-Renamed the legacy flavor list from "all" to "generic"
-Added a few new/mode specific flavors.
-Rearranged the flavor lists into alphabetical order.
-Fixed a typo.
-Applied some suggested tweaks.
-Fixed oversight of the prey drop contamination not being updated for this.
-Fixed belly transfers not removing transfered items from source belly items_preserved list while at it.
-Divides item contamination flavors into categories to match better with the "belly" types.
-The selection menu shows up when itemweak mode is selected.
-The selection should save for each belly along with other prefs.
-The flavors have been cropped into following categories:
->All, contains the whole list as before apart from possible specific ones. Is the designated default option.
->Acrid, contains flavors implying regular nasty digestion.
->Dirty, contains flavors related to visual contamination.
->Musky, contains suggestively sloppy flavors without excess filth.
->Smelly, contains more airborne flavors without visual slop or crud.
->Wet, contains flavors of more neutral-ish soakage.
* Teshari stuff
-Adds a head to belly colouration for Teshari body marking
-Adds a smaller feathered alternative body marking
-Adds a Teshari mohawk hairstyle
-Adds a second option for Teshari tai (colorable)
-Adds a snowflake tail for Schae Shooki
-Adds an option to have ears on a teshari
* Changed names
* Moved sprite to correct .dmi
* Moved tashari_fluffymohawk to it's correct location
* Removed old tag
* Name edits, fluff item removed until approved correctly
I wasn't aware of SCA's for tails, I'll have it go trough the process normally.
* Minor name edit
* Modified body_parts to correctly reflect sprite
* Namefix
* Modified sprites and code that called upon them
* More spritefixes, reworked colouring
* More minor tailtweaking
* More fixes, underfluff is now working, but still needs the sprite adjusted to fit properly
* Small feathers are showing up, but more sprite issues to fix
* Modified Mohawk to show up on the character, sprites still aren't being loaded correctly. And I don't understand why it's happening
* Fixed markings, mohawk more ear styles based of the original
* Minor edit to heel fluff
commit 8782aeb10d0c0ea76572a17fbcd2ab5ca49898f1
Author: Verkister <superverkelian@hotmail.com>
Date: Wed Apr 11 08:33:40 2018 +0300
Update bellymodes_vr.dm
commit 996fc34a308d37bb9b348f06e83bfa7ec3196b64
Author: Verkister <superverkelian@hotmail.com>
Date: Fri Mar 16 20:32:19 2018 +0200
Update bellymodes_vr.dm
commit 6d77b3a8656ac96ee86bea5f112985737ad19a9b
Author: Verkister <superverkelian@hotmail.com>
Date: Fri Mar 16 20:29:03 2018 +0200
comment
commit 5851841d4bba670cd6932809cace7687093b60d0
Author: Verkister <superverkelian@hotmail.com>
Date: Fri Mar 16 17:36:02 2018 +0200
Now that's more like it
HP to nutrition ratio raised to 1/5, full 200 hp average same size prey now amounts to 1000 nutrition (+-taxes)
commit df9666b718cd2c0421f86fb033b9ba1e23162d38
Author: Verkister <superverkelian@hotmail.com>
Date: Fri Mar 16 13:39:44 2018 +0200
Adds prey oxyloss compensation
commit ba29fa9849756053eec931cf955061f1b642e8ee
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Mar 15 14:34:45 2018 +0200
comment
commit 4d1acb8c90f763caabb7d9da46efeddb866f96ac
Author: Verkister <superverkelian@hotmail.com>
Date: Thu Mar 15 10:56:18 2018 +0200
Slight gurgle gain tweak.
Increases the preyhealth to nutrition ratio to 1.5x of the current value. Currently a full health same size average weight prey would give maximum 400 nutrition to the pred (more or less or less when counting possible size/weight difference and ruthless oxyloss/hunger drain during slow gurgles), which in immersion is about worth a single plate of spaghetti or something. The range from absolutely starved (as the case in damn near every non grab&gulp scene there is) to the first time the grey burger appears is 450 nutrition. I'm getting so bummed by most of my non-micro/macro gurgle scenes still ending with the pred still at red burger levels lmao. Now the total gain before inevitable taxes is 600. Take off the nutrition tax during the gurgle time, the prey health oxyloss tax during the time between critical treshold and death, the prey likely being smaller than the pred size difference tax, non-tanky prey health/resistance tax, and the skinny prey tax, it might get you past yellow hunger if lucky :v
-Adds numbing item friendly gurglemode.
-Adds item friendly strip digestion. (still soggy though)
-Adds strip absorption. (absorb naked victim, leave their stuff in gut)
-Makes absorption mute the drained absorbee's hunger noises if enabled.
-Makes draining and absorption speeds scale with gurgledamage settings.
-Also makes them affect borg charges.
-Disables item friendly gurgles completely ruining IDs, the likely most important item the prey wants spared when suggesting the mode. (still messy though)
-Makes borg sleeperbelly sounds use the new pref-respecting noise system.
-Adds a finisher gurgle and ding sound to finished self-clean cycle.