Commit Graph

231 Commits

Author SHA1 Message Date
Cameron Lennox c61f74f7e9 Fixes savefile corruption bug and allows character swapping (#18230)
* Converts original to a weakref

* More pref stuff

* Record Updater

* No in-round pref changing here

* Shadekin warning

* irrelevent

* make this booleanlike
2025-08-13 09:20:20 -07:00
Cameron Lennox b42b66bde7 no more dripping through your pred (#18225) 2025-08-10 16:21:27 +02:00
Kashargul d9787e171e Fix multiple pref issues (#18083)
* fix tail alyering pref

* .

* .

* .

* .

* -

* return

* fix that

* write needs save after

* urg

* ban slot change mid round

* -

* .

* properly save

* .

* queue to ss

* read current

* performance

* .

* .

* bit better optimized

* no resetsploit

* this works at least but is it proper (#13)

* this works at least but is it proper

* Update changeling.dm

* this too...

* dont be private

* fix asset ss

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-08-09 22:13:15 -04:00
Will 8b8b981515 Allergic Reaction Element (And direct_say proc) (#18131)
* new allergies

* Mushroom allergy actually works

* handle allergens

* rework into element

* improved pollen

* shroom tweaks

* Moved say to non blocking

* cleanup

* pollen chance tweak

* small fixes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-08 11:59:26 -04:00
Cameron Lennox c2ab77b6e6 Fixes cell deletion & Drippy (#18188)
* Fixes cell deletion

* also fix drippy
2025-08-07 02:48:24 -07:00
Will e567361508 borgs don't dance (#18179) 2025-08-06 21:16:32 -04:00
Cameron Lennox b999aa0cbd Component safety (#18181)
* Locks component add/remove behind Debug

* SK Component fix
2025-08-06 15:12:05 +02:00
Will b13358a655 prevent connecting a hose to the same object (#18174)
* prevent opening multiple menus on the same hose

* feedback
2025-08-05 12:44:04 -04:00
Cameron Lennox b569678f58 Fixes changeling organ rejection bug (#18138) 2025-08-04 21:36:20 -04:00
Will 4ba581a0ab cow hoses (#18139)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-04 21:33:16 -04:00
Kashargul 39a0bcd60e Encode changes (#18052)
* change encode

* guhh

* .

* .

* .

* Update code/game/antagonist/antagonist_objectives.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/rig/modules/specific/voice.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/news/new_newspaper.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/admin/DB ban/functions.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/tgui/modules/communications.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human.dm

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-05 00:19:22 +02:00
ShadowLarkens 7c496b8284 Techweb Fixes (#18121)
* No research announcements

* Fixes and UI updates

* Make power cells empty again :C

* Make sheetsnatchers dump into materials
2025-08-04 16:52:11 +02:00
Will f67d095338 Reagent Refinery (#17955)
* starting port

* missed one

* fixes and wip

* more cleanup

* reagent data setup

* distillation testing

* tanker dmi again

* supply pack fix

* Tiny fix

* better formatting

* metallic paints and outpost reagents

* working on refinery tutorial, reactor construction icons

* reactor activation dot

* updated for new reagent hoses

* This as well

* pump relay object

* climbing support

* less ugly trolly tanker handling

* more cleanup

* reagent pumping updated

* climbable tanker

* fixed test

* test fails

* smart centrifuge board

* pump relay art updated

* hose doesn't show message when stacking

* gas cracks and fracking

* randomly spawned gas gracks

* indentation

* fixed

* runtime fix, lore fix

* turf change respecting atmos

* args

* nevermind

* gas cracks to poi fodder

* less gamer

* compile fix

* oops

* Old ores enabled

* paint distillations

* unittest

* many more distillation reactions

* nullcheck

* guide book

* tweaks to globs

* moved designs

* techweb

* reagent tanker sale element

* proper tag

* sellable

* typo, reduced hose connectors

* show reagent

* synthfab fix

* Revert "synthfab fix"

This reverts commit b7764cfb33.

* post sale tank handling

* tweak

* oops

* another oops

* smasher recipe now valid

* condensing gas recipies

* those too

* condensing tweaks

* matching mols better

* fluid pump missing

* code review

* no rain code here

* smart centrifuge update

* small grinder patch

* grinding fix

* fix
2025-08-02 07:07:17 +02:00
Will 6f6ab0f281 Dizzy and jittery components (#18054)
* dizzy and jitter component

* no need for set_jittery

* minimize proc differences

* not needed

* jitter

* match old behavior

* jitter medical issue fix
2025-07-31 01:07:57 +02:00
ShadowLarkens b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
Cameron Lennox c0aeb5afa3 more TG prefs (#18038)
* makes it a TG pref

* Update emote_vr.dm

* shadekin removal fix

fixes bug  where shadekin elements did not disappear upon removal of the component

also makes retreat round persistant

* nutrition toggles

* gives it a subsection

* Update ShadekinConfig.tsx

* shadekin ability stuff

no memory leaks

* Update ShadekinConfig.tsx
2025-07-25 12:04:47 +02:00
Will 9c3cf51062 gurgle (#18067) 2025-07-25 11:18:36 +02:00
Will e664ad13ea Jittering text does not disable stuttering (#18051) 2025-07-24 14:10:25 +02:00
Guti 41472477ce Miscellaneous Virology Update (#18039)
* Roanoake + heal

* Robutt

* Buff suits

* Macrophages

* More symptoms!!

* Infective component
2025-07-23 22:55:39 +02:00
Cameron Lennox 14c9cad207 Changeling fix & Floortile Placement (#18014)
* Fixes fleshmend not giving text that it's active/deactivated

* Better warnings

* Replacing floor tiles

* i forgor this

* fix this exploit...

* a

* sc
2025-07-22 23:14:31 +02:00
Kashargul 4874f2a117 Biomeport (#18022)
* biome port

* fix

* umm

* up

* prettier on repo level

* .

* uh

* fix that

* .

* guh

* could be deelted

* fix query

* raccoon

* raccoon
2025-07-20 16:48:40 +02:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Cameron Lennox 4863c4bd7f Few fixes (#17993)
Fixes changeling stings becoming unusable after using them once
Fixes transformation sting not being selectable due to having been swapped to absorbed DNA
Fixes extraction sting from not being selectable due to old logic.
2025-07-13 01:20:13 -07:00
Cameron Lennox 9db09b0fd2 Xenochimer Component application bugfix (#17983)
* xenochi hotfix

Fixes an issue where when xenochimera was applied midround and nothing updated their DNA, they couldn't revive

* here insteead
2025-07-09 22:47:46 -07:00
Kashargul 39ecdb75d9 sanitize (#17979)
* sanitize

* Update shadekin.dm
2025-07-09 00:27:22 -07:00
Cameron Lennox 41ce944736 Minor fixes (#17966)
* Stops some abilities from being done in VR

* yeh

* Update comp_helpers.dm

* anti exploit

* i am speed

* Update areas.dm

* Update areas.dm

* Update dark_tunneling.dm

* get rid of these unused abilities

incompatible with new system.

* forgot the human handling whoops

* byeeee

* Update shadekin.dm

* voucher qdel fix

* nutriment

* Update shadekin.dm

* mooore

* Update shadekin.dm

* yea

* Update comp_helpers.dm

* more fixes

* bunch of fixes

* type and default

* dynamic

* store settings

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-08 19:11:11 -07:00
Kashargul 1890a567f1 mass refactor of holder checks (#17967)
* mass refactor of holder checks

* don't touch them

* fix

* .
2025-07-08 00:52:50 +02:00
Cameron Lennox 5917c7bdee Completes the /datum/component/shadekin work (#17895)
* Makes shadekin a component

* Update shadekin.dm

* Update human.dm

* a

* i love typos

* Update life.dm

* guh

* Upports the shadekin stuff

Also fixes an 8 year bug where the ability master would delete itself

* boh

* flashlight flickering

* flickery

* Update flashlight.dm

* i hate lightcode

* no clue

* reenable

* more changes

* evil

* Update living.dm

* simplekin fix

* yeah

* maw fixes
2025-07-05 20:04:24 +02:00
Cameron Lennox ab408df1e6 fixes multiple masters from being made (#17957) 2025-07-05 15:49:13 +02:00
Cameron Lennox 3c622885c8 Changing changeling (Refactor) (#17749)
* Begin antag component

* Initial changeling move

* Slow...And...Steady...

* Initial

* remove  toworld testing

* More adjustments

* Update absorb.dm

Changelings get a genetic point per person absorbed

* Fixes losing your markings

* wa

* Update modularchangling.dm

* BETTER LING

WITH TGUI

* Gives all stings a global 1 second cd

Need to come up with a better way for this.

* snake_case

* Update epinephrine_overdose.dm

* Update changeling.dm

* Absorption/digestion absorbs people

Also disabled death sting because gtfo with that, it's unfun for everyone involved.

* prey ling

also DELETES death sting...It didn't even KILL properly

* fixes EMP shriek

* Update vorestation.dme

* Ling

* Unfat sting lowers nutrition more

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* Changeling blades NOT embed

* Armblade fix

* Changeling spacesuit free

* Updates the armor

* Updates

* awa

* More

* Update blind_sting.dm

* Update blind_sting.dm

* Update boost_range.dm

* More adjustments

* Update _reagents.dm

* Update bioelectrogenesis.dm

* more

* all done

* awa

* shhh

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* Update visible_camouflage.dm

* decon

* gets rid of AB+ blood

* Blood rejection and better checks

* changeling holder

* proper del

* Changeling lock

* Stops bodytheft

* yeah

* its reviving time

* Lets them shapeshift

* ah

* check

* Update negative.dm

* Update examine.dm
2025-07-04 21:08:03 +02:00
Cameron Lennox f334f0ac92 Gargoyle adjustments & fixes (#17918)
* Some Gargoyle fixes and cleanup

* NO GODMODE WTF
2025-06-28 21:22:09 +02:00
Will 2033cdfd9a Sinks can act as endless sources and drains for reagent hoses (#17897) 2025-06-21 18:46:46 -07:00
Will 2610f7b553 CI fix for component hose connector (#17873)
* CI wanted component fix

* moved to signal
2025-06-16 17:02:33 +02:00
Will e9f7e3b784 Mob Hose Inflation and Draining (#17849)
* inflation handling

* lets not allow that

* some fixes

* additional sanity and sanitization

* borg connector, refactors

* type correction

* reagents to bellies become belly reagents

* handle prefs

* pref handling expanded

* pain tweaks

* need to handle it this way

* multiple fixes

* proper belly interaction

* belly update belly update for vore
2025-06-14 03:02:42 -07:00
Will 2e9b293113 Better handling for multiple hose connectors (#17838)
* Better handling for multiple hose connectors

* Better distance handling

* Delete cell
2025-06-10 19:51:43 -07:00
Will ad15521409 Hose Connector Component (#17836)
* mostly working

* fixed stacking stuff

* some updates to fix weird behaviors and add more clarity

* weakref and colors

* fix He3 reagent tank

* organization

* cleanup hose disconnection

* hosed chemsprayer behaves

* doesn't need to be 100

* fast processing needs even less

* organization

* no react in hoses
2025-06-10 10:55:34 -07:00
Will cbd3f1ea2b Dna, Bodyrecord, Xenochi Revive Refactor (#17732)
* changeling fix

* Move body spawning into BR

* small fix, organization

* replace xeno regen

* Body descriptor system removed

* Revert "Body descriptor system removed"

This reverts commit 04a0aa3ac8.

* massive bodyrecord copy refactor

* this too

* dna copying is now sane

* make a merge easier

* better file for this

* may we ensure peace everlasting

* linter

* oops, missed the test

* fixed up

* furthering the test

* different way to check

* looking promising

* required exclusions

* more test

* another tweak

* setup better

* globin

* test name change

* really mess up that monkey

* gradient style to UI entry

* scramble ignore

* illegal species

* scramble fix

* grad fix, more test fixes

* doing that right

* need these too

* missed defferal

* missed pathing

* documentation wall

* blood color needs a safety

* promethean prep

* this early set isn't needed

* some protections

* fixed waddler nulltest

* failure test

* intensify scan

* second fail test

* noticing

* dna test case

* other dna test case

* Test is bunk

* huge dna cleanup, better signal

* don't edit these

* documentation

* Do not use loc = src.loc

* oops

* Use weakrefs in pods

* remaining weakrefs

* reduce changes in pr

* cloning computer does not rotate itself when used

* moved body design to new BR code, and fixed screen size

* badlinting

* updated

* No instakilling teshari

* jiggles you

* TGUI

* move along

* m ove it

* Update AppearanceChangerMisc.tsx

* this too

* gender is race whoops

* Allow old clonepods too

* xc

* further encapsulation and some fixes

* oops

* misc not race

* separated that

* custom footsteps exchanged

* Custom speech bubble and xenochi stuff

* Update xenochimera.dm

* remove digileg snowflake

* try this

* Update xenochimera.dm

* proper close

* Always update our DNA

* awa

* extremely laggy check removed, actually useless

* explaining

* lower delay time

* slower jigglin

* Revert "slower jigglin"

This reverts commit c801f7d7f5.

* disable appearance editor due to various issues

* Promie love

* xenochi vanity test

* lmao

* earwings

* wording and slot revival

* mobvar?

* Phasing out specific shapeshifter appearances

If you have access to changing your icon, you can change whatever you want.

* saveslot loading

* more

* synth

* Shoot out limbs

* almost ready

* nullcheck

* xenochi revive handles size and weight correctly

* weaver cocoon updated xenochi internal record after tf

* cannot remove from lost limbs

* limbs properly respawn on slot revive

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-06-09 08:20:42 -07:00
ShadowLarkens 4fc52f2ad6 tgstation/tgstation#89689 - holograms now wibble when stuff passes through them (#17806) 2025-06-06 16:17:33 +02:00
Cameron Lennox dd99e0951b Nutrition fix (#17785)
* Nutrition fix

* Update build.js

* Update build.js
2025-06-02 12:39:41 -07:00
Cameron Lennox 282bbef492 Fixes borgs not being able to unabsorb (#17742)
* Fixes borgs not being able to unabsorb

* spider fix as well
2025-05-27 11:12:42 -07:00
Cameron Lennox c38c1bfcd2 Waddle oversight fixes (#17747)
* clear!

* Update waddle.dm
2025-05-27 10:48:22 -07:00
Will 969c1caa39 Signal Handler Preperation (#17681)
* FIrst pass

* signal handler only on base proc

* missing signal_handlers

* windoor to timers

* Testing a really dumb fix
2025-05-17 06:44:56 -07:00
Will 8d1074cf7c Light-Based Damage Component For Zaddat and Shadows (#17714)
* implimentation

* some small improvements, photodegeneration trait
2025-05-16 11:10:21 -07:00
Will 1711fcf3d7 implimentation (#17713) 2025-05-15 22:22:18 -07:00
Will 9d8ec7454b photosynth component for traits and species (#17712) 2025-05-15 22:14:10 -07:00
Cameron Lennox 0151414614 Unregister our sigs (#17711) 2025-05-15 20:16:04 -07:00
Cameron Lennox 4bcfffe44b Waddle / Animated Movement component (#17675)
* Adds waddle component

* waddle

* moved to tgui and spans

* Update waddle.dm

* proc name

* Waddling toggle trait!

---------

Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
2025-05-15 01:09:02 -07:00
Cameron Lennox 5d95b50db9 Component Traits. (#17665)
* Drippy component

* Converts disabilities to components.

* Makes weaver a component

* living

* Update vorestation.dme

* Update weaver.dm

* yeah tis

* no spawn

* yes

* signals hell yeah

* Teaching

* yeaaah

* makes gargoyle follow the law

* whoops

* return properly

* wah

* Update station.dm
2025-05-15 00:59:47 -07:00
Cameron Lennox 40861f50e0 Proper MaxHealth checks and Crit Point (#17704)
* Fixes maxhealth checks not including modifiers and mxHP

Death at:
W/ 100max hp: https://i.imgur.com/nR8DtzG.png
W/ 125max hp: https://i.imgur.com/87eD2hW.png
W/ 25max hp: https://i.imgur.com/SP6rPWc.png

* Crit Point

* small xenochimera fix

* Update game_options.txt
2025-05-15 00:25:30 -07:00
Will 709e9d130c Hallucination Refactor (#17661)
* begone accursed beast

* cleanup and notes

* screen object fix

* varset clear

* don't raw send sounds, spark on door sound, pain hallucination

* lengthen this a bit

* more pain messages, become jittery

* note

* lets clean that up to

* Revert "lets clean that up to"

This reverts commit 2409e41870.

* cleanup and define

* use accessors

* death isn't working so have toxins instead, it's scarier

* don't actually clean these up, because of how xenochi works

* additional protection

* hunger joke

* Use get_component instead of a cache

* empty scope removed

* Updated xenochi code to use hallu component

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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-05-15 00:17:39 -07:00