* bunch of medical adjustments
* or so i thought
* De-death surgery
* Update carbon.dm
* Update mob_grab_specials.dm
* yeh
* Palpation
* internal bleeding
* Update life.dm
* duration increase
* adjust these
* Fixes a bug with defibs that I caused
When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.
* fixcees this
* fixes syringe stabbing
* Converts these to managed global lists
* gets rid of disabilities
* Change injury check to use do_after with delay
* lungfix
* actually remove the necrosis
* Fixes brain surgery
* fix language bug
* Update brain.dm
* ghetto surgery adjustments
Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.
* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
* signal foundation
* reset_perspective implemented
* you too
* setting mob
* no
* fix
* tweak
* remote view element
* these too
* use element
* cleanup more manual code
* fix element
* mutation signal
* handle being dropped from holders, and fix pai hud
* handle qdel
* it's a component now
* ugly holder fix
* another fix
* follow view target
* item remote view
* doc update
* unneeded
* this needs a recode to work better
* many fixes
* these are all unneeded
* almost working viewerlist remotes
* this uses component too
* this needs to die to it's item
* don't allow spamming tgui menus
* tg style args
* fixing behaviors
* fuk
* working view release from holders
* only final matters
* comment order and disposal fix
* cryotube loc fix
* no mob should reset its view every life tick
* major improvements
* still forbid z level change even if we allow moving
* this too
* don't doubledip
* qdel on self is unneeded
* wipe remote views on logout
* vore bellies need to manually clear views
* fixAI hud
* belly release fixes
* cannot use binoculars in a vore belly
* pai card can be picked up and dropped correctly
* ventcrawl fix and distracted fix
* this is better
* forcemove
* vr console fix
* use flag for this
* belly stuff
* various cleanups
* oops
* fixes statue spell
* unneeded perspective clear
* automatic instead
* continued cleanup
* that was dumb
* needed
* none of this works
* are these even needed
* lets lock down to these
* lets try to make this work
* extremely close to working
* needs to solve final pai issues
* mob eye change signal
* Revert "mob eye change signal"
This reverts commit eedd5da934.
* significant progress
* safety
* expected to be not null
* likely not needed
* don't spam component changes
* endview on logout
* accessors
* egg fixing
* Revert "egg fixing"
This reverts commit 6a54049c69.
* getting closer
* even closer
* needs type
* close...
* extremely close to working
* fixing pai stuff
* this too
* promising fixes
* docs
* this is recursive move's responsibility tbh
* unneeded now
* oops
* better decouple
* topmost check
* cleanup
* holder released from egg fix
* pai fix for reset view
* debug info
* some better pai ejection code
* better way
* unneeded
* needs to be null
* better vision restore
* use correct handling
* no longer needed
* required
* handle decouple on mecha too
* name clarity
* do not allow double dipping zoom items
* ethereal jaunt needs a full cleanup later
* fix blackscreen flicker
* remove set machine from pda
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
* Update code/game/objects/items.dm
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Clothing fallback
Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.
* some logging
* Metamorphic Config
* Consolidates all the /suit sprites
* replace these
* these
* final
* suit item consolidation
* No config
* Fixes this
This got messed up during a decon
* Update sprite_sheets.dm
* Upports some sprites
* Unit Test rework & Master/Ticker update
* Fixes and working unit testing
* Fixes
* Test fixes and FA update
* Fixed runtimes
* Radio subsystem
* move that glob wherever later
* ident
* CIBUILDING compile option
* Fixed runtimes
* Some changes to the workflow
* CI Split
* More split
* Pathing
* Linters and Annotators
* ci dir fix
* Missing undef fixed
* Enable grep checks
* More test conversions
* More split
* Correct file
* Removes unneeded inputs
* oop
* More dependency changes
* More conversions
* Conversion fixes
* Fixes
* Some assert fixes
* Corrects start gate
* Converted some README.dms to README.mds
* Removes duplicate proc
* Removes unused defines
* Example configs
* fix dll access viol by double calling
* Post-rebase fixes
* Cleans up names global list
* Undef restart counter
* More code/game/ cleanup
* Statpanel update
* Skybox
* add
* Fix ticker
* Roundend fix
* Persistence dependency update
* Reordering
* Reordering
* Reordering
* Initstage fix
* .
* .
* Reorder
* Reorder
* Circle
* Mobs
* Air
* Test fix
* CI Script Fix
* Configs
* More ticker stuff
* This is now in 'reboot world'
* Restart world announcements
* no glob in PreInit
* to define
* Update
* Removed old include
* Make this file normal again
* moved
* test
* shared unit testing objects
* Updates batched_spritesheets and universal_icon
* .
* job data debug
* rm that
* init order
* show us
* .
* i wonder
* .
* .
* urg
* do we not have a job ID?
* .
* rm sleep for now
* updated rust-g linux binaries
* binaries update 2
* binaries update 3
* testing something
* change that
* test something
* .
* .
* .
* locavar
* test
* move that
* .
* debug
* don't run this test
* strack trace it
* cleaner
* .
* .
* cras again
* also comment this out
* return to official rust g
* Update robot_icons.dm
* monitor the generation
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* changeling fix
* Move body spawning into BR
* small fix, organization
* replace xeno regen
* Body descriptor system removed
* Revert "Body descriptor system removed"
This reverts commit 04a0aa3ac8.
* massive bodyrecord copy refactor
* this too
* dna copying is now sane
* make a merge easier
* better file for this
* may we ensure peace everlasting
* linter
* oops, missed the test
* fixed up
* furthering the test
* different way to check
* looking promising
* required exclusions
* more test
* another tweak
* setup better
* globin
* test name change
* really mess up that monkey
* gradient style to UI entry
* scramble ignore
* illegal species
* scramble fix
* grad fix, more test fixes
* doing that right
* need these too
* missed defferal
* missed pathing
* documentation wall
* blood color needs a safety
* promethean prep
* this early set isn't needed
* some protections
* fixed waddler nulltest
* failure test
* intensify scan
* second fail test
* noticing
* dna test case
* other dna test case
* Test is bunk
* huge dna cleanup, better signal
* don't edit these
* documentation
* Do not use loc = src.loc
* oops
* Use weakrefs in pods
* remaining weakrefs
* reduce changes in pr
* cloning computer does not rotate itself when used
* moved body design to new BR code, and fixed screen size
* badlinting
* updated
* No instakilling teshari
* jiggles you
* TGUI
* move along
* m ove it
* Update AppearanceChangerMisc.tsx
* this too
* gender is race whoops
* Allow old clonepods too
* xc
* further encapsulation and some fixes
* oops
* misc not race
* separated that
* custom footsteps exchanged
* Custom speech bubble and xenochi stuff
* Update xenochimera.dm
* remove digileg snowflake
* try this
* Update xenochimera.dm
* proper close
* Always update our DNA
* awa
* extremely laggy check removed, actually useless
* explaining
* lower delay time
* slower jigglin
* Revert "slower jigglin"
This reverts commit c801f7d7f5.
* disable appearance editor due to various issues
* Promie love
* xenochi vanity test
* lmao
* earwings
* wording and slot revival
* mobvar?
* Phasing out specific shapeshifter appearances
If you have access to changing your icon, you can change whatever you want.
* saveslot loading
* more
* synth
* Shoot out limbs
* almost ready
* nullcheck
* xenochi revive handles size and weight correctly
* weaver cocoon updated xenochi internal record after tf
* cannot remove from lost limbs
* limbs properly respawn on slot revive
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
* Character Setup Rework
Little tweaks
Species selection done~
Merk randomize body button
Body color and eye color
Merk more replaced code
Convert robolimbs to tgui
Add a warning if flavor text/ooc notes are too short
Custom preview icons for species selector!
A sidequest that only took 8
hours. Also add digitigrade and blood type.
Remove unused body_descriptor system completely
Finish the general tab~
Reorganization to prepare for loadout page creation
* Start of work on the loadout screen
* Only send the data that's actually selected
* Get rid of these ugly ../../../..
* Retype this to avoid conflicts
* Holy shit why did this work this way
* Finish loadout screen
* Add copy loadout function
* Finish occupation page
* Move Special Roles into general tab
* Fix path conflict
* Move size prefs to general tab
* Convert jukebox and volume settings to datum/preference
* Fix a little mergery fuckery in loadout
* Migrate jukebox to new range
* Fix TabbedMenu tabs
* Fix wordwrap for loadout screen
* Kill the vore tab, just traits left to convert
* Convert custom messages
* Convert custom species name
* Convert blood color and reagents
* Move icobase to tgui
* Finished
* This can fuck off too
* Fix a few bugs
* Update index.tsx
* initial for emote sound mode switch
* Make show_roles actually work, hide fluff items
* Fix not being able to select species
* Add emote_sound_mode to body tab
* Fix runtime when no active gear list is present
* Add a save notification to character setup
* Switch to floating
* Add more search bars
* Whoops forgot to add this
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* dna vars to organ data
* bandaid for species
* get species data
* species cache in dna
* 200 runtimes fixed
* macrocoding
* small cleanup
* Seromi don't exist
Convert
This variable was NEVER EVEN USED
* extra tab fix
* pointless if removed
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Split NO_SCAN into two flags
* traits
* species flags applied correctly by traits
* fixed species flag toggling for traits
* bold of you
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Adds Trait Genetics from Outpost21
Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)
* Morph trait
* Fixes a server crashing bug with flip
aa
* flip
* Makes morph superpower better
- Makes it use the appearance_changer instead of 1000 different procs
- Makes cocoon weaver able to change eye and skin color.
I did NOT select you. BAD
* begone
* fix dna modifier
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* revert
revert the dna changes there
* Deconf
* gets rid of unused proc vars that did nothing
* expects enough free slots
* glob
* fixed and added two other tests
* another few tests
* this is a list
* fixed bad injector
* lets wrap these for sanity
* better feedback
* wrong name
* don't allow multiple occupants into the dna pod
* future traits will have activation levels instead of binary on/off
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* designer
* finished off remaining body designer stuff, name etc
* merged _vr file, added note to use this
* harddel fix
* this one too
* unifies subtabs, adds search and improves layout
* fixes a longstanding issue with marking color appearance changer
It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'.
Now with actual sanity TGUI color picker freaks out and goes 'wtf'
This makes it actually feed a color input into the color picker.
* quick push
* adds hair grad to body designer
* push
* color works again
* hair gradient for body designer
* deconf
* Gets rid of duplicate datum
* no test tonight
* spotty fat
* Condenses hair_extras. Fixes a few missing.
Also adds a new cosmetics_tests unit test.
* fixes the rest of the sprites
* lets try this test
* why did that test compile
* another test ENHANCEMENT(fix)
* More aggressive unittest
* fixie
* invisible tail has snowflake handling
* fix for invis check
* oops
* validate existence of icon in unit test
* unittest checks marking and hair icons properly
* fixing bad unit testing again
* fixed marking icon check
* get rid of unused datum, markings show
* fixes things
* you too
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* Fixes deadringer not properly deathgasping the right entity
* Wounds properly get delted off destroyed limbs
* Update vorestation.dme
* Runtime fix & DNA lock fix
* More qdels
* qdel
* comment out
* next set of spans
* some more
* next
* next
* next
* .
* text...
* next... rest soon
* .
* .
* ok last set for the night
* .
* .
* .
* .
* some more
* next
* next
* all for now
* .
* some more easy ones
* some more easy ones
* .
* .
* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
* .
* .,
* resync them properly
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
Both pre-made and custom species may now choose up to 10 messages each for warnings while overheated or cold.
If there are no custom messages, game falls back to defaults (which, if the pre-baked species lacks fluff, uses human)
There is a way to reset to defaults.
It is possible to go back and edit any of the 10 messages. The editor shows you the previously set message with an option to cancel out (this avoids over-writing the previous message).