Commit Graph

972 Commits

Author SHA1 Message Date
Victor Zisthus fecff3856f Borg Gripper Edits (#18708)
Basic borg grippers can now use any floor tiling, as well as grab any leather product to enable tanning.

Borg Sheet Grippers can now grab rods to enable reinforced floor tile production.
2025-11-03 00:35:45 +01:00
Guti aa14f1fbcc Vore preference helpers (#18656)
* Procs

* Pref checks

* Snack eat changes

* Fix
2025-10-30 23:26:10 -04:00
Will bba55977a1 Polaris Hook Removal Part 1 (#18672)
* starting cleanup

* thankyou vsc very cool

* resleeving mind signal

* id card modifier signals

* fix

* borgifying mob signal

* button and brain

* death

* explosions, mob init

* oooop

* semantic

* payment account revoke and status

* missed hook listener

* wip for now

* fixes

* round signals

* only remaining

* doppler arrays behave with z levels

* audible message it is

* wizard spells applied correctly to mind datum
2025-10-30 01:25:51 +01:00
Guti 8a1a482c2b Removes Gender (#18628)
* Removes Gender

* Adds herm back
2025-10-14 18:34:35 -07:00
Will cb303eb4af Rebuild the Destructive Analyzer For Experisci - Part1 (#18605)
* initial restore, not working obviously

* DA experiments

* oop

* DA board research

* cleanup

* cleanup

* mat recycling

* oops

* new DA

* Update misc.dm

* lint

* repeatable

* Safeties

* Update destructive_analyzer.dm

* Update destructive_analyzer.dm

* documentation on signal fix

* initial fixes

* basics

* attempt1

* .

* some more fixes

* unneeded

* don't use assoc here

* tgui from kash

* .

* fixes

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-10-14 06:58:52 -07:00
Ryumi 2d5701bba9 Casino sentient prize item TF + Global item TF List (#18498)
* Adds item TF functionality to the casino sentient prize handler

* Adds more possible items, moves item selection to a global item TF list

* Formatting fixes

* Extremely minor formatting fix
2025-10-14 06:48:41 -07:00
Cameron Lennox 928ba4f9ff Makes weaver TGUI (#18568)
* Makes weaver TGUI

This all works, just needs to be made nicer looking

* cut down copy paste

* These

* Cocoon

* Update positive.dm

* Visible costs

* weave

* Update weaver.dm

* Update weaver.dm

* Update code/datums/components/traits/weaver.dm

* Update code/datums/components/traits/weaver.dm
2025-10-02 01:23:24 +02:00
Cameron Lennox f71f0bc673 Facing component (#18574)
* save this because im afraid

* Directions

* Triggering list

* don't

* Update reactive_icon_update.dm

* Update vorestation.dme

* Update reactive_icon_update.dm

* Update reactive_icon_update.dm

* this can be an obj as well!
2025-10-01 23:14:54 +02:00
Will 12b13d6b24 Modernizing doors (#18511)
* the agony begins

* fixes

* signaling

* removed remaining attempt_vr

* corrected behaviors

* keep the history

* oop

* wording

* filter for intent here

* oop

* no harm in these either

* Update code/_onclick/item_attack.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Get rid of old procs

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-23 16:41:15 -04:00
Kashargul 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Kashargul 221e8a68e4 moves law outputs to a block (#18513)
* moves law outputs to a block

* eh

* .

* urg

* ,

* wtf

* .

* Update _sheets.dm
2025-09-20 00:22:21 +02:00
Jenny b9cb5e8a88 Cyborg gambling buffs (#18508)
* Cyborg gambling buffs

* I'M ALWAYS FORGETTING THIS ABOUT BALLON ALERTS

* Improves quality of roll sound

* fuck wrong audio quality setting lmao
2025-09-18 20:02:11 -04:00
Selis f725d4671a Implements Autowiki (#18480)
* Implements Autowiki

* Disable autowiki for vending machines for now
2025-09-17 21:45:34 +02:00
Jenny 5fe09bb52f Service borg buffs + QoL (#18502)
* Service borg buffs + QoL

* oops forgot to lowercase that one

* wait this would double-spam balloon alerts theoretically so-
2025-09-16 15:05:50 +02:00
Selis 73a79b3a6f Instrument Update (#18483)
* Instrument Update

* View fix

* fix lint warnings

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-14 21:19:09 +02:00
Selis b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
eghughguhhhhhh 789c72216c We love word games (#18390)
* Initial

* Lowercase, show losers the word

* cleanup so losers properly get called out in round trivia

* shitposting

* god shall not walk upon the domain of those above him, just as those he's made can't walk into his domain. Wordle is sacred and shall not be observed.

* require parent call on can_vv_get

* update protection macro to properly call parent, doh

* fucking spaces!!! rarrghh!!!

* white-labeling

* Kash Movement Fix
2025-09-01 01:27:32 +02:00
Kashargul e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Cameron Lennox b3fb00d70d Refactors do_after w/ TG's do_after (#18282)
* part1

* keeps range ability

* no cog vore
2025-08-22 00:21:14 +02:00
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Kashargul d8f472289d ticker followup (#18275)
* ticker followup

* .

* .

* fix the timer

* .

* move sleep out of ticker

* area

* strip improper
2025-08-20 20:24:47 +02:00
Cameron Lennox cc246f5c85 Metamorphic suits [IDB IGNORE] (#18259)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* Metamorphic Config

* Consolidates all the /suit sprites

* replace these

* these

* final

* suit item consolidation

* No config

* Fixes this

This got messed up during a decon

* Update sprite_sheets.dm

* Upports some sprites
2025-08-19 23:09:59 -04:00
Cameron Lennox 9856c64443 Clothing fallback (#18258)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* testing

* swap all unit tests to use icon_exists

* Update poster_tests.dm

* Update clothing_tests.dm

* Update cosmetic_tests.dm

* Update robot_tests.dm

* whoop

* upgrades people, upgrades

* port these

* Update _atom.dm

* adjust all these

* Update clothing.dm

* TRUEFALSE
2025-08-19 20:42:42 -04:00
Cameron Lennox 49153c02a3 Lets borg use reagent hoses (#18278)
INFLATE
2025-08-18 10:29:27 +02:00
Drathek 81d962d096 Increased cached_icon_states usage and tweaks to unit testing (#18246)
* initial

* Fix cosmetic test change
2025-08-16 20:16:13 +02:00
Selis 61750078db cleans up some unticked dm files (#18250) 2025-08-16 05:05:52 +02:00
Will 1195c11cb6 Moves Ringtones To A Unified List (#18207)
* move to global ringtone list

* fixes

* new ringtones

* missing

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-08-11 03:00:00 -07:00
Kashargul d9787e171e Fix multiple pref issues (#18083)
* fix tail alyering pref

* .

* .

* .

* .

* -

* return

* fix that

* write needs save after

* urg

* ban slot change mid round

* -

* .

* properly save

* .

* queue to ss

* read current

* performance

* .

* .

* bit better optimized

* no resetsploit

* this works at least but is it proper (#13)

* this works at least but is it proper

* Update changeling.dm

* this too...

* dont be private

* fix asset ss

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-08-09 22:13:15 -04:00
Selis f4bf017921 Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update

* Fixes and working unit testing

* Fixes

* Test fixes and FA update

* Fixed runtimes

* Radio subsystem

* move that glob wherever later

* ident

* CIBUILDING compile option

* Fixed runtimes

* Some changes to the workflow

* CI Split

* More split

* Pathing

* Linters and Annotators

* ci dir fix

* Missing undef fixed

* Enable grep checks

* More test conversions

* More split

* Correct file

* Removes unneeded inputs

* oop

* More dependency changes

* More conversions

* Conversion fixes

* Fixes

* Some assert fixes

* Corrects start gate

* Converted some README.dms to README.mds

* Removes duplicate proc

* Removes unused defines

* Example configs

* fix dll access viol by double calling

* Post-rebase fixes

* Cleans up names global list

* Undef restart counter

* More code/game/ cleanup

* Statpanel update

* Skybox

* add

* Fix ticker

* Roundend fix

* Persistence dependency update

* Reordering

* Reordering

* Reordering

* Initstage fix

* .

* .

* Reorder

* Reorder

* Circle

* Mobs

* Air

* Test fix

* CI Script Fix

* Configs

* More ticker stuff

* This is now in 'reboot world'

* Restart world announcements

* no glob in PreInit

* to define

* Update

* Removed old include

* Make this file normal again

* moved

* test

* shared unit testing objects

* Updates batched_spritesheets and universal_icon

* .

* job data debug

* rm that

* init order

* show us

* .

* i wonder

* .

* .

* urg

* do we not have a job ID?

* .

* rm sleep for now

* updated rust-g linux binaries

* binaries update 2

* binaries update 3

* testing something

* change that

* test something

* .

* .

* .

* locavar

* test

* move that

* .

* debug

* don't run this test

* strack trace it

* cleaner

* .

* .

* cras again

* also comment this out

* return to official rust g

* Update robot_icons.dm

* monitor the generation

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-08-10 01:37:23 +02:00
Cameron Lennox 9338dd2611 Gripper update (#18064)
* Begin godmode

* Adds signals to a LOT of things

Also makes godmode signal based.

* Delete life_signals.dm

* better like this tbh

* this toooo

* logic is hard sometime

* Info and moving that detach

* Unreg these

* Organs

* yeh

* BESPOKE

* emp

* robutt

* YEEE HAAA

* Instant Damage

* these should be updated as well

* Update human_damage.dm

* eh lets move this as well

* Initial

* signalis

* Update robot_simple_items.dm

* wordington

* these too

* more gripper fixes
2025-08-06 23:46:15 +02:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
Will 32fac1e40e Refinery Feedback P1 (#18140)
* drillbore fracking

* many small fixes

* big list update

* match recipie

* small tweaks

* tool message

* reagent amount per stack type

* oops
2025-08-04 10:34:36 -04:00
SatinIsle 8b68a038f5 Alternate base sprites for zorren (#18093)
* [WIP] Alternate base sprites for zorren

Currently does not work, may need some help to figure out why.

The idea is to change the default base sprite of the zorren to a much lighter one, as many people complain about the dark greyscaling on the original. However, to preserve people's characters who incorporate the current sprites, I wanted to make this an option that could be selected through the custom species icon menu.

If I disable the "selects bodytype" var for the species, then the new light version appears as you would expect and everything works fine.
However, if I enable the new zorren define for selects bodytype, it gives you the two options in the menu as you would expect, but the appearance for both types is the dark version ingame. Basically, this does not seem to work and I can't get my head around why.

* Actually works now!
2025-08-02 15:26:26 +02:00
Will f67d095338 Reagent Refinery (#17955)
* starting port

* missed one

* fixes and wip

* more cleanup

* reagent data setup

* distillation testing

* tanker dmi again

* supply pack fix

* Tiny fix

* better formatting

* metallic paints and outpost reagents

* working on refinery tutorial, reactor construction icons

* reactor activation dot

* updated for new reagent hoses

* This as well

* pump relay object

* climbing support

* less ugly trolly tanker handling

* more cleanup

* reagent pumping updated

* climbable tanker

* fixed test

* test fails

* smart centrifuge board

* pump relay art updated

* hose doesn't show message when stacking

* gas cracks and fracking

* randomly spawned gas gracks

* indentation

* fixed

* runtime fix, lore fix

* turf change respecting atmos

* args

* nevermind

* gas cracks to poi fodder

* less gamer

* compile fix

* oops

* Old ores enabled

* paint distillations

* unittest

* many more distillation reactions

* nullcheck

* guide book

* tweaks to globs

* moved designs

* techweb

* reagent tanker sale element

* proper tag

* sellable

* typo, reduced hose connectors

* show reagent

* synthfab fix

* Revert "synthfab fix"

This reverts commit b7764cfb33.

* post sale tank handling

* tweak

* oops

* another oops

* smasher recipe now valid

* condensing gas recipies

* those too

* condensing tweaks

* matching mols better

* fluid pump missing

* code review

* no rain code here

* smart centrifuge update

* small grinder patch

* grinding fix

* fix
2025-08-02 07:07:17 +02:00
Will 54ffad93a9 random styles shouldn't roll dev forbidden names (#18089) 2025-07-28 04:34:03 +02:00
ShadowLarkens b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
Kashargul 873827d5f5 fix simple mob bellies on admin spawn (#18036)
* simple mob adnmin spawn

* .

* also fix that

* rid of that sin

* .

* wording

* unfuck

* .

* ...

* cleanup

* .

* .
2025-07-24 14:01:26 +02:00
Asher 49 4f406d0d9c Adds Ninja Module to syndicate borgs. (#17829)
* initial

1

* 1

* Update syndicate.dm

* Update syndicate.dm

* Update syndicate.dm

* 1

* final i think. forgot this

* syndi gripper, multibelt

* cloaking module

* Update vorestation.dme

* hacktool

* all the syndiborgs (all the syndiborgs)

* evasion

* wip wibble

* wibble wobble

* here comes the wibbler

* Update cloak.dm

* yeeehawwww

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-07-22 23:15:48 +02:00
Will eb4be991bb use global file (#18034) 2025-07-22 00:14:09 +02:00
Kashargul 4874f2a117 Biomeport (#18022)
* biome port

* fix

* umm

* up

* prettier on repo level

* .

* uh

* fix that

* .

* guh

* could be deelted

* fix query

* raccoon

* raccoon
2025-07-20 16:48:40 +02:00
Kashargul 426b24d37e simple ghost pod find (#17909)
* simple ghost spawn rewrite

* neutral

* .

* don't close

* migrate vore spawn

* use a searchable list

* move some more verbs

* allow special role spawns

* add key

* .

* fix that part

* announce for logging

* filter those

* typ o

* .

* .

* Update SelectionList.tsx

* .

* that

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-07-16 19:00:51 -04:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Kashargul 2cf86233ca font awesome update (#17991)
* font awesome

* .

* .

* deps

* libcurl

* .

* fix color particle
2025-07-13 01:21:15 -07:00
Selis 47564346fb View Variables Update (2) (#17946)
* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* Nicer ahelp bot text formatting

* clean up all inputs

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* ummm

* .

* fix that

* .

* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* clean up all inputs

* Nicer ahelp bot text formatting

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* Added missing props

* useContext fix

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 23:01:00 +02:00
Cameron Lennox 5917c7bdee Completes the /datum/component/shadekin work (#17895)
* Makes shadekin a component

* Update shadekin.dm

* Update human.dm

* a

* i love typos

* Update life.dm

* guh

* Upports the shadekin stuff

Also fixes an 8 year bug where the ability master would delete itself

* boh

* flashlight flickering

* flickery

* Update flashlight.dm

* i hate lightcode

* no clue

* reenable

* more changes

* evil

* Update living.dm

* simplekin fix

* yeah

* maw fixes
2025-07-05 20:04:24 +02:00
Kashargul 3735a31e05 Fix a bunch of issues and runtimes (#17951)
* selection target

* ugh

* fix deadmin

* larger

* fix paper icons

* those are inverted

* don't miss that

* fix all

* point transfer

* add nostrip flag to items

* un....  teppi

* .

* end life proc after qdel

* this could be null in very rare cases

* this has a lot of sleeps, someday should be refactored and check for qdeleted

* needs to be an object

* qdel check this

* use the rsc properly

* wtf?

* .

* fix narrate

* .

* push

* inform user, null it

* .

* can be null

* fix maint lurkers

* .

* spans

* .

* fix that too

* urg

* fix distillery

* don't wrap them

* needs usr

* Update cash_register.dm

* quick hook cleanup

* lots of fixes

* .

* clean that up for reasons
2025-07-05 00:45:18 -04:00
Guti 126b40b506 medruntime (#17940) 2025-07-01 01:14:45 +02:00
Selis f2b86cb5e3 Ports ticket system overhaul from downstream (#17063)
* Ports ticket system overhaul from downstream

* Various fixes

* fixes

* Update tickets.dm

* Update tickets.dm

* Update ticket.dm

* Refactor

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-28 02:28:15 +02:00
Cameron Lennox 38e2bc1df1 Mining Loadouts (#17890)
* mining stuff

* some missed things in borg pr
2025-06-21 18:37:29 -07:00