* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
* starting cleanup
* thankyou vsc very cool
* resleeving mind signal
* id card modifier signals
* fix
* borgifying mob signal
* button and brain
* death
* explosions, mob init
* oooop
* semantic
* payment account revoke and status
* missed hook listener
* wip for now
* fixes
* round signals
* only remaining
* doppler arrays behave with z levels
* audible message it is
* wizard spells applied correctly to mind datum
* Add status effect signals
* fix illegal assignments
* remote view drops on status effects
* missed
* protect turf decouple
* don't bother if we will just restart it anyway
* don't remove
* equiping items should end view too
* inconsistent login behavior
* this is triggering during laggy attach
* seems fixed
* keep order
* docing
* typo
* better doc
* lets try this
* keep old remote views for the decoupling
* removal of machine var
* shimsham
* deprecation warnings
* COMSIG_LIVING_HANDLE_VISION signal
* improved
* more cleanup
* more fixes
* this is fine
* fixed radios
* notices for now, tgui fix
* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD
* radios use tgui now
* guestpass does not need machine anymore
* cloning machine doesn't use it
* this arcade machine is tgui too
* autolathe does not need machine
* remaining cleanup
* doc fix
* fix
* logout handling
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* It begins
* Better coding practices
* No mapwide radiation glow!
* Update radiation_effects.dm
* A bit more efficient
* Theeese too
* moar
* caps
* lint
* Stops self contamiantion
* Mregen
Fixes this bug with mRegen. Also gives bruteloss the 1% heal chance.
* MAR!
* TGUI panel
* Nuclear png
Attribution not required, but being listed for posterity:
From uxwing. Icon name is "Radiation Icon SVG Vector"
* colorful
* Update nuclear.scss
* Update damage_procs.dm
* Radiation Negative Trait
* Update radiation_effects.dm
* get rid of this bad documentation
Should only EVER be registerwithparent.
* getting there
* more cleanup
* condensing
* more condensing
* think this is needed
* access control
* redef
* various fixes
* this should of really just been a var
* cleanup again
* unified belly code
* calming message
* missing calming
* Update crowd_detection.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* cameron, stop breaking shit while I'm on a business trip
* .
* legacy var
* -
* .
* clean that up
* ,
* Fixes
* oops
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* fix some crashes
* lets clean this all up
* trymove
* the rest
* Revert "the rest"
This reverts commit a2076cbfb0.
* Revert "trymove"
This reverts commit f63e3c822f.
* Revert "lets clean this all up"
This reverts commit c590eef512.
* lets keep this in scope
* admin stuff
* this too
* fix
* this needs to be forceMoved
* Revert "this needs to be forceMoved"
This reverts commit d24f883699.
* stardog mouth fix and qdel
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Adds a new loadout item - Cloak of Eyes
* I realized there's reasons to override this
* cleans up some sin
* Update reactive_icon_update.dm
* indents
* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
* Some extra alt titles
A handful of relatively low responsibility alt job titles for those who want to be a bit more specific about their jobs: Educator and Instructor for Entrepreneur, Delivery Worker for Cargo Tech, and Loss Prevention Officer for Security Officer.
* Oops
Fixes incorrect path
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* true/false
* wip p1
* Refactors stumble vore to be an element
* Makes dropnoms a component
* cleanup
* Fixes these
* checked further down
* framework here
* needs testing
* MORE CLEAR
* Fixes slipvore
* this works aye
* no copy paste
* Update stumblevore.dm
* Update stumblevore.dm
* Update stumblevore.dm
* Fixes
* only one has to slip
* fix this
* rename
* Update spontaneous_vore.dm
* SLIP VORE
* Update code/modules/mob/living/living_movement.dm
* Update unlucky.dm
* this compiles
* more edits
* Upports OP21's immovable rod
Makes it NOT shit.
* actually enable this lol
* CLANG
* we all fall down
* break it
* stairs
* bye async
* makes doorcrushes less lethal
* more unluck!
* dice and stumble vore
* major version
* Update clang.dm
* More tweaks. BS Cracker
Makes bluespace cracker better code quality too
* Cut down on lists here
* Adds the traits
* glass shapnel
* Update unlucky.dm
* Modular Shock
* Charger and thrown
* Defib nat 1
* Gravity Falls
* gibby
* no longer gib, just hurt a LOT
* Better Washer
* Update washing_machine.dm
* Even less jank
* Moves some stuff around
* linters
* Update unlucky.dm
* Table stubbing
* fixes mirror break, evil only
* PIPEBOMB
* Update negative.dm
* Update mail.dm
* glasses fly off your face if you fall
* Update unlucky.dm
* evil beaker and spooky events in the dark
* Evil beaker spilling
* Unlucky people have custom maint loot
* Get sick while searching
* Update _lootable.dm
* whoop
* Update _lootable.dm
* washer will always wash
* Lowered to 5
* ash
* Update areas.dm
* get knocked
* picking up items
* Dice
* Update unlucky.dm
* Update code/game/objects/items/devices/defib.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/modules/economy/vending.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/game/area/areas.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Update code/datums/components/traits/unlucky.dm
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Nicer damage
* these
* this
* mini DCS update
* Excludes
* Proper inherit
* Update unlucky.dm
* Update code/datums/components/traits/unlucky.dm
* These
* thes too
* user
* no hardrefs
* only these 2
---------
Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
* Makes weaver TGUI
This all works, just needs to be made nicer looking
* cut down copy paste
* These
* Cocoon
* Update positive.dm
* Visible costs
* weave
* Update weaver.dm
* Update weaver.dm
* Update code/datums/components/traits/weaver.dm
* Update code/datums/components/traits/weaver.dm
* save this because im afraid
* Directions
* Triggering list
* don't
* Update reactive_icon_update.dm
* Update vorestation.dme
* Update reactive_icon_update.dm
* Update reactive_icon_update.dm
* this can be an obj as well!
* the agony begins
* fixes
* signaling
* removed remaining attempt_vr
* corrected behaviors
* keep the history
* oop
* wording
* filter for intent here
* oop
* no harm in these either
* Update code/_onclick/item_attack.dm
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Get rid of old procs
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* tethered component
* can't do that
* visible_message should always show
* forbid storing
* catching some small issues
* visible message is fighting a bit too much
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* fixes one of my first ever coding sins here
make it explicit
naming
fix that ancient bug too
confirm
sane
.
.
move it up
better
keep it there
only color objects
.
properly reset on bad values
.
urg
.
* ,
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Shibari!
Added a new scene item, shibari bindings!
These by default only cover the torso, but by clicking on them in your hands, they can also be set to bind arms and legs, acting in a similar way to handcuffs. They are worn in the suit slot.
They can be found in the costume vendors, maint and the restraints crate from cargo.
They have sprites for humanoid mobs and digitigrade legs, but not tesh yet.
* Fix mistake
Fixes error in previous commit
* Update code/game/objects/items/weapons/handcuffs.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Update code/modules/mob/living/carbon/human/human.dm
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* Make these defines to prevent copy paste errors
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Port /datum/status_effect system
* Port fire stacks to status_effects
* Fixes and adjustments to wetness
* One last little thing
* Fixes these compile errors
A few things on the backend got updated...Adjusts them here.
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>