Commit Graph

17389 Commits

Author SHA1 Message Date
Verkister
955d73d07b Should fix the double ID bug I think.
-Seems like the code pulled an entry of the ID as the PDA's subitem.
-Moved the PDA handling part above the subitem part.
2017-07-18 22:28:27 +03:00
Verkister
f33c48670c fixed digested fooditems showing flavor message on human types 2017-07-18 17:49:49 +03:00
Verkister
7faf79cda3 WE NEED TO GO DEEPER 2017-07-17 19:40:20 +03:00
Verkister
780c548745 weakgurgle subitem shit
-Since the initial drop no longer unpacks shit :v
2017-07-17 19:35:53 +03:00
Verkister
3ca18843c4 MORE VORE
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
2017-07-17 19:17:23 +03:00
Verkister
e7ae63b6bf Adds the item-friendly gurglemode.
-This can be found in the belly hold mode selection.
-Also slightly reduces borgo trash nom sound volume.
2017-07-17 09:44:42 +03:00
Verkister
d68dc281b1 borgobrains.
-Borgo gurgles should now pull out posibrains from gurgled folks.
2017-07-16 14:28:18 +03:00
Verkister
a69c18b7dc Snacks.
-Normal itemgurglemode now also takes partial nutritional reagent contents from prey's snack stashes.
2017-07-16 13:59:39 +03:00
Verkister
8a2f27fc0d Reagent tweak.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
2017-07-15 14:45:16 +03:00
Verkister
41bea7e695 A slightly more polished weakmode itemgurgle placeholder.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
2017-07-15 14:27:42 +03:00
Verkister
7a7ab6484c Done with the tweaks and shit.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
2017-07-14 18:09:48 +03:00
Verkister
d290b849d7 borgo version
should prevent gear dropping off invisible pocket storage holders.
2017-07-14 13:03:02 +03:00
Verkister
e8c478ec95 uhh
This should prevent invisible storage holders getting dropped out of pocket gear.
2017-07-14 12:49:44 +03:00
Verkister
8de1582879 more borgogut interminglery
AAAAAAAAAAAA
fingerscrossed
2017-07-14 02:12:18 +03:00
Verkister
2d90b73334 That saying about lazy people solving problems
Brb putting this change to voreorgan stuff as well.
Fug these changes are getting a bit too risky big to cram through without testing.
2017-07-14 02:06:31 +03:00
Verkister
bad847a937 A slight addition.
Dogborg gurgles should now also dump your jacket/webbing/etc pockets upon gurgles like they do with other storage items.
(On-site edit because too tired for local branch fuckery. Travis can do the testing for now.)
2017-07-14 01:11:16 +03:00
Verkister
57c54bb727 Slight oversight. 2017-07-11 19:33:37 +03:00
Verkister
1b7a452625 another attempt 2017-07-11 17:46:36 +03:00
Verkister
8fd6c8ff03 Attempt to fix dogborgs eating their own modules. 2017-07-11 16:44:15 +03:00
Verkister
c5df5b7d99 Tiny overlook fix whoops.
-posibrains do get their individual move since the general loot moving now excludes organs for a reason. (that was such a horrible thing to witness with the loot drop before adding the exclusion lmao)
2017-07-11 00:15:03 +03:00
Verkister
592fd8d6bb pointless artifact removal 2017-07-11 00:08:38 +03:00
Verkister
8323f012ce ANTINUKE LOOTGURGLE UPDATE
-Managed to build a vore organ equivalent for the inventory gurgle tweaks I made for dogborg guts.
-This means that gurgled prey now drops their loot into the gut.
-After this, the loot in the gut will slowly gurgle away one item at a time, each giving a trace amount of nourishment, multiplied by the item size.
-All the loot will show up in vore panel. However you need to be bashing refresh to see the progress in real time.
-The forbidden/important items list should still work.
-Not so sure about televore beacons tho. Better keep those in with hold mode and pop em out when you go for gurgles :v
2017-07-10 23:56:52 +03:00
Spades
2b973147d4 Merge pull request #1838 from Verkister/blehh
More borgotool fixes and features.
2017-07-08 23:13:53 -04:00
Spades
b4ece8b5d1 Merge pull request #1843 from killer653/master
Fixes issue preventing cyborgs from being clicked
2017-07-08 23:13:07 -04:00
Cameron653
ee0a4fc58a Update dog_sleeper_vr.dm 2017-07-08 17:25:00 -04:00
Cameron653
00d53bed23 Replaces /red and /blue 2017-07-08 17:14:28 -04:00
killer653
342f426050 Update dog_sleeper_vr.dm 2017-07-08 16:25:25 -04:00
Verkister
024cc65175 irrelevant fluffstuff
-I just happened to feel so extra again and wanted to use my github dog logo somewhere, which happened to become a custom icon for eggnerd robolimb design disk.
2017-07-08 21:05:39 +03:00
Spades
3a3f21c169 Update gaslamp.dm 2017-07-08 11:06:49 -04:00
Verkister
80c12df37c better no caps than One in the middle 2017-07-08 17:42:42 +03:00
Verkister
b5aa8ce1c0 More borgogut features!
-Gurgled items now give charge based on their size/w_class.
-Gurgled storage items now drop their contents to be gurgled next instead of just vanishing with them.
-Gurgled people now drop their items to be gurgled as well.
-Gurgling IDs now gives them the classic gurgle treatment, ruining them instead of deleting.
2017-07-08 16:48:29 +03:00
Verkister
b5f198ba3e whoops pasted in the wrong part lmao 2017-07-08 14:26:51 +03:00
Verkister
d092850ec6 Minor borgotool tweaks.
-Increases lightbulb fabrication cost in janipup lightreplacer.
-Makes the bellymodules use their respective names in the "sleeper unoccupied" UI message.
-Fixes a bug I just found where refreshing via sleeper UI button made a passive trash filled belly disappear.
2017-07-08 14:23:59 +03:00
Spades
b5f86eece2 Merge remote-tracking branch 'refs/remotes/origin/master' into wilderness-additions
# Conflicts:
#	code/modules/mob/living/simple_animal/vore/otie.dm
2017-07-08 01:26:47 -04:00
Spades
19a6895e3c Fixes 2017-07-08 01:24:55 -04:00
Spades
c130fb913e Merge pull request #1834 from VOREStation/wilderness-additions
forgot this
2017-07-07 23:41:14 -04:00
Spades
e19bcef832 forgot this 2017-07-07 23:39:59 -04:00
Verkister
3d7d207f7e Fixes.
-Fixed oties not switching to dead icon when dying in resting pose.
-Made dino/lizard predthings able to survive the outdoors. (they were all slowly freezing to death)
2017-07-07 18:28:51 +03:00
Verkister
6a633f6c51 More otie stuff.
-Took out the minimum oxygen requirement from space oties. They all died outside as oxygen was not one of the gases there.
-Moved guard otie to security category in cargo.
-Moved the collared otie from pred crate to its own crate. Bare one is still in the pred crate chances.
-
2017-07-07 17:07:15 +03:00
Spades
3f29379a37 Merge pull request #1819 from Verkister/otiefix
Fixes Otie stuff and adds light replacer for trashdog.
2017-07-07 01:27:31 -04:00
Spades
21f3c5b578 Update gaslamp.dm 2017-07-07 01:25:41 -04:00
Seigaseiga
bc23ffc408 Adds 'gaslamp' alien mob sprites and open-to-be-tweaked-in-future gaslamp.dm 2017-07-07 03:43:26 +01:00
Verkister
52123f0c01 old_x 2017-07-07 01:50:11 +03:00
Verkister
1cb3e392d6 A vaguely ominous commit.
You feel like you're going to have a bad time outside... :^)
2017-07-06 19:49:21 +03:00
Spades
728a1bc266 Merge pull request #1821 from Cameron653/RUNTIME_DEVOURS_ALL
Brings back Runtime specific gurgles and emotes.
2017-07-06 11:59:41 -04:00
Spades
3b19f146da Merge pull request #1820 from Cameron653/PAI_SPRITE_FIX
Fixes a few sprite issues caused by pAI vore.
2017-07-06 11:59:35 -04:00
Cameron653
1f4cb41d45 Forgot a ) 2017-07-06 10:41:51 -04:00
Cameron653
69db98c164 Gives runtime more specific gurgles and emotes 2017-07-06 10:20:39 -04:00
Cameron653
5f31c11b80 Fixes a few sprite issues caused by pAI vore. 2017-07-06 09:15:40 -04:00
Verkister
f7abd74172 Another touchup for Found.
-Moved the rest of the meaningful target checks under the ismob check.
2017-07-06 14:05:17 +03:00