Commit Graph

60 Commits

Author SHA1 Message Date
Will c81ae60a60 Cortical Borer Fixes (#18760)
* borer fixes

* Update code/modules/mob/living/simple_mob/subtypes/animal/borer/borer_powers.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* corrections

* foundation cleanups

* utility procs

* some fixes

* assorted fixes

* tweaks

* reorganizing

* not needed

* ghost cleanup

* organization

* motion tracker fix

* yet more cleanup

* logging

* cache rounding

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-25 20:15:07 -05:00
Kashargul 45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Cameron Lennox 5917c7bdee Completes the /datum/component/shadekin work (#17895)
* Makes shadekin a component

* Update shadekin.dm

* Update human.dm

* a

* i love typos

* Update life.dm

* guh

* Upports the shadekin stuff

Also fixes an 8 year bug where the ability master would delete itself

* boh

* flashlight flickering

* flickery

* Update flashlight.dm

* i hate lightcode

* no clue

* reenable

* more changes

* evil

* Update living.dm

* simplekin fix

* yeah

* maw fixes
2025-07-05 20:04:24 +02:00
Kashargul f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
Kashargul 3094e65b71 intent cleanup (#16825) 2025-01-03 08:14:28 +01:00
Kashargul 4879a52633 Server maint subsystem (#16518)
* upports server maint subsystem

* fix runtime in admin z narrate

* .

* sorts them verbs

* .

* .

* Update code/controllers/subsystems/statpanel.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/controllers/subsystems/server_maint.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2024-11-04 11:44:44 +01:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
SatinIsle ba0afb6b68 Added a HUD for abilities and energy for Hanner and Lleill 2024-09-07 10:38:02 +01:00
Heroman 9acf4eb450 Fixes wrong category of hud on the new buttons 2023-08-14 15:32:48 +10:00
Heroman 1ef8547f4d Minor fixes to belly fullscreens 2023-08-13 07:48:11 +10:00
VerySoft 1237b5ce5a Misc fixes
Applies cooldown to the 'use item on self' button, and makes the 'you don't have an item' text a little more informative.

Also re-renames 'Custom Subtle' back to 'Subtle (Custom)', I didn't test this originally because I thought my pants were really big, and turns out that doing this just makes it first in the list for subtles, which is WORSE! I'm not sure what to rename it, so! Let's just put it back.

Also touches up simple mobs and mouse holes so that simple mobs (such as mice) can click on mouse holes to interact with them! Turns out mice couldn't properly use mouse holes, and that seems like a shame! This is fixed now. Incidentally, borgs can also use mouse holes now.
2023-07-19 20:17:25 -04:00
VerySoft 3697be7ad2 Moar buttan
Adds more buttons
2023-07-18 18:31:59 -04:00
VerySoft e208b555f0 Finish 2023-07-17 00:26:27 -04:00
lm40 95024514f6 fixes #10700 (#10763)
* Update human.dm

* Update robot.dm

* Update simple_hud.dm
2021-06-27 12:10:07 -04:00
Aronai Sieyes 1696db4842 Move most/all overlay use to SSoverlays
Except for the ones I'm about to change in the
lighting commits!
2021-06-17 00:11:13 -04:00
Heroman fd49dacce7 Consolidates and updates shadekin energy/darkness HUD 2020-12-27 12:34:03 +10:00
Aronai Sieyes 3992b7a50a Add observer HUD from /tg/, refactor HUDs 2020-05-14 16:29:15 -04:00
ShadowLarkens f905cfc020 Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!

Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.

Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
2020-05-13 19:36:01 -07:00
Rykka dd187c900d Port over Hover Inventory and Body Zone Hover Indicator
The body zone selector now indicates which body part you are about to select when hovered over, and the hover inventory indicator basically shows where you are trying to put an item, and then shows an item ghost in red or green, giving visual feedback as to if that item will go in the slot or not.

Gifs of this in action:
![https://i.imgur.com/MTi7Kpn.gif](https://i.imgur.com/MTi7Kpn.gif) Body Selection parts.

![https://i.imgur.com/KbLqWKy.gifv](https://i.imgur.com/KbLqWKy.gifv) 
Inventory Icon Overlays!

Credit goes to @ShadowLarkens for original port to Paradise and assistance with port to Virgo. Sending to Polaris ASAP.

- A note on `code/game/objects/items/weapons/storage/internal.dm`, VSCode automatically corrected the line endings, hence the massive filediff. The only practical changes are the addition of `disable_warning = 0`
2020-05-10 07:29:53 -04:00
Atermonera 966845ee0f Merge pull request #6999 from KasparoVy/leaves-me-breathless
Update Human HUD Generation to Fix Internals Graphical Bug
2020-04-19 17:38:51 -04:00
Atermonera 2374a40908 A Tale of Blobs and Man 2020-04-13 01:35:01 -04:00
Heroman 8f6878e6db Implements ferality indicator for xenochimera 2019-12-30 10:22:57 +10:00
Heroman 4a5512c864 hud, procs work 2019-04-27 11:20:35 +10:00
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes 6da9eb5451 Fix HUD creation and ventcrawling 2018-02-21 17:47:19 -05:00
Arokha Sieyes f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Leshana baf8e2d143 Fix handcuff hud icons appearing on the left and right hand inventory hud slots when handcuffed.
We define the inventory screen objects for hands to be special in that apply overlays to themselves for handcuffed.  By putting that logic on the screen object itself, we allow it to be expanded to other cases besides handcuffs in the future without conflict.
2017-03-10 22:06:05 -05:00
Neerti 8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti 20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Richard D'angelo 2de751a8ee Readded the click Catcher
To avoid losing the click catcher on the reloging

there we go, proper credits to
https://github.com/PsiOmegaDelta
2016-06-18 16:39:21 -03:00
Richard D'angelo 7ab5220f64 510 Improved Overlays
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.

I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.

Ported from:

https://github.com/Baystation12/Baystation12/commit/7c2cc890abf840b1a9967bc26c36581301e7229c
2016-06-18 15:50:10 -03:00
EmperorJon 5a545854a4 Underwear Datums (#1794)
* One more step to bringing our preferences/setup stuff in line with Bay.

* Whoopsy

* Jon is a moron, more at 11.
2016-05-29 17:29:36 +01:00
Datraen 9c21e0bcdc Manually ports /tg/'s darkclick code.
https://github.com/tgstation/-tg-station/pull/10272 by Razharas.
2016-04-08 23:07:10 -04:00
Neerti 07eeb16a2e Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-03-15 10:17:31 -04:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Yoshax b2916bbb56 Splits underwear into top and bottom 2016-03-11 19:26:50 +00:00
Neerti a90d2c1a50 Continues working on newwizard. 2016-02-04 01:19:19 -05:00
Neerti 19603db5dc More work on new wizard. 2016-01-14 00:54:07 -07:00
Zuhayr 6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
Zuhayr 0148e78eda Removed targeting. 2015-12-16 10:25:18 +10:30
Neerti bbe8c336b2 Adds socks.
Conflicts:
	code/modules/client/preferences_savefile.dm
2015-10-11 00:13:33 -04:00
Neerti e52a0ea332 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
Conflicts:
	.travis.yml
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/turfs/simulated.dm
	code/global.dm
	icons/misc/fullscreen.dmi
	polaris.dme
2015-10-10 23:17:26 -04:00
PsiOmegaDelta 019c147bdc HUD element positioning.
HUD positions are now relative the client view screen edges instead of absolute.
We don't currently use custom client view ranges, but this potentially makes it more reasonable to implement (an example is a new short sighted species of ours).

Port of https://github.com/d3athrow/vgstation13/pull/5984.
2015-10-06 12:51:03 +02:00
Neerti 3a5412df3a Merge pull request #190 from PolarisSS13/master
Master to Dev 9/6/2015
2015-09-06 17:30:54 -04:00
Neerti e4267ea449 Adds chemical meter on HUD. 2015-09-04 16:57:55 -04:00
GinjaNinja32 1957029890 HUD cleanup, human/monkey HUD now turns correctly with client.dir 2015-08-18 18:21:25 +01:00
Zuhayr dadc434f4e Ported action button system from Paradise/tg 2015-06-02 17:17:13 +09:30
Mustafa Kalash 94a56e3c2b Adds a toggle for allowing a target to use a radio (handheld or headset.) 2015-04-03 17:42:16 -04:00
PsiOmega 464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
Chinsky 3f8462a399 Adds a wardrobe structure to pick your underwear.
Adds ability to wear female underwear as male and vice versa.
Changes 'underwear'/'undershirt' vars to hold iconstate instead of esoteric dances with array indexes.
2015-02-16 11:17:22 +03:00