The only real difference is that you can't smell reagents on people, as they don't have a smell ATM, but at the same time, how often did that really come to happen.
Refactors ore eating to facilitate the ethical consumption of refined materials, easily obtainable on station. Suggested by the kobolds.
Also fixes the material name of Plastitanium glass throughout the codebase.
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.
There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!
Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.
Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
It can now be effectively granted to non-humans, who can now eat ore if they click it while NOT on help intent.
Additionally, you can now feed ore to mobs that can eat it.
Using the verb with nothing in your hand brings up a prompt to select an object due to the argument in the verb.
This resolves the issue, instead just showing the "nothing in your hand" message as intended.
Taking the ore eater trait, you only gain nutrition from ore.
The amount varies, mainly based on the rarity/quality of what you're eating.
5 raw diamonds or verdantium will feed you well, while it'll take a handful of hematite or carbon to do the job. Better stick to the good stuff - it's in your best interest!