Commit Graph

12618 Commits

Author SHA1 Message Date
C.L
b1608ff77e i want to brutalize rats
let me spawn them
2022-09-24 01:24:46 -04:00
Heroman
6e24ace309 Makes sect abdomen glow colorable 2022-09-24 07:57:06 +10:00
Casey
5b113e56fb Merge pull request #13770 from Heroman3003/borgfix
Fixes dogborg inbuilt belly deaths not counting as vore deaths
2022-09-22 20:55:17 -04:00
Casey
7d6bb4f7ed Merge pull request #13769 from Cameron653/RADIOACTIVE
Radiation Rework
2022-09-22 20:55:08 -04:00
Casey
59e21d704f Merge pull request #13767 from Heroman3003/lang-autosay
Fixes a few bugs/runtimes
2022-09-22 20:54:34 -04:00
Casey
d105238544 Merge pull request #13762 from Heroman3003/pakkunfix
Fixes pakkun stuff
2022-09-22 20:53:43 -04:00
Casey
b2428a58c5 Merge pull request #13760 from VOREStation/droppred
Makes mob droppred handles on vore init instead of variable on the mob.
2022-09-22 20:53:16 -04:00
Casey
d824f88630 Merge pull request #13759 from Heroman3003/more-fixes-yet
Fixes two more runtimes hopefully
2022-09-22 20:52:59 -04:00
Casey
95138e4672 Merge pull request #13696 from Cameron653/TEST
Adds personal shield generators. [READY FOR MERGE]
2022-09-22 20:52:28 -04:00
Heroman
ae33c5964d Fixes dogborg inbuilt belly deaths not counting as vore deaths 2022-09-21 05:32:04 +10:00
C.L
1951a960d9 Removes unnneded todos 2022-09-19 21:18:18 -04:00
C.L
edd38dd8ff Radiation Rework
- Makes low levels of radiation slower and more insidious. (Low levels of rads only have effects every 5 life ticks.)
- Makes high levels of radiation have varying effects and be much more lethal. (When above 600 rads, effects are done every life tick)
- Makes radiation have lingering effects that can be treated with normal radiation chemicals.
- Adds 'Prussian Blue' a chemical made with '("carbon" = 3, "iron" = 1, "nitrogen" = 3)' that temporarily stops radiation effects to allow for medical to treat a patient.
- Makes medical scanners able to give a definitive answer as to how much rads someone has.
- Makes cryopods handle radiation sickness. Maybe now they'll see more use than just genetic damage.
2022-09-19 20:56:52 -04:00
Heroman
b3a51e0476 Fixes a few bugs/runtimes 2022-09-20 07:38:08 +10:00
Heroman
cc6faa7da3 Allows posessive pakkuns to still be a thing 2022-09-19 19:01:17 +10:00
Heroman
a06f98de65 Fixes pakkun stuff 2022-09-19 16:35:14 +10:00
C.L
fae90c2b21 Update vore.dm 2022-09-18 23:36:28 -04:00
C.L
4e11a9a8b4 Better way of making mobs droppred 2022-09-18 23:35:07 -04:00
Heroman
03b4f00788 Fixes two more runtimes hopefully 2022-09-19 07:50:02 +10:00
Casey
1956924b99 Merge pull request #13753 from Heroman3003/airfix
Fixes belly air for phoron/nitrogen breathers
2022-09-18 05:39:03 -04:00
Casey
7a4fca75f4 Merge pull request #13752 from Heroman3003/spookyghost-sanity
Adds spookyghost sanity check
2022-09-18 05:38:40 -04:00
Casey
79258d98bc Merge pull request #13749 from Heroman3003/pakkun
Adds pakkuns
2022-09-18 05:38:05 -04:00
Casey
f11e88790a Merge pull request #13748 from Heroman3003/slotfix
Fixes runtime with cryopods
2022-09-18 05:37:57 -04:00
Casey
30869d8f29 Merge pull request #13744 from KillianKirilenko/kk-chargerpenalty
Add charger penalty to biofuel processors
2022-09-18 05:36:26 -04:00
Casey
9976b61395 Merge pull request #13732 from Heroman3003/emag-booze
Adjusts emagged booze
2022-09-18 05:34:21 -04:00
Casey
6285a02b37 Merge pull request #13731 from Cameron653/TONGUE_EDIT
Allows Long Predatorial Reach to toggle modes.
2022-09-18 05:33:43 -04:00
Casey
cd9088cdd5 Merge pull request #13729 from faaaay/xeno-morph
Allows Xenochimeras to take Cocoon Spinner
2022-09-18 05:33:33 -04:00
Heroman3003
120f59a0b1 Merge pull request #13600 from VOREStation/upstream-merge-8694
[MIRROR] A couple ghost fixes
2022-09-18 18:20:52 +10:00
Heroman
003ef630bc Fixes conflicts on 13600 2022-09-18 18:08:40 +10:00
Heroman
96eda501e8 Adds quotes to var name 2022-09-18 17:49:42 +10:00
Heroman
4317edcf04 Fixes belly air for phoron/nitrogen breathers 2022-09-18 17:39:33 +10:00
Heroman
b9c8fb27f4 Adds spookyghost sanity check 2022-09-18 15:39:49 +10:00
Heroman
c0728f0d18 Fixes slot issue
Fixes runtime with cryopods
2022-09-17 15:14:41 +10:00
Heroman
4ce9df3da1 Adds pakkun cataloguer entry 2022-09-17 14:46:42 +10:00
Heroman
63075cf2b5 Fixes sound 2022-09-17 14:29:49 +10:00
Heroman
1aedd36bce Fixes sound 2022-09-17 14:22:15 +10:00
Heroman
3214579e1b Adds pakkuns 2022-09-17 14:18:58 +10:00
Killian
7211170ab2 add charger penalty to biofuel processor 2022-09-16 08:58:35 +01:00
Heroman
f49d1ccd1f More staff pref stuff 2022-09-15 15:25:47 +10:00
Heroman
2ee7c3ff1d Adjusts emagged booze 2022-09-14 19:10:03 +10:00
C.L
3950781f97 Allows Long Predatorial Reach to toggle modes.
- Allows Long Predatorial Reach to toggle modes.
This allows you to:
1. Throw yourself at a prey (and eat them)
2. Throw yourself at a pred (and get eaten)
3. Throw yourself at someone while having both pred and prey on and not know the results until you bump into them! (Them eating you gets priority if they also have both enabled!)
2022-09-13 23:41:47 -04:00
C.L
26c18e4483 minor changes 2022-09-13 20:34:00 -04:00
C.L
c916560582 Renames a var for clarity. Adds sec variant
CODER SPRITE ALERT!!!
CODER SPRITE ALERT!!!
2022-09-13 20:15:30 -04:00
faaaay
d7ac399611 Merge branch 'master' into xeno-morph 2022-09-13 16:08:04 +01:00
faaaay
0f6d27fe44 adds the unique trait 2022-09-13 16:04:45 +01:00
C.L
254334e033 More changes!
- Adds ability for modifiers to use a custom _vr sprite file.
- Changes the appearance of the sprite used for the shield overlay.
- Adds ability to color the shield sprite via a multitool.
- More fiddling with numbers...
- Allows rechargers to recharge them to allow for non-recharging variants to recharge.
- Gives shields a default 'cyan' color.
- Adds a mining disk to the equipment vendor to upgrade it.
2022-09-13 03:42:44 -04:00
C.L
82f916e303 space 2022-09-12 23:56:19 -04:00
C.L
7e63c498d4 Let's move you to prevent conflicts. 2022-09-12 23:53:12 -04:00
C.L
7fbbee9782 More changes
- Adds more variants
- Adds personalized power cells for the shield generator.
- Adds more variants.
- Fixes a mixup of words.
- Rebalances some of the modifiers to make it so they ramp up slower & have at least some effect when nearing the end of the charge.
- Fixes a dividing by 0 bug on specialty shield generators, such as the 'parry' one.
- Adds a huge text wall to explain this stuff to future people.

- Power cells now take longer before starting to charge and now charge slower by default.
2022-09-12 03:39:40 -04:00
C.L
937026bd90 Massive changes.
- Changes how it mitigates damage.
- It now only affects external attacks (punches, mobs, items, guns, etc.)
- Now is PRE armor mitigation! https://i.imgur.com/CXx82J5.png
- Adds variants. Allows mobs to use the new variants, but not the pack itself.
- Adds an extended description and fluff text.
- Adds ability to have both min&max for each variable.

I still need to make them have specialized recharging batteries (especially for the belt unit), but currently the normal recharging batteries are fine.
2022-09-11 04:24:26 -04:00
C.L
88ac1a681c Update living_defense.dm 2022-09-11 01:06:15 -04:00