Without a name, nothing but the 'robot plushie' itself was selectable in the plushie menu because there was no names to pick.
This fixes that. I want my medical drake plushie NOW.
- Allows mining to carry items they get from the mining vendor.
- Allows mining to carry any type of /tool instead of just wrenches.
- Allows mining to carry welding tools.
- Allows mining to carry binoculars
- Allows mining to carry ore scanners.
- Allows mining to carry radios.
- Allows xenoarch belts to carry any type of /tool instead of just wrenches.
- Allows xenoarch to carry pickaxes on their belt.
- Allows xenoarch to carry market beacons.
- Allows xenoarch to carry geiger counters (radiation is like...Part of their job.)
- Gets rid of needless /pickaxe duplication in the mining list.
- General cleanup. Sorts everything to look neater.
Hotfix to make items not shoot out runtimes.
The game was checking for a variable that was 'null' to see if it has a length, which is something that doesn't occur.
This fixes that by simply making it check to see if it has a possessed_voice variable.
- Makes the vore replicator functional (People can be turned into simple mobs)
- Adds a sanity check to make sure the person inserted into the replicators isn't already transformed.
- Makes it so you can turn player-spawned mice into clothing and it'll treat them like a micro (Still respects prefs and asks for the mouse's confirmation.)
- Fixes a bug where if someone was eaten by someone that was transformed into clothes they would be sent into the void.
Micro Transforming Replicator
Creates a heavily modified version of the xenoarcheology replicator.
One version spawns simple_mobs and the other spawns items.
Creates a proc that allows possession of objects.
Makes both versions able to be found by xenoarcheology.
Features:
Alerts people when they pick up an item that is is a possessed item. Impossible to ignore popup.
Makes it so people TF'd into items can revert back to their normal, pre-TF form.
Makes OOC escape functional (An in-game obtainable escape is still needed to be coded in. That's next on the todo list.)
Gives FAIR WARNING to the person being shoved into the replicator that, hey, you're going to be turned into clothing/an item and possibly used as such. Gives them a second warning as well.
Makes the item's eatable&digestable variables adjust depending on the person's variables before TF'd.
Makes it so the 'voice mob' is properly deleted when digested.
Fixed a bug with the replicator allowing you to put grabs in it. (This will be edited to allow for stuffing people proper in it.)
Makes the medical mouse ray undo TFs.
Additionally, makes it so dead people can't be shoved into the replicator.
TGUI and makes the clothing machine function better.
- Removed a debug log I left in the mouseray while testing.
- Adds a note to the clothing replicator's description that indicates it's an object/clothing replicator.
- Allows you to grab and shove people into the replicator without them being a micro. (Still get the same warning checks as a micro)
- Makes the replicator spit out/drop all of the person's items when someone is shoved into it.
-Fixes a TGUI bug with the clothing replicator that caused it to clash with the normal replicator.
Added the ability for observers to click on trash piles to trigger the mouse spawn prompt. Doing so spawns them on the pile with the same "crawls out of the trash" message a normal mouse would trigger.
Modernizes code to today's standards.
Also makes it so that simple_mobs that have hands can use two handed weapons and guns correctly.
Bonus of making it so scugs can now mine and put ointment and bruise packs on.
I added hyphens instead of spaces for the new verbs because typing any of the verbs they relate to in the bottom bar defaults to the toggle verb instead of the normal verb. :U
With the hyphens instead of spaces it doesn't do that anymore!
- Creates book "Guide to Robotics" that is linked to the respective wiki page.
- Places a copy of the book in Tether Robotics.
- Places a copy of the book in Tether Library.