Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.
This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.
As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.
Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
Changes the Death Alarms from announcing to general comms, to just
Security and Medical. Because sometimes hearing your best friend has
died over Common channel is not the best scenario to hear that someone's
died.
Used the captain's headset to keep things slightly cleaner, and it gets
deleted after as far as I can tell.
* Splits uplink categories into separate files and moves other files around
* Corrects an incorrect description
* Puts uplink categories in uplink_categories into the same order as they are individual files
* Mercenaries now spawn with their own private uplink.
* Adds a random discount to uplink items that is applied every 15 minutes
no message
no message
* Adds changelog
* Fakes announcements are now once again purchasable from the uplink and actually work
* Removes a debug line
* Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more
* Refactors boxes.dm to use absolute pathing and for loops for contents
Adds changelog
Adds a new machine to telecomms, which contains special PDAs corresponding to each department on the station. Sending a PDA message to one of these PDAs will duplicate it to everyone in the department the PDA is assigned to. It determines what department someone is in by cartridge type.
Adds cartridges for several jobs that were missing them, for the purposes of being recognized as being in a department. The cartridges otherwise do nothing.
New circuitboard to build the new pda multicaster. It can also be deconstructed with the standard machinery deconstruction steps of screwdriver > crowbar.
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
Makes all first aid kits the same size,
Fixes pill bottles not holding 14 pills,
Fixes antag surigcal kit not holding all the items.
Adds a max weight class of 1 to pill bottles
Properly adjusts antag surgical kit size
Evidence bags should no longer start empty.
Reduces maximum width for the inventory background slightly.
Makes a new, slimmer to close the inventory. This and the maximum width reduction mean the inventory should never overlap with other UI buttons.
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks
Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
Also allows gear tweaks to take up a whole row on their own, due to potential length.
Also fixes a couple of incorrect && logical operations. Should have been ||.
- Phoron tank in atmos brought back into OSHA non-compliance
- Extra table in the starboard aid station removed.
- Missing air alarms in visitor rooms added.
- Derelict shop area updated.
- Manhack grenade fixed for heist.
- Two of the three spike throwers removed.
- Three new "hair" styles added for Teshari, fixed one broken one.
- Toxins mixing chamber now starts airless.
- Framework in place to allow for a custom item (white cane)
- Fixed access restrictions on riot control maintenance door.
- Firelock added to CE's office door. Entryway from the CE's office to the monitoring room added.
- Fixed a camera in the detective's office.
- Anchored the exonet node on T-comms.
- Fixed Dufflebag in hand sprites.