* Part 1
* WIP
* The rest of these
* More stuff
* Whoops, did that wrong
* typo
* gweeen
* This all works
* SHOWER
* Rads
* awa
* rad
* Update life.dm
* edits
* Makes lvl 3 rads give you a warning.
You should already know by this point, but this makes it EXTRA clear you're getting fucked
* Update vorestation.dme
* aaa
* propagate
* gwah
* more fixes
* AAA
* Update radiation.dm
* Update radiation.dm
* mobs rads
* rads
* fix this
* Update _reagents.dm
* these
* Get rid of these
* rad
* Update config.txt
* fixed
* Update radiation_effects.dm
* talon uniform
* Talon update
* Update talon_v2.dmm
Playing
* Talon fix and a new Slogan!
* talon fax
* For admins set up talon company fax
+ paperworks can use [talogo]
* Add FAX word
* Talon seal addation
* Fix and Updating the Talon map
Regarding the Talon map, I brought it to the appearance of the Rogue Star. So that players on both servers feel as little strange as possible when playing on the same ship, even on different servers.
* Update talon_v2.dmm
bluespace
* Fixup maps in TGM format
a89e3f1f87: maps/offmap_vr/talon/talon_v2.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Update talon_v2.dm
* Update talon_v2.dm
* sprite fix
* Forgot to add a fix
Fix for stamp and logo for correct work
* Delete custom_items.txt
accidentally add that in PR, now rempve that
* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* move ref lists from world new to ref list creation
* tg styl
* .
* next globals
* ugh
* some more
* pain
* .
* horror
* .
* .
* .
* shoe me
* ye
* .
* eh
* .
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Fixes necrosis steps setting bone
Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.
* Update other.dm
* Crowbar Augment
* descriptors
* Update carbon.dm
* no typecasting
* removes unused proc
* Limb status
* Makes butchering take time
Gives a warning as well when starting it.
* Update organ.dm
* Update organ.dm
* Closing surgical stages and desc.
Opened organs have descriptions that they're opened.
Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.
Allows fixing amputated organs
A BUNCH of stuff
* Update organ.dm
* Keep the washing
* Update external_repair.dm
* Update other.dm
* Organizes surgeries
* fix a typo
* Update surgery.dm
* More surgery
* Nerve Surgery
Adds template for nerve surgery
* Prevents pain from limbs that feel no pain
* Update external_repair.dm
* Quick fix to map rotation
Puts the SD back on for this week.
* Facility Redgate Map
Added Facility Redgate Map from the recent facility event.
* Fixed one active edge
Fixed an active edge in the oldhotel plains POI.
* Fixed scrubble resting
Fixed scrubble resting sprites being broken.
* Revert "Fixed scrubble resting"
This reverts commit 5ca4ce9231.
* Fixes mantraps eating when dead
Fixed mantraps voring people that step on them when they're dead.
* Revert "Fixes mantraps eating when dead"
This reverts commit 656fe7bd79.
* Updates eating descriptions to be more neutral
* Revert "Updates eating descriptions to be more neutral"
This reverts commit b137c152c2.
* Protean SCAs
* Spontaneous Prey Bellies
This adds the ability to choose which bellies spontaneous prey will end up in. If left null, they will go into the preds currently selected belly as per usual.
* quick push
* .
* .
* .
* .
* .
* datas
* use our eleemnt
* .
* .
* migrate a bunch of changes not to conflict myself
* realtimne preview coloring
* fine enough
* larger, smoothen
* .
* fix it
* axe
* trurn
* cardinal
* .
* fixes throw vore
* Update spontaneous_vore.dm
* fixes
* this
* alpha
* debounce
* immediately update states
* key that
* .
* only then
* no more flashing
* order
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* bunch of medical adjustments
* or so i thought
* De-death surgery
* Update carbon.dm
* Update mob_grab_specials.dm
* yeh
* Palpation
* internal bleeding
* Update life.dm
* duration increase
* adjust these
* Fixes a bug with defibs that I caused
When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.
* fixcees this
* fixes syringe stabbing
* Converts these to managed global lists
* gets rid of disabilities
* Change injury check to use do_after with delay
* lungfix
* actually remove the necrosis
* Fixes brain surgery
* fix language bug
* Update brain.dm
* ghetto surgery adjustments
Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.