Commit Graph

10269 Commits

Author SHA1 Message Date
Killian
dcbb48814b signs and safety (#16136) 2024-08-01 15:57:02 +10:00
Kashargul
bf3f098b1b allows cyborg glass recyclers to refill lightreplacers (#16126) 2024-07-28 06:13:13 +10:00
SatinIsle
aa15e641ec Monster Bait (#16111)
Added a Monster Bait toy item, a fluffy worm thing on a stick! Dangle it in front of a vore-capable mob and it will prompt them to pounce you without needing to make them hostile.
2024-07-21 19:57:09 +10:00
SatinIsle
3775663482 Mega nukies (#16110)
* Mega Nukies

Added a variety of Nukies called Mega Nukies that can only rarely be found in maintenance loot. These super caffeinated drinks come with a warning label about health hazards and may have the following effects:

The ability to see in the dark perfectly, with a small risk to your eyes.
Good healing of brute and burn damage at the risk of damaging your heart.
Putting you to sleep until you've processed all of it.
Repairing your NIF and filling you up, but confuses you if you don't have a NIF installed!
Hyperzine speed, way less addictive but may cause modest burns!
Gets you real high.
Slowly shrinks you.
Slowly grows you.

* Unique colours
2024-07-21 19:56:52 +10:00
SatinIsle
d27b00d2f5 Butterfly nets (#16088)
Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand.
They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
2024-07-07 20:47:09 +10:00
Cyantime
fba6f4f513 Fix crematorium opening lockup (#16075) 2024-07-03 17:20:17 +10:00
SatinIsle
70e607b28d Bluespace Crackers (#16062)
* Bluespace Crackers

Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!

The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.

They can be found in the bluespace random item pool and rarely as an item in maint!

* Colourful hats

Added random colours to the paper crown hats

* Added the crackers and backfiring sizegun to trash piles

* Can be rigged by VV now
2024-06-21 06:04:04 +10:00
SatinIsle
2edd5276d7 New event species - Part 1 (#16037)
* [WIP] Lleill Species

* 2nd Commit

Main functions are now complete and tested

* Renables accidentally disabled files

* Added white portal variant

* Added some glamour/whitespace props for mapping
2024-06-20 15:24:15 +10:00
Kashargul
d0da4be152 Disables shell renaming (#16061)
* prevent AI shell renaming

* verb wording
2024-06-20 15:15:28 +10:00
Kashargul
ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
Kashargul
8e1d6717b7 some GC things 2024-06-09 17:51:59 +02:00
Kashargul
e5b57b588a fix jan HUD visibility (#16031) 2024-06-09 17:29:28 +10:00
Kashargul
6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
SatinIsle
efeaab3824 Virgo 5 outdoors stuff (#16025)
Added a few V5 atmosphere variant of snow and ice turfs.

Added some rock and skeleton props for V5.

Added a V5 sprite for the overmap.

Added a V5 skybox image.
2024-06-06 05:14:19 +10:00
Killian
1ecef5a6b4 Fluff Permits in Wallets (#16000)
* Update wallets.dm

* Update wallets.dm
2024-05-23 06:00:04 +10:00
SatinIsle
c807c3179e Event prop and areas (#15995)
Added a shinto arch prop for use in events.

Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
2024-05-22 07:16:22 +10:00
Kashargul
5c502c231e lost borg changes (#15994) 2024-05-22 04:53:06 +10:00
DigitalSquirrel95
4d8118f7d7 Reduces ashtray size (#15987) 2024-05-22 04:50:24 +10:00
Killian
815a47e333 Watch Yourself (#15972)
* watches

* watches

I didn't actually need any of this, it's all handled by the embedded gps
2024-05-12 05:05:39 +10:00
Heroman3003
bf490b78ac Adds Contaminant Detector HUD (#15970) 2024-05-09 19:37:19 +10:00
Killian
e3e8246492 fluff licenses (#15967) 2024-05-09 10:07:17 +10:00
TheToaster98
9d8f5d82f4 Adds inhand sprites for rubber duckies (#15964)
* Adds inhand sprites for rubber duckies

* Removed redundant lists

---------

Co-authored-by: VM_USER <VM_USER>
2024-05-06 17:23:45 +10:00
SatinIsle
4e96efc304 Ducking silly (#15963)
Added 3 more admin spawn rubber duckies (grey, green and pink).

Added a variable to rubber duckies called "honk text" that allows it to put an audible message in chat when honked.
2024-05-05 20:43:07 +10:00
Heroman3003
6f706603db Adds drop vore to mob falling objects (#15962)
* Adds new buildmode - DROP

* Adds drop vore to mob falling objects
2024-05-05 10:38:47 +10:00
Heroman3003
c7b6c3e42b Revert "Revert "Garbage collection, asset delivery, icon2html revolution, and…" (#15816)
This reverts commit f6d0f62622.
2024-04-22 06:29:01 +10:00
Kashargul
32204eeafd some borg upgrade overhaul, power use function, bluespace pounce and some fixes (#15924)
* some borg upgrade overhaul

* .

* adjust icon some

* .

* fixes the borg hud store icon breaking

* refactor borg skill power usage, add bluespace pounce

* .

* .

* copy paste mistakes...

* first check distance then drain power on leap

* small oversight in the calculation

* comment

* second silicon hud store icon case
2024-04-21 21:11:37 +10:00
Reo Lozzot
d39d966206 Fixes inconsistant material refunds and removes material cost from door repair (#15511)
* Oops did two different things at once

Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!

* Graaah code fixius

I know how new works now

* Huge fart on PR

I am so good at code
huge fartius

epic /obj fail

I forgor

* More effort than it's worth.

unless im being lied to...!
2024-04-11 18:10:04 +10:00
SatinIsle
029cae3d27 Maint Pred Availability (#15911)
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.

Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.

Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.

Also made the other redgate maps available on the SD again.
2024-04-10 05:18:47 +10:00
SatinIsle
8b71cf692f Jungle Redgate and New Vore Mobs (#15889)
* [WIP] New Vore Mobs

Added new vore mob: Cave Stalker, a 6 legged canine/feline like creature that charges at prey from a distance to pounce them. It immediately stops on the spot if spotted and then retreats quickly if stared down.

* Fixed missing file

* More mobs, still WIP

* More stuff! [Still WIP]

Added another mob called the sonadile that works based on sound similar to the lurker.

Added a bunch of mobs to the maint pred list, including the kururak because that's a cool one.

* Update vorestation.dme

* Update sonadile.dm

* Another mob and stalker tweaks, still WIP, need to add flavour text for all mobs

* Update devil.dm

* Update stalker.dm

* Even more maint pred options

* More Capture crystal mobs

* Finishing touches, no longer WIP!

* Update vore_raptor.dmi

* Added the jungle map redgate

Also resolves a runtime with the scrubble.

Forces jungle redgate only for the first few days at least.

* Update jungle.dmm

* Update jungle_underground.dmm

* Update paint.dm

Fixes paint runtime
2024-04-07 10:34:24 +10:00
Kashargul
cd0cfd0dd7 borgs can walk, vtec overhaul, no more borg light and some glow flicker (#15901)
* borgs can walk, no more borg light flicker

* rework vtec

* small oversight on glow

* .
2024-04-07 10:34:06 +10:00
Heroman3003
f6d0f62622 Revert "Garbage collection, asset delivery, icon2html revolution, and general…" (#15815)
This reverts commit cc05d51b69.
2024-03-10 20:01:05 +10:00
Raeschen
484ffed97a Up-port: Various runtimes (#15802)
* Various runtimes (#7873)

* Some more preferences setup runtimes (#7884)

* Bug in #7884 making markings not show (#7888)
2024-03-10 09:40:08 +10:00
Cadyn
cc05d51b69 Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Update GC from TGStation

* fixes

* Appease linter

* begone custom_items.txt

* Making it compileable

* Adds Tracy & Fixed missing compat in sorting code

* CI workflow using "Stable" beta version

* Tracy define

* Fixes

* Build dependencies at 514

* Asset delivery/GC/515 megapatch

* fix runtime

* Appease integration tests

* More runtime fixes

* Attempting to resolve runtime

* Update spacemanDMM

* icon2html revolution

* icon2html part 2

* fixes

* Attempt to appease linter

* More fixes

* Final fixes (hopefully)

* operator keyword moment

* minor fixes and additions

* undo extra tgui files

* switch to QDEL_IN_STOPPABLE where necessary

* Pain

* GPS runtime

* dropped(null) fix, + chompedit the fixes just incase.

* Fix chat tags

* Update _build_dependencies.sh

* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom

* tweak zoom change

* another registersignal override runtime

* 1

* Revert "1"

This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.

* various qdel ref fixes

* newplayer and observer harddels

* disposalholder logging remove, gargoyle hard del + typo

* retouch atom/movable destroy to be TG-like

* potential edge case ref in manualfollow

* extra following potential ref

* global list refs tweak, new_player undo a thing

* /mob/new_player qdel fixes

* undo some things

* revert atoms/movable/destroy

* revert mind and new_player panel changes

* atoms and atom/movable reversions

* bring back datum/mind and panel fixes

* projectile optimisation

* Reverts useless edits, clothing hood runtime, projectile runtime

I tried a lot of things which do not help, and i reverted a lot of it here.

* a few more reversions of useless changes

* Begin getting rid of CHOMPedit comments

* Nuke remaining chompedit comments

* Revert "undo extra tgui files"

This reverts commit f3bdcde8cb.

* fixing oops

* line ending shenanigans

* More GC cleanup

* Optimisations to test/trace projectile, turrets. Tweaks.

Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.

* bad usage of the check_trajectory proc

check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.

* puts legacy globals into GLOB datum for debug use

* fix upport oopsie

* fix

* Move recursive listening to component

* Minor fixes and cleanup

* undo my temp solution

* tweaks + a missed thing

* recursive_move sanity checks and safety cases

* Catch null initialisation cases + fix borg creation

VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.

* circular inventory check, make checks better

* better handling of safety reset cases

* Add logging to safety checks

---------

Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
2024-03-10 09:39:33 +10:00
SatinIsle
dc8dfc1094 Closet vore and Tents (#15808)
* Closet vore and Tents

Added a new verb to the ability tab when interacting with closets called "Vore Occupants". This allows you to eat another person when both of you are inside of the same closet.

Added tents as a subtype of closets.

* Crafting

Added the ability to craft tents with 10 cloth.

* Ghost check and change category

Added a check to make sure user is /mob/living.

Changed category from Abilities to Object because having no abilities means that your tab changes every time you move past a locker.
2024-03-07 05:19:53 +10:00
SatinIsle
8fc779254b Crafting and shipping
Added crafting recipes for pillows.

Added cargo crates of pillows to order.
2024-03-04 21:31:40 +00:00
SatinIsle
6b326160ac Pillows for the pillow throne
Added pillows, which can be placed my clicking themselves or combined with identical pillows to build a pillow pile. Pillow piles are in two parts, a front and back, which can be disassembled by clicking on each with an empty hand. You can buckle to either part of the pillow pile.

The sprites were ported from skyrat, with some additional colours added. Currently only the square pillows and large piles are being used. There isn't currently a way to acquire these normally, only admin spawn at the moment, but I intend to add one soon.
2024-03-04 20:19:40 +00:00
Raeschen
744515e21e fix a bad icon_state, vscode use dmieditor (#15797) 2024-03-02 15:53:33 +01:00
Drathek
7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Kashargul
59d751a9f9 Round value adjustments for react (#15764)
* input adjustments

* .

* .
2024-02-16 14:18:54 +01:00
Heroman3003
cc7bf56ae5 Merge pull request #15744 from VOREStation/cleaned-defines
Cleaning up some defines
2024-02-12 06:12:25 +10:00
Heroman
55fe8e1657 Adds the Short Stacker 2024-02-11 19:08:49 +10:00
Selis
d99321bfdf Cleaning up defines 2024-02-10 16:44:44 +01:00
SatinIsle
367e5a27bc Added 4 admin duckies
Added four new admin spawn rubber duckies with unique abilities.

Red Ducky: Plays the adminhelp sound, after a few uses, it explodes.

Blue Ducky: Spawns lube on the floor where you are standing.

White Ducky: Hits you with (fake) lightning.

Black Ducky: Literally just an anti-photon grenade, but it quacks.
2024-01-30 01:56:10 +00:00
Kashargul
691c3ca75f porting healthbars from RS + mat fixes 2024-01-29 00:00:25 +01:00
Kashargul
d3b0c1ebe6 robot upgrade overhaul 2024-01-27 13:29:19 +01:00
Kashargul
1444a224a3 missed tags 2024-01-21 12:44:12 +01:00
Kashargul
e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Heroman3003
cd6823c7e0 Merge pull request #15689 from Darlantanis/krakenmynemesis
Many bug fixes, QoL, and PDA notes port (now with sensible diffs)
2024-01-19 14:53:19 +10:00
Nadyr
9347a99f5b Ports QoL, upgrades, and a lot of bug fixes 2024-01-18 21:04:36 -05:00
Kashargul
98b8589181 fix runtime and dupe 2024-01-18 23:58:59 +01:00