Commit Graph

54 Commits

Author SHA1 Message Date
Spades 8498880ee6 Fixed the only few instances this gun appears 2017-08-07 23:53:23 -04:00
LorenLuke b7f5362276 See https://github.com/Baystation12/Baystation12/pull/14404.
(ignore point 13)
2017-07-16 16:03:31 -07:00
Anewbe 491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Yoshax ef2883ff7e Drop pod issue fix 2017-05-30 16:32:40 +01:00
Spades 8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
MagmaRam 2a42f9ef55 Merge pull request #3405 from Anewbe/bullet_swap
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-21 13:17:58 -05:00
Leshana 44ff1a70c6 Removes the datum pool, as it is not performant.
* Creating new objects is cheap, in fact comparable to the cost of getting it out of the pool, so it doesn't help there.
* Placing items in the pool is far more expensive than letting them garbage collect due to the resetting of vars and such.
2017-05-04 01:58:33 -04:00
Anewbe 58b9c63ec2 Makes the 556 and 762 calibers more appropriate to their naming 2017-05-01 20:25:43 -05:00
Leshana 45058136e2 Replace opacity = X with set_opacity(X) so that the lighting system can update propertly. 2017-04-11 22:36:48 -04:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Yoshax 547053a768 if you don't rename all of something, bad things happen m'kay kids 2017-02-04 15:46:03 +00:00
MagmaRam 190a2bc70c Replaces [stack]/fifty atoms with atoms that spawn the normal stack
The stack/fifty objects were really buggy, this should fix all of that in one go.
2016-12-17 17:27:04 -06:00
Neerti 393c9899a9 Adds Asteroid Cracks
Adds a new type of turf, which is a cracked asteroid floor.  It is functionally a space tile, which means air can escape through the cracks and into the void.  These cracks can be plugged by building a floor over them using rods and tiles.  The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Yoshax 079ce6a71f Grammar fix + Ensures Christmas drop pod has trees 2016-07-23 15:23:54 +01:00
Yoshax fd9e8616e3 Ensure laser warfare drop pod has laser proof armor 2016-07-13 20:10:44 +01:00
Yoshax 51876c97fe Adjusts the crates and adds one more 2016-07-12 22:53:20 +01:00
Yoshax 628a878199 Refactors the drop pod contents to make them a tad more useful and interesting 2016-07-12 22:45:15 +01:00
Yoshax c60407e6f4 Adds fifty stacks for all material stacks and makes drop pod actually drop fifties 2016-07-10 03:40:24 +01:00
Datraen fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Kelenius 1afd4af7bb Optimizes restart
Cuts 7-8 seconds
2016-03-16 14:49:37 +03:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Mark9013100 a4b891f5ef Replaces the standard .45 pistol with the Detective's. 2015-12-20 15:36:26 -05:00
Zuhayr f2cc74d588 # This is a combination of 2 commits.
# The first commit's message is:

Rewriting the mining turfs to reduce worldstart lag.

# This is the 2nd commit message:

Map cleanup.
2015-12-16 15:26:38 +10:30
PsiOmegaDelta f382626075 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/asteroid.dm
	code/game/verbs/ooc.dm
	code/modules/admin/verbs/icarus.dm
	code/modules/mob/living/silicon/robot/robot_items.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/random_map/random_map.dm
	code/setup.dm
2015-12-13 10:15:29 +01:00
Zuhayr 7a9d7bf0c9 Fixes #10753 2015-12-10 10:41:48 +10:30
Zuhayr 0c23217d7c Fixes drop pods activating each other's doors. 2015-12-02 19:54:57 +10:30
Zuhayr f4c9bc4be6 Amending some loc setting lines. 2015-08-25 12:40:09 +09:30
Zuhayr 77e0a72911 Adding tag to droppod mobs prior to being moved into the target area. 2015-08-24 19:13:43 +09:30
Zuhayr b702c81060 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
Zuhayr 8e0ff6c69f Runtime fix (hopefully), less dangerous qdel loop for pods. 2015-08-22 03:53:03 +09:30
Zuhayr c8baafed2a Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta 985acc9f70 Changes the supply drop types into datums. Simplifies adding additional supply packs. 2015-08-13 12:11:18 +02:00
Zuhayr f6df7df714 Added diona gestalt preset. 2015-08-13 16:59:37 +09:30
Zuhayr 231eaf7e76 Added antag uplink option for hacked supply pod. 2015-08-13 16:59:18 +09:30
Zuhayr a8b801b377 Added supply beacon. 2015-08-13 16:59:18 +09:30
Zuhayr 1b840a6efc More work on pods, added personnel pod. 2015-08-13 16:59:18 +09:30
Zuhayr 31ffc91d47 Added supply drops. 2015-08-13 16:59:17 +09:30
Zuhayr dd41dfa16a Random map generator fixes, cleanup 2015-08-13 16:59:16 +09:30
Zuhayr ebe62cefd8 Refactored random map generator system and added several terrain generators.
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
PsiOmega eca7569077 Clean server start.
Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
2015-04-18 15:32:25 +02:00
Zuhayr c5e2feb5f1 Merge with dev. 2015-02-05 20:24:06 +10:30
Zuhayr 7ed0e26b59 Readded asteroid secret placement, adjusted some values. 2015-01-23 13:40:10 +10:30
Zuhayr 2cfd15e828 Removes abortive attempt at map generator for now. 2015-01-23 13:40:09 +10:30
Zuhayr 5c37b9e58c Committing some maze fixes and trying to reproduce a weird DD bug. 2015-01-23 13:40:06 +10:30
Zuhayr cd494cdef1 Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf. 2015-01-23 13:40:05 +10:30
Zuhayr 786c3bb0f7 Removing some debug items. 2015-01-23 13:40:04 +10:30
Zuhayr b663ef64d6 Debugging the mining distribution map. 2015-01-23 13:40:04 +10:30