Commit Graph

26 Commits

Author SHA1 Message Date
Kashargul
b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul
e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti
409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul
e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Heroman
9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Killian
a43db14e51 wall/table icon_base split 2023-09-05 17:52:02 +01:00
VirgoBot
1a8f1760fa [MIRROR] conk rete (ABLE TO BE MERGED) (#13467)
* conk rete

* Update flooring_premade.dm

* Update wall_types.dm

* Update _materials.dm

* Update plasteel.dm

* Update steel.dm

* Update stone.dm

* Update stone.dm

* Update instant.dm

* Update plasteel.dm

* Fixes map changes

Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: C.L <killer65311@gmail.com>
2022-09-22 21:03:19 -04:00
ItsSelis
af64bcf406 More Input Conversion 2022-06-19 12:21:51 +02:00
TankTheBirb
efb0d85f59 adjusted med pouch and added better notes
Med pouch now has 3 small item spaces instead of 4, keeps the fast draw because you can't move at all during it or it interrupts, cannot carry defibs, but can carry lollipops.  Medium and large are still better for packrats with less time sensitive operations.

Also added more //vorestation add things to the stuff I changed that weren't a part of pouches.dm.
2022-05-01 16:09:48 -04:00
TankTheBirb
a531e4e99e Pocket pouch rebalance + obtaining method
You know those pocket pouches you can find sometimes except you don't know where you can get them? Well you couldn't aside from map spawns. This fixes that, you can now make them using cloth, fur, or leather. Leather lets you make the really nice ones because its harder to get, cloth and fur let you make the smaller and specialized ones. Botany is your friend, Wabbacks let you grow cloth, teppi provide fur, and any animal can give you leather. There are also alternate ways to get these things too if botany is kill (unfortunate), but they're more time intensive than just asking the botanist.

Also I changed the contents to be somewhat more sane because the specialized pouches before were STUPIDLY restrictive and inferior in just about every way. So now there is a balance to it. Tools pouch is basically a belt for your pocket but half size. Supplies can carry actually useful supplies. Parts can carry the most of any pouch but literally only stock parts. Medical can draw stuff faster from their pouch and it can carry more medical related supplies than it could before. Ammo lets you carry grenades and plastique explosives now. Baton pouch is now the melee pouch and can fit more than just batons in it (still only one of them tho).
2022-05-01 12:58:59 -04:00
Heroman
ae267030eb Merge branch 'master' into upstream-merge-8222 2022-02-19 18:41:29 +10:00
Killian
70b88ad181 hardwood material port 2021-10-28 10:21:38 +01:00
Aronai Sieyes
7994cd6eb3 Bad fix WIP 2021-08-26 12:07:53 -04:00
Aronai Sieyes
e52031d6aa Make stack amount var private 2021-08-19 21:06:46 -04:00
VerySoft
6ba1086887 ALMOST DONE 2021-08-13 23:12:12 -04:00
VerySoft
29b29bf8a6 Survival crafting stuff
Stuff! For surviving in the wilderness.
2021-08-09 17:48:10 -04:00
MarinaGryphon
a843667af3 Fixes a bunch of bools missed in #11100 2021-07-16 15:55:49 -05:00
Aronai Sieyes
ca82ce3c20 Add plant fiber material/stacks 2021-07-11 01:55:20 -04:00
MarinaGryphon
7820442652 Fix log examine being weird. 2021-07-09 08:35:11 -05:00
Aronai Sieyes
8bcd31c91e Merge branch 'master' into Arokha/matdefs 2021-07-07 14:29:30 -04:00
MarinaGryphon
e41c2ecfd7 first pass (emotification, some \the -> \The) 2021-07-05 09:42:48 -05:00
Aronai Sieyes
b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Aronai Sieyes
1696db4842 Move most/all overlay use to SSoverlays
Except for the ones I'm about to change in the
lighting commits!
2021-06-17 00:11:13 -04:00
Unknown
594857cd27 Compatibility Fixes Part 1 2021-04-28 12:25:36 -04:00
Atermonera
d9fffdd07b Moves material stacks to modules/materials 2021-04-22 18:59:27 -04:00