-Adds neutral height/width changing body shape traits available for all, based on the polaris modifier traits. (tall/taller/short/shorter and fat/obese/thin/thinner) The height traits are mutually exclusive only with other height traits, same with width traits so you can be extra tall and extra wide at the same time.
-Makes our mob size_multiplier stuff compatible with icon_scale_x/y stuff.
-Brings back proper tile alignment and adequate space for character previews, which now also scale correctly, and properly preview sharp/fuzzy scaling effects and the body shape traits.
Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails.
Adds some new ears, wings, tails and markings from Hestia.
Everything working in mint condition
EVERYTHING
Ported from Aurora PR#10205, credit to fernerr
Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.
Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
AAttempted to replicate VerySoft's method:
In Paint.Net -> Adjustments -> Brightness/Contrast
Brightness: -68
Contrast: -40
I screwed with the Teshari Mane sprite until I got it to match up with the icon_add version with the above values.
- Instead of using expensive getFlatIcon() calls, character previews are now shown using screen objects in a second map window.
- Edited skin to add a named window for preferences setup that contains a browser plus a new map window to show the previews.
- Mannequins are still generated the same way, but now a MA is applied to four screen objects which are shown in the second map window.
- The screen objects are deleted on close of the preferences window. So we do make sure to close it when spawning.
I was poring over the markings list as usual, inspired this time to draft a donkey but was woefully struck by a lack of equine markings. Neigh, this cannot be! So I took to resolving the issue post-haste.
The muzzle is flexible goes quite well with draconic designs too. Recommended to use with the Sergal bodytype for best results.
Adds short/terrier & thin/jackal Vulpkanin ears (dual-colourable)
Adds a dual-colourable tail inspired by Ward-Takahaski cybernetics.
Adds a few markings:
--> Vulp Short Nose (shifted 1 pixel closer to the face in the east/west sprites)
--> Vulp Alt. Face (Vulpine facial hair but in marking form)
--> Taj Alt. Nose (Tajaran nose marking but colour mult & the same colour in all dirs)
--> Talons (Inspired by Ward-Takahashi Spirit markings)
--> Claws (Inspired by Ward-Takahashi Spirit markings)