* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* up ports inCorp and proximity handling
* anim size
* bullets no longer hit shadekin
* fix throwing and clicking
* use the proc
* and add the proc
* .
* No moving when you can't move
* fixes portal runtime
* No bonk when throwing at incorporeal entities
* MAR
- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.
- Makes attack_hand not happen if the person is incorporeal
- Makes you not contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.
* no more spreading viruses while phased / to phased
* F
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* The mob/living/Destroy() consolidation
* The mob/Destroy() consolidation
* The /mob/living/carbon/human consolidation
* The datum/Destroy() Consolidation
* The /atom/movable/Destroy() Consolidation
* for human
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
Don't snowflake one mode with new(). Setting this on new() causes
weirdness when new() is called (prints unexpected messages to players
about the mode being toggled). If you really want it, define the var as
equal to the bitflag in the definition and update the starting human HUD
to match. Don't change it 'after' if that's always how you want it.
Manually ports https://github.com/Baystation12/Baystation12/pull/12614 's fix to not make examining trigger the autofire.
The toggle to shoot if the target talks on the radio defaults to off.
The aim intent icon now updates when clicked.