Commit Graph

231 Commits

Author SHA1 Message Date
Cameron Lennox 453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Cameron Lennox e73af74f1f Slip Prone Trait (#19303)
* Slip Prone

* Update vorestation.dme
2026-03-25 22:31:36 +01:00
Will c93fe67a6e AI core counts (#19340) 2026-03-25 22:26:27 +01:00
Cameron Lennox cbc4151bfb Radiation Refactor (#19270)
* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
2026-03-22 12:29:09 -04:00
Will 8c24060294 Cable coils in lathe (#19324)
* cables in lathe

* cable count

* uh

* blacklist wires for now

* feedback
2026-03-21 23:59:46 -04:00
Aura Dusklight c6f10bfeb3 Convert species, organ_data, and rlimb_data to TG (#19277)
* First test batch bulk change

* remove desync'd old file

* Small change
2026-03-21 04:06:36 -04:00
Aura Dusklight bd51909718 Prevent "As Unknown" for shadekin dialogue (#19316) 2026-03-20 20:28:19 +01:00
Will eed8f3a05d pai fixes (#19254) 2026-03-08 23:36:12 +01:00
Will 14e23e07f0 upports syndicate pai pet from chomp and emag behaviors (#19249)
* upporting syndicate pai pet

* tgui data

* don't emag cards without a pai

* aaugghh

* allow bingle pai, pai counts for lonely

* modular computers

* fix that

* .

* emag

* that'S fine

* pai card as antag tools

* .

* trashcatch

* that

* .

* only show emag chassis if we have a toolkit too

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-05 21:53:36 +01:00
Kashargul 0fd2c24268 cleans up some more update Dialog (#19208)
* cleans up some more update Dialog

* .

* pod UI

* .

* modern rcon console

* .

* no dupe tags

* .

* nbeeds a recode

* .

* .

* ice cream as tgui

* ,

* legacy drone fab

* more a POI object

* .

* missing dels

* navbeacon

* eh that is part of the default now

* del useless list

* .

* .

* .

* retail scanner

* better

* finish retail

* .

* be gone

* .

* .
2026-03-02 11:43:21 +01:00
Kashargul fa113ea3f5 next set of globals (#19131) 2026-02-09 00:36:52 +01:00
Aura Dusklight 311c0117c1 Conversion of realname and nickname from bay (#19120)
* Automatic changelog compile [ci skip]

* replace all bay instances for realname and nickname with tg

* add comments where uncertain of sanitisation needed

* Fix issue from git conflict..

* Fix issue causing setup menu not opening

* Attempt to clean up how name datums are handled

* Remove redundant check

* Fix number issues with character names

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
2026-02-08 17:34:04 +01:00
Kashargul 0c23b94075 cleans up robot gripper code (#19153)
* cleans up robot gripper code

* try to select next

* .

* .

* wtf

* .

* .

* ye that

* dripper table palcement

* add that

* actually fine

* better

* clean that

* Cell hitting

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-08 00:26:15 -05:00
Will 9492ae071e lol (#19154) 2026-02-08 00:00:42 +01:00
Cameron Lennox bc2ec5262c Makes unlucky vending machine message more clear (#19127)
Should've been a visible message, not a to_Chat

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-02-05 01:04:14 +01:00
Will 059ec098ea Forbid forensics items from lathe recycling (#19132)
* forbid these

* forbid these
2026-02-05 01:02:44 +01:00
Kashargul d0678d4046 More globals (#19111) 2026-01-30 19:51:21 +01:00
Reo Lozzot 5576720878 Critical fucking blunder (#19108)
"That's right baby, all verbs, no elements, no components, look at that it looks like two runtimes and a hard del!"
2026-01-29 09:18:07 -08:00
Cameron Lennox b7d9b9dc47 Radiation Component tweaks and adjustments (#19078)
* draft

* v2

* v3

* Final Glow

* Update positive.dm

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-01-24 14:57:00 -08:00
Kashargul 4f7446055b Fix some more issues (#19086)
* no longer exists

* fuck off with that

* .

* .
2026-01-24 23:04:02 +01:00
SatinIsle 58a2cdf59a Reduce the stub toe chance from unlucky (#19082)
The current toe stubbing chance is really high, given that anywhere but hallways is absolutely packed with tables, and that you are constantly walking past multiple of them at any particular time. This makes unlucky go from funny random chance to annoying. This multiplies the current chance by 0.1 times.

This should still trigger pretty often, potentially multiple times per shift. But it shouldn't trigger almost every time you spend 10 minutes walking around your department anymore.
2026-01-23 12:57:04 -08:00
Kashargul 2245629402 fix disposal fuckery (#19056)
* fix disposal fuckery

* .

* .
2026-01-18 18:54:35 +01:00
Reo Lozzot d8684edb94 Refactors disposal connection components, makes them more properly connected (#18912)
* Awawa I scopecreeped too hard

* functionality

* oops, missed a spot

* unglog

Ouuurrrrp my code so full of bad

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-01-14 21:13:21 +01:00
Will 018e588040 remote view look upwards (#19005)
* remote view look upwards

* makes hud hiding a remote view setting too

* glass floors are just class ceilings

* horrible typecheck instead
2026-01-12 21:13:19 -08:00
Kashargul 8999b9f09b Intent based struggles (#19000)
* intent struggle basic

* .

* .

* .

* scss

* no hover effect

* swap those

* intent based struggling

* dropdown

* .

* .

* .

* .

* show current intent

* .

* .

* .

* up

* also that

* try that

* just resuse where we can

* use a string key

* eh

* yolo

* fine
2026-01-12 23:38:39 +01:00
Guti 2984aa0512 Fix (#18983) 2026-01-05 20:20:38 +01:00
Cameron Lennox f22789bf42 Various fixes (#18982)
* plushie fix

* voxclaw fix

* adjust holywater threshold

* span + typo fix

* this 1 too

* Changeling helmet adjustment

Makes changeling helmet able to eat things...If it's made out of your own flesh you can manipulate it to allow you to eat for a quick second. Also implies vorny implications.
2026-01-04 20:54:16 +01:00
Kashargul fb068c5c62 optimizes transfer (#18943)
* limits belly contetns to 200 items

* there too

* this too

* don't strip blacklisted things

* .

* sometime later

* no remains if belly is full

* this

* just warn for now

* .

* .

* .

* .

* .

* -

* .

* .

* linter

* faster

* .

* .

* optimize

* fix that

* 20 should be ok

* nom atom

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-01-04 15:49:25 +01:00
Cameron Lennox 656597529b Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well

* this too
2026-01-04 15:46:03 +01:00
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Cameron Lennox 61f2fc1009 Various bugfixes (#18944)
* Fixes robotic multitool going invisible

* fixes hybrid cutters

Fixes https://github.com/CHOMPStation2/CHOMPStation2/issues/12125

* Fixes radiation healing

Fixes https://github.com/CHOMPStation2/CHOMPStation2/issues/12072

* Fixes holocarp spam

Fixes https://github.com/CHOMPStation2/CHOMPStation2/issues/12042
2025-12-28 14:28:46 +01:00
Cameron Lennox 63d1254825 Makes R&D artifacts not just 'destroy them for the rocks' (#18928)
* Makes R&D artifacts not just 'destroy them for the rocks'

* elemental

* oh lol

* signals

* Update deconstructable_research.dm

* Update deconstructable_research.dm

* Update __techweb_helpers.dm
2025-12-25 09:28:06 -08:00
Cameron Lennox dcdd46fb17 Signal fixes (#18923)
* Fixes these signals

* unscrungles remote view
2025-12-20 03:23:16 -05:00
Cameron Lennox fe448a1049 Fixes movement signal usage (#18909)
* Fixes these

* Make this just a var
2025-12-17 08:59:32 -05:00
Guti 820f335947 fix (#18911) 2025-12-17 03:06:46 -08:00
Aura Dusklight 48ac1b3490 Fix shadekin voices being revealed (#18819)
* Allow shadekin to choose if voice is hidden in phase

* Fix bad ternary expression value.

* Fix incorrectly placed var changes..

* Fix variable name being 2 letters

* Remove shadekin component call, add signals

* Remove signals from the signals.dm file

* Resolving merge conflicts.

* Revert bad change..

* Resolve listener conflict.

* fix lost signal causing failed test.

* Remove accidental duplicate.

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-11 07:54:10 -05:00
Cameron Lennox 91d847bd51 Makes energy only lost from rigs (#18880) 2025-12-10 10:36:13 -05:00
Guti 9c979f58bd Countdown effect + couple of components (#18802)
* components

* Countdown

* Change

* .

* Ough

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-12-10 08:48:08 -05:00
Will c214c8c85e inf slip (#18877) 2025-12-10 03:41:33 +01:00
Cameron Lennox 7ff489ec36 TG Signal Port (#18741)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* WIP signal organization

* Moooore signals

* cuffs

* decon

* whoops

* revert this

* Proper name

* movable moved

* These

* Theeese

* Sort these

* Update cyborg.dm
2025-12-09 17:50:52 -05:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Cameron Lennox 9a2fa8b1cf More surgery tweaks and fixes (#18823)
* Surgery Defines

Adds some defines to surgery to make it easier to track how 'open' someone is instead of magical numbers.

* Make frankensurgery less punishing

Makes frankensurgery less painful.

Resleeving is a thing and is MUCH easier to do.

Having brain surgery apply a permanent debuff to people just means that the 'ideal' thing is to always resleeve/clone. This gets rid of the debuff.

* Setting vital in a few places

* Makes infected wounds not kill in stomachs

Wounds still accumulate in stomachs, BUT the germ level of the external organ won't increase while being digested, meaning you won't get massive infections while doing a long-digestion scene.

It was done here instead of in handle_germ_effects() so you can't just eat someone with major infections and act as a statis stomach.

* Internal bleeding tweaks

Makes internal bleeding slower if you have the IB cure (myelamine)
Makes internal bleeding not get worse if you have the dermal equivalents of bicard+inaprovaline

* Update neck.dm

* Some more aggressive reform healing

Makes reform healing do some more healing to bring them back. Instead of healing just 6, heals a flat 25 now of brute, fire, clone, and toxins.

It then sees if you're 'below revival point' and if so, it gives you a much stronger heal to ENSURE you are brought back.

* forgor to check this in the .dmi

This is what happens when you have minitest selected and have your .dme ignored by default!

* Update blood.dm

* this comment is no longer relevent

We have LVADs now!

* Makes tourettes not trigger more if you have slow pulse

This was presumably meant to increase your chance of a tic if you have a higher pulse, not if you have a slower/more calm pulse.

* More edits

* Update generic.dm
2025-11-27 23:39:50 -05:00
Will b0a5d870dc slipping tweaks (#18818)
* slipping fixes

* corrected snow

* turf slip fixes
2025-11-22 11:36:50 -05:00
Will d9d58b9d3c topmost turf crossed component (#18773)
* begone recursion

* oops

* depricated

* recursive move fix

* dissertation...
2025-11-20 09:15:21 -05:00
Will 00b7fe3c21 fix deletion (#18771) 2025-11-11 00:51:21 +01:00
Will d14fa806ef removed balloon notice (#18769) 2025-11-11 00:08:48 +01:00
Will 35e4aabd0b Stunned In Object View Decouple fix (#18748)
* decouple is safer

* disable stun ending object views

* ghostize needs to end remote views
2025-11-08 02:55:11 -05:00
Cameron Lennox c07054d463 Trait Upports & Tweaks (#18677)
* Upport these

* wtf

* Update negative.dm

* Hard feet into a neutral

* revert

* type-o

* Makes toxin_gut a trait.

Better as a trait than a var.

* Fix these

Was free trait otherwise

* Update negative.dm

* Fixes these as well

* Update low_sugar.dm

* Update vorestation.dme

* Converts these to components

Still needs optimization.

* Makes absorbent a component

* Implements deep sleeper

* Update living_movement.dm

* Update living_movement.dm

* Update negative.dm

* why not

* Adjust these

* Update positive.dm

* Update positive.dm

* Eh, let's lower this some.

* Add singulo mtabolism

* these too

* Make this use bloodloss_rate

* Update negative.dm

* grapples you

* Update mob_grab.dm

* my brain hurts reading this

please leave more comments

* Slippery

* enable

* Remove waterbreather from breathless

Unneeded

* Update negative.dm

* Update low_sugar.dm

* Update snacks.dm
2025-11-08 02:19:49 +01:00
Cameron Lennox a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
Cameron Lennox 57d1d031da Axes do_mob and replaces with do_after (#18739)
* moooore do_afters

* theese

* Failsafe

* Update human_attackhand.dm
2025-11-08 02:01:23 +01:00