* Add an health scanner implant. Corrects slight naming mistakes of nearby implants.
* Makes it craftable + advanced
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* to tg style
* unify drop proc
* protection and logging on qdeleted item pickup
* prevent stripping items from the inventory menu too
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* initial work
* a much better way of doing this
* these are needed
* minimize change
* nope
* missing elements
* whitespace
* species cases
* reduce pasta in ghosts
* more small fixes
* fixes for windows and inventory
* unneeded
* protected
* circulator uses examine
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Gambling buffs
Added replica casino chips that can be ordered in a new gambling games crate from cargo. These can't be used in any casino vendors.
Added a triple size deck of cards.
Added the ability to set dice to a specific face with a verb or ctrl-click.
Added quick use abilities to decks of cards: Alt click to shuffle, Ctrl click to deal, Ctrl+Shift click to deal multiple.
Added quick use abilities to hands of cards: "Alt click to remove a card, Ctrl click to discard cards."
Fixed people being able to see your hand of cards whilst it was in your hand by examining you.
* Update cards.dm
* Update dice.dm
* Adds stuff to bits and bobs vendor
* Prevents insta-actions
* Do_after sanity
NOTE: NUKE do_after_action
* Update bonfire.dm
* The rest of them
Also fixes a tpyo
* no minitest :)
* .
* .
* Gets rid of the slowdown for now
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Initial
* Lowercase, show losers the word
* cleanup so losers properly get called out in round trivia
* shitposting
* god shall not walk upon the domain of those above him, just as those he's made can't walk into his domain. Wordle is sacred and shall not be observed.
* require parent call on can_vv_get
* update protection macro to properly call parent, doh
* fucking spaces!!! rarrghh!!!
* white-labeling
* Kash Movement Fix
* first adjustements
* few more
* construct
* next
* next set
* next
* next
* next
* next
* next
* .
* last non modular set
* make it compile
* .
* .
* change that
* synx
* teamush
* override fix
* TEAMUSH
* adds organ sell element
* adds pick color
* get rid of these chompcomments
* removes chomp comments
* Update gaslamp_vr.dm
* zipgun
* zip and synx
* fixes synx
* Update topic.dm
* move the trash verbs
* .
* .
* .
* port
* Update rakshasa_trap.dm
* Update slug.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Gets rid of hasvar usage
* thiiis
* moves damtype to /obj/item
* throwing
* Move vars moved
* matter as well
Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials
* Update floor_light.dm
* exploitable
* this can be moved up...
* move persist to /item
you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.
* gets rid of being_used
I added this for xenoarch, that was a mistake
* move these
* move these to the base file
* Makes floorlight autolathe recipe not shit
* Update floor_light.dm
* Update floor_light.dm
* Mechs no longer gib when hitting things
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Fixes cshift clown runtime
* Fixes girder runtime
Makes the do_after exclusive. Spam-clicking would result in runtimes
* Fixes MMI defibbing
* fixes wrong type runtime
* Disposal qdel check
Also upports the /hitby act.
* Fixes energy source runtime & upports helpers
* interaction info runtime
* this is better
* Converts original to a weakref
* More pref stuff
* Record Updater
* No in-round pref changing here
* Shadekin warning
* irrelevent
* make this booleanlike
adds the two tools and removes a printer (why even need two tho...) to make the crate more useful for people who wanna mess wit circuits
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
* fix tail alyering pref
* .
* .
* .
* .
* -
* return
* fix that
* write needs save after
* urg
* ban slot change mid round
* -
* .
* properly save
* .
* queue to ss
* read current
* performance
* .
* .
* bit better optimized
* no resetsploit
* this works at least but is it proper (#13)
* this works at least but is it proper
* Update changeling.dm
* this too...
* dont be private
* fix asset ss
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* new allergies
* Mushroom allergy actually works
* handle allergens
* rework into element
* improved pollen
* shroom tweaks
* Moved say to non blocking
* cleanup
* pollen chance tweak
* small fixes
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* reagent based cooling for heaters and coolers
* UI and wiki
* some adjustments
and fixes coolant tanks lol
* adds coolant tank to cargo
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Constructable honey extractor + floral disk printable
Making the Honey Extractor buildable with a circuit in the autolathe and the floral disk for xenobot is now printable when floraguns are researched.
* Update beehive.dm
* Update .gitignore
* Update _map_selection.dm
* Update beehive.dm
* Update beehive.dm
* More honey_extractor changes.
– made the honey_extractor anchorable.
– ensured the honey_extractor can’t run when the maintenance panel is open.
– honey_extractor can now lose power and can’t run when so.
– honey_extractor will now use power 5*200watts for processing 1 honey_frame.
(can be easily changed if needed)
– appropriorate messages for the new states.
– appropriorate icons and overlays for the new states.
* changes to make the maintainer happy
put the circuit board in the appropriate place and changed some grammar and code to ensure smooth sailing.
---------
Co-authored-by: antokamire <140556309+antokamire@users.noreply.github.com>
Co-authored-by: Luther <221619555+SaintLuther@users.noreply.github.com>
* dizzy and jitter component
* no need for set_jittery
* minimize proc differences
* not needed
* jitter
* match old behavior
* jitter medical issue fix