* Adminbus and Shelter Capsule Updates
- Adds weapon cell boxes, which contain 7 weapon cells. For now adminbus only.
- ERT Ship gets a couple denecrotizers, reinforced insulated gloves, weapon cell boxes, and a minor bugfix
- Updated an adminbus deployable dropship
- Updated uplinks with reinforced insulated gloves and weapon cell boxes
- Fixes a load error with Ascian's shelter capsule, adds a missing health analyzer
- Adds Survival Watch and Emergency Beacon to Luxury Shelter Capsule and Ascian's Shelter capsule
- Replaces Escape Pod shelter capsule in the Curious Coin trader with a Frontier Translocator
* Fixes accidental double commas
* Casino spawner nade adjustments
* Buffs the Dropship's SMES
* Updates Shelter capsule medical supplies
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
* some borg upgrade overhaul
* .
* adjust icon some
* .
* fixes the borg hud store icon breaking
* refactor borg skill power usage, add bluespace pounce
* .
* .
* copy paste mistakes...
* first check distance then drain power on leap
* small oversight in the calculation
* comment
* second silicon hud store icon case
* [WIP] New Vore Mobs
Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.
* Fixed missing file
* More mobs, still WIP
* More stuff! [Still WIP]
Added another mob called the sonadile that works based on sound similar to the lurker.
Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.
* Update vorestation.dme
* Update sonadile.dm
* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs
* Update devil.dm
* Update stalker.dm
* Even more maint pred options
* More Capture crystal mobs
* Finishing touches, no longer WIP!
* Update vore_raptor.dmi
* Added the jungle map redgate
Also resolves a runtime with the scrubble.
Forces jungle redgate only for the first few days at least.
* Update jungle.dmm
* Update jungle_underground.dmm
* Update paint.dm
Fixes paint runtime
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again