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rscadd - Added copper to the talon workshop.
rscadd - Added a stunbaton to the talon guard's locker.
rscadd - Talon jobs can now take some role restricted accessories in the loadout.
rscadd - The Talon Pilot laptop now comes with the ship navigation screen preinstalled.
bugfix - Talon can now access their own engi-vend.
tweak - Talon Pilot ids now show the full job title instead of just 'Pilot'.
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Ports over my carbonkin content update that brings carbon kin mostly on the same level as mob kin.
Also ports the whitelist system so people dont have to write out EVERY species name in cases like this.
Whats it add tho?
Rebalances phase shifting:
Phase shifting is a pretty polarizing ability, it now is more forgiving for stealth uses but has a counter in becoming more costly with people and light level.
Stat blocks of all kin have been revisedd based on the flavor messages of the mob variants.
Tasers and other electricity sources now affect kin, this is the only immunity being removed and should help with SEC interaction.
Adds a new attack "syhon strike" this is mostly for the aggressive kins, if using syphon strike on hit it will take the damage you dealt and convert it into energy, this only works against carbons as example punching punpun restores around 4 energy
As a last note all of the Shadekin Adaptopn color traits lock your eye color into the respective color. So if you take Red adaption you will be immediatley identifiable as a red adapted kin since your eyes will in fact always be red.
-Up-ports a memory leak fix related to preview mannequins.
-Also fixes the forementioned fix breaking fuzzy/sharp previews on setup.
-Also makes the fuzzy/sharp toggle button update the char setup preview.
-The vore release eggs are no longer reskinned lockers, but storage items that can have their contents either dumped or pulled out, but the stuff can't be put back into a cracked shell.
-A live prey in an egg will have the egg scaled according to their size, and they can get out by resisting.
-Also now items can be egged, either one at a time or all at once. The single item eggs are scaled according to the contained item's size class and take the same amount of storage space as the item itself would.
-Full stuff eggs are a little more lenient on the size and weight, basically for the reason that one prey's full outfit could fit in one backpack sized egg rather than going full macro based on the total weight.
-Also there's a whole bunch of new egg type options and some better looking sprites coming.
-Also the new eggs can be picked up and even trash-eaten.
-The old locker eggs still exist in the code and can be spawned should anyone have a need for one.