Commit Graph

255 Commits

Author SHA1 Message Date
Kashargul
633cea67a2 browse to browser continued (#17871) 2025-06-17 22:58:57 -07:00
Selis
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Selis
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
Kashargul
cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
Cameron Lennox
2e38926234 Removes sleeping from the code in more places (#17418)
* Axes unused 'paused' variable from projectile code

* Remove TGUI in scrubber init

Moves it to only happen when a user interacts with it.

* Ghostpod tgui input from init -> LateInit

Ghost query REQUIRES a tgui input. It can't be fixed on that level.
Ghost pods however created a ghost query when spawned if they are NOT mapspawn. This means it can only be moved to lateinit, as far as I can see

* Moves borer ghost query from init to lateinit

* Better mob chasing. Gets rid of sleep in mob chasing

Moves Noodle's and Ian's snack tracking var to base /simple_mob
Moves Noodle's and Ian's tracking process from a individual proc of each to /simple_mob
Moves the sleeps out from the tracking proc and makes it a repeating timer.
Noodle now gets nutrition when you feed him.

* Moves blob query to lateinit

Once again, blob HAS to do a ghost query when it's created.
Ghost query will ALWAYS make a tgui window.

* No sleep in cyborg code

Moves pick_module() from /init on robot_module to /LateInit on /robot
photo showing it popped up the module select when I spawned in as a borg: https://i.imgur.com/5rGbqIR.png

* Moves AI controlled human's 'death' proc to LateInitialize

* Moves Corpse's processing from Init to LateInit

death() has a LOT that happens inside of it.

* Let's actually make it lateload on the human itself

* In case we don't want to auto kill ai controlled mobs

* Fixes death() some more

- Protean blobs will ALWAYS have a humanform, so that segment of code was unused.
- Makes the bulk of the exit VR section in a new perform_exit() proc
- Gets rid of the WIP proof of concept hack in there.

* whoops duplicate

* We will ALWAYS have a humanform. ALWAYS.

The server will CRASH if we do not.

* get rid of this...

* Makes corpsespawn work better

* more VR stuff

* No suspending the whole machines subsystem

* avatar

* as anything

* u2

* nolist

* forgot this one

* fix

* VR fix

Fixes an oversight with VR sleepers

* player initiated

* OVERSIGHT

* Update borer.dm

OF course WE DON'T have a mind, we're a GHOST.
Fixes borer spawning

* this was unused

no
2025-04-07 17:16:07 -04:00
Kashargul
d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Kashargul
ac99b78fc4 Server logs (#17264)
* Ports TGs server log verb

* .

* those never worked

* we have tht just not as glob

* Update admin.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-20 13:52:06 -04:00
SatinIsle
d9f3690dd5 Redgate Inhabitants (#17382)
* Redgate Inhabitants

Added a new subtype of maint lurker spawns to each redgate map. These ghost pods spawn you in a similar way, but because they are guaranteed spawns, they do not allow you to use the redgate to leave. Any person with redgate access can give permission to these people simply by clicking on the redgate with an empty hand when they are nearby. This is explained to the redgate inhabitant on spawn and when they try to use the redgate.

* Requested fixes
2025-03-20 16:27:31 +01:00
Kashargul
4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
Kashargul
c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Kashargul
46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Guti
4fe99bd865 Various upports (#17061)
* Mail

* Updoot

* Stuffs

* Updoot

* oops

* Change

* usr + span_notice

* fix

* Forgot the gelatin :(

* MORE gelatin

* Proper Gelatin :)

* Gelatin shall not be a juice

* And gives it an ID of course

* deconf

* adds the missing worn sprites

* enables this since guti's pr gets merged

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 10:39:38 -05:00
Cameron Lennox
6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Cameron Lennox
3ac6fb4edf Revert "new to init (the rest of them) part 1 (#17052)" (#17084)
This reverts commit d02c67d6de.
2025-02-07 11:09:08 -05:00
Cameron Lennox
d02c67d6de new to init (the rest of them) part 1 (#17052) 2025-02-05 14:05:41 -05:00
Kashargul
7266c4c5dc more missing tags (#16937)
* more missing tags

* only some books have...

* .

* some more

* Update admin.dm

* finish it up
2025-01-21 18:27:01 -05:00
Kashargul
0436afea65 some dropped sanity 2025-01-06 21:14:40 +01:00
Kashargul
59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul
987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
Kashargul
e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
Killian
2c11b12814 Headset Refactor and Selection (#16568)
* headset refactor and selection

* Update headset.dm

formatting

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/_helpers/global_lists.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/client/preference_setup/general/04_equipment.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-06 18:49:11 +01:00
Nadyr
2cd150b294 fixes fireaxe path (#16504) 2024-10-22 20:48:56 +02:00
Selis
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
Kashargul
b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul
a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Heroman3003
5260e2cfda Merge pull request #16360 from ShadowLarkens/mapci
Make map selection marginally better and more CI friendly
2024-09-29 19:25:13 +10:00
Guti
1862c0e11b Deconf 2: Electric Boogaloo 2024-09-27 13:43:21 +02:00
Killian
a81f2b15cf laserdome improvements 2024-09-27 08:46:02 +01:00
ShadowLarkens
d32600b0bf Make map selection marginally better and more CI friendly 2024-09-23 18:58:38 -07:00
Guti
f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul
7fa41d248f alt titles and order 2024-09-14 04:20:37 +02:00
Kashargul
b041bca268 some alt titles 2024-09-13 23:00:17 +02:00
Kashargul
a123f87e68 some mind jobs 2024-09-12 23:48:31 +02:00
Kashargul
8a90ae6523 only missing alt titles 2024-09-12 22:48:14 +02:00
Kashargul
4ba7beeb9c up to field medic 2024-09-12 21:20:47 +02:00
Kashargul
8a3520e2e0 move all factions to defines 2024-09-12 20:17:41 +02:00
Kashargul
10dc8510b3 up to engineer 2024-09-12 02:01:36 +02:00
Kashargul
0425a4e396 up to officer 2024-09-12 00:00:11 +02:00
Guti
409aaba802 Remove 2024-09-09 02:36:53 +02:00
SatinIsle
c807c3179e Event prop and areas (#15995)
Added a shinto arch prop for use in events.

Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
2024-05-22 07:16:22 +10:00
SatinIsle
8b71cf692f Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
2024-04-07 10:34:24 +10:00
Drathek
7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Kashargul
e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Kashargul
58ac42145a generalized the blaclists, too 2023-12-18 05:20:29 +01:00
Kashargul
250f02c9b7 generalized 2023-12-17 23:05:32 +01:00
Kashargul
c6f211e0c6 ensure the blacklisted items are not on the pulled bed by kicking them 2023-12-17 07:47:21 +01:00
Kashargul
85e7823cff allows pulling of whitelisted items through redgate 2023-12-17 01:48:49 +01:00
Killian
d90c7f5771 laserdome: (basic) inhands and more layout tweaks
portals are a pain
2023-09-28 16:03:59 +01:00
Killian
01d7c54ebe laserdome: descriptions, comments, and concourse 2023-09-27 22:41:02 +01:00
Killian
cd2a6cb7ce laserdome: portals and comments 2023-09-27 20:29:41 +01:00