Reagent tweak.

-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
This commit is contained in:
Verkister
2017-07-15 14:45:16 +03:00
parent 41bea7e695
commit 8a2f27fc0d
+3 -1
View File
@@ -85,7 +85,9 @@
return
if(istype(T, /obj/item/weapon/reagent_containers/food)) // Weakgurgles still act on foodstuff. Hopefully your prey didn't load their bag with donk boxes.
var/obj/item/weapon/reagent_containers/food/F = T
F.reagents.trans_to_mob(owner, F.reagents.total_volume, CHEM_INGEST)
F.reagents.trans_to_mob(owner, (F.reagents.total_volume * 0.3), CHEM_INGEST)
if(F.nutriment_amt)
owner.reagents.add_reagent("nutriment", (F.nutriment_amt * 0.3))
qdel(F)
else
items_preserved += T