Commit Graph

5853 Commits

Author SHA1 Message Date
VerySoft 99a2df9dee Various fixes and more GB tweaks 2022-04-04 14:55:58 -04:00
Casey 5d24d5b2c3 Merge pull request #12631 from GhostActual/aurora-port-1
Mini Aurora Port
2022-04-04 04:40:50 -04:00
VerySoft 40379d01d8 I did it 2022-04-04 03:36:08 -04:00
GhostActual fac05cdd40 Base Commit 2022-04-04 02:10:25 -04:00
Casey 5d9f0462c1 Merge pull request #12579 from GhostActual/tg-port-5
The Grand /TG Port - Part 5
2022-04-02 23:30:27 -04:00
Casey 086173c328 Merge pull request #12576 from GhostActual/tg-port-2
The Grand /TG Port - Part 2
2022-04-02 23:26:31 -04:00
GhostActual 81c603f9d5 Base Commit 2022-04-02 22:54:14 -04:00
GhostActual ef2ef019cb Base Commit 2022-04-01 03:33:58 -04:00
GhostActual b268b7bcfa Base Commit 2022-04-01 01:03:30 -04:00
Rykka 6e3d0f7238 Removes pain on defib for everyone, and removes xenochimera lick wounds
Pending re-addition later for Xenochimera-specific implementation.
2022-03-27 18:59:22 -06:00
Rykka d4fb27da6f Xenochimera QOL PR
Adds Regenerating + Hatch thrown alerts, similar to stunned/weakened/buckled, and clicking will show the remaining time to revive, or allow you to hatch.
Defibrillators will now apply halloss to Xenochimera and set them feral on revive.
Defibrillators will now apply halloss (pain) to everyone on revive.
Medscanners will now display if a Xenochimera is regenerating or needs more protein, and if a 'chimera is dead, will warn that they require sedation.
Reconstitution cooldown reduced from 1 hour to 10 minutes.
Regeneration will no longer handle ferality in the middle of it, preventing edge-case *twitches while clearly regenerating.
Regeneration will now have an audible + visible cue that plays on a 2% chance.
Xenochimera have gained the Lick Wounds Verb.
Lick Wounds has been modified to allow treating self-injuries, and injuries of the mob next to you. Given how limited the use is and how often bandages + chems are just flat-out better, this shouldn't be a huge balance issue, IMO.
2022-03-27 16:22:46 -06:00
Casey 8182a57fea Merge pull request #12545 from BonniePandora/unfucks-engraving
Makes engraving no-longer cause rage when trying to cut wires, amongst other things.
2022-03-27 14:59:24 -04:00
Heroman 56849e7a71 Reworks xenobio extract rewards 2022-03-27 14:17:41 +10:00
Pandora bb60734833 Update knives.dm 2022-03-26 16:52:16 +00:00
Pandora ddd3137592 Update wirecutters.dm 2022-03-26 16:51:40 +00:00
Pandora 3b04c3893f Update screwdriver.dm 2022-03-26 16:47:26 +00:00
Casey cce944d043 Merge pull request #12522 from GhostActual/Firearms1
Firearms 1
2022-03-25 23:55:54 -04:00
GhostActual 7dced2cc17 Base Commit 2022-03-24 16:35:34 -04:00
Eli Atonis 9ec106f06f Allowing micros to crawl into storage items
Fixed a bug where a micro player could pick themselves up out of storage items if they used alt+click to open it. This would free them, but create an invisible, empty holder item in their hands which could then be placed in storages.

Added the ability for micros (size 25%) and observer mice (size 100% or lower) to drag their sprite over storage items in order to climb inside. Same as if a player were to pick them up and store them.
2022-03-24 19:31:07 +11:00
VerySoft 80ab673771 Admin Verbs
Adjusts Intercom Msg a little

Adds Orbit Things verb, which allows staff to more easily orbit things around other things.
2022-03-23 01:36:04 -04:00
GhostActual 96d2da15a3 Base Commit
Update shotgun.dm

Final Commit?

Final
2022-03-21 05:02:08 -04:00
Atermonera f01d1afa72 Merge pull request #8432 from listerla/typos
somethign -> something
2022-03-20 15:09:39 -04:00
GhostActual 3c10cc1aee Base Commit 2022-03-20 00:03:01 -04:00
GhostActual 25f3367a3c Adds the two extra guns back to the sidearm box 2022-03-18 23:50:01 -04:00
GhostActual 47b9f404f6 Base Commit
Whoops

Not supposed to be here

Idea I had in the middle of the night that wanted to add
2022-03-18 23:50:00 -04:00
Casey 8ee0c8c873 Merge pull request #12449 from BonniePandora/Warden's-delight
Adds a choice between shotguns available to wardens.
2022-03-18 15:33:54 -04:00
Pandora ddf216335c You know why? 2022-03-17 21:12:00 +00:00
Pandora fc00497706 oopsy doopsy 2022-03-16 16:40:06 +00:00
Casey 2427db9b84 Merge pull request #12420 from FartMaster69420/borg-upgrades
More Upgrade Modules for Borgs
2022-03-12 15:44:14 -05:00
Verkister 18a3780e74 Fixes zaddat lunchbox adding extra hypos on all SB
Fixes zaddat survival lunchbox adding extra glucose hypos on all survival lunchboxes, or more specifically just overriding the loadout survival lunchbox.
2022-03-12 12:12:32 +02:00
FartMaster69420 c4d09997f7 Printable modules
Making the modules printable
2022-03-11 20:39:56 -05:00
FartMaster69420 f139c8369d Update robot_upgrades.dm 2022-03-11 17:26:37 -05:00
FartMaster69420 c195eba49a Update robot_upgrades.dm 2022-03-11 16:29:32 -05:00
FartMaster69420 35bded46c2 Merge branch 'VOREStation:master' into borg-upgrades 2022-03-11 16:23:30 -05:00
Pandora ead95082d3 Atmos Tech QoL 2022-03-06 06:00:36 +00:00
FartMaster69420 c3d2a3591f Borg Stuff 2022-03-05 12:22:03 -05:00
Casey 27b451a2c8 Merge pull request #12353 from GhostActual/Ammo_Boxes
Ammo Boxes
2022-03-03 16:22:34 -05:00
klaasjared e4ed93e11d Shotgun Ammo Boxes
Replaces all ammo boxes with new ammo box type (Alt-Click to remove shells) - put in separate Commit in case Admins don't want this

(Compile Fixes)
2022-03-01 01:27:54 -05:00
klaasjared dc2bc419c1 Secondary Commit 2022-02-28 22:17:03 -05:00
Casey 339b501b10 Merge pull request #12321 from TheDavestDave/saber
A more elegant weapon from a more civlised age
2022-02-27 14:27:10 -05:00
TheDavestDave 165a00356d saber to longsword
changes name to longsword
2022-02-25 17:02:34 +00:00
TheDavestDave bc57bedb5a change 2022-02-25 16:34:14 +00:00
TheDavestDave 98a0836af4 A more elegant weapon from a more civlised age
adds what is effectively a rebalanced sword.

instead of being in sword family it's in two handed, and allows some tricks.

Like most two handed weapons it gains a damage boost if wield. At 0.3 sharpness it will be as powerful as machete of similar material. Minus the cleave effect. If held with something in your other hand it does 0.1 sharpness, a third of the machete.

Also the parry ability ONLY works if wielded. So you can't use it with a shield or a second parry item. You can't even parry if you have a gun or pen in the other hand.

so pros
can parry

cons
needs an empty hand to parry
if used one handed is 1/3 as powerful as stock gear
starts out as steel and needs mats to upgrade
2022-02-25 14:41:27 +00:00
VerySoft baae6f7309 Don't mess with minitest! >:C 2022-02-24 21:17:32 -05:00
VerySoft 4b80c293ad Attempt to reduce sound based lag
So, I am not sure how much this will help or hurt. 

We have noticed that, there is a lot of lag that happens under heavy radio use, and Ascian noted that the playsound proc was seriously overloaded during those times. 

Notably, presently every radio in the game uses playsound to play the radio sound any time anything sends a radio message, even if the radio in question doesn't have the channel the message was sent to. 

And if you are unaware, playsound figures out who's in range of every source of sound and their distance from its source to adjust the sounds so that it sounds like it's coming from the right place in the world. 

Problem is, if the server's decently busy, that's possibly a hundred things doing that work every time any message comes over a radio.

I thought it would be better if, since the radio systems are ALREADY doing the work of figuring out who can see the radio message, that playsound doesn't actually need to do that work again for tons of different sources. 

ADDITIONALLY, the thing to determine if the sound should be played based on preferences is also a part of playsound, meaning that it STILL RUNS PLAYSOUND EVEN IF THE PREFERENCE IS OFF

So! I used byond's direct sound thing which, I THINK just makes your client play the sound and ought to use next to no extra server resources for it. 

The only downside is that we lose pitch shifting on the radio sounds, and we lose the sense of 'audio presence' for the sounds in the world. 

In short, this means that the radio sound will just, always sound the same no matter where it is in relation to your character. If you receive a radio message, the sound will play on your client.

The sound should also only ever play once for you per message, rather than stacking like it does when lots of people/radios are in the same place. 

ASSUMING THIS WORKS HOW I THINK IT DOES, this should reduce a lot of computer work for playsound on busy shifts. (And ideally, increase performance)

This change does also use and respect the same preference that already exists for radio sounds, so there will be no change in how that works.
2022-02-20 07:15:56 -05:00
VerySoft ed8c68e74a Item Bank - Do not store things crafted from material stacks
The item bank doesn't store what such things are made out of, and so, such things will not be correct when retrieved. 

This does not block things from being stored when made from the common crafting menu though, since those things spawn a defined item type instead of setting up material properties.
2022-02-19 20:23:42 -05:00
Casey fc7a67073b Merge pull request #12288 from Hatterhat/slimeiyoshi-plush
[ready] pastelprincedan plushie fluff item
2022-02-19 17:04:46 -05:00
Hatterhat 04ffef5571 Merge branch 'master' into slimeiyoshi-plush 2022-02-19 04:27:40 -06:00
Hatterhat 40c9947bca bro i dont wanna talk about loadout_general.dm 2022-02-19 04:23:35 -06:00
Heroman ae267030eb Merge branch 'master' into upstream-merge-8222 2022-02-19 18:41:29 +10:00