Commit Graph

2221 Commits

Author SHA1 Message Date
Leshana
d78ed0decb Fix unwanted line wraps in vv bitfield editor. 2021-06-17 16:04:13 -04:00
TheDavestDave
6662c1d540 Update munitions_vr.dm 2021-06-16 00:34:42 +01:00
TheDavestDave
c9c0c77054 adds the phaser handbow
adds a resprited phaser holdout. Instead of a beam it does a bolt that does the exact same damage. it also has no non-taser replacement becuase it needed it's own spirte and I already modded it twice for lethal and low power.
2021-06-15 23:37:51 +01:00
Atermonera
adbc5035b9 Merge pull request #8129 from Hatterhat/patch-1
leg holsters in cargo crate
2021-06-14 03:31:23 -04:00
ShadowLarkens
1b043d1938 Autolathe: Make 'All' show sheets 2021-06-12 18:17:48 -07:00
ShadowLarkens
decee62598 MaterialContainer: Fix insert_amount_mat not incrementing total for specific material case 2021-06-12 18:17:47 -07:00
ShadowLarkens
194c84111e MaterialContainer+Autolathe: Support partial stack insertion
Allows you to put 30 sheets of a 50 sheet stack into a machine
automatically, without having to manually split it.
2021-06-12 18:17:47 -07:00
ShadowLarkens
2dc0305f4b MaterialContainer: Remove some unused code 2021-06-12 18:17:46 -07:00
ShadowLarkens
d429124b80 MaterialComponent: Remove broken precise insertion
This doesn't actually work, we shouldn't even have it as an option to
trick people.
2021-06-12 18:17:46 -07:00
ShadowLarkens
a3674a664d Autolathe: Implement Material Container Component
First implementation, allows insertion but printing doesn't work yet.
2021-06-12 18:17:46 -07:00
ShadowLarkens
2a70cfe91f MaterialContainer: Add a component to hold materials
No implementations in this commit.
2021-06-12 18:17:44 -07:00
Aronai Sieyes
313d082a73 Redoes PR #10581 2021-06-07 14:26:09 -04:00
VerySoft
fec7b521cd Put the music speakers in crates!
You can order them, but they don't appear on the shuttle!
2021-06-06 19:03:41 -04:00
Aronai Sieyes
12197dc1cf Make both obtainable 2021-06-05 03:07:12 -04:00
Aronai Sieyes
d9ecff2cb6 PodZu Portable Music Player 2021-06-05 03:07:07 -04:00
Aronai Sieyes
db274375dc Merge pull request #10518 from VOREStation/Arokha/instrumental
Ports musical instruments from /tg/
2021-06-01 16:29:00 -04:00
Aronai Sieyes
0a2cc64a1e Runechat: Everything not a mob is an obj 2021-06-01 14:54:29 -04:00
Novacat
44e2d88e30 Merge pull request #10409 from TheDavestDave/master
explo vender stuff
2021-06-01 10:58:13 -04:00
Novacat
e00f546407 Update supply.dm 2021-06-01 10:39:21 -04:00
Novacat
4b3033f4f0 Update supply.dm 2021-06-01 10:26:48 -04:00
Novacat
fa023f8755 Update supply.dm 2021-06-01 10:25:15 -04:00
TheDavestDave
c1da12592e changes some things on ascian's request
faster cranking holdout is out the vender until I can make a decent sprite for it
2021-06-01 14:36:38 +01:00
Aronai Sieyes
099e3dedcb Supplypacks, finish up headphones 2021-05-31 19:52:32 -04:00
Aronai Sieyes
5ac6bd48d9 Ports /tg/ instruments 2021-05-31 19:13:52 -04:00
Aronai Sieyes
4ee7acdb16 Fix bounding and micros 2021-05-31 15:26:23 -04:00
TheDavestDave
674362a862 Merge branch 'VOREStation:master' into master 2021-05-31 18:05:26 +01:00
Aronai Sieyes
f1c96ce398 Enable encoding chat emphasis in runechat 2021-05-31 11:33:32 -04:00
Aronai Sieyes
61fd8d67e6 Merge pull request #10505 from VOREStation/Arokha/miscfix
Some misc runtime fixes
2021-05-30 23:57:15 -04:00
Aronai Sieyes
631ac7756b Fix a typo in detective outfit 2021-05-30 23:46:01 -04:00
Aronai Sieyes
54ca5de611 Couple more runefixes 2021-05-30 23:17:56 -04:00
Aronai Sieyes
3331ffb5ba Fix chat message on different size mobs 2021-05-30 20:18:16 -04:00
Aronai Sieyes
44399bf7f5 Suggested changes, small opts 2021-05-30 17:20:09 -04:00
Aronai Sieyes
eaf2298825 VS: Account for mob size 2021-05-30 15:45:11 -04:00
Aronai Sieyes
ea42ee2303 Port Runechat 2021-05-30 15:45:11 -04:00
Unknown
1b5bc7cc3e Adjusts Virgo Supplypacks 2021-05-29 15:16:14 -04:00
TheDavestDave
845056ecb0 Merge branch 'VOREStation:master' into master 2021-05-29 19:54:54 +01:00
Novacat
7a9b10b74f Voidsuit Balance Overhaul (#8106)
* Voidsuit Balance Overhaul

Overhauls the stats of voidsuits and tries to put them into niches. So far, I decided to go with a tier-based system.

Tier 1: Basic voidsuits available to the station and can be purchased from Cargo fairly cheaply (35 points).
Tier 1.5: These are slightly improved over Tier 1, but not as good as Tier 2. Currently, only the exploration/exploration medic voidsuits fit the bill.
Tier 2: These voidsuits are available to the station, but can only be purchased from Cargo at higher prices (60 points).
Tier 3: Mercenary voidsuits.

One of the key factors in this overhaul is that the slowdown on voidsuits was made granular. Instead of all voidsuits having a slowdown of 1 or 0, most voidsuits will have a slowdown of 0.5, while voidsuits that have really good protective attributes (such as security voidsuits) will move slower.

As well as this, most higher end voidsuits were given better breach threshhold and resilience values, because even the most heavily armored voidsuits were way too easy to pincushion for some reason.

On top of this, most voidsuits were given niches.

Engineering Voidsuit (Tier 1): Moderate radiation protection, Slightly better pressure/heat protection. Moves slow (Slowdown 1)
Hazmat Voidsuit (Tier 1): Perfect Rad Protection, but loses pressure/heat protection of engineering voidsuit. Also Slow.
Construction Voidsuit (Tier 1): Lighter than Engineering/Hazmat suits, but lacks either radiation protection or pressure/temp protection. Has a bit of extra armor, too. Mostly for field use.

Reinforced Engineering Voidsuit (Tier 2): Has good pressure/temp protections, perfect radiation protection, and moves pretty well.
Salvage Voidsuit (Tier 2): Same as above.

Mining (Tier 1): Fairly decent melee/bomb armor, and slightly harder to breach. Also mild radiation protection. Heavy.

Frontier Mining (Tier 2): Same as above, except lighter.

Medical (Tier 1): Normal weight, has some radiation protection, but otherwise unremarkable.
EMT (Tier 1): Exchanges radiation shielding for additional armor. Normal weight.
Biohazard (Tier 1): Highish melee protection and high atmos protection. Designed for EMTs in extremely hazardous enviornments.

Vay-med (Tier 2): Zero weight, still made of paper mache.

Security (Tier 1): Moderate protection all round, heavy weight.
Crowd Control (Tier 2): Focus on melee/bomb protection, 
Security EVA (Tier 2): Focus on Ballistics/Laser protection.

Atmospherics (Tier 1): Pretty much the same. Super High atmos/fire protection. Extremely slow. Extremely hard to breach.
Heavy Duty Atmospherics (Tier 2): Same as above, except lighter.

Exploration (Tier 1.5): Normal weight and armored, but skimps on ballistic armor. Not quite as armored as security voidsuits. Above average rad protection.

Field Medic (Tier 1.5): Loses some of the armor, but gains more rad protection and some heat/atmos protection.

Pilot (Tier 1): Some very light armor plating, minor rad protection, otherwise unremarkable.

Blood-red (Tier 3): Mostly the same, except extremely hard to breach now.

Soot-covered Voidsuit (Tier 3): Heavier than the blood-red, but also pressure and fireproof. Loses a very little bit of ballistic/melee protection for excellent laser protection.

* Accidentally copypasta'd a bit too much

* Adjusts Breach Values
2021-05-29 14:40:57 -04:00
Aronai Sieyes
da4837903c Merge pull request #10433 from VOREStation/upstream-merge-8085
[MIRROR] Linter Introduction + Cleanup
2021-05-27 12:31:23 -04:00
Unknown
88f56ccc54 Adds bus mapping units and mapping beacons
adds ERT/Deathsquad/Operative mapping beacons and mapping units to appropriate places.
2021-05-26 21:32:13 -04:00
TheDavestDave
1553d83944 Merge branch 'VOREStation:master' into master 2021-05-26 16:29:34 +01:00
Neerti
767e655310 Linter Introduction + Cleanup 2021-05-25 23:19:34 -04:00
Novacat
392923f1fa Merge pull request #10413 from KillianKirilenko/kk-suits2
Expedition Medic Cargo Crate
2021-05-25 14:14:38 -04:00
TheDavestDave
1e8308aea1 adds explorer equipment crate
adds a crate and fiddles with some points so that gearing up people we find and slow extra is possible from the vender. But much better done with the cargo crate. 10 cargo points for a crate was copied from the mining supply crate, I'd like it if someone would fiddle with the balance more.
2021-05-25 16:51:29 +01:00
Killian
77e189e099 Update voidsuits_vr.dm 2021-05-25 09:56:24 +01:00
Atermonera
7cfd8f3435 Wall-mounted Geiger Counters 2021-05-23 15:40:14 -04:00
ShadowLarkens
2847ea4bbd Fix cookie having no icon (convert everything to cookiesnack) 2021-05-21 20:06:31 -07:00
Ketrai
24a40b4c60 Attempt fix
god
2021-05-16 23:40:05 +02:00
Atermonera
62077da11c Adds persistent smartfridges for garden products, material sheets 2021-05-13 02:06:19 -04:00
Aronai Sieyes
c8f7709f89 Deprecate NIF statpanel in favor of TGUI 2021-05-11 23:43:22 -04:00
Novacat
25fcce0fa9 Merge pull request #10271 from Heroman3003/pizza-time
Adds pizza guy uniform
2021-05-10 03:19:30 -04:00