* ports the chat settings update
* .
* .
* follow up changes
* zod
* migration changes from jl
* this will blow up badly
* yuck
* .
* .
* order
* .
* :
* be gone
* .
* .
* logging
* dix logging
* move to its own atom
* fix settings import
* .
* fix audio
* tgui fix
* .
* archiving as atom
* more changes from JL
* bring back default archive all
* no stale state
* no need to run twice
* -
* we need both anyway
* dep up
* .
* build fixes port
* Fix file path replacement in build script
* backend update
* .
* .
* use the tg method
* only use as unchunked fallback for say etc
* .
* linter errors
* tg's chunking methód should be sane enough
* sadly still not
* update for tg chunking
* force those
* jl suggestion
* .
* needs game atom
* push
* have this
* we only want to store if a page was changed or added
* only store what we really care about
* fixes import port
* we need settings first
* recoloring shouldn't be a pain
* partial
* .
* some type fixing
* .
* no throw of events
* ree map might not be there yet
* .
* always store our settings
* this is a valid crash
* ss early assets
* saver image access
* missed unsafe access
* .
* move chat loading order
* .
* .
* .
* .
* missing unregs
* keep the ref map name, just don't bother
* await the asset like redux did before
* try that?
* .
* use await
* biome up
* better handling as JL did on tg
* rename
* last dep up
* major bump here
* major bump
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* plushie fix
* voxclaw fix
* adjust holywater threshold
* span + typo fix
* this 1 too
* Changeling helmet adjustment
Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* Automatic changelog compile [ci skip]
* Fixes
* Makes the compiler happy
* get_station_areas makes me go crazy
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* Fixes sleevemate APPLYING instead of CHECKING fakedeath
* Just make this apply to the body, not the mind
* Hud status effect
And scanner
* Remove the rand oxyloss
This should never come into play really
* Medigun Port
* order
* error on that
* Medgunportupdate (#16)
* Automatic changelog for PR #18444 [ci skip]
* no encode here (#18445)
* digi & sleeveless bodysuits (#18424)
* Automatic changelog for PR #18424 [ci skip]
* Incredibly minor capsule fixes (#18436)
* Swaps fighter landing gear raise/lower command wordings (#18443)
* Swaps fighter landing gear raise/lower command wordings
* what the fuck mech code???
* Automatic changelog for PR #18443 [ci skip]
* Adds some digi sprites for some clothes (#18447)
* Automatic changelog for PR #18447 [ci skip]
* clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)
* _vr dmi cleanup: backpacks, bags, and belts
* _vr dmi cleanup: backpacks, bags, and belts
* dmi cleanup: ears/headsets
* clothing _vr dmi cleanup: hats and headgear
* Update rig_pieces.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18348 [ci skip]
* Automatic changelog compile [ci skip]
* Upport pursuit teshari rig helm sprite (#18448)
* Automatic changelog for PR #18448 [ci skip]
* Archives some old icon, fixes gorka icons (#18449)
* Automatic changelog for PR #18449 [ci skip]
* Fixes beds and sofa in hotsprings redgate, makes Tether research outpost dorms dorm-worthy (#18419)
* Fixes beds and sofa in hotsprings redgate, makes Tether research outpost dorms dorm-worthy
* actually fuck it give em a proper area and privacy switches too
* also this is a double bed now too
* Fixup maps in TGM format
03b8ced842: maps/tether/tether-07-solars.dmm
Automatically commited by: tools\mapmerge2\fixup.py
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18419 [ci skip]
* Disposal Connector Component (#18431)
* looks like we're just recoding disposals entirely lol
* wip
* fixes
* doc
* code cleanup
* define use
* use doafter
* disposal flooring breaks now properly drop floor sheets
* Moved disposal mail tag to packet init instead of before it
* modernization
* cleans up overrides that shouldn't exist
* more cleanup
* Update code/modules/recycling/disposal_holder.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Update code/modules/recycling/disposal_holder.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Update code/modules/recycling/disposal_machines.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18431 [ci skip]
* gorka archiving (#18450)
* Automatic changelog for PR #18450 [ci skip]
* Adds cafe capsule to research tiers because I accidentally left them out (#18451)
* Fix these maps (#18452)
* using accessories no longer drops items on spawn (#18453)
* fixes accessory dropping items on spawn
* up that
* Automatic changelog for PR #18452 [ci skip]
* Automatic changelog for PR #18453 [ci skip]
* list access fix (#18438)
* Automatic changelog for PR #18438 [ci skip]
* Whitelist update (#18417)
Co-authored-by: Tost <Tost>
* JSON Logging Refactor (#18252)
* First pass
* fixes
* more fixes
* num2hex length changes
* pass 2
* fixed warning
* looc log fix
* .
* update tgui
* .
* .
* .
* .
* perttier
* cleanup
* .
* .
* fix token
* no
* .
* .
* .
* ,
* modsay eventsay
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog for PR #18252 [ci skip]
* Fixes looc log category (#18459)
* Automatic changelog for PR #18459 [ci skip]
* fix bad persistent client handling (#18460)
* Automatic changelog for PR #18460 [ci skip]
* fix attacak logging (#18461)
* Automatic changelog for PR #18461 [ci skip]
* Power Outage Buffs (#18457)
* Power Outage Buffs
Added emergency door releases to autoresleever rooms.
Changed autoresleevers to still work without power.
Added short range radios (off by default) to emergency supply boxes.
Changed APCs to allow the cover to be opened by anyone beneath 15% charge.
* Update stellar_delight3.dmm
Gives APCs on the SD comms rooms more charge. Seems tether already has these.
* Update stellar_delight3.dmm
* Automatic changelog for PR #18457 [ci skip]
* Automatic changelog compile [ci skip]
* more target (#18486)
* Automatic changelog for PR #18486 [ci skip]
* Automatic changelog compile [ci skip]
* Mop do_after multi use
(#18485)
* Mop do_after
Makes mop do after allow multiple uses
* Update mop.dm
* fixes
* Gets rid of these unused vars
* cleanup
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog for PR #18485 [ci skip]
* Added missing complexities and added bugfixes (#18427)
* Automatic changelog for PR #18427 [ci skip]
* Fixes holo collars not rendering when worn on suit slot (#18437)
* Automatic changelog for PR #18437 [ci skip]
* clean up flags (#18439)
* clean up flags
* wtf?
* pass it
* .
* ...
* .
* .
* fix retrace
* .
* .
* properly build
* eh static
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18439 [ci skip]
* Rotatable Atom Element (#18440)
* initial work
* a much better way of doing this
* these are needed
* minimize change
* nope
* missing elements
* whitespace
* species cases
* reduce pasta in ghosts
* more small fixes
* fixes for windows and inventory
* unneeded
* protected
* circulator uses examine
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18440 [ci skip]
* Moves destroy_on_drop to TG style and adds signal (#18454)
* to tg style
* unify drop proc
* protection and logging on qdeleted item pickup
* prevent stripping items from the inventory menu too
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18454 [ci skip]
* ship names update (#18456)
* Automatic changelog for PR #18456 [ci skip]
* swapadoodle (#18482)
* Automatic changelog for PR #18482 [ci skip]
* adds xenotail vwag option (#18477)
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
* Automatic changelog for PR #18477 [ci skip]
* Adds a miniature description to the paperwork dispenser (#18478)
* Automatic changelog for PR #18478 [ci skip]
* Instrument Update (#18483)
* Instrument Update
* View fix
* fix lint warnings
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog for PR #18483 [ci skip]
* Adds card searching/retrieval to card decks (#18488)
* Adds card searching/retrieval to card decks
* woopsie I thought I fixed that already
* I am so sorry for my trash code lmaooo
* oops forgot that-
* SOBBING VIOLENTLY I MISSED THAT TOO
* Also maybe good to have an improper check in the visible messages
* Automatic changelog for PR #18488 [ci skip]
* sleeper forcemove (#18491)
* fix bad ssprocesing (#18487)
* Automatic changelog for PR #18491 [ci skip]
* Automatic changelog for PR #18487 [ci skip]
* Reshades Mercenary Modular Armor Pieces (#18489)
* Automatic changelog compile [ci skip]
* Reshades Merc Modular Armor
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
* Automatic changelog for PR #18489 [ci skip]
* Bird up. Added 3 cawing emotes for the crows lover (#18469)
* Adds crow caws. 2 single versions, and one where you caw multiple times.
* Added copyright information for the 2 sounds
* Also adds GWAH
* Automatic changelog for PR #18469 [ci skip]
* jetpacks in zero G should hold you up (#18473)
* Automatic changelog for PR #18473 [ci skip]
* Consts (#18455)
* Gets rid of this const
* Unused const
* Update forensics.dm
* Drinks defines
* uNUSED
* Update Keywords.dm
* Update Keywords.dm
* Add
* yar
* Fingerprint
* Automatic changelog for PR #18455 [ci skip]
* Gives internal organs passive regeneration (#18470)
* Organ heal
* Changes
* Use the config
* Automatic changelog for PR #18470 [ci skip]
* Caw addon (#18497)
* Add an implantable health scanner (#18465)
* Add an health scanner implant. Corrects slight naming mistakes of nearby implants.
* Makes it craftable + advanced
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18465 [ci skip]
* Automatic changelog compile [ci skip]
* drinky tweaks (#18466)
* Automatic changelog for PR #18466 [ci skip]
* barricade breakthrough (#18474)
* barricade breakthrough
* fire deals more
* Automatic changelog for PR #18474 [ci skip]
* Adds the loincloth to the loadout options (#18490)
* Automatic changelog for PR #18490 [ci skip]
* Vomit fixes (#18468)
* Vomit fixes
* Guti abused span_userdanger again
* Automatic changelog for PR #18468 [ci skip]
* Fixes a medical chem not taking species chem strength into account (#18496)
Fixes a medical chem not taking species chem strength into account
* Automatic changelog for PR #18496 [ci skip]
* op21 cosmetics (#18475)
* Automatic changelog for PR #18475 [ci skip]
* Automatic changelog compile [ci skip]
* Some Additional Hanner Beast Forms (#18503)
Added the following forms to beast form for hanner and lleill: Hyena, Lion, Reindeer, Armadillo and Slug.
I have considered more fanciful things like unicorns and gryphons, but for now we'll just keep it simple with normal animals.
* Automatic changelog for PR #18503 [ci skip]
* Service borg buffs + QoL (#18502)
* Service borg buffs + QoL
* oops forgot to lowercase that one
* wait this would double-spam balloon alerts theoretically so-
* Fix resin doors not being breakable (#18495)
* Fix resin doors not being breakable
* Update simple_doors.dm
* Automatic changelog for PR #18502 [ci skip]
* Automatic changelog for PR #18495 [ci skip]
* Automatic changelog compile [ci skip]
* Port /datum/status_effect and convert wetness and fire stacks to it (#18180)
* Port /datum/status_effect system
* Port fire stacks to status_effects
* Fixes and adjustments to wetness
* One last little thing
* Fixes these compile errors
A few things on the backend got updated...Adjusts them here.
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18180 [ci skip]
* Extra bartender slot (#18505)
Added an extra bartender slot on request.
Reasoning is that it's one of the most social roles and keeps other people moving socially too. However, it's also a very common one for the players to vanish to do scenes, which we don't want to discourage. Instead, letting another person in to fill the role in the meantime is perfect. This already works fine on the tether where there are 3 bars (4 if you include the maint one). SD will still need to share a bit though, or get creative, not really a biggie.
* Automatic changelog for PR #18505 [ci skip]
* runtime viewer fixes (#18512)
* Automatic changelog for PR #18512 [ci skip]
* Implements Autowiki (#18480)
* Implements Autowiki
* Disable autowiki for vending machines for now
* Automatic changelog for PR #18480 [ci skip]
* Negative trait point changes. (#18509)
Changed some of the negative traits point values, primarily as they give so many points relative to the small cost of positive traits:
Low Blood Volume from 3 to 2 and the extreme version from 5 to 3. These are serious, but they're reasonably in-line with other serious weakness traits.
Reduced biocompatibility 2->1, 4->2, 8->4. These are really not that much of an issue, if you are in medbay getting treated, it just means they need to stick you with a couple extra syringes and rarely actually causes a problem other than taking a couple more minutes. 4 points is still a lot.
Ambulant Blood 1 to 0, this has no effect at all here where changelings are never a risk.
* Automatic changelog for PR #18509 [ci skip]
* Adds new sprites for some guns, consolidates _vr file [IDB IGNORE] (#18306)
* Adds new sprites for some guns, consolidates _vr file
CHANGED:
Captains laser new sprite: https://i.imgur.com/LbelowO.png
Energy gun new sprite: https://i.imgur.com/0KSAIEW.png
Nagant new sprite: https://i.imgur.com/6BtQdO6.png
Makarov new sprite: https://i.imgur.com/ojBjcwb.png
SecGun new sprite: https://i.imgur.com/snhIhB7.png
StunRevolver new sprite: https://i.imgur.com/2Iy29CH.png (The vintage stun revolver still exists, so the old sprite is still accessible)
* Shrink netgun
* Automatic changelog for PR #18306 [ci skip]
* Automatic changelog compile [ci skip]
* Moves a few icons out of the archives (#18516)
* Moves a few icons out of the archives
Used downstream
* yea
* Update gun.dmi
* Update gun.dmi
* Fluff icon fixes [IDB IGNORE] (#18420)
* Move unused icons
* Fixes a LOT of icons
* Fixes this cloak
* Fixes these as well
* These too
* More fixes
* Last fixes
* Automatic changelog for PR #18420 [ci skip]
* Whitelist update (#18506)
Approved here: https://forum.vore-station.net/viewtopic.php?p=14347#p14347
* adds missing icon (#18521)
* Automatic changelog for PR #18521 [ci skip]
* icon and prefab (#18530)
* Automatic changelog for PR #18530 [ci skip]
* Landmine fixes (#18532)
* mine updates
* correct var
* disposal atom flushed signal (#18527)
* Automatic changelog for PR #18532 [ci skip]
* use em (#18522)
* Automatic changelog for PR #18527 [ci skip]
* Automatic changelog for PR #18522 [ci skip]
* corrected bag (#18524)
* Automatic changelog for PR #18524 [ci skip]
* sloog (#18526)
* Automatic changelog for PR #18526 [ci skip]
* forcemove (#18528)
* allow precision item placement on casino table (#18525)
* allow precision on casino table
* need these
* Automatic changelog for PR #18528 [ci skip]
* Automatic changelog for PR #18525 [ci skip]
* Addiction Withdrawal Shown On Body Scanners (#18531)
* show withdrawals on body scanner
* better text
* Automatic changelog for PR #18531 [ci skip]
* scanner (#18518)
* Automatic changelog for PR #18518 [ci skip]
* borer can't do that (#18520)
* Automatic changelog for PR #18520 [ci skip]
* [Fluff Item] Modifies Holly's custom capsule shelter (#18493)
* Alphabetically sorts hanner/lleil beast form list (#18515)
* Alphabetically sorts hanner beast form list
* Actually let's label some of these too!
* oops lol
* fuck
* oops missed this one in the hanner list
* and this one FUCK
* Automatic changelog for PR #18515 [ci skip]
* tracking implant uses mob (#18517)
* Automatic changelog for PR #18517 [ci skip]
* Belt holders (#18535)
* Automatic changelog for PR #18535 [ci skip]
* Maglev track tweaks (#18529)
* tweaks
* better
* Automatic changelog for PR #18529 [ci skip]
* Cyborg gambling buffs (#18508)
* Cyborg gambling buffs
* I'M ALWAYS FORGETTING THIS ABOUT BALLON ALERTS
* Improves quality of roll sound
* fuck wrong audio quality setting lmao
* Automatic changelog for PR #18508 [ci skip]
* Adds Coroner as an alternative title for medical doctors (#18492)
* Automatic changelog for PR #18492 [ci skip]
* Dragon Plushie Upport (#18523)
* Upport dragon plushies
* Whoops, forgot the icons
* Add to loadout blacklist
* Automatic changelog for PR #18523 [ci skip]
* general command selector (#18501)
* Automatic changelog for PR #18501 [ci skip]
* Automatic changelog compile [ci skip]
* moves law outputs to a block (#18513)
* moves law outputs to a block
* eh
* .
* urg
* ,
* wtf
* .
* Update _sheets.dm
* Automatic changelog for PR #18513 [ci skip]
* ling and defines (#18537)
* Adds logging to bear traps (#18533)
* THE LOGS
* .
* Update
* Automatic changelog for PR #18537 [ci skip]
* Automatic changelog for PR #18533 [ci skip]
* Fix this (#18544)
* Automatic changelog for PR #18544 [ci skip]
* Even STRICTER reaction unittest (#18542)
* none shall hide
* agony
* what?
* baddef
* test all
* fix
* all of them
* actually fail
* blocker
* what
* test
* these are hard lockups anyway
* better test
* better
* buh
* nope
* another
* logging
* logging
* I'm a raving madman
* anotherfix
* undef
* lets try this
* how about this
* this it?
* alright this
* oops
* limit log
* force it
* condense
* Condensing more
* another
* wat
* oop
* fix
* test agent
* test 2
* what about this
* testing
* tied this in correctly
* try now
* oops again
* try this
* inhibitors
* virus mix
* move to a real useful signal
* test
* Revert "test"
This reverts commit 40d05e9351.
* order
* unnneeded
* minimize diff
* Automatic changelog for PR #18542 [ci skip]
* Automatic changelog compile [ci skip]
* grab fix (#18547)
* Automatic changelog for PR #18547 [ci skip]
* Gives the borg service fabricator all radial menus (#18538)
* Makes borg serivce fabricator use all radial menus
* last minute fixes, my specialty!
* Reduces radial menu radius to 40
* Automatic changelog for PR #18538 [ci skip]
* Shibari! (#18514)
* Shibari!
Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.
They can be found in the costume vendors, maint and the restraints crate from cargo.
They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.
* Fix mistake
Fixes error in previous commit
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Make these defines to prevent copy paste errors
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18514 [ci skip]
* Customizable dragon plushie! (#18534)
* Add customizable plushie
* Add wing underside
* Add description
* Add to loadout blacklist
* Change ' to "
* Fix typo, add name to GUI
* Fix indentation
* Fix indentation (again)
* clean up the DM code
* initial cleanup
* won't work yet
* .
* initial styling
* that really shouldn't be tick updated
* handle import
* proper stack sizes
* stacking
* typos
* rm comment
* Update OverlaySelector.tsx
* Update PlushEditor.scss
* Minor tweaks
* Wawa
* please make sure biome is setup
* rm unused props
* cache user
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog for PR #18534 [ci skip]
* dependency up (#18549)
* dependency up
* tgs
* obj screen to atom movable screen (#18434)
* obj screen to atom movable screen
* .
* Automatic changelog for PR #18434 [ci skip]
* fixes one of my first ever coding sins here (#18412)
* fixes one of my first ever coding sins here
make it explicit
naming
fix that ancient bug too
confirm
sane
.
.
move it up
better
keep it there
only color objects
.
properly reset on bad values
.
urg
.
* ,
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18412 [ci skip]
* Automatic changelog compile [ci skip]
* Tethered Item Component (#18499)
* tethered component
* can't do that
* visible_message should always show
* forbid storing
* catching some small issues
* visible message is fighting a bit too much
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18499 [ci skip]
* various map related features (#18510)
* various map related features
* add icons
* tick da file
* adds no docking codes var
* cetus plaques
* switch to weakref
* annihilate single letter refs and such
* fixes after testing
* reverse an oopsy
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18510 [ci skip]
* Makes poker chips half scale (#18550)
* Automatic changelog for PR #18550 [ci skip]
* Automatic changelog compile [ci skip]
* Modernizing doors (#18511)
* the agony begins
* fixes
* signaling
* removed remaining attempt_vr
* corrected behaviors
* keep the history
* oop
* wording
* filter for intent here
* oop
* no harm in these either
* Update code/_onclick/item_attack.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Get rid of old procs
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18511 [ci skip]
* Automatic changelog compile [ci skip]
* Turf slip component [NEEDS TESTING] (#18057)
* turf slip component
* remove magic numbers
* don't dupe timers
* Water fix, lube buff
* fix
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog for PR #18057 [ci skip]
* Upports Churros (#18553)
* churros
* Remove sin
* Oops!
* Automatic changelog for PR #18553 [ci skip]
* adds sexes (#18551)
* Automatic changelog for PR #18551 [ci skip]
* Automatic changelog compile [ci skip]
* remove dead proc (#18562)
* Automatic changelog for PR #18562 [ci skip]
* a few more changes related to map (#18557)
* we got a thing
* use flags
* makes it betterer
* Automatic changelog for PR #18557 [ci skip]
* Luckier 7 event map content + Card deck init improvement/bugfixing (#18561)
* Starts da map
* more areas!!
* adds big sized casino card deck
* moar rooms
* VIOLENTLY VOMITS UP A DIFFERENT DESIGN
* let's give the main floor more STUFF also these should be normal rwalls
* moar place....
* Good for the Tost-Pass now I think
* TAAAABLLLLLLLLLLE!!!
* Adds dorm areas
* DELETES the repo's map because tost has her finished copy of the map saved externally on her PC now!!
* Adds credits for audio sources in sound file metadata
* ... oops
* sound credits
* greatly cleans up card generation code and fixes some jank
* Automatic changelog for PR #18561 [ci skip]
* Fixes Lucky 7 map needing power (oops) (#18566)
* Fixes Luck 7 map needing power (oops)
* WAIT IT WAS MISSING LIGHTNG AND GRAVITY TOO?!
* fix vorepanel button for AI (#18555)
* fix vorepanel button for AI
* .
* this can be null
* fix balloon alert for wide icons
* Resprites casino chips (#18558)
* Automatic changelog for PR #18555 [ci skip]
* Automatic changelog for PR #18558 [ci skip]
* Lore Pamphlet for new players (#18564)
Added a new lore pamphlet for new players, which covers the most essential lore and gives an immediate understanding of how the world works. This automatically spawns in their hand until they've been here for 10 days old.
* Automatic changelog for PR #18564 [ci skip]
* Automatic changelog compile [ci skip]
* Strips byondUI procs not needed for TGUI interaction (#18563)
* all of these are moved to tgui
* still uses topic
* uses topic
* uses topic
* not needed
* Automatic changelog for PR #18563 [ci skip]
* Gatorsnout (#18536)
* oh man idfk this SHOULD work
* small stylistic change
* trailing newline (what, okay)
* Update .gitignore
Please don't just edit that file. Tools is supposed to be on the repo even
---------
Co-authored-by: Bandit <queenjess521@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog for PR #18536 [ci skip]
* Improved Smes Map Upgrades (#18467)
* fixing oldcode
* fix
* proc fix
* this is a prefab anyway
* qdel fix
* Automatic changelog for PR #18467 [ci skip]
* Oil and blood with no dna can be streaked again (#18559)
* bloodyshoes
* safety
* that needs a db, so check if it actually was set (#18569)
* Automatic changelog for PR #18559 [ci skip]
* Automatic changelog for PR #18569 [ci skip]
* fix organ deletion (#18572)
* Automatic changelog for PR #18572 [ci skip]
* Fixes invisibility potions (#18565)
* Fixes invisibility potions
Fixed invisibility potions being able to spawn in fruit.
Cleaned up some missing reagent defines for glamour potions.
* Fix thingies
* Oopsies
* Automatic changelog for PR #18565 [ci skip]
* ports and fixes TG's keycombo input (#18573)
* ports and fixes TG's keycombo input
* .
* .
* cleaner
* .
* Automatic changelog for PR #18573 [ci skip]
* Fluff item flute (#18571)
Approved: https://forum.vore-station.net/viewtopic.php?p=14361#p14361
* Automatic changelog compile [ci skip]
* Load alien/job whitelists from database, if enabled (#17952)
* Load alien/job whitelists from database, if enabled
* SQL Template for Table
* Fixes
* Commands
* .
* .
* fix
* cannot be a list
* .
* .
* embed
* .
* .
* query test
* query test
* query test
* .
* fix
* Automatic changelog for PR #17952 [ci skip]
* Door after_attack behavior fix (#18576)
* these need handling
* fix
* respect attackby behavior
* Automatic changelog for PR #18576 [ci skip]
* Adds a few new sprites (#18578)
* start this for latr
* adds new markings
* removes stray palette
* changes a few shades i dislike
* fix the dang dme
* i haaaaaaaaaaate dreammaker
* why do you do this
* Unarchives Halo Shotgun (#18579)
* Automatic changelog for PR #18578 [ci skip]
* Remove it from the archive as well for clarity's sake (#18580)
* Medigun stuffs
* oops
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Jenny <ghosttehspychecka@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: TheToaster98 <51209769+TheToaster98@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Aura Dusklight <46622484+NovaDusklight@users.noreply.github.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: nesquik <24830358+lbnesquik@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: MeepleMuncher <76881946+MeepleMuncher@users.noreply.github.com>
Co-authored-by: Olive <49600480+zeskorion@users.noreply.github.com>
Co-authored-by: shybandit5213 <shybandit5213@gmail.com>
Co-authored-by: Bandit <queenjess521@gmail.com>
* Delete html/changelogs/AutoChangeLog-pr-17952.yml
* Delete html/changelogs/AutoChangeLog-pr-18576.yml
* Delete html/changelogs/AutoChangeLog-pr-18578.yml
* medfix (#19)
* Adjust (#20)
* Update medigun_backpack.dm
---------
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com>
Co-authored-by: Jenny <ghosttehspychecka@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Will <7099514+Willburd@users.noreply.github.com>
Co-authored-by: TheToaster98 <51209769+TheToaster98@users.noreply.github.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Aura Dusklight <46622484+NovaDusklight@users.noreply.github.com>
Co-authored-by: Aroliacue <96730930+Aroliacue@users.noreply.github.com>
Co-authored-by: Aroliacue <avaylaiss34@gmail.com>
Co-authored-by: nesquik <24830358+lbnesquik@users.noreply.github.com>
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: MeepleMuncher <76881946+MeepleMuncher@users.noreply.github.com>
Co-authored-by: Olive <49600480+zeskorion@users.noreply.github.com>
Co-authored-by: shybandit5213 <shybandit5213@gmail.com>
Co-authored-by: Bandit <queenjess521@gmail.com>
* Makes zombie powder and lich powder somewhat more useful
Also makes the scanners act mostly the same with fakedeath
* Makes patches actually apply via touch
I killed myself during testing with bicaridaze
* Make things respect fakedeath
* Some more fixes
* Makes paralysis apply in more places
Also makes paralysis no longer make you unable to see emotes.
Makes it so you can not /me, but you can /subtle while paralyzed
* Adds another method for zombie powder mix
* Tracking Jamming!
Adds a new belly mode 'BLOCKS TRACKING' that blocks GPS and tracking implants!
Makes the location for tracking implants show up as 'E4R@4'
Blocks GPS signals entirely
Fixes a bug with the prisoner console that says 'no chemical implants found' for the tracking implant.
* Combined
Cleans up laser pointer code a bit
Makes it so having TOO STRONG of a laser won't break it
Makes it so laser pointering someone without eyes doesn't return early and break the entire chain
Makes it so that being blind (or otherwise unable to see) makes it so you can't uber blind someone
Makes it so that using a laser pointer (no matter the strength) on someone with FLASH_PROTECTION_MAJOR (dispersed eyes, welding goggles, welding mask, etc) does not affect them
Fixes a bug where lasers that were too strong would fail to EMP a camera due to division by 0 error.
Gets rid of the double-RNG with laser pointers when it comes to hitting a camera.
* Adds a new neutral trait - Unique mind-structure
Adds a new neutral trait, unique mind structure.
Used twofold:
* One, for scenes where someone is using dominate-pred and they don't want to easily be detected who is in control at what time.
* Two, for characters that aren't exactly 'normal' in the sense of a singular mind and their body structure would accompany this. (Think Diona)
* Additionally, changelings will appear as though they have this trait.
* Update sleevemate.dm
* forgot to tick this in git
* Update station.dm
* click code start
* snake_span
* Update click.dm
* Update click.dm
* Update click.dm
* Update click.dm
* Fixes borg ctrl_click
Also implements allowing blocking of items being ctrl_clicked
* Makes the statpanel not annihilate peoples ratelimiter
Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
* Remove unncessary spawn from smoke circuit.
* Update to use untyped_list_add for primary circuitry lists
* Add a timer and callback to replace the spawn(0).
* Removed more spawn(0) and not needed callback
* Revamps flash code
Makes flash code less crungo by making it a proc that returns true/false instead of a giant if() chain.
Makes flashes be able to be repaired by default. It seems like this feature was disabled due to a 'compile error' (????) but it doesn't happen anymore, so we can let it back.
* Update flash.dm
* no spawn