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d9787e171e
* fix tail alyering pref * . * . * . * . * - * return * fix that * write needs save after * urg * ban slot change mid round * - * . * properly save * . * queue to ss * read current * performance * . * . * bit better optimized * no resetsploit * this works at least but is it proper (#13) * this works at least but is it proper * Update changeling.dm * this too... * dont be private * fix asset ss --------- Co-authored-by: C.L. <killer65311@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.