Yoshax
e2c66a3bf2
Weapon sharpness and edge adjustments
2016-05-12 16:13:41 +01:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Datraen
204c51597c
Two-handed items check.
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Adds a check to see if the item can be wielded when given or dropped when it is wielded.
2016-04-09 12:24:17 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
25e7dbb86f
Cuts down shard spam
2016-03-14 14:46:43 +03:00
Zuhayr
7c3993b68b
Revert "Revert "Bay update.""
2016-02-07 16:33:30 +10:30
Zuhayr
98d983577c
Revert "Bay update."
2016-02-07 16:07:05 +10:30
Zuhayr
d5b904ca2a
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-26 11:11:55 +10:30
Zuhayr
ab9574ee06
Fixing some infinite loops in gun update_icon() calls.
2016-01-22 04:27:00 +10:30
Zuhayr
36c0bb0f13
Merge branch 'master' of https://github.com/PolarisSS13/Polaris
2016-01-22 01:33:09 +10:30
Zuhayr
0a2cf6ad46
Converted two-handed weapons to use the same wielding mechanic as guns.
2016-01-21 01:40:40 +10:30
Zuhayr
e557a71fdc
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2016-01-20 08:01:14 +10:30
Zuhayr
d0717791dc
Fixes #270
2016-01-14 00:33:31 +10:30
Zuhayr
5313c6b67b
Added Nerf weapons to Cargo. Codersprites.
2015-12-24 22:05:10 +10:30
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr
d71573e749
Further work on properly integrating, updating and fixing prosthetic options.
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WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
PsiOmegaDelta
c78f98754a
Utensils now respect the lack of mouths, and has a delay on feeding others.
2015-12-20 11:46:42 +01:00
PsiOmegaDelta
5d3d0c5dc3
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/material/kitchen.dm
2015-12-20 11:22:08 +01:00
sabess
00323ad7ad
The Final Fix probably maybe hopefully
2015-12-19 14:11:26 +11:00
sabess
a9a0573237
Removed brass knuckles from steel sheets, added to hacked autolathe.
2015-12-18 13:16:09 +11:00
Spamcat
905070bc96
\the
2015-12-16 20:30:26 +03:00
Spamcat
8df6ee3318
\red >> styles
2015-12-16 20:21:10 +03:00
Spamcat
485a2fdd45
Made kitchen utensils less dangerous.
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#11370
2015-12-16 20:07:35 +03:00
Zuhayr
1ea7aebb62
Added boot knives and putting a knife in your boot.
2015-12-11 15:55:23 +10:30
Zuhayr
10bee3618c
Bats can now be slung over your back.
2015-12-11 15:52:29 +10:30
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
Neerti
45f15930a0
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 11/6/2015_neerti_breaks_everything_bay_merge
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Conflicts:
.travis.yml
code/_helpers/lists.dm
code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
code/global.dm
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
code/modules/reagents/dispenser/dispenser2.dm
polaris.dme
2015-11-06 17:41:18 -05:00
PsiOmegaDelta
e37394e8fa
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/human_helpers.dm
code/modules/reagents/reagent_containers/food/snacks.dm
2015-10-25 20:28:48 +01:00
PsiOmegaDelta
d845a2f587
Generalizes the feed and force feed checks.
2015-10-23 10:57:55 +02:00
PsiOmegaDelta
8305404a14
Can no longer use utensils to eat if you lack the means.
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Humanoid mobs can no longer eat when missing a mouth or when their mouth is blocked when using utensils, same as when eating food directly.
Fixes #11333 .
2015-10-22 16:52:07 +02:00
Neerti
e52a0ea332
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
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Conflicts:
.travis.yml
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/turfs/simulated.dm
code/global.dm
icons/misc/fullscreen.dmi
polaris.dme
2015-10-10 23:17:26 -04:00
HarpyEagle
7f066065d3
Merge remote-tracking branch 'upstream/dev' into attack-cleanup2
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Conflicts:
code/modules/mob/living/simple_animal/friendly/spiderbot.dm
code/modules/mob/living/simple_animal/simple_animal.dm
2015-10-05 19:20:33 -04:00
PsiOmegaDelta
d891fba1cc
Mob size tweaks.
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Merges the use of the is_small and mob_size into one.
Changes the species size handling to set the mob size instead of being yet another separate var to check.
2015-09-20 17:12:07 +02:00
mwerezak
af52b475ff
Fixes missing cooldowns, missing cult blade sound.
2015-09-09 15:15:43 -04:00
mwerezak
a8263e979f
Fixes missing ..()
2015-09-09 13:22:17 -04:00
mwerezak
068d02c28c
Refactors various item attack() implementations
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Replaced some attack() overrides with apply_hit_effect() or other attack
procs where appropriate.
Removed the attack() override from reagent_containers.
2015-09-08 23:39:33 -04:00
Neerti
a9dda6cf3f
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 9/6/2015_baymerge
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Conflicts:
.travis.yml
code/game/gamemodes/cult/cult.dm
code/game/gamemodes/heist/heist.dm
code/game/gamemodes/ninja/ninja.dm
code/game/gamemodes/nuclear/nuclear.dm
code/game/gamemodes/traitor/traitor.dm
code/game/gamemodes/wizard/wizard.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/objects/structures/lattice.dm
code/global.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/reagents/Chemistry-Recipes.dm
config/example/config.txt
polaris.dme
2015-09-06 18:26:06 -04:00
Chinsky
72d768808a
Merge pull request #10110 from mwerezak/shields
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Better shield handling
2015-09-03 20:38:48 +03:00
PsiOmega
6165b6fee3
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/material/shards.dm
2015-08-30 10:23:14 +02:00
PsiOmegaDelta
88250ad57f
Merge pull request #10939 from Baystation12/master
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Dev-freeze
2015-08-30 10:20:32 +02:00
PsiOmega
22262507b9
Only living mobs now trigger shrapnel.
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Fixes issue with manually moving ghosts would step on shrapnel, with glass noise and all.
On dev this issue is expanded further as all known movements means use forceMove.
2015-08-29 10:03:58 +02:00
mwerezak
db8aefb121
Refactors duplicate parry code
2015-08-28 14:39:28 -04:00
HarpyEagle
df3eeb891e
Fixes dead people blocking stuff with shields.
2015-08-26 11:51:04 -04:00
mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
mwerezak
2cb46e035c
Removes unused obj flags and fixes overlapping flags
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Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00