Commit Graph

2980 Commits

Author SHA1 Message Date
Kelenius 3a9d802c62 Fixes "To shuttle" button in nuke traitor panel 2014-12-29 13:08:48 +03:00
Zuhayr bbfc6db0a3 Refactored gibbing and slipping for carbon mobs, entirely removed mutantrace var. This commit is only partial, following commits are contiguous to it (lol this is atomic right) 2014-12-23 17:38:05 +10:30
Zuhayr e6110b61b6 Should fix #6782 2014-12-23 00:50:11 +10:30
Wild Bill 5bae906c47 Reserve PascalCase inits 2014-12-16 16:20:50 +02:00
PsiOmega cf78fe903b Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-12-12 09:04:09 +01:00
PsiOmegaDelta 4cbfbe4bfa Merge pull request #7411 from Amunak/patch-2
Changed bloodpack crate path in supplypacks.dm
2014-12-12 09:02:50 +01:00
Amunak 74ac8caecd Changed bloodpack crate path in supplypacks.dm
It's now /datum/supply_packs/bloodpack
2014-12-12 01:37:10 +01:00
PsiOmega 087cc1882c Fixes #7366.
Kills unecessary photo datum which wasn't even used correctly anymore.
Photos have a global id for ease of synth syncing.
Changes how law/photo syncing is handled when pulsing the appropriate borg wire.
Also ensures re-synced borgs are added/removed from the appropriate AIs.
2014-12-10 21:54:57 +01:00
Atlantiscze 7754fda105 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into substation-features 2014-12-08 06:58:50 +01:00
Atlantiscze d761eaf38c I am an idiot.
- Replaces typo which caused SMES wire pulsing to be broken.
2014-12-08 06:27:11 +01:00
Atlantiscze 39229e4a1f Few updates to SMES wiring datum:
- Pulsing input/output wires now toggles the input/output settings, instead of disabling for 60s
- Pulsing grounding wire now disables grounding until the wire is cut and mended again.
2014-12-08 03:55:35 +01:00
Zuhayr 3c66bd3920 Merge resolution. 2014-12-08 13:01:04 +10:30
Atlantiscze 994ad591e6 RCON System (v1.0)
- Allows remote control of SMES units and Breaker Boxes.
- Adds wires to SMES units. Wires may be cut/pulsed for various effects. Signallers are supported.
- RCON console(s) may be used to monitor the SMES units (which have RCON enabled) remotely, showing output loads and charge percentages.
- SMESs may be quickly discharged by cutting the grounding wire. This however comes with little risk of overload which may damage APCs on output powernet.
2014-12-08 03:30:20 +01:00
Zuhayr 74db269c40 Fixes #7266 2014-12-08 03:51:01 +10:30
mwerezak 89cef05a19 Merge remote-tracking branch 'upstream/dev' into secure-airlock 2014-12-04 17:15:27 -05:00
mwerezak 674817ff0b The wire datum UI now indicates if the wires have been randomized. 2014-12-04 16:49:18 -05:00
PsiOmegaDelta 68644b0e5e Merge pull request #7219 from Loganbacca/chairfix
Tape and chairs
2014-12-04 14:10:46 +01:00
Loganbacca c4c90adc8e Added tape roll
- Added 1x tape roll to office supplies pack
2014-12-04 21:54:41 +13:00
mwerezak 77288fb951 Merge remote-tracking branch 'upstream/dev' into camera
Conflicts:
	code/game/machinery/portable_turret.dm
2014-12-03 23:37:02 -05:00
mwerezak fad5506683 Cameras can be broken by weapons/projectiles, fixes
Fixes being able to show papers to AIs through deactivated cameras.
Fixes being able to break doors with TOX, OXY, and CLONE damage.
Fixes camera alarms persisting after the camera is deleted.
Fixes #7021.
Some camera cleanup.
2014-12-03 10:36:30 -05:00
Ccomp5950 25224491ce Merge pull request #7195 from PsiOmegaDelta/BloodDrive
Cargo can now order empty blood packs.
2014-12-02 20:31:04 -05:00
PsiOmegaDelta 4582c0038b Merge pull request #7205 from Mloc/bs12-setdir
refactor 'dir = ' into 'set_dir()'
2014-12-02 14:38:31 +01:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Amunak 2ca4ccd23a Lowered SMES coil price to 75
It is a valuable piece of technology, but alone it is not really powerful at all. This is the same price as the RUST core and TE generator, which are both admittedly much more complicated. I know this was for balance reasons, but as it is now engineers will rather steal the coils from solar panel SMESes than to deal with cargo who are not very supportive of ordering expensive stuff like this.
2014-12-01 02:27:17 +01:00
Amunak e2a2d5f06e Upped Supermatter core price to 150 supply points
This is to prevent griefing using supermatter (it is bad if I can order four of them after ~20 minutes in game and destroy most of the station with them) and to be coherent with the lore - SM is SUPER FREAKING EXPENSIVE. Also (hopefully) makes the crew think before ejecting the SM 4noraisin.
2014-12-01 02:24:04 +01:00
PsiOmega 957ff8314d Cargo can now order empty blood packs. 2014-11-30 16:45:52 +01:00
PsiOmega c3a80e4ace Radio wires - Take 2. Can now also cut wiring. 2014-11-24 15:23:06 +01:00
PsiOmega e98649fa5e Plastique wiring. 2014-11-24 11:21:31 +01:00
PsiOmega 1e479536db Radio wires. 2014-11-24 10:19:57 +01:00
PsiOmega bf24d288ea Particle acceleration wiring. 2014-11-24 10:12:57 +01:00
PsiOmega 2d832b19cd Mulebot wiring. 2014-11-24 09:50:19 +01:00
PsiOmega 2bfce70376 Autolathe wiring. 2014-11-24 09:17:22 +01:00
PsiOmegaDelta 7dd5da6793 Merge pull request #6896 from Hubblenaut/dev
Context-based Combat Part 1
2014-11-23 19:13:52 +01:00
PsiOmegaDelta d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Ccomp5950 3ca02037ef Merge pull request #7088 from mwerezak/skrell
Implements skrell changes for Searif
2014-11-22 03:23:41 -05:00
Zuhayr c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
mwerezak e6b5d4cf77 Skrell icon/appearance changes
Adds desaturated skrell body and hair sprites, fixed colour skrell eyes,
and blood colour as requested by Searif.
2014-11-20 13:10:42 -05:00
Hubblenaut 70db4b52e8 Relocates combat log proc as a child of unarmed_attack, adds procs for
checking antagonists and close combat modifiers
2014-11-20 17:42:40 +01:00
Zuhayr 2b4cd94650 Merge resolution. 2014-11-19 23:28:09 +10:30
PsiOmega cad3c76986 Merge remote-tracking branch 'upstream/dev' into APC 2014-11-17 11:59:41 +01:00
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
PsiOmega 60a730b5d6 Automatic solar tracking again functional. 2014-11-14 08:12:39 +01:00
MagmaRam d09d8cf921 Apparently the blue lawyer jacket didn't actually button up properly. Now it should button up, and uses the same system as everything else. 2014-11-11 12:47:02 -05:00
MagmaRam 3e5117e3eb All coats that can be buttoned are now subtypes of /obj/item/clothing/suit/storage/toggle
This includes labcoats, IA jackets, first responder jackets, and the brown leather jackets.

This way, code for button toggling doesn't have to be duplicated for labcoats and other coats, and it's easier to add other types of coats that can be buttoned up if someone wants.
2014-11-11 11:27:11 -05:00
PsiOmega f412eb8e1d Merge remote-tracking branch 'upstream/dev' into StateLaws 2014-11-07 09:42:53 +01:00
PsiOmega f2dcf1acaa AI fixes
Telecommunication interruption no longer permanently disables the ability for synths to state laws if they attempt it during the downtime.
If a synth attempts to state laws during telecommunication interruption it now receives a clear feedback message about its impossibility.
Fixes runtime errors when AIs uses shortcut keys to operate APCs/turret controls when the corresponding window isn't open.
Adds missing AI-restriction check for turret controls.
Airlocks no longer lie about dropping bolts when they cannot be dropped.
2014-11-06 15:36:02 +01:00
PsiOmega a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
Chinsky c8e27555b9 Merge pull request #6857 from mwerezak/hoverpod
Hoverpod tweaks and mecha/working code cleanup
2014-10-29 06:31:20 +03:00
Chinsky 3839644bd8 Merge pull request #6651 from PsiOmegaDelta/PowerTwo
Ports /tg/'s cable and powernet code
2014-10-26 23:54:31 +03:00
mwerezak 4e7a8fac34 Hoverpod tweaks
Hoverpods are a subtype of mecha/working again, but drills are now
ripley specific. Hoverpods have increased cargo and can carry 3 tools.
Hoverpod crates now come with a clamp and passenger compartment
pre-installed.
Brings back the combatpod, can equip weapons.
2014-10-26 13:16:30 -04:00