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https://github.com/VOREStation/VOREStation.git
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Fixes the body designer [WIP] (#17062)
* designer * finished off remaining body designer stuff, name etc * merged _vr file, added note to use this * harddel fix * this one too * unifies subtabs, adds search and improves layout * fixes a longstanding issue with marking color appearance changer It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'. Now with actual sanity TGUI color picker freaks out and goes 'wtf' This makes it actually feed a color input into the color picker. * quick push * adds hair grad to body designer * push * color works again * hair gradient for body designer * deconf * Gets rid of duplicate datum * no test tonight * spotty fat * Condenses hair_extras. Fixes a few missing. Also adds a new cosmetics_tests unit test. * fixes the rest of the sprites * lets try this test * why did that test compile * another test ENHANCEMENT(fix) * More aggressive unittest * fixie * invisible tail has snowflake handling * fix for invis check * oops * validate existence of icon in unit test * unittest checks marking and hair icons properly * fixing bad unit testing again * fixed marking icon check * get rid of unused datum, markings show * fixes things * you too --------- Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
co-authored by
Willburd
Kashargul
parent
bb6a263e2f
commit
eeefd4ef3f
@@ -567,3 +567,6 @@ GLOBAL_LIST_INIT(all_volume_channels, list(
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#define RESIZE_A_BIGNORMAL (RESIZE_BIG + RESIZE_NORMAL) / 2
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#define RESIZE_A_NORMALSMALL (RESIZE_NORMAL + RESIZE_SMALL) / 2
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#define RESIZE_A_SMALLTINY (RESIZE_SMALL + RESIZE_TINY) / 2
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#define WEIGHT_MIN 70
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#define WEIGHT_MAX 500
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@@ -375,7 +375,8 @@ var/global/list/PDA_Manifest = list()
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else
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M.fields["species"] = "[H.custom_species ? "[H.custom_species] ([H.species.name])" : H.species.name]"
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M.fields["b_type"] = H.b_type
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M.fields["blood_reagent"] = H.species.blood_reagents
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M.fields["blood_reagent"] = H.dna.blood_reagents
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M.fields["blood_color"] = H.dna.blood_color
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M.fields["b_dna"] = H.dna.unique_enzymes
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M.fields["id_gender"] = gender2text(H.identifying_gender)
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if(H.get_FBP_type())
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@@ -257,7 +257,6 @@
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H.custom_ask = dna.custom_ask
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H.custom_whisper = dna.custom_whisper
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H.custom_exclaim = dna.custom_exclaim
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H.species.blood_color = dna.blood_color
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H.fuzzy = dna.scale_appearance
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H.offset_override = dna.offset_override
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H.synth_markings = dna.synth_markings
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@@ -269,10 +268,12 @@
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H.custom_heat = dna.custom_heat
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H.custom_cold = dna.custom_cold
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var/datum/species/S = H.species
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S.produceCopy(dna.species_traits, H, dna.base_species/*, FALSE*/) // Traitgenes edit - reset_dna flag required, or genes get reset on resleeve
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S.produceCopy(dna.species_traits, H, dna.base_species, FALSE) // Traitgenes edit - reset_dna flag required, or genes get reset on resleeve
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H.dna.blood_reagents = dna.blood_reagents
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H.dna.blood_color = dna.blood_color
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H.species.blood_reagents = H.dna.blood_reagents
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H.species.blood_color = H.dna.blood_color
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// VOREStation Edit End
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H.species.blood_reagents = dna.blood_reagents
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/* Currently not implemented on virgo
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H.species.species_sounds = dna.species_sounds
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H.species.gender_specific_species_sounds = dna.gender_specific_species_sounds
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@@ -280,9 +281,9 @@
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H.species.species_sounds_female = dna.species_sounds_female
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*/
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H.force_update_organs() //VOREStation Add - Gotta do this too
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H.force_update_organs()
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H.force_update_limbs()
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//H.update_body(0) //VOREStation Edit - Done in force_update_limbs already
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//H.update_body(0) //Done in force_update_limbs already
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H.update_eyes()
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H.update_hair()
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@@ -769,7 +769,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
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if (isnull(pref.body_markings[M]["color"]))
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if (tgui_alert(user, "You currently have customized marking colors. This will reset each bodypart's color. Are you sure you want to continue?","Reset Bodypart Colors",list("Yes","No")) != "Yes")
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return TOPIC_NOACTION
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var/mark_color = tgui_color_picker(user, "Choose the [M] color: ", "Character Preference", pref.body_markings[M]["color"])
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var/current = pref.body_markings[M] ? pref.body_markings[M]["color"] : "#000000"
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var/mark_color = tgui_color_picker(user, "Choose the [M] color: ", "Character Preference", current)
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if(mark_color && CanUseTopic(user))
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pref.body_markings[M] = pref.mass_edit_marking_list(M,FALSE,TRUE,pref.body_markings[M],color="[mark_color]")
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return TOPIC_REFRESH_UPDATE_PREVIEW
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@@ -1,6 +1,4 @@
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// Body weight limits on a character.
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#define WEIGHT_MIN 70
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#define WEIGHT_MAX 500
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#define WEIGHT_CHANGE_MIN 0
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#define WEIGHT_CHANGE_MAX 100
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@@ -225,7 +223,5 @@
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return ..();
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#undef WEIGHT_MIN
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#undef WEIGHT_MAX
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#undef WEIGHT_CHANGE_MIN
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#undef WEIGHT_CHANGE_MAX
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@@ -106,7 +106,6 @@
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if(H.dna && reset_dna)
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H.dna.ready_dna(H)
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handle_base_eyes(H, custom_base)
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return new_copy
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@@ -9,6 +9,7 @@ Includes things like facial spines for unathi
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*/
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/datum/sprite_accessory/facial_hair
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name = DEVELOPER_WARNING_NAME
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icon = 'icons/mob/Human_face.dmi'
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color_blend_mode = ICON_ADD
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em_block = TRUE
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@@ -7,6 +7,7 @@
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*/
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/datum/sprite_accessory/hair
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name = DEVELOPER_WARNING_NAME
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icon = 'icons/mob/Human_face_m.dmi' // default icon for all hairs
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var/icon_add = 'icons/mob/human_face.dmi'
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var/flags
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@@ -339,6 +340,32 @@
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icon_state = "hair_celebcurls"
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flags = HAIR_TIEABLE
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/datum/sprite_accessory/hair/citheronia
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name = "Citheronia Hair (Kira72)"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "citheronia_hair"
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ckeys_allowed = list("Kira72")
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do_colouration = 0
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/datum/sprite_accessory/hair/taramaw
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name = "Hairmaw (Liquidfirefly)"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "maw_hair"
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ckeys_allowed = list("liquidfirefly")
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do_colouration = 0
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/datum/sprite_accessory/hair/twindrillslong
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name = "Twin Drills Long"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_twincurllong"
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/datum/sprite_accessory/hair/crescent_moon
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name = "Crescent-Moon"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "crescent_moon"
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/datum/sprite_accessory/hair/citheronia_colorable
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name = "Citheronia"
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icon = 'icons/mob/human_face_alt.dmi'
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@@ -1317,6 +1344,12 @@
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icon_add = 'icons/mob/human_face_alt_add.dmi'
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icon_state = "soghun_hood"
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/datum/sprite_accessory/hair/una_quinthorns
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name = "Quintiple Unathi Horns"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "unathi_quintiple_horns"
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/datum/sprite_accessory/hair/una_doublehorns
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name = "Double Unathi Horns"
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icon = 'icons/mob/human_face_alt.dmi'
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@@ -1598,7 +1631,6 @@
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/datum/sprite_accessory/hair/skr/tentacle_veryshort
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name = "Skrell Short Tentacles"
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icon_state = "skrell_hair_short"
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gender = MALE
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/datum/sprite_accessory/hair/skr/tentacle_average
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name = "Skrell Long Tentacles"
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@@ -1764,10 +1796,12 @@
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/datum/sprite_accessory/hair/taj/bob
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name = "Tajaran Bob"
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icon_state = "hair_tbob"
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/datum/sprite_accessory/hair/taj/fingercurl
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/datum/sprite_accessory/hair/taj_ears_fingercurl
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name = "Tajaran Finger Curls"
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icon_state = "hair_fingerwave"
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//Teshari things
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/datum/sprite_accessory/hair/teshari
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name = "Teshari Default"
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@@ -1867,3 +1901,68 @@
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/datum/sprite_accessory/hair/vox/quills_mohawk
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name = "Quill Mohawk"
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icon_state = "vox_mohawk"
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/datum/sprite_accessory/hair/shadekin_hair_rivyr
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name = "Rivyr Hair"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "shadekin_rivyr"
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ckeys_allowed = list("verysoft")
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species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
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gender = NEUTER
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/datum/sprite_accessory/hair/slicker
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name = "Slicker"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_slicker"
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/datum/sprite_accessory/facial_hair
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icon = 'icons/mob/human_face_or_vr.dmi'
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color_blend_mode = ICON_MULTIPLY
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/datum/sprite_accessory/facial_hair/vulp_ruff
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name = "Ruff"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "vulp_facial_ruff"
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gender = NEUTER
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/datum/sprite_accessory/facial_hair/vulp_kita
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name = "Kita"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "vulp_facial_kita"
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gender = NEUTER
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/datum/sprite_accessory/facial_hair/vulp_swift
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name = "Swift"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "vulp_facial_swift"
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gender = NEUTER
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/*
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////////////////////////////
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/ =--------------------= /
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/ == Misc Definitions == /
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/ =--------------------= /
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////////////////////////////
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*/
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// Yes, I have to add all of this just to make some glowy hair.
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// No, this isn't a character creation option, but... I guess in the future it could be, if anyone wants that?
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/datum/sprite_accessory/hair_accessory
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name = DEVELOPER_WARNING_NAME
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icon = 'icons/mob/vore/hair_accessories_vr.dmi'
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do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
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var/ignores_lighting = 0 // Whether or not this hair accessory will ignore lighting and glow in the dark.
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color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
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var/desc = DEVELOPER_WARNING_NAME
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/datum/sprite_accessory/hair_accessory/verie_hair_glow
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name = "veries hair glow"
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desc = ""
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icon_state = "verie_hair_glow"
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ignores_lighting = 1
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//ckeys_allowed = list("vitoras") // This probably won't come into play EVER but better safe than sorry
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@@ -1,512 +0,0 @@
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////////////////////////
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// For sergals and stuff
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////////////////////////
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// Note: Creating a sub-datum to group all vore stuff together
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// would require us to exclude that datum from the global list.
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/datum/sprite_accessory/hair/astolfo
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name = "Astolfo"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_astolfo"
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/datum/sprite_accessory/hair/awoohair
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name = "Shoulder-length Messy"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "momijihair"
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/datum/sprite_accessory/hair/citheronia
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name = "Citheronia Hair (Kira72)"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "citheronia_hair"
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ckeys_allowed = list("Kira72")
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do_colouration = 0
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/datum/sprite_accessory/hair/taramaw
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name = "Hairmaw (Liquidfirefly)"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_state = "maw_hair"
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ckeys_allowed = list("liquidfirefly")
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do_colouration = 0
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/datum/sprite_accessory/hair/citheronia_colorable
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name = "Citheronia Hair"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "citheronia_hair_c"
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do_colouration = 1
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/datum/sprite_accessory/hair/sergal_plain
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name = "Sergal Plain"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "serg_plain"
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species_allowed = list(SPECIES_SERGAL)
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/datum/sprite_accessory/hair/sergal_medicore
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name = "Sergal Medicore"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "serg_medicore"
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species_allowed = list(SPECIES_SERGAL)
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/datum/sprite_accessory/hair/sergal_tapered
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name = "Sergal Tapered"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "serg_tapered"
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species_allowed = list(SPECIES_SERGAL)
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/datum/sprite_accessory/hair/sergal_fairytail
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name = "Sergal Fairytail"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "serg_fairytail"
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species_allowed = list(SPECIES_SERGAL)
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/datum/sprite_accessory/hair/braid
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name = "Floorlength Braid"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_braid"
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/datum/sprite_accessory/hair/twindrills
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name = "Twin Drills"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_twincurl"
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/datum/sprite_accessory/hair/twindrillslong
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name = "Twin Drills Long"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_twincurllong"
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/datum/sprite_accessory/hair/crescent_moon
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name = "Crescent-Moon"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "crescent_moon"
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/datum/sprite_accessory/hair/bald
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name = "Bald"
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icon_state = "bald"
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gender = MALE
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/datum/sprite_accessory/hair/ponytail6_fixed
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name = "Ponytail 6 but fixed"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "hair_ponytail6"
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/datum/sprite_accessory/hair/una_hood
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name = "Cobra Hood"
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icon = 'icons/mob/human_face_vr.dmi'
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icon_add = 'icons/mob/human_face_vr_add.dmi'
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icon_state = "soghun_hood"
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/datum/sprite_accessory/hair/una_spines_long
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name = "Long Unathi Spines"
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icon_state = "soghun_longspines"
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/datum/sprite_accessory/hair/una_spines_short
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name = "Short Unathi Spines"
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icon_state = "soghun_shortspines"
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/datum/sprite_accessory/hair/una_frills_long
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name = "Long Unathi Frills"
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icon_state = "soghun_longfrills"
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/datum/sprite_accessory/hair/una_frills_short
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name = "Short Unathi Frills"
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icon_state = "soghun_shortfrills"
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/datum/sprite_accessory/hair/una_horns
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name = "Unathi Horns"
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icon_state = "soghun_horns"
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/datum/sprite_accessory/hair/una_bighorns
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name = "Unathi Big Horns"
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icon_state = "unathi_bighorn"
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/datum/sprite_accessory/hair/una_smallhorns
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name = "Unathi Small Horns"
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icon_state = "unathi_smallhorn"
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/datum/sprite_accessory/hair/una_ramhorns
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name = "Unathi Ram Horns"
|
||||
icon_state = "unathi_ramhorn"
|
||||
|
||||
/datum/sprite_accessory/hair/una_sidefrills
|
||||
name = "Unathi Side Frills"
|
||||
icon_state = "unathi_sidefrills"
|
||||
|
||||
/datum/sprite_accessory/hair/una_doublehorns
|
||||
name = "Double Unathi Horns"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "soghun_dubhorns"
|
||||
|
||||
/datum/sprite_accessory/hair/una_quinthorns
|
||||
name = "Quintiple Unathi Horns"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "unathi_quintiple_horns"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears
|
||||
name = "Tajaran Ears"
|
||||
icon_state = "ears_plain"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_clean
|
||||
name = "Tajara Clean"
|
||||
icon_state = "hair_clean"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_bangs
|
||||
name = "Tajara Bangs"
|
||||
icon_state = "hair_bangs"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_braid
|
||||
name = "Tajara Braid"
|
||||
icon_state = "hair_tbraid"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_shaggy
|
||||
name = "Tajara Shaggy"
|
||||
icon_state = "hair_shaggy"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_mohawk
|
||||
name = "Tajaran Mohawk"
|
||||
icon_state = "hair_mohawk"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_plait
|
||||
name = "Tajara Plait"
|
||||
icon_state = "hair_plait"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_straight
|
||||
name = "Tajara Straight"
|
||||
icon_state = "hair_straight"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_long
|
||||
name = "Tajara Long"
|
||||
icon_state = "hair_long"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_rattail
|
||||
name = "Tajara Rat Tail"
|
||||
icon_state = "hair_rattail"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_spiky
|
||||
name = "Tajara Spiky"
|
||||
icon_state = "hair_tajspiky"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_messy
|
||||
name = "Tajara Messy"
|
||||
icon_state = "hair_messy"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_curls
|
||||
name = "Tajaran Curly"
|
||||
icon_state = "hair_curly"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_wife
|
||||
name = "Tajaran Housewife"
|
||||
icon_state = "hair_wife"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_victory
|
||||
name = "Tajaran Victory Curls"
|
||||
icon_state = "hair_victory"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_bob
|
||||
name = "Tajaran Bob"
|
||||
icon_state = "hair_tbob"
|
||||
|
||||
/datum/sprite_accessory/hair/taj_ears_fingercurl
|
||||
name = "Tajaran Finger Curls"
|
||||
icon_state = "hair_fingerwave"
|
||||
|
||||
//Skrell 'hairstyles' - these were requested for a chimera and screw it, if one wants to eat seafood, go nuts
|
||||
/datum/sprite_accessory/hair/skr_tentacle_veryshort
|
||||
name = "Skrell Very Short Tentacles"
|
||||
icon_state = "skrell_hair_veryshort"
|
||||
|
||||
/datum/sprite_accessory/hair/skr_tentacle_short
|
||||
name = "Skrell Short Tentacles"
|
||||
icon_state = "skrell_hair_short"
|
||||
|
||||
/datum/sprite_accessory/hair/skr_tentacle_average
|
||||
name = "Skrell Average Tentacles"
|
||||
icon_state = "skrell_hair_average"
|
||||
|
||||
/datum/sprite_accessory/hair/skr_tentacle_verylong
|
||||
name = "Skrell Long Tentacles"
|
||||
icon_state = "skrell_hair_verylong"
|
||||
|
||||
// Vulpa stuffs
|
||||
/datum/sprite_accessory/hair/vulp_hair_kajam
|
||||
name = "Kajam"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "kajam"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_keid
|
||||
name = "Keid"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "keid"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_adhara
|
||||
name = "Adhara"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "adhara"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_kleeia
|
||||
name = "Kleeia"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "kleeia"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_mizar
|
||||
name = "Mizar"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "mizar"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_apollo
|
||||
name = "Apollo"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "apollo"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_belle
|
||||
name = "Belle"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "belle"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_bun
|
||||
name = "Vulp Bun"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "bun"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_jagged
|
||||
name = "Jagged"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "jagged"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_curl
|
||||
name = "Curl"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "curl"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_hawk
|
||||
name = "Hawk"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "hawk"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_anita
|
||||
name = "Anita"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "anita"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_short
|
||||
name = "Short"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "short"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/vulp_hair_spike
|
||||
name = "Spike"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "spike"
|
||||
gender = NEUTER
|
||||
|
||||
//xeno stuffs
|
||||
/datum/sprite_accessory/hair/xeno_head_drone_color
|
||||
name = "Drone dome"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "cxeno_drone"
|
||||
species_allowed = list(SPECIES_XENOHYBRID)
|
||||
gender = NEUTER
|
||||
|
||||
// figure this one out for better coloring
|
||||
/datum/sprite_accessory/hair/xeno_head_sentinel_color
|
||||
name = "Sentinal dome"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "cxeno_sentinel"
|
||||
species_allowed = list(SPECIES_XENOHYBRID)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/xeno_head_queen_color
|
||||
name = "Queen dome"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "cxeno_queen"
|
||||
species_allowed = list(SPECIES_XENOHYBRID)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/xeno_head_hunter_color
|
||||
name = "Hunter dome"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "cxeno_hunter"
|
||||
species_allowed = list(SPECIES_XENOHYBRID)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/xeno_head_praetorian_color
|
||||
name = "Praetorian dome"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "cxeno_praetorian"
|
||||
species_allowed = list(SPECIES_XENOHYBRID)
|
||||
gender = NEUTER
|
||||
|
||||
// Shadekin stuffs
|
||||
|
||||
/datum/sprite_accessory/hair/shadekin_hair_short
|
||||
name = "Shadekin Short Hair"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "shadekin_short"
|
||||
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/shadekin_hair_poofy
|
||||
name = "Shadekin Poofy Hair"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "shadekin_poofy"
|
||||
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/shadekin_hair_long
|
||||
name = "Shadekin Long Hair"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "shadekin_long"
|
||||
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/shadekin_hair_rivyr
|
||||
name = "Rivyr Hair"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "shadekin_rivyr"
|
||||
ckeys_allowed = list("verysoft")
|
||||
species_allowed = list(SPECIES_SHADEKIN, SPECIES_SHADEKIN_CREW)
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/hair/slicker
|
||||
name = "Slicker"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_add = 'icons/mob/human_face_vr_add.dmi'
|
||||
icon_state = "hair_slicker"
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
icon = 'icons/mob/human_face_or_vr.dmi'
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
|
||||
/datum/sprite_accessory/facial_hair/shaved
|
||||
name = "Shaved"
|
||||
icon_state = "bald"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/neck_fluff
|
||||
name = "Neck Fluff"
|
||||
icon = 'icons/mob/human_face_or_vr.dmi'
|
||||
icon_state = "facial_neckfluff"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_blaze
|
||||
name = "Blaze"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_blaze"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_vulpine
|
||||
name = "Vulpine"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_vulpine"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_earfluff
|
||||
name = "Earfluff"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_earfluff"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_mask
|
||||
name = "Mask"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_mask"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_patch
|
||||
name = "Patch"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_patch"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_ruff
|
||||
name = "Ruff"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_ruff"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_kita
|
||||
name = "Kita"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_kita"
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vulp_swift
|
||||
name = "Swift"
|
||||
icon = 'icons/mob/human_face_vr.dmi'
|
||||
icon_state = "vulp_facial_swift"
|
||||
gender = NEUTER
|
||||
|
||||
/*
|
||||
////////////////////////////
|
||||
/ =--------------------= /
|
||||
/ == Misc Definitions == /
|
||||
/ =--------------------= /
|
||||
////////////////////////////
|
||||
*/
|
||||
|
||||
// Yes, I have to add all of this just to make some glowy hair.
|
||||
// No, this isn't a character creation option, but... I guess in the future it could be, if anyone wants that?
|
||||
|
||||
/datum/sprite_accessory/hair_accessory
|
||||
name = DEVELOPER_WARNING_NAME
|
||||
icon = 'icons/mob/vore/hair_accessories_vr.dmi'
|
||||
do_colouration = 0 // Set to 1 to blend (ICON_ADD) hair color
|
||||
|
||||
var/ignores_lighting = 0 // Whether or not this hair accessory will ignore lighting and glow in the dark.
|
||||
color_blend_mode = ICON_ADD // Only appliciable if do_coloration = 1
|
||||
var/desc = DEVELOPER_WARNING_NAME
|
||||
|
||||
/datum/sprite_accessory/hair_accessory/verie_hair_glow
|
||||
name = "veries hair glow"
|
||||
desc = ""
|
||||
icon_state = "verie_hair_glow"
|
||||
ignores_lighting = 1
|
||||
//ckeys_allowed = list("vitoras") // This probably won't come into play EVER but better safe than sorry
|
||||
@@ -8,6 +8,7 @@
|
||||
includes scars and tattoos
|
||||
*/
|
||||
/datum/sprite_accessory/marking
|
||||
name = DEVELOPER_WARNING_NAME
|
||||
icon = 'icons/mob/human_races/markings.dmi'
|
||||
do_colouration = 1 //Almost all of them have it, COLOR_ADD
|
||||
|
||||
@@ -203,7 +204,7 @@ includes scars and tattoos
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
/datum/sprite_accessory/marking/bandsface_human
|
||||
name = "Color Bands (Face)"
|
||||
name = "Color Bands (Face) (Human)"
|
||||
icon_state = "bandshumanface"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
@@ -859,7 +860,7 @@ includes scars and tattoos
|
||||
/datum/sprite_accessory/marking/diona_leaves
|
||||
name = "Leaves (Diona)"
|
||||
icon_state = "diona_leaves"
|
||||
body_parts = list(BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_L_ARM, BP_R_ARM, BP_L_HAND, BP_R_HAND, BP_TORSO, BP_GROIN, BP_HEAD)
|
||||
body_parts = list(BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_L_ARM, BP_R_ARM, BP_TORSO, BP_GROIN, BP_HEAD)
|
||||
|
||||
/datum/sprite_accessory/marking/diona_thorns
|
||||
name = "Thorns (Diona)"
|
||||
@@ -991,10 +992,14 @@ includes scars and tattoos
|
||||
/datum/sprite_accessory/marking/aug/backside_left
|
||||
name = "Augment (Backside Left, Head)"
|
||||
icon_state = "aug_backside_l"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
|
||||
/datum/sprite_accessory/marking/aug/backside_left/side_diode
|
||||
name = "Augment (Backside Left Diode, Head)"
|
||||
icon_state = "aug_sidediode_l"
|
||||
body_parts = list(BP_HEAD)
|
||||
|
||||
|
||||
/datum/sprite_accessory/marking/aug/backside_right
|
||||
name = "Augment (Backside Right, Head)"
|
||||
@@ -1127,7 +1132,7 @@ includes scars and tattoos
|
||||
|
||||
/datum/sprite_accessory/marking/bandage/torso/torso3
|
||||
name = "Bandage, Torso 3"
|
||||
icon_state = "bandage3"
|
||||
icon_state = "bandage3" //someone needs to make a proper torso sprite
|
||||
|
||||
/datum/sprite_accessory/marking/bandage/torso/torso3/teshari
|
||||
name = "Bandage, Torso 3 (Teshari)"
|
||||
@@ -1200,7 +1205,7 @@ includes scars and tattoos
|
||||
icon_state = "bandage1_tesh"
|
||||
species_allowed = list(SPECIES_TESHARI)
|
||||
|
||||
/datum/sprite_accessory/marking/bandage/l_hand/l_hand2
|
||||
/datum/sprite_accessory/marking/bandage/l_hand/l_hand_2
|
||||
name = "Bandage, Left Hand 2"
|
||||
icon_state = "bandage2"
|
||||
|
||||
@@ -1302,7 +1307,7 @@ includes scars and tattoos
|
||||
icon_state = "bandage1_tesh"
|
||||
species_allowed = list(SPECIES_TESHARI)
|
||||
|
||||
/datum/sprite_accessory/marking/bandage/l_foot/l_foot2
|
||||
/datum/sprite_accessory/marking/bandage/l_foot/l_foot_2
|
||||
name = "Bandage, Left Foot 2"
|
||||
icon_state = "bandage2"
|
||||
|
||||
@@ -1311,7 +1316,7 @@ includes scars and tattoos
|
||||
icon_state = "bandage2_tesh"
|
||||
species_allowed = list(SPECIES_TESHARI)
|
||||
|
||||
/datum/sprite_accessory/marking/bandage/l_foot/l_foot3
|
||||
/datum/sprite_accessory/marking/bandage/l_foot/l_foot_3
|
||||
name = "Bandage, Left Foot 3"
|
||||
icon_state = "bandage3"
|
||||
|
||||
@@ -2064,7 +2069,7 @@ includes scars and tattoos
|
||||
name = "Wrist Fluff"
|
||||
icon_state = "fluffy_cuffs"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
|
||||
body_parts = list(BP_L_ARM,BP_R_ARM)
|
||||
|
||||
/datum/sprite_accessory/marking/vr_chubby_belly
|
||||
name = "Chubby Belly"
|
||||
@@ -2497,6 +2502,9 @@ includes scars and tattoos
|
||||
|
||||
//Replikant-specific markings
|
||||
|
||||
/datum/sprite_accessory/marking/replikant
|
||||
name = DEVELOPER_WARNING_NAME
|
||||
|
||||
/datum/sprite_accessory/marking/replikant/replika_r_thigh
|
||||
name = "Replikant Stripe - Right Thigh"
|
||||
icon_state = "replika"
|
||||
@@ -2523,7 +2531,7 @@ includes scars and tattoos
|
||||
|
||||
/datum/sprite_accessory/marking/replikant/replika_panels_body
|
||||
name = "Replikant Paneling - SynthFlesh (body)"
|
||||
icon_state = "replikao"
|
||||
icon_state = "replika"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_TORSO)
|
||||
|
||||
@@ -2535,7 +2543,7 @@ includes scars and tattoos
|
||||
|
||||
//Digitigrade markings
|
||||
/datum/sprite_accessory/marking/digi
|
||||
name = "Digitigrate Marking Subcat, Please Ignore"
|
||||
name = DEVELOPER_WARNING_NAME
|
||||
icon = 'icons/mob/human_races/markings_digi.dmi'
|
||||
digitigrade_acceptance = MARKING_DIGITIGRADE_ONLY
|
||||
|
||||
|
||||
@@ -606,7 +606,7 @@
|
||||
extra_overlay = "teshpattern_fem_tail"
|
||||
|
||||
/datum/sprite_accessory/tail/tesh_pattern_fem_alt
|
||||
name = "Teshari male tail alt. pattern"
|
||||
name = "Teshari fem tail alt. pattern"
|
||||
desc = ""
|
||||
icon_state = "teshtail_s"
|
||||
do_colouration = 1
|
||||
@@ -622,7 +622,7 @@
|
||||
|
||||
//For all species tails. Includes haircolored tails.
|
||||
/datum/sprite_accessory/tail/special
|
||||
name = "Blank tail. Do not select."
|
||||
name = DEVELOPER_WARNING_NAME
|
||||
icon = 'icons/effects/species_tails.dmi'
|
||||
|
||||
/datum/sprite_accessory/tail/special/unathi
|
||||
|
||||
@@ -1312,7 +1312,9 @@
|
||||
icon_loaf = 'icons/mob/vore/taurs_loaf.dmi' //This file needs to be nuked during the removal of 'taurs_ch_loaf.dmi' into the normal loaf file.
|
||||
loaf_offset = 5
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard/fat/spotty
|
||||
|
||||
|
||||
/datum/sprite_accessory/tail/taur/lizard/spotty_fat
|
||||
name = "Fat Spotted Lizard (Taur, Tricolor)"
|
||||
icon_state = "fatspottedlizard_s"
|
||||
extra_overlay = "fatspottedlizard_markings"
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
// Little define makes it cleaner to read the tripple color values out of mobs.
|
||||
#define MOB_HEX_COLOR(M, V) "#[num2hex(M.r_##V, 2)][num2hex(M.g_##V, 2)][num2hex(M.b_##V, 2)]"
|
||||
|
||||
#define MENU_MAIN "Main"
|
||||
#define MENU_BODYRECORDS "Body Records"
|
||||
#define MENU_STOCKRECORDS "Stock Records"
|
||||
@@ -16,18 +14,9 @@
|
||||
light_color = "#315ab4"
|
||||
circuit = /obj/item/circuitboard/body_designer
|
||||
req_access = list(access_medical) // Used for loading people's designs
|
||||
var/temp = ""
|
||||
var/menu = MENU_MAIN //Which menu screen to display
|
||||
var/datum/transhuman/body_record/active_br = null
|
||||
//Mob preview
|
||||
var/map_name
|
||||
var/obj/screen/south_preview = null
|
||||
var/obj/screen/east_preview = null
|
||||
var/obj/screen/west_preview = null
|
||||
var/obj/screen/north_preview = null
|
||||
// Mannequins are somewhat expensive to create, so cache it
|
||||
var/mob/living/carbon/human/dummy/mannequin/mannequin = null
|
||||
var/datum/tgui_module/appearance_changer/body_designer/designer_gui
|
||||
var/obj/item/disk/body_record/disk = null
|
||||
var/selected_record = FALSE
|
||||
|
||||
// Resleeving database this machine interacts with. Blank for default database
|
||||
// Needs a matching /datum/transcore_db with key defined in code
|
||||
@@ -36,45 +25,19 @@
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/Initialize()
|
||||
. = ..()
|
||||
map_name = "transhuman_designer_[REF(src)]_map"
|
||||
|
||||
south_preview = new
|
||||
south_preview.name = ""
|
||||
south_preview.assigned_map = map_name
|
||||
south_preview.del_on_map_removal = FALSE
|
||||
south_preview.screen_loc = "[map_name]:2,1"
|
||||
|
||||
east_preview = new
|
||||
east_preview.name = ""
|
||||
east_preview.assigned_map = map_name
|
||||
east_preview.del_on_map_removal = FALSE
|
||||
east_preview.screen_loc = "[map_name]:4,1"
|
||||
|
||||
west_preview = new
|
||||
west_preview.name = ""
|
||||
west_preview.assigned_map = map_name
|
||||
west_preview.del_on_map_removal = FALSE
|
||||
west_preview.screen_loc = "[map_name]:0,1"
|
||||
|
||||
north_preview = new
|
||||
north_preview.name = ""
|
||||
north_preview.assigned_map = map_name
|
||||
north_preview.del_on_map_removal = FALSE
|
||||
north_preview.screen_loc = "[map_name]:6,1"
|
||||
|
||||
our_db = SStranscore.db_by_key(db_key)
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/Destroy()
|
||||
active_br = null
|
||||
mannequin = null
|
||||
disk = null
|
||||
return ..()
|
||||
if(disk)
|
||||
disk.forceMove(get_turf(src))
|
||||
disk = null
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/dismantle()
|
||||
if(disk)
|
||||
disk.forceMove(get_turf(src))
|
||||
disk = null
|
||||
..()
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/disk/body_record))
|
||||
@@ -82,481 +45,24 @@
|
||||
disk = W
|
||||
disk.forceMove(src)
|
||||
to_chat(user, span_notice("You insert \the [W] into \the [src]."))
|
||||
updateUsrDialog()
|
||||
SStgui.update_uis(src)
|
||||
else
|
||||
..()
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/attack_ai(mob/user as mob)
|
||||
return attack_hand(user)
|
||||
attack_hand(user)
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/attack_hand(mob/user as mob)
|
||||
add_fingerprint(user)
|
||||
if(inoperable())
|
||||
return
|
||||
tgui_interact(user)
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/tgui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
give_client_previews(user.client)
|
||||
ui = new(user, src, "BodyDesigner", name)
|
||||
ui.open()
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/tgui_static_data(mob/user)
|
||||
var/list/data = ..()
|
||||
data["mapRef"] = map_name
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/tgui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
if(menu == MENU_BODYRECORDS)
|
||||
var/bodyrecords_list_ui[0]
|
||||
for(var/N in our_db.body_scans)
|
||||
var/datum/transhuman/body_record/BR = our_db.body_scans[N]
|
||||
bodyrecords_list_ui[++bodyrecords_list_ui.len] = list("name" = N, "recref" = "\ref[BR]")
|
||||
if(bodyrecords_list_ui.len)
|
||||
data["bodyrecords"] = bodyrecords_list_ui
|
||||
|
||||
if(menu == MENU_STOCKRECORDS)
|
||||
var/stock_bodyrecords_list_ui[0]
|
||||
for (var/N in GLOB.all_species)
|
||||
var/datum/species/S = GLOB.all_species[N]
|
||||
if((S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) != SPECIES_CAN_JOIN) continue
|
||||
stock_bodyrecords_list_ui += N
|
||||
if(stock_bodyrecords_list_ui.len)
|
||||
data["stock_bodyrecords"] = stock_bodyrecords_list_ui
|
||||
|
||||
if(active_br)
|
||||
data["activeBodyRecord"] = list(
|
||||
"real_name" = active_br.mydna.name,
|
||||
"speciesname" = active_br.speciesname ? active_br.speciesname : active_br.mydna.dna.species,
|
||||
"blood_type" = active_br.mydna.dna.b_type,
|
||||
"blood_color" = active_br.mydna.dna.blood_color,
|
||||
"blood_reagents" = active_br.mydna.dna.blood_reagents,
|
||||
"weight" = !isnull(active_br.weight) ? active_br.weight : 137, // 137 id default in code\modules\client\preference_setup\vore\02_size.dm
|
||||
"flavors" = list(),
|
||||
"scale_appearance" = active_br.mydna.dna.scale_appearance ? "Fuzzy" : "Sharp",
|
||||
"offset_override" = active_br.mydna.dna.offset_override ? "Odd" : "Even",
|
||||
"species_sound" = active_br.mydna.dna.species_sounds,
|
||||
"gender" = active_br.bodygender,
|
||||
"synthetic" = active_br.synthetic ? "Yes" : "No",
|
||||
"locked" = active_br.locked,
|
||||
"scale" = player_size_name(active_br.sizemult),
|
||||
"booc" = active_br.body_oocnotes,
|
||||
"styles" = list()
|
||||
)
|
||||
|
||||
var/list/flavors = data["activeBodyRecord"]["flavors"]
|
||||
flavors += active_br.mydna.flavor.Copy()
|
||||
|
||||
var/list/styles = data["activeBodyRecord"]["styles"]
|
||||
var/list/temp
|
||||
|
||||
if (mannequin.species && mannequin.species.selects_bodytype)
|
||||
if (!mannequin.species.base_species)
|
||||
mannequin.species.base_species = mannequin.species.name
|
||||
styles["Bodytype"] = list("styleHref" = "custom_base", "style" = mannequin.species.base_species)
|
||||
|
||||
temp = list("styleHref" = "ear_style", "style" = "Normal")
|
||||
if(mannequin.ear_style)
|
||||
temp["style"] = mannequin.ear_style.name
|
||||
if(mannequin.ear_style.do_colouration)
|
||||
temp["color"] = MOB_HEX_COLOR(mannequin, ears)
|
||||
temp["colorHref"] = "ear_color"
|
||||
if(mannequin.ear_style.extra_overlay)
|
||||
temp["color2"] = MOB_HEX_COLOR(mannequin, ears2)
|
||||
temp["colorHref2"] = "ear_color2"
|
||||
if(mannequin.ear_style.extra_overlay2)
|
||||
temp["color3"] = MOB_HEX_COLOR(mannequin, ears3)
|
||||
temp["colorHref3"] = "ear_color3"
|
||||
styles["Ears"] = temp
|
||||
|
||||
temp = list("styleHref" = "ear_style", "style" = "Normal")
|
||||
if(mannequin.ear_secondary_style)
|
||||
temp["style"] = mannequin.ear_secondary_style.name
|
||||
if(length(mannequin.ear_secondary_colors) >= 1)
|
||||
temp["color"] = mannequin.ear_secondary_colors[1]
|
||||
temp["colorHref"] = list("act" = "ear_secondary_color", "channel" = 1)
|
||||
if(length(mannequin.ear_secondary_colors) >= 2)
|
||||
temp["color"] = mannequin.ear_secondary_colors[2]
|
||||
temp["colorHref"] = list("act" = "ear_secondary_color", "channel" = 2)
|
||||
styles["Horns"] = temp
|
||||
|
||||
temp = list("styleHref" = "tail_style", "style" = "Normal")
|
||||
if(mannequin.tail_style)
|
||||
temp["style"] = mannequin.tail_style.name
|
||||
if(mannequin.tail_style.do_colouration)
|
||||
temp["color"] = MOB_HEX_COLOR(mannequin, tail)
|
||||
temp["colorHref"] = "tail_color"
|
||||
if(mannequin.tail_style.extra_overlay)
|
||||
temp["color2"] = MOB_HEX_COLOR(mannequin, tail2)
|
||||
temp["colorHref2"] = "tail_color2"
|
||||
if(mannequin.tail_style.extra_overlay2)
|
||||
temp["color3"] = MOB_HEX_COLOR(mannequin, tail3)
|
||||
temp["colorHref3"] = "tail_color3"
|
||||
styles["Tail"] = temp
|
||||
|
||||
temp = list("styleHref" = "wing_style", "style" = "Normal")
|
||||
if(mannequin.wing_style)
|
||||
temp["style"] = mannequin.wing_style.name
|
||||
if(mannequin.wing_style.do_colouration)
|
||||
temp["color"] = MOB_HEX_COLOR(mannequin, wing)
|
||||
temp["colorHref"] = "wing_color"
|
||||
if(mannequin.wing_style.extra_overlay)
|
||||
temp["color2"] = MOB_HEX_COLOR(mannequin, wing2)
|
||||
temp["colorHref2"] = "wing_color2"
|
||||
if(mannequin.wing_style.extra_overlay2)
|
||||
temp["color3"] = MOB_HEX_COLOR(mannequin, wing3)
|
||||
temp["colorHref3"] = "wing_color3"
|
||||
styles["Wing"] = temp
|
||||
|
||||
temp = list("styleHref" = "hair_style", "style" = mannequin.h_style)
|
||||
if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
|
||||
temp["color"] = MOB_HEX_COLOR(mannequin, hair)
|
||||
temp["colorHref"] = "hair_color"
|
||||
styles["Hair"] = temp
|
||||
|
||||
temp = list("styleHref" = "facial_style", "style" = mannequin.f_style)
|
||||
if(mannequin.species && (mannequin.species.appearance_flags & HAS_HAIR_COLOR))
|
||||
temp["color"] = MOB_HEX_COLOR(mannequin, facial)
|
||||
temp["colorHref"] = "facial_color"
|
||||
styles["Facial"] = temp
|
||||
|
||||
if(mannequin.species && (mannequin.species.appearance_flags & HAS_EYE_COLOR))
|
||||
styles["Eyes"] = list("colorHref" = "eye_color", "color" = MOB_HEX_COLOR(mannequin, eyes))
|
||||
|
||||
if(mannequin.species && (mannequin.species.appearance_flags & HAS_SKIN_COLOR))
|
||||
styles["Body Color"] = list("colorHref" = "skin_color", "color" = MOB_HEX_COLOR(mannequin, skin))
|
||||
|
||||
var/datum/preferences/designer/P = new()
|
||||
apply_markings_to_prefs(mannequin, P)
|
||||
data["activeBodyRecord"]["markings"] = P.body_markings
|
||||
data["activeBodyRecord"]["digitigrade"] = mannequin.digitigrade
|
||||
|
||||
data["menu"] = menu
|
||||
data["temp"] = temp
|
||||
data["disk"] = disk ? 1 : 0
|
||||
data["diskStored"] = disk && disk.stored ? 1 : 0
|
||||
|
||||
return data
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/tgui_act(action, params, datum/tgui/ui)
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
switch(action)
|
||||
if("debug_load_my_body")
|
||||
active_br = new /datum/transhuman/body_record(ui.user, FALSE, FALSE)
|
||||
update_preview_icon()
|
||||
menu = MENU_SPECIFICRECORD
|
||||
|
||||
if("view_brec")
|
||||
var/datum/transhuman/body_record/BR = locate(params["view_brec"])
|
||||
if(BR && istype(BR.mydna))
|
||||
if(allowed(ui.user) || BR.ckey == ui.user.ckey)
|
||||
active_br = new /datum/transhuman/body_record(BR) // Load a COPY!
|
||||
update_preview_icon()
|
||||
menu = MENU_SPECIFICRECORD
|
||||
else
|
||||
active_br = null
|
||||
temp = "Access denied: Body records are confidential."
|
||||
else
|
||||
active_br = null
|
||||
temp = "ERROR: Record missing."
|
||||
|
||||
if("view_stock_brec")
|
||||
var/datum/species/S = GLOB.all_species[params["view_stock_brec"]]
|
||||
if(S && (S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) == SPECIES_CAN_JOIN)
|
||||
// Generate body record from species!
|
||||
mannequin = new(null, S.name)
|
||||
mannequin.real_name = "Stock [S.name] Body"
|
||||
mannequin.name = mannequin.real_name
|
||||
mannequin.dna.real_name = mannequin.real_name
|
||||
mannequin.dna.base_species = mannequin.species.base_species
|
||||
active_br = new(mannequin, FALSE, FALSE)
|
||||
active_br.speciesname = "Custom Sleeve"
|
||||
update_preview_icon()
|
||||
menu = MENU_SPECIFICRECORD
|
||||
else
|
||||
active_br = null
|
||||
temp = "ERROR: Stock Record missing."
|
||||
|
||||
if("boocnotes")
|
||||
menu = MENU_OOCNOTES
|
||||
|
||||
if("loadfromdisk")
|
||||
if(disk && disk.stored)
|
||||
active_br = new /datum/transhuman/body_record(disk.stored) // Loads a COPY!
|
||||
update_preview_icon()
|
||||
menu = MENU_SPECIFICRECORD
|
||||
|
||||
if("savetodisk")
|
||||
if(active_br.locked)
|
||||
var/answer = tgui_alert(ui.user,"This body record will be written to a disk and allow any mind to inhabit it. This is against the current body owner's configured OOC preferences for body impersonation. Please confirm that you have permission to do this, and are sure! Admins will be notified.","Mind Compatability",list("No","Yes"))
|
||||
if(!answer)
|
||||
return
|
||||
if(answer == "No")
|
||||
to_chat(ui.user, span_warning("ERROR: This body record is restricted."))
|
||||
return
|
||||
else
|
||||
message_admins("[ui.user] wrote an unlocked version of [active_br.mydna.name]'s bodyrecord to a disk. Their preferences do not allow body impersonation, but may be allowed with OOC consent.")
|
||||
if(disk && active_br)
|
||||
active_br.locked = FALSE // remove lock
|
||||
disk.stored = new /datum/transhuman/body_record(active_br) // Saves a COPY!
|
||||
disk.name = "[initial(disk.name)] ([active_br.mydna.name])"
|
||||
|
||||
if("ejectdisk")
|
||||
disk.forceMove(get_turf(src))
|
||||
disk = null
|
||||
|
||||
if("menu")
|
||||
menu = params["menu"]
|
||||
temp = ""
|
||||
|
||||
if("href_conversion")
|
||||
PrefHrefMiddleware(params, ui.user)
|
||||
|
||||
add_fingerprint(ui.user)
|
||||
return TRUE // Return 1 to refresh UI
|
||||
|
||||
//
|
||||
// Code below is for generating preview icons based on a body_record
|
||||
//
|
||||
|
||||
// Based on /datum/preferences/proc/update_preview_icon()
|
||||
/obj/machinery/computer/transhuman/designer/proc/update_preview_icon()
|
||||
if(!mannequin)
|
||||
mannequin = new ()
|
||||
mannequin.delete_inventory(TRUE)
|
||||
update_preview_mob(mannequin)
|
||||
mannequin.ImmediateOverlayUpdate()
|
||||
|
||||
var/mutable_appearance/MA = new(mannequin)
|
||||
south_preview.appearance = MA
|
||||
south_preview.dir = SOUTH
|
||||
south_preview.screen_loc = "[map_name]:2,1"
|
||||
south_preview.name = ""
|
||||
east_preview.appearance = MA
|
||||
east_preview.dir = EAST
|
||||
east_preview.screen_loc = "[map_name]:4,1"
|
||||
east_preview.name = ""
|
||||
west_preview.appearance = MA
|
||||
west_preview.dir = WEST
|
||||
west_preview.screen_loc = "[map_name]:0,1"
|
||||
west_preview.name = ""
|
||||
north_preview.appearance = MA
|
||||
north_preview.dir = NORTH
|
||||
north_preview.screen_loc = "[map_name]:6,1"
|
||||
north_preview.name = ""
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/proc/give_client_previews(client/C)
|
||||
C.register_map_obj(south_preview)
|
||||
C.register_map_obj(east_preview)
|
||||
C.register_map_obj(west_preview)
|
||||
C.register_map_obj(north_preview)
|
||||
|
||||
|
||||
/obj/machinery/computer/transhuman/designer/proc/update_preview_mob(var/mob/living/carbon/human/H)
|
||||
ASSERT(!QDELETED(H))
|
||||
ASSERT(!QDELETED(active_br))
|
||||
//log_debug("designer.update_preview_mob([H]) active_br = \ref[active_br]")
|
||||
//Get the DNA and generate a new mob
|
||||
var/datum/dna2/record/R = active_br.mydna
|
||||
H.set_species(R.dna.species) // This needs to happen before anything else becuase it sets some variables.
|
||||
|
||||
// Update the external organs
|
||||
for(var/part in active_br.limb_data)
|
||||
var/status = active_br.limb_data[part]
|
||||
if(status == null) continue //Species doesn't have limb? Child of amputated limb?
|
||||
|
||||
var/obj/item/organ/external/O = H.organs_by_name[part]
|
||||
if(!O) continue //Not an organ. Perhaps another amputation removed it already.
|
||||
|
||||
if(status == 1) //Normal limbs
|
||||
continue
|
||||
else if(status == 0) //Missing limbs
|
||||
O.remove_rejuv()
|
||||
else if(status) //Anything else is a manufacturer
|
||||
if(active_br.synthetic)
|
||||
O.robotize(status)
|
||||
else
|
||||
O.remove_rejuv()
|
||||
|
||||
// Then the internal organs. I think only O_EYES acutally counts, but lets do all just in case
|
||||
for(var/part in active_br.organ_data)
|
||||
var/status = active_br.organ_data[part]
|
||||
if(status == null) continue //Species doesn't have organ? Child of missing part?
|
||||
|
||||
var/obj/item/organ/I = H.internal_organs_by_name[part]
|
||||
if(!I) continue//Not an organ. Perhaps external conversion changed it already?
|
||||
|
||||
if(status == 0) //Normal organ
|
||||
continue
|
||||
else if(status == 1) //Assisted organ
|
||||
I.mechassist()
|
||||
else if(status == 2) //Mechanical organ
|
||||
I.robotize()
|
||||
else if(status == 3) //Digital organ
|
||||
I.digitize()
|
||||
|
||||
// Apply DNA
|
||||
qdel_swap(H.dna, R.dna.Clone())
|
||||
H.UpdateAppearance() // Update all appearance stuff from the DNA record
|
||||
// H.sync_dna_traits(FALSE) // Traitgenes edit - Sync traits to genetics if needed // Currently not implemented
|
||||
H.sync_organ_dna() // Do this because sprites depend on DNA-gender of organs (chest etc)
|
||||
H.resize(active_br.sizemult, FALSE)
|
||||
|
||||
// Emissiive...
|
||||
if(H.ear_style)
|
||||
H.ear_style.em_block = FALSE
|
||||
if(H.tail_style)
|
||||
H.tail_style.em_block = FALSE
|
||||
if(H.wing_style)
|
||||
H.wing_style.em_block = FALSE
|
||||
|
||||
for(var/key in R.flavor)
|
||||
H.flavor_texts[key] = R.flavor[key]
|
||||
H.weight = active_br.weight
|
||||
// stupid dupe vars
|
||||
H.b_type = active_br.mydna.dna.b_type
|
||||
H.blood_color = active_br.mydna.dna.blood_color
|
||||
|
||||
// And as for clothing...
|
||||
// We don't actually dress them! This is a medical machine, handle the nakedness DOCTOR!
|
||||
|
||||
H.regenerate_icons()
|
||||
return 0 // Success!
|
||||
|
||||
// HORROR SHOW BELOW
|
||||
// In order to avoid duplicating the many lines of code in player_setup that handle customizing
|
||||
// body setup, we acutally are invoking those methods in order to let people customize the body here.
|
||||
// Problem is, those procs save their data to /datum/preferences, not a body_record.
|
||||
// Luckily the procs to convert from body_record to /datum/preferences and back already exist.
|
||||
// Its ugly, but I think its still better than duplicating and maintaining all that code.
|
||||
/obj/machinery/computer/transhuman/designer/proc/PrefHrefMiddleware(list/params, var/mob/user)
|
||||
if(!mannequin || !active_br)
|
||||
return
|
||||
|
||||
if(params["target_href"] == "size_multiplier")
|
||||
var/new_size = tgui_input_number(user, "Choose your character's size, ranging from 25% to 200%", "Character Preference", null, 200, 25)
|
||||
if(new_size && ISINRANGE(new_size,25,200))
|
||||
active_br.sizemult = (new_size/100)
|
||||
update_preview_icon()
|
||||
return 1
|
||||
|
||||
// The black magic horror show begins
|
||||
var/datum/preferences/designer/P = new()
|
||||
|
||||
// We did DNA to mob, now mob to prefs!
|
||||
P.species = mannequin.species.name
|
||||
apply_coloration_to_prefs(mannequin, P)
|
||||
apply_organs_to_prefs(mannequin, P)
|
||||
apply_markings_to_prefs(mannequin, P)
|
||||
apply_ears_to_prefs(mannequin, P)
|
||||
|
||||
for(var/key in active_br.mydna.flavor)
|
||||
P.flavor_texts[key] = active_br.mydna.flavor[key]
|
||||
P.fuzzy = active_br.mydna.dna.scale_appearance
|
||||
P.offset_override = active_br.mydna.dna.offset_override
|
||||
// P.species_sound = active_br.mydna.dna.species_sounds // Currently not implemented on virgo
|
||||
|
||||
// Now we start using the player_setup objects to do stuff!
|
||||
var/datum/category_collection/CC = P.player_setup
|
||||
var/datum/category_group/CG = CC.categories_by_name["General"]
|
||||
|
||||
var/datum/category_item/player_setup_item/general/body/B = CG.items_by_name["Body"]
|
||||
ASSERT(istype(B))
|
||||
var/datum/category_item/player_setup_item/general/basic/G = CG.items_by_name["Basic"]
|
||||
ASSERT(istype(G))
|
||||
var/datum/category_item/player_setup_item/general/flavor/F = CG.items_by_name["Flavor"]
|
||||
ASSERT(istype(F))
|
||||
var/datum/category_item/player_setup_item/vore/size/S = CC.categories_by_name["VORE"].items_by_name["Size"]
|
||||
ASSERT(istype(S))
|
||||
var/datum/category_item/player_setup_item/vore/traits/V = CC.categories_by_name["VORE"].items_by_name["Traits"]
|
||||
ASSERT(istype(V))
|
||||
var/list/use_different_category = list("rename" = G, "bio_gender" = G, "blood_reagents" = V, "custom_species" = V, "blood_color" = V, "custom_base" = V, "species_sound_options" = S, "toggle_fuzzy" = S, "toggle_offset_override" = S, "weight" = S, "flavor_text" = F) //add more here if needed
|
||||
|
||||
|
||||
var/href_list = list()
|
||||
href_list["src"] = "\ref[src]"
|
||||
var/list/target_href_maybe = params["target_href"]
|
||||
// convert list-form inputs as needed
|
||||
if(islist(target_href_maybe))
|
||||
href_list[target_href_maybe["act"]] = TRUE
|
||||
for(var/key in target_href_maybe["params"])
|
||||
var/val = target_href_maybe["params"][key]
|
||||
href_list[key] = "[val]"
|
||||
else
|
||||
href_list[target_href_maybe] = params["target_value"]
|
||||
var/datum/category_item/player_setup_item/to_use = (params["target_href"] in use_different_category) ? use_different_category[params["target_href"]] : B
|
||||
|
||||
var/action = 0
|
||||
action = to_use.OnTopic(list2params(href_list), href_list, user)
|
||||
if((action & TOPIC_UPDATE_PREVIEW || action & TOPIC_REFRESH_UPDATE_PREVIEW || action & TOPIC_HANDLED || action & TOPIC_REFRESH) && mannequin && active_br) // Outpost 21 edit - Handled and Refreshes also count for check!
|
||||
switch(params["target_href"])
|
||||
if("rename")
|
||||
active_br.mydna.name = P.real_name
|
||||
active_br.mydna.dna.real_name = P.real_name
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("bio_gender")
|
||||
active_br.bodygender = P.biological_gender
|
||||
active_br.mydna.dna.SetUIState(DNA_UI_GENDER, P.biological_gender!=MALE, 1)
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("custom_species")
|
||||
active_br.mydna.dna.custom_species = P.custom_species
|
||||
active_br.speciesname = P.custom_species
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("blood_color")
|
||||
active_br.mydna.dna.blood_color = P.blood_color
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("blood_type")
|
||||
active_br.mydna.dna.b_type = P.b_type
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("blood_reagents")
|
||||
active_br.mydna.dna.blood_reagents = P.blood_reagents
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("weight")
|
||||
active_br.weight = P.weight_vr
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("flavor_text")
|
||||
to_use.copy_to_mob(mannequin)
|
||||
for(var/key in mannequin.flavor_texts) // Get the flavors from the mob, which we just got from pref!
|
||||
active_br.mydna.flavor[key] = mannequin.flavor_texts[key]
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("toggle_fuzzy")
|
||||
active_br.mydna.dna.scale_appearance = P.fuzzy
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("toggle_offset_override")
|
||||
active_br.mydna.dna.offset_override = P.offset_override
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
if("species_sound_options")
|
||||
/* Currently not implemented on virgo
|
||||
active_br.mydna.dna.species_sounds = P.species_sound
|
||||
update_preview_icon() */
|
||||
return TRUE
|
||||
to_use.copy_to_mob(mannequin)
|
||||
mannequin.species.blood_color = active_br.mydna.dna.blood_color
|
||||
mannequin.species.blood_reagents = active_br.mydna.dna.blood_reagents
|
||||
active_br.mydna.dna.ResetUIFrom(mannequin)
|
||||
update_preview_icon()
|
||||
return TRUE
|
||||
|
||||
// Fake subtype of preferences we can use to steal code from player_setup
|
||||
/datum/preferences/designer/New()
|
||||
player_setup = new(src)
|
||||
// Do NOT call ..(), it expects real stuff
|
||||
if(!designer_gui)
|
||||
designer_gui = new(src, null)
|
||||
designer_gui.linked_body_design_console = WEAKREF(src)
|
||||
if(!designer_gui.owner)
|
||||
designer_gui.make_fake_owner()
|
||||
selected_record = FALSE
|
||||
designer_gui.tgui_interact(user)
|
||||
|
||||
// Disk for manually moving body records between the designer and sleever console etc.
|
||||
/obj/item/disk/body_record
|
||||
@@ -584,8 +90,6 @@
|
||||
for(var/i = 0 to 7)
|
||||
new /obj/item/disk/body_record(src)
|
||||
|
||||
#undef MOB_HEX_COLOR
|
||||
|
||||
#undef MENU_MAIN
|
||||
#undef MENU_BODYRECORDS
|
||||
#undef MENU_STOCKRECORDS
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
|
||||
|
||||
/**
|
||||
* Make a deep copy of this record so it can be saved on a disk without mofidications
|
||||
* Make a deep copy of this record so it can be saved on a disk without modifications
|
||||
* to the original affecting the copy.
|
||||
* Just to be clear, this has nothing to do do with acutal biological cloning, body printing, resleeving,
|
||||
* or anything like that! This is the computer science concept of "cloning" a data structure!
|
||||
@@ -220,9 +220,13 @@
|
||||
src.speciesname = orig.speciesname
|
||||
src.bodygender = orig.bodygender
|
||||
src.body_oocnotes = orig.body_oocnotes
|
||||
src.body_ooclikes = orig.body_ooclikes
|
||||
src.body_oocdislikes = orig.body_oocdislikes
|
||||
src.limb_data = orig.limb_data.Copy()
|
||||
src.organ_data = orig.organ_data.Copy()
|
||||
src.genetic_modifiers = orig.genetic_modifiers.Copy()
|
||||
src.toocomplex = orig.toocomplex
|
||||
src.sizemult = orig.sizemult
|
||||
src.aflags = orig.aflags
|
||||
src.breath_type = orig.breath_type
|
||||
src.weight = orig.weight
|
||||
|
||||
@@ -1,3 +1,20 @@
|
||||
// *******************************************************
|
||||
// Unified body transformation UI for inround TF or bodyrecord editing.
|
||||
// Make a new subtype of this, and configure it for whatever changes
|
||||
// that you will be allowing on the objects. This is a tgui UI and can
|
||||
// be attached to any object.
|
||||
//
|
||||
// USE THIS instead of recoding tf/appearance editing for the forth time
|
||||
// in this codebase. It should all be in one place, and extended for every
|
||||
// new feature added to cosmetics. Be sure to update bodyrecords and their
|
||||
// cloning/to/from mob procs as well.
|
||||
//
|
||||
// owner is the mob being transformed, ui.user is the mob using the interface
|
||||
// if owner and user are the same, there is some special logic for self-tf.
|
||||
// use can_change(owner, APPEARANCE_X) to validate if the owner is still in a
|
||||
// valid state for the module to edit them.
|
||||
// *******************************************************
|
||||
|
||||
/datum/tgui_module/appearance_changer
|
||||
name = "Appearance Editor"
|
||||
tgui_id = "AppearanceChanger"
|
||||
@@ -25,6 +42,7 @@
|
||||
var/list/valid_earstyles = list()
|
||||
var/list/valid_tailstyles = list()
|
||||
var/list/valid_wingstyles = list()
|
||||
var/list/valid_gradstyles = list()
|
||||
var/list/markings = null
|
||||
|
||||
/datum/tgui_module/appearance_changer/New(
|
||||
@@ -84,6 +102,12 @@
|
||||
if(..())
|
||||
return TRUE
|
||||
|
||||
var/obj/machinery/computer/transhuman/designer/DC = null
|
||||
var/datum/tgui_module/appearance_changer/body_designer/BD = null
|
||||
if(istype(src,/datum/tgui_module/appearance_changer/body_designer))
|
||||
BD = src
|
||||
DC = BD.linked_body_design_console?.resolve()
|
||||
|
||||
switch(action)
|
||||
if("race")
|
||||
if(can_change(owner, APPEARANCE_RACE) && (params["race"] in valid_species))
|
||||
@@ -110,14 +134,14 @@
|
||||
if("skin_tone")
|
||||
if(can_change_skin_tone(owner))
|
||||
var/new_s_tone = tgui_input_number(ui.user, "Choose your character's skin-tone:\n(Light 1 - 220 Dark)", "Skin Tone", -owner.s_tone + 35, 220, 1)
|
||||
if(isnum(new_s_tone) && can_still_topic(owner, state))
|
||||
if(isnum(new_s_tone) && can_still_topic(ui.user, state))
|
||||
new_s_tone = 35 - max(min( round(new_s_tone), 220),1)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_SKINTONE)
|
||||
return owner.change_skin_tone(new_s_tone)
|
||||
if("skin_color")
|
||||
if(can_change_skin_color(owner))
|
||||
var/new_skin = tgui_color_picker(ui.user, "Choose your character's skin colour: ", "Skin Color", rgb(owner.r_skin, owner.g_skin, owner.b_skin))
|
||||
if(new_skin && can_still_topic(owner, state))
|
||||
if(new_skin && can_still_topic(ui.user, state))
|
||||
var/r_skin = hex2num(copytext(new_skin, 2, 4))
|
||||
var/g_skin = hex2num(copytext(new_skin, 4, 6))
|
||||
var/b_skin = hex2num(copytext(new_skin, 6, 8))
|
||||
@@ -126,15 +150,23 @@
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_SKINCOLOR)
|
||||
return 1
|
||||
if("hair")
|
||||
if(can_change(owner, APPEARANCE_HAIR) && (params["hair"] in valid_hairstyles))
|
||||
if(owner.change_hair(params["hair"]))
|
||||
if(can_change(owner, APPEARANCE_HAIR) && (params["name"] in valid_hairstyles))
|
||||
if(owner.change_hair(params["name"]))
|
||||
update_dna(owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRSTYLE)
|
||||
return 1
|
||||
if("hair_grad")
|
||||
var/picked = params["picked"]
|
||||
if(picked && can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
owner.grad_style = picked[1] // returned as a list
|
||||
update_dna(owner)
|
||||
owner.regenerate_icons()
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRSTYLE)
|
||||
return 1
|
||||
if("hair_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select hair color.", "Hair Color", rgb(owner.r_hair, owner.g_hair, owner.b_hair))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
var/r_hair = hex2num(copytext(new_hair, 2, 4))
|
||||
var/g_hair = hex2num(copytext(new_hair, 4, 6))
|
||||
var/b_hair = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -142,16 +174,27 @@
|
||||
update_dna(owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRCOLOR)
|
||||
return 1
|
||||
if("hair_color_grad")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_grad = tgui_color_picker(ui.user, "Please select hair gradiant color.", "Hair Color", rgb(owner.r_grad, owner.g_grad, owner.b_grad))
|
||||
if(new_grad && can_still_topic(ui.user, state))
|
||||
var/r_grad = hex2num(copytext(new_grad, 2, 4))
|
||||
var/g_grad = hex2num(copytext(new_grad, 4, 6))
|
||||
var/b_grad = hex2num(copytext(new_grad, 6, 8))
|
||||
if(owner.change_grad_color(r_grad, g_grad, b_grad))
|
||||
update_dna(owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRCOLOR)
|
||||
return 1
|
||||
if("facial_hair")
|
||||
if(can_change(owner, APPEARANCE_FACIAL_HAIR) && (params["facial_hair"] in valid_facial_hairstyles))
|
||||
if(owner.change_facial_hair(params["facial_hair"]))
|
||||
if(can_change(owner, APPEARANCE_FACIAL_HAIR) && (params["name"] in valid_facial_hairstyles))
|
||||
if(owner.change_facial_hair(params["name"]))
|
||||
update_dna(owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_F_HAIRSTYLE)
|
||||
return 1
|
||||
if("facial_hair_color")
|
||||
if(can_change(owner, APPEARANCE_FACIAL_HAIR_COLOR))
|
||||
var/new_facial = tgui_color_picker(ui.user, "Please select facial hair color.", "Facial Hair Color", rgb(owner.r_facial, owner.g_facial, owner.b_facial))
|
||||
if(new_facial && can_still_topic(owner, state))
|
||||
if(new_facial && can_still_topic(ui.user, state))
|
||||
var/r_facial = hex2num(copytext(new_facial, 2, 4))
|
||||
var/g_facial = hex2num(copytext(new_facial, 4, 6))
|
||||
var/b_facial = hex2num(copytext(new_facial, 6, 8))
|
||||
@@ -162,7 +205,7 @@
|
||||
if("eye_color")
|
||||
if(can_change(owner, APPEARANCE_EYE_COLOR))
|
||||
var/new_eyes = tgui_color_picker(ui.user, "Please select eye color.", "Eye Color", rgb(owner.r_eyes, owner.g_eyes, owner.b_eyes))
|
||||
if(new_eyes && can_still_topic(owner, state))
|
||||
if(new_eyes && can_still_topic(ui.user, state))
|
||||
var/r_eyes = hex2num(copytext(new_eyes, 2, 4))
|
||||
var/g_eyes = hex2num(copytext(new_eyes, 4, 6))
|
||||
var/b_eyes = hex2num(copytext(new_eyes, 6, 8))
|
||||
@@ -170,7 +213,6 @@
|
||||
update_dna(owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_EYES)
|
||||
return 1
|
||||
// VOREStation Add - Ears/Tails/Wings/Markings
|
||||
if("ear")
|
||||
if(can_change(owner, APPEARANCE_ALL_HAIR))
|
||||
var/datum/sprite_accessory/ears/instance = locate(params["ref"])
|
||||
@@ -202,7 +244,7 @@
|
||||
if("ears_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select ear color.", "Ear Color", rgb(owner.r_ears, owner.g_ears, owner.b_ears))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_ears = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_ears = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_ears = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -213,7 +255,7 @@
|
||||
if("ears2_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select secondary ear color.", "2nd Ear Color", rgb(owner.r_ears2, owner.g_ears2, owner.b_ears2))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_ears2 = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_ears2 = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_ears2 = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -228,7 +270,7 @@
|
||||
return TRUE
|
||||
var/existing = LAZYACCESS(owner.ear_secondary_colors, channel) || "#ffffff"
|
||||
var/new_color = tgui_color_picker(ui.user, "Please select ear color.", "2nd Ear Color", existing)
|
||||
if(new_color && can_still_topic(owner, state))
|
||||
if(new_color && can_still_topic(ui.user, state))
|
||||
owner.ear_secondary_colors[channel] = new_color
|
||||
update_dna(owner)
|
||||
owner.update_hair()
|
||||
@@ -249,7 +291,7 @@
|
||||
if("tail_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select tail color.", "Tail Color", rgb(owner.r_tail, owner.g_tail, owner.b_tail))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_tail = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_tail = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_tail = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -260,7 +302,7 @@
|
||||
if("tail2_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select secondary tail color.", "2nd Tail Color", rgb(owner.r_tail2, owner.g_tail2, owner.b_tail2))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_tail2 = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_tail2 = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_tail2 = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -271,7 +313,7 @@
|
||||
if("tail3_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select tertiary tail color.", "3rd Tail Color", rgb(owner.r_tail3, owner.g_tail3, owner.b_tail3))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_tail3 = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_tail3 = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_tail3 = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -294,7 +336,7 @@
|
||||
if("wing_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select wing color.", "Wing Color", rgb(owner.r_wing, owner.g_wing, owner.b_wing))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_wing = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_wing = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_wing = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -305,7 +347,7 @@
|
||||
if("wing2_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select secondary wing color.", "2nd Wing Color", rgb(owner.r_wing2, owner.g_wing2, owner.b_wing2))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_wing2 = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_wing2 = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_wing2 = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -316,7 +358,7 @@
|
||||
if("wing3_color")
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
var/new_hair = tgui_color_picker(ui.user, "Please select tertiary wing color.", "3rd Wing Color", rgb(owner.r_wing3, owner.g_wing3, owner.b_wing3))
|
||||
if(new_hair && can_still_topic(owner, state))
|
||||
if(new_hair && can_still_topic(ui.user, state))
|
||||
owner.r_wing3 = hex2num(copytext(new_hair, 2, 4))
|
||||
owner.g_wing3 = hex2num(copytext(new_hair, 4, 6))
|
||||
owner.b_wing3 = hex2num(copytext(new_hair, 6, 8))
|
||||
@@ -336,10 +378,8 @@
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRSTYLE)
|
||||
return TRUE
|
||||
if (1) //add
|
||||
var/list/usable_markings = markings.Copy() ^ body_marking_styles_list.Copy()
|
||||
var/new_marking = tgui_input_list(ui.user, "Choose a body marking:", "New Body Marking", usable_markings)
|
||||
if(new_marking && can_still_topic(owner, state))
|
||||
var/datum/sprite_accessory/marking/mark_datum = body_marking_styles_list[new_marking]
|
||||
if(name_marking && can_still_topic(ui.user, state))
|
||||
var/datum/sprite_accessory/marking/mark_datum = body_marking_styles_list[name_marking]
|
||||
if (owner.add_marking(mark_datum))
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_HAIRSTYLE)
|
||||
return TRUE
|
||||
@@ -352,13 +392,210 @@
|
||||
if (owner.change_priority_of_marking(mark_datum, TRUE))
|
||||
return TRUE
|
||||
if (4) //color
|
||||
var/current = markings[name_marking] ? markings[name_marking] : "#000000"
|
||||
var/current = markings[name_marking] ? markings[name_marking]["color"] : "#000000"
|
||||
var/marking_color = tgui_color_picker(ui.user, "Please select marking color", "Marking color", current)
|
||||
if(marking_color && can_still_topic(owner, state))
|
||||
if(marking_color && can_still_topic(ui.user, state))
|
||||
var/datum/sprite_accessory/marking/mark_datum = body_marking_styles_list[name_marking]
|
||||
if (owner.change_marking_color(mark_datum, marking_color))
|
||||
return TRUE
|
||||
// VOREStation Add End
|
||||
if("rotate_view")
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
owner.set_dir(turn(owner.dir, 90))
|
||||
return TRUE
|
||||
if("rename")
|
||||
if(owner)
|
||||
var/raw_name = tgui_input_text(ui.user, "Choose the a name:", "Sleeve Name")
|
||||
if(!isnull(raw_name) && can_change(owner, APPEARANCE_RACE))
|
||||
var/new_name = sanitize_name(raw_name, owner.species, FALSE) // can't edit synths
|
||||
if(new_name)
|
||||
owner.dna.real_name = new_name
|
||||
owner.real_name = new_name
|
||||
owner.name = new_name
|
||||
return TRUE
|
||||
else
|
||||
to_chat(ui.user, span_warning("Invalid name. Your name should be at least 2 and at most [MAX_NAME_LEN] characters long. It may only contain the characters A-Z, a-z, -, ' and ."))
|
||||
return TRUE
|
||||
if("char_name")
|
||||
if(DC) // Only body designer does this. no hrefing
|
||||
var/new_name = sanitize(tgui_input_text(ui.user, "Input character's name:", "Name", owner.name, MAX_NAME_LEN), MAX_NAME_LEN)
|
||||
if(can_change(owner, APPEARANCE_RACE)) // new name can be empty, it uses base species if so
|
||||
owner.name = new_name
|
||||
owner.real_name = owner.name
|
||||
owner.dna.real_name = owner.name
|
||||
return TRUE
|
||||
if("race_name")
|
||||
var/new_name = sanitize(tgui_input_text(ui.user, "Input custom species name:", "Custom Species Name", owner.custom_species, MAX_NAME_LEN), MAX_NAME_LEN)
|
||||
if(can_change(owner, APPEARANCE_RACE)) // new name can be empty, it uses base species if so
|
||||
owner.custom_species = new_name
|
||||
return TRUE
|
||||
if("base_icon")
|
||||
if(owner.species.selects_bodytype == SELECTS_BODYTYPE_FALSE)
|
||||
var/datum/species/S = GLOB.all_species[owner.species.name]
|
||||
owner.species.base_species = S.base_species // Return to original form
|
||||
generate_data(ui.user, owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
var/list/choices
|
||||
var/datum/species/S = GLOB.all_species[owner.species.name]
|
||||
if(S.selects_bodytype == SELECTS_BODYTYPE_SHAPESHIFTER)
|
||||
choices = S.get_valid_shapeshifter_forms()
|
||||
else if(S.selects_bodytype == SELECTS_BODYTYPE_CUSTOM)
|
||||
choices = GLOB.custom_species_bases
|
||||
var/new_species = tgui_input_list(ui.user, "Please select basic shape.", "Body Shape", choices)
|
||||
if(new_species && can_change(owner, APPEARANCE_RACE))
|
||||
owner.species.base_species = new_species
|
||||
owner.regenerate_icons()
|
||||
generate_data(ui.user, owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
if("blood_reagent")
|
||||
var/new_blood_reagents = tgui_input_list(ui.user, "Please select blood restoration reagent:", "Character Preference", valid_bloodreagents)
|
||||
if(new_blood_reagents && can_change(owner, APPEARANCE_RACE))
|
||||
owner.dna.blood_reagents = new_blood_reagents
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
if("blood_color")
|
||||
var/current = owner.species.blood_color ? owner.species.blood_color : "#A10808"
|
||||
var/blood_col = tgui_color_picker(ui.user, "Please select marking color", "Marking color", current)
|
||||
if(blood_col && can_change(owner, APPEARANCE_RACE))
|
||||
owner.dna.blood_color = blood_col
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
if("weight")
|
||||
var/new_weight = tgui_input_number(ui.user, "Choose tbe character's relative body weight.\n\
|
||||
This measurement should be set relative to a normal 5'10'' person's body and not the actual size of the character.\n\
|
||||
([WEIGHT_MIN]-[WEIGHT_MAX])", "Character Preference", null, WEIGHT_MAX, WEIGHT_MIN, round_value=FALSE)
|
||||
if(new_weight && can_change(owner, APPEARANCE_RACE))
|
||||
var/unit_of_measurement = tgui_alert(ui.user, "Is that number in pounds (lb) or kilograms (kg)?", "Confirmation", list("Pounds", "Kilograms"))
|
||||
if(unit_of_measurement && can_change(owner, APPEARANCE_RACE))
|
||||
if(unit_of_measurement == "Pounds")
|
||||
new_weight = round(text2num(new_weight),4)
|
||||
if(unit_of_measurement == "Kilograms")
|
||||
new_weight = round(2.20462*text2num(new_weight),4)
|
||||
owner.weight = sanitize_integer(new_weight, WEIGHT_MIN, WEIGHT_MAX, owner.weight)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
if("size_scale")
|
||||
var/new_size = tgui_input_number(ui.user, "Choose size, ranging from [RESIZE_MINIMUM * 100]% to [RESIZE_MAXIMUM * 100]%", "Set Size", null, RESIZE_MAXIMUM * 100, RESIZE_MINIMUM * 100)
|
||||
if(new_size && ISINRANGE(new_size,RESIZE_MINIMUM * 100,RESIZE_MAXIMUM * 100) && can_change(owner, APPEARANCE_RACE))
|
||||
owner.size_multiplier = new_size / 100
|
||||
owner.update_transform(TRUE)
|
||||
owner.regenerate_icons()
|
||||
owner.set_dir(owner.dir) // Causes a visual update for fuzzy/offset
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
if("scale_appearance")
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
owner.dna.scale_appearance = !owner.dna.scale_appearance
|
||||
owner.fuzzy = owner.dna.scale_appearance
|
||||
owner.regenerate_icons()
|
||||
owner.set_dir(owner.dir) // Causes a visual update for fuzzy/offset
|
||||
return TRUE
|
||||
if("offset_override")
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
owner.dna.offset_override = !owner.dna.offset_override
|
||||
owner.offset_override = owner.dna.offset_override
|
||||
owner.regenerate_icons()
|
||||
owner.set_dir(owner.dir) // Causes a visual update for fuzzy/offset
|
||||
return TRUE
|
||||
if("digitigrade")
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
owner.dna.digitigrade = !owner.dna.digitigrade
|
||||
owner.digitigrade = owner.dna.digitigrade
|
||||
owner.regenerate_icons()
|
||||
generate_data(ui.user, owner)
|
||||
changed_hook(APPEARANCECHANGER_CHANGED_RACE)
|
||||
return TRUE
|
||||
/*if("species_sound") //TODO: UP PORT SPECIES_SOUNDS
|
||||
var/list/possible_species_sound_types = species_sound_map
|
||||
var/choice = tgui_input_list(ui.user, "Which set of sounds would you like to use? (Cough, Sneeze, Scream, Pain, Gasp, Death)", "Species Sounds", possible_species_sound_types)
|
||||
if(choice && can_change(owner, APPEARANCE_RACE))
|
||||
owner.species.species_sounds = choice
|
||||
return TRUE
|
||||
*/
|
||||
if("flavor_text")
|
||||
var/select_key = params["target"]
|
||||
if(select_key && can_change(owner, APPEARANCE_RACE))
|
||||
if(select_key in owner.flavor_texts)
|
||||
switch(select_key)
|
||||
if("general")
|
||||
var/msg = strip_html_simple(tgui_input_text(ui.user,"Give a general description of the character. This will be shown regardless of clothings. Put in a single space to make blank.","Flavor Text",html_decode(owner.flavor_texts[select_key]), multiline = TRUE, prevent_enter = TRUE))
|
||||
if(can_change(owner, APPEARANCE_RACE)) // allows empty to wipe flavor
|
||||
owner.flavor_texts[select_key] = msg
|
||||
return TRUE
|
||||
else
|
||||
var/msg = strip_html_simple(tgui_input_text(ui.user,"Set the flavor text for their [select_key]. Put in a single space to make blank.","Flavor Text",html_decode(owner.flavor_texts[select_key]), multiline = TRUE, prevent_enter = TRUE))
|
||||
if(can_change(owner, APPEARANCE_RACE)) // allows empty to wipe flavor
|
||||
owner.flavor_texts[select_key] = msg
|
||||
return TRUE
|
||||
// ***********************************
|
||||
// Body designer UI
|
||||
// ***********************************
|
||||
if("view_brec")
|
||||
var/datum/transhuman/body_record/BR = locate(params["view_brec"])
|
||||
if(BR && istype(BR.mydna))
|
||||
if(DC.allowed(ui.user) || BR.ckey == ui.user.ckey)
|
||||
BD.load_record_to_body(BR)
|
||||
owner.resleeve_lock = BR.locked
|
||||
DC.selected_record = TRUE
|
||||
return TRUE
|
||||
if("view_stock_brec")
|
||||
var/datum/species/S = GLOB.all_species[params["view_stock_brec"]]
|
||||
if(S && (S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) == SPECIES_CAN_JOIN)
|
||||
// Generate body record from species!
|
||||
owner = new(null, S.name)
|
||||
owner.real_name = "Stock [S.name] Body"
|
||||
owner.name = owner.real_name
|
||||
owner.dna.real_name = owner.real_name
|
||||
owner.dna.base_species = S.base_species
|
||||
owner.resleeve_lock = FALSE
|
||||
owner.custom_species = "Custom Sleeve" // Custom name
|
||||
DC.selected_record = TRUE
|
||||
return TRUE
|
||||
if("loadfromdisk")
|
||||
if(!DC.disk)
|
||||
return FALSE
|
||||
if(DC.disk.stored && can_change(owner, APPEARANCE_RACE))
|
||||
BD.load_record_to_body(DC.disk.stored)
|
||||
DC.selected_record = TRUE
|
||||
to_chat(ui.user,span_notice("\The [owner]'s bodyrecord was loaded from the disk."))
|
||||
return TRUE
|
||||
if("savetodisk")
|
||||
if(!DC.selected_record)
|
||||
return FALSE
|
||||
if(!DC.disk)
|
||||
return FALSE
|
||||
if(owner.resleeve_lock)
|
||||
var/answer = tgui_alert(ui.user,"This body record will be written to a disk and allow any mind to inhabit it. This is against the current body owner's configured OOC preferences for body impersonation. Please confirm that you have permission to do this, and are sure! Admins will be notified.","Mind Compatability",list("No","Yes"))
|
||||
if(!answer)
|
||||
return
|
||||
if(answer == "No")
|
||||
to_chat(ui.user, span_warning("ERROR: This body record is restricted."))
|
||||
else
|
||||
message_admins("[ui.user] wrote an unlocked version of [owner.real_name]'s bodyrecord to a disk. Their preferences do not allow body impersonation, but may be allowed with OOC consent.")
|
||||
owner.resleeve_lock = FALSE // unlock it, even though it's only temp, so you don't get the warning every time
|
||||
if(!owner.resleeve_lock && can_change(owner, APPEARANCE_RACE))
|
||||
// Create it from the mob
|
||||
if(DC.disk.stored)
|
||||
qdel_null(DC.disk.stored)
|
||||
to_chat(ui.user,span_notice("\The [owner]'s bodyrecord was saved to the disk."))
|
||||
DC.disk.stored = new /datum/transhuman/body_record(owner, FALSE, FALSE) // Saves a COPY!
|
||||
DC.disk.stored.locked = FALSE // remove lock
|
||||
DC.disk.name = "[initial(DC.disk.name)] ([owner.real_name])"
|
||||
return TRUE
|
||||
if("ejectdisk")
|
||||
if(!DC.disk)
|
||||
return FALSE
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
to_chat(ui.user,span_notice("You eject the disk."))
|
||||
DC.disk.forceMove(get_turf(DC))
|
||||
DC.disk = null
|
||||
return TRUE
|
||||
if("back_to_library")
|
||||
if(can_change(owner, APPEARANCE_RACE))
|
||||
BD.make_fake_owner()
|
||||
DC.selected_record = FALSE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_interact(mob/user, datum/tgui/ui = null, datum/tgui/parent_ui = null, datum/tgui_state/custom_state)
|
||||
@@ -373,7 +610,7 @@
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
if(!ui)
|
||||
owner.AddComponent(/datum/component/recursive_move)
|
||||
RegisterSignal(owner, COMSIG_OBSERVER_MOVED, PROC_REF(update_active_camera_screen))
|
||||
RegisterSignal(owner, COMSIG_OBSERVER_MOVED, PROC_REF(update_active_camera_screen), TRUE)
|
||||
// Register map objects
|
||||
user.client.register_map_obj(cam_screen)
|
||||
for(var/plane in cam_plane_masters)
|
||||
@@ -400,20 +637,34 @@
|
||||
if(can_change(owner, APPEARANCE_HAIR))
|
||||
var/hair_styles[0]
|
||||
for(var/hair_style in valid_hairstyles)
|
||||
hair_styles[++hair_styles.len] = list("hairstyle" = hair_style)
|
||||
var/datum/sprite_accessory/hair/S = hair_styles_list[hair_style]
|
||||
hair_styles[++hair_styles.len] = list("name" = hair_style, "icon" = S.icon, "icon_state" = "[S.icon_state]_s")
|
||||
data["hair_styles"] = hair_styles
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
data["ear_styles"] = valid_earstyles
|
||||
data["tail_styles"] = valid_tailstyles
|
||||
data["wing_styles"] = valid_wingstyles
|
||||
// VOREStation Add End
|
||||
|
||||
markings = owner.get_prioritised_markings()
|
||||
var/list/usable_markings = markings.Copy() ^ body_marking_styles_list.Copy()
|
||||
var/marking_styles[0]
|
||||
for(var/marking_style in usable_markings)
|
||||
var/datum/sprite_accessory/marking/S = body_marking_styles_list[marking_style]
|
||||
var/our_iconstate = S.icon_state
|
||||
if(LAZYLEN(S.body_parts))
|
||||
our_iconstate += "-[S.body_parts[1]]"
|
||||
marking_styles[++marking_styles.len] = list("name" = marking_style, "icon" = S.icon, "icon_state" = "[our_iconstate]")
|
||||
data["marking_styles"] = marking_styles
|
||||
|
||||
if(can_change(owner, APPEARANCE_FACIAL_HAIR))
|
||||
var/facial_hair_styles[0]
|
||||
for(var/facial_hair_style in valid_facial_hairstyles)
|
||||
facial_hair_styles[++facial_hair_styles.len] = list("facialhairstyle" = facial_hair_style)
|
||||
var/datum/sprite_accessory/facial_hair/S = facial_hair_styles_list[facial_hair_style]
|
||||
facial_hair_styles[++facial_hair_styles.len] = list("name" = facial_hair_style, "icon" = S.icon, "icon_state" = "[S.icon_state]_s")
|
||||
data["facial_hair_styles"] = facial_hair_styles
|
||||
|
||||
if(can_change(owner, APPEARANCE_HAIR_COLOR))
|
||||
data["hair_grads"] = valid_gradstyles
|
||||
|
||||
return data
|
||||
|
||||
/datum/tgui_module/appearance_changer/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state)
|
||||
@@ -421,10 +672,80 @@
|
||||
|
||||
generate_data(user, owner)
|
||||
|
||||
data["is_design_console"] = FALSE
|
||||
data["disk"] = FALSE
|
||||
data["selected_a_record"] = FALSE
|
||||
data["character_records"] = list()
|
||||
data["stock_records"] = list()
|
||||
// Handle some unique stuff to the body design console
|
||||
var/obj/machinery/computer/transhuman/designer/DC = null
|
||||
if(istype(src,/datum/tgui_module/appearance_changer/body_designer))
|
||||
var/datum/tgui_module/appearance_changer/body_designer/BD = src
|
||||
DC = BD.linked_body_design_console?.resolve()
|
||||
if(DC)
|
||||
data["is_design_console"] = TRUE
|
||||
data["disk"] = !isnull(DC.disk)
|
||||
// Monkey is a placeholder, because I am not hackcoding the appearance changer to accept a null owner - Willbird
|
||||
data["selected_a_record"] = DC.selected_record
|
||||
if(!DC.selected_record)
|
||||
// Load all records on station that can be printed
|
||||
var/list/bodyrecords_list_ui = list()
|
||||
for(var/N in DC.our_db.body_scans)
|
||||
var/datum/transhuman/body_record/BR = DC.our_db.body_scans[N]
|
||||
var/datum/species/S = GLOB.all_species[BR.mydna.dna.species]
|
||||
if((S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) != SPECIES_CAN_JOIN || BR.synthetic) continue
|
||||
bodyrecords_list_ui[++bodyrecords_list_ui.len] = list("name" = N, "recref" = "\ref[BR]")
|
||||
data["character_records"] = bodyrecords_list_ui
|
||||
// Load all stock records printable
|
||||
var/list/stock_bodyrecords_list_ui = list()
|
||||
for (var/N in GLOB.all_species)
|
||||
var/datum/species/S = GLOB.all_species[N]
|
||||
if((S.spawn_flags & (SPECIES_IS_WHITELISTED|SPECIES_CAN_JOIN)) != SPECIES_CAN_JOIN) continue
|
||||
stock_bodyrecords_list_ui += N
|
||||
data["stock_records"] = stock_bodyrecords_list_ui
|
||||
data["change_race"] = can_change(owner, APPEARANCE_RACE)
|
||||
data["gender_id"] = can_change(owner, APPEARANCE_GENDER)
|
||||
data["change_gender"] = can_change(owner, APPEARANCE_GENDER)
|
||||
data["change_hair"] = can_change(owner, APPEARANCE_HAIR)
|
||||
data["change_eye_color"] = can_change(owner, APPEARANCE_EYE_COLOR)
|
||||
data["change_hair_color"] = can_change(owner, APPEARANCE_HAIR_COLOR)
|
||||
data["change_facial_hair_color"] = can_change(owner, APPEARANCE_FACIAL_HAIR_COLOR)
|
||||
// Drop out early, as we have nothing to edit, and are on the BR menu for the designer
|
||||
return data
|
||||
// species/body
|
||||
data["species_name"] = owner.custom_species
|
||||
data["use_custom_icon"] = (owner.species.selects_bodytype >= SELECTS_BODYTYPE_CUSTOM)
|
||||
data["base_icon"] = owner.species.base_species
|
||||
data["synthetic"] = owner.synthetic ? "Yes" : "No"
|
||||
data["size_scale"] = player_size_name(owner.size_multiplier)
|
||||
data["scale_appearance"] = owner.dna.scale_appearance ? "Fuzzy" : "Sharp"
|
||||
data["offset_override"] = owner.dna.offset_override ? "Odd" : "Even"
|
||||
data["weight"] = owner.weight
|
||||
data["digitigrade"] = owner.digitigrade
|
||||
data["blood_reagent"] = owner.dna.blood_reagents
|
||||
data["blood_color"] = owner.dna.blood_color
|
||||
//data["species_sound"] = owner.species.species_sounds //TODO: RAISE UP FROM CHOMP
|
||||
// Are these needed? It seems to be only used if above is unset??
|
||||
//data["species_sounds_gendered"] = owner.species.gender_specific_species_sounds
|
||||
//data["species_sounds_female"] = owner.species.species_sounds_female
|
||||
//data["species_sounds_male"] = owner.species.species_sounds_male
|
||||
// flavor
|
||||
if(!owner.flavor_texts.len)
|
||||
owner.flavor_texts["general"] = ""
|
||||
owner.flavor_texts["head"] = ""
|
||||
owner.flavor_texts["face"] = ""
|
||||
owner.flavor_texts["eyes"] = ""
|
||||
owner.flavor_texts["torso"] = ""
|
||||
owner.flavor_texts["arms"] = ""
|
||||
owner.flavor_texts["hands"] = ""
|
||||
owner.flavor_texts["legs"] = ""
|
||||
owner.flavor_texts["feet"] = ""
|
||||
data["flavor_text"] = owner.flavor_texts.Copy()
|
||||
|
||||
data["name"] = owner.name
|
||||
data["specimen"] = owner.species.name
|
||||
data["gender"] = owner.gender
|
||||
data["gender_id"] = owner.identifying_gender
|
||||
data["gender_id"] = owner.identifying_gender //This is saved to your MIND.
|
||||
data["change_race"] = can_change(owner, APPEARANCE_RACE)
|
||||
|
||||
data["change_gender"] = can_change(owner, APPEARANCE_GENDER)
|
||||
@@ -442,7 +763,6 @@
|
||||
if(data["change_hair"])
|
||||
data["hair_style"] = owner.h_style
|
||||
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
data["ear_style"] = owner.ear_style
|
||||
data["ear_secondary_style"] = owner.ear_secondary_style?.name
|
||||
data["tail_style"] = owner.tail_style
|
||||
@@ -452,7 +772,6 @@
|
||||
for (var/marking in markings)
|
||||
markings_data[++markings_data.len] = list("marking_name" = marking, "marking_color" = markings[marking]["color"] ? markings[marking]["color"] : "#000000") //too tired to add in another submenu for bodyparts here
|
||||
data["markings"] = markings_data
|
||||
// VOREStation Add End
|
||||
|
||||
data["change_facial_hair"] = can_change(owner, APPEARANCE_FACIAL_HAIR)
|
||||
if(data["change_facial_hair"])
|
||||
@@ -470,10 +789,13 @@
|
||||
data["change_hair_color"] = can_change(owner, APPEARANCE_HAIR_COLOR)
|
||||
if(data["change_hair_color"])
|
||||
data["hair_color"] = rgb(owner.r_hair, owner.g_hair, owner.b_hair)
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
data["hair_color_grad"] = rgb(owner.r_grad, owner.g_grad, owner.b_grad)
|
||||
data["ears_color"] = rgb(owner.r_ears, owner.g_ears, owner.b_ears)
|
||||
data["ears2_color"] = rgb(owner.r_ears2, owner.g_ears2, owner.b_ears2)
|
||||
|
||||
// not a color, but it basically is
|
||||
data["hair_grad"] = owner.grad_style
|
||||
|
||||
// secondary ear colors
|
||||
var/list/ear_secondary_color_channels = owner.ear_secondary_colors || list()
|
||||
ear_secondary_color_channels.len = owner.ear_secondary_style?.get_color_channel_count() || 0
|
||||
@@ -485,7 +807,6 @@
|
||||
data["wing_color"] = rgb(owner.r_wing, owner.g_wing, owner.b_wing)
|
||||
data["wing2_color"] = rgb(owner.r_wing2, owner.g_wing2, owner.b_wing2)
|
||||
data["wing3_color"] = rgb(owner.r_wing3, owner.g_wing3, owner.b_wing3)
|
||||
// VOREStation Add End
|
||||
|
||||
data["change_facial_hair_color"] = can_change(owner, APPEARANCE_FACIAL_HAIR_COLOR)
|
||||
if(data["change_facial_hair_color"])
|
||||
@@ -502,26 +823,6 @@
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, 1, 1)
|
||||
local_skybox.cut_overlays()
|
||||
/*
|
||||
var/turf/newturf = get_turf(customize_usr ? tgui_host() : owner)
|
||||
if(newturf == last_camera_turf)
|
||||
return
|
||||
|
||||
last_camera_turf = newturf
|
||||
|
||||
var/list/visible_turfs = list()
|
||||
for(var/turf/T in range(1, newturf))
|
||||
visible_turfs += T
|
||||
|
||||
cam_screen.vis_contents = visible_turfs
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, 3, 3)
|
||||
|
||||
local_skybox.cut_overlays()
|
||||
local_skybox.add_overlay(SSskybox.get_skybox(get_z(newturf)))
|
||||
local_skybox.scale_to_view(3)
|
||||
local_skybox.set_position("CENTER", "CENTER", (world.maxx>>1) - newturf.x, (world.maxy>>1) - newturf.y)
|
||||
*/
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/update_dna(mob/living/carbon/human/target)
|
||||
if(target && (flags & APPEARANCE_UPDATE_DNA))
|
||||
@@ -540,11 +841,10 @@
|
||||
// Making the assumption that the available species remain constant
|
||||
valid_hairstyles.Cut()
|
||||
valid_facial_hairstyles.Cut()
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
valid_earstyles.Cut()
|
||||
valid_tailstyles.Cut()
|
||||
valid_wingstyles.Cut()
|
||||
// VOREStation Add End
|
||||
valid_gradstyles.Cut()
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/generate_data(mob/user, mob/living/carbon/human/target)
|
||||
if(!ishuman(target))
|
||||
@@ -557,7 +857,6 @@
|
||||
valid_hairstyles = target.generate_valid_hairstyles(check_gender = 0)
|
||||
valid_facial_hairstyles = target.generate_valid_facial_hairstyles()
|
||||
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
if(!LAZYLEN(valid_earstyles))
|
||||
for(var/path in ear_styles_list)
|
||||
var/datum/sprite_accessory/ears/instance = ear_styles_list[path]
|
||||
@@ -567,6 +866,8 @@
|
||||
"instance" = REF(instance),
|
||||
"color" = !!instance.do_colouration,
|
||||
"second_color" = !!instance.extra_overlay,
|
||||
"icon" = instance.icon,
|
||||
"icon_state" = instance.icon_state
|
||||
)))
|
||||
|
||||
if(!LAZYLEN(valid_tailstyles))
|
||||
@@ -578,6 +879,8 @@
|
||||
"instance" = REF(instance),
|
||||
"color" = !!instance.do_colouration,
|
||||
"second_color" = !!instance.extra_overlay,
|
||||
"icon" = instance.icon,
|
||||
"icon_state" = instance.icon_state
|
||||
)))
|
||||
|
||||
if(!LAZYLEN(valid_wingstyles))
|
||||
@@ -589,8 +892,13 @@
|
||||
"instance" = REF(instance),
|
||||
"color" = !!instance.do_colouration,
|
||||
"second_color" = !!instance.extra_overlay,
|
||||
"icon" = instance.icon,
|
||||
"icon_state" = instance.icon_state
|
||||
)))
|
||||
// VOREStation Add End
|
||||
|
||||
if(!LAZYLEN(valid_gradstyles))
|
||||
for(var/key in GLOB.hair_gradients)
|
||||
valid_gradstyles.Add(list(list(key)))
|
||||
|
||||
/datum/tgui_module/appearance_changer/proc/get_genders(mob/living/carbon/human/target)
|
||||
var/datum/species/S = target.species
|
||||
@@ -605,7 +913,6 @@
|
||||
/datum/tgui_module/appearance_changer/proc/changed_hook(flag)
|
||||
return
|
||||
|
||||
// VOREStation Add - Ears/Tails/Wings
|
||||
/datum/tgui_module/appearance_changer/proc/can_use_sprite(datum/sprite_accessory/X, mob/living/carbon/human/target, mob/user)
|
||||
if(X.name == DEVELOPER_WARNING_NAME)
|
||||
return FALSE
|
||||
@@ -616,8 +923,11 @@
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
// VOREStation Add End
|
||||
|
||||
// Subtypes for specific items or machines:
|
||||
// *******************************************************
|
||||
// Salon Pro
|
||||
// *******************************************************
|
||||
/datum/tgui_module/appearance_changer/mirror
|
||||
name = "SalonPro Nano-Mirror™"
|
||||
flags = APPEARANCE_ALL_HAIR
|
||||
@@ -625,3 +935,158 @@
|
||||
|
||||
/datum/tgui_module/appearance_changer/mirror/coskit
|
||||
name = "SalonPro Porta-Makeover Deluxe™"
|
||||
|
||||
// *******************************************************
|
||||
// Vore TF
|
||||
// *******************************************************
|
||||
/datum/tgui_module/appearance_changer/vore
|
||||
name = "Appearance Editor (Vore)"
|
||||
flags = APPEARANCE_ALL
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_state(mob/user)
|
||||
return GLOB.tgui_conscious_state
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_status(mob/user, datum/tgui_state/state)
|
||||
if(!isbelly(owner.loc))
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/update_active_camera_screen()
|
||||
cam_screen.vis_contents = list(owner)
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, 1, 1)
|
||||
local_skybox.cut_overlays()
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_close(mob/user)
|
||||
. = ..()
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/changed_hook(flag)
|
||||
var/mob/living/carbon/human/M = owner
|
||||
var/mob/living/O = usr
|
||||
|
||||
switch(flag)
|
||||
if(APPEARANCECHANGER_CHANGED_RACE)
|
||||
to_chat(M, span_notice("You lose sensation of your body, feeling only the warmth of everything around you... "))
|
||||
to_chat(O, span_notice("Your body shifts as you make dramatic changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_GENDER)
|
||||
to_chat(M, span_notice("Your body feels very strange..."))
|
||||
to_chat(O, span_notice("You feel strange as you alter your captive's gender."))
|
||||
if(APPEARANCECHANGER_CHANGED_GENDER_ID)
|
||||
to_chat(M, span_notice("You start to feel... [capitalize(M.gender)]?"))
|
||||
to_chat(O, span_notice("You feel strange as you alter your captive's gender identity."))
|
||||
if(APPEARANCECHANGER_CHANGED_SKINTONE, APPEARANCECHANGER_CHANGED_SKINCOLOR)
|
||||
to_chat(M, span_notice("Your body tingles all over..."))
|
||||
to_chat(O, span_notice("You tingle as you make noticeable changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_HAIRSTYLE, APPEARANCECHANGER_CHANGED_HAIRCOLOR, APPEARANCECHANGER_CHANGED_F_HAIRSTYLE, APPEARANCECHANGER_CHANGED_F_HAIRCOLOR)
|
||||
to_chat(M, span_notice("Your body tingles all over..."))
|
||||
to_chat(O, span_notice("You tingle as you make noticeable changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_EYES)
|
||||
to_chat(M, span_notice("You feel lightheaded and drowsy..."))
|
||||
to_chat(O, span_notice("You feel warm as you make subtle changes to your captive's body."))
|
||||
|
||||
// *******************************************************
|
||||
// Weaver Cocoon
|
||||
// *******************************************************
|
||||
/datum/tgui_module/appearance_changer/cocoon
|
||||
name ="Appearance Editor (Cocoon)"
|
||||
flags = APPEARANCE_ALL_HAIR
|
||||
customize_usr = TRUE
|
||||
|
||||
/datum/tgui_module/appearance_changer/cocoon/tgui_status(mob/user, datum/tgui_state/state)
|
||||
//if(!istype(owner.loc, /obj/item/storage/vore_egg/bugcocoon))
|
||||
if(!owner.transforming)
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
// *******************************************************
|
||||
// Body design console
|
||||
// *******************************************************
|
||||
/datum/tgui_module/appearance_changer/body_designer
|
||||
name ="Appearance Editor (Body Designer)"
|
||||
flags = APPEARANCE_ALL
|
||||
var/datum/weakref/linked_body_design_console = null
|
||||
|
||||
/datum/tgui_module/appearance_changer/body_designer/tgui_status(mob/user, datum/tgui_state/state)
|
||||
if(!istype(host,/obj/machinery/computer/transhuman/designer))
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
/datum/tgui_module/appearance_changer/body_designer/Destroy()
|
||||
var/obj/machinery/computer/transhuman/designer/DC = linked_body_design_console?.resolve()
|
||||
if(DC)
|
||||
DC.selected_record = FALSE
|
||||
DC.designer_gui = null // no hardrefs
|
||||
. = ..()
|
||||
|
||||
/datum/tgui_module/appearance_changer/body_designer/proc/make_fake_owner()
|
||||
// checks for monkey to tell if on the menu
|
||||
if(owner)
|
||||
UnregisterSignal(owner, COMSIG_OBSERVER_MOVED)
|
||||
qdel_null(owner)
|
||||
owner = new(src)
|
||||
owner.set_species(SPECIES_LLEILL)
|
||||
owner.species.produceCopy(owner.species.traits.Copy(),owner,null,FALSE)
|
||||
owner.invisibility = 101
|
||||
// Add listeners back
|
||||
owner.AddComponent(/datum/component/recursive_move)
|
||||
RegisterSignal(owner, COMSIG_OBSERVER_MOVED, PROC_REF(update_active_camera_screen), TRUE)
|
||||
|
||||
/datum/tgui_module/appearance_changer/body_designer/proc/load_record_to_body(var/datum/transhuman/body_record/current_project)
|
||||
if(owner)
|
||||
UnregisterSignal(owner, COMSIG_OBSERVER_MOVED)
|
||||
qdel_null(owner)
|
||||
//Get the DNA and generate a new mob
|
||||
var/datum/dna2/record/R = current_project.mydna
|
||||
owner = new /mob/living/carbon/human(src, R.dna.species)
|
||||
//Fix the external organs
|
||||
for(var/part in current_project.limb_data)
|
||||
var/status = current_project.limb_data[part]
|
||||
if(status == null) continue //Species doesn't have limb? Child of amputated limb?
|
||||
var/obj/item/organ/external/O = owner.organs_by_name[part]
|
||||
if(!O) continue //Not an organ. Perhaps another amputation removed it already.
|
||||
if(status == 1) //Normal limbs
|
||||
continue
|
||||
else if(status == 0) //Missing limbs
|
||||
O.remove_rejuv()
|
||||
else if(status) //Anything else is a manufacturer
|
||||
O.remove_rejuv() //Don't robotize them, leave them removed so robotics can attach a part.
|
||||
for(var/part in current_project.organ_data)
|
||||
var/status = current_project.organ_data[part]
|
||||
if(status == null) continue //Species doesn't have organ? Child of missing part?
|
||||
var/obj/item/organ/I = owner.internal_organs_by_name[part]
|
||||
if(!I) continue//Not an organ. Perhaps external conversion changed it already?
|
||||
if(status == 0) //Normal organ
|
||||
continue
|
||||
else if(status == 1) //Assisted organ
|
||||
I.mechassist()
|
||||
else if(status == 2) //Mechanical organ
|
||||
I.robotize()
|
||||
else if(status == 3) //Digital organ
|
||||
I.digitize()
|
||||
//Set the name or generate one
|
||||
owner.real_name = R.dna.real_name
|
||||
owner.name = owner.real_name
|
||||
//Apply DNA
|
||||
owner.dna = R.dna.Clone()
|
||||
owner.original_player = current_project.ckey
|
||||
//Apply legs
|
||||
owner.digitigrade = R.dna.digitigrade // ensure clone mob has digitigrade var set appropriately
|
||||
if(owner.dna.digitigrade <> R.dna.digitigrade)
|
||||
owner.dna.digitigrade = R.dna.digitigrade // ensure cloned DNA is set appropriately from record??? for some reason it doesn't get set right despite the override to datum/dna/Clone()
|
||||
//Update appearance, remake icons
|
||||
owner.UpdateAppearance()
|
||||
//owner.sync_dna_traits(FALSE) //Needs trait genetics first
|
||||
owner.sync_organ_dna()
|
||||
owner.dna.blood_reagents = R.dna.blood_reagents
|
||||
owner.dna.blood_color = R.dna.blood_color
|
||||
owner.regenerate_icons()
|
||||
owner.flavor_texts = current_project.mydna.flavor.Copy()
|
||||
owner.resize(current_project.sizemult, FALSE)
|
||||
owner.appearance_flags = current_project.aflags
|
||||
owner.weight = current_project.weight
|
||||
if(current_project.speciesname)
|
||||
owner.custom_species = current_project.speciesname
|
||||
// Add listeners back
|
||||
owner.AddComponent(/datum/component/recursive_move)
|
||||
RegisterSignal(owner, COMSIG_OBSERVER_MOVED, PROC_REF(update_active_camera_screen), TRUE)
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
/datum/tgui_module/appearance_changer/vore
|
||||
name = "Appearance Editor (Vore)"
|
||||
flags = APPEARANCE_ALL
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_state(mob/user)
|
||||
return GLOB.tgui_conscious_state
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_status(mob/user, datum/tgui_state/state)
|
||||
if(!isbelly(owner.loc))
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/update_active_camera_screen()
|
||||
cam_screen.vis_contents = list(owner)
|
||||
cam_background.icon_state = "clear"
|
||||
cam_background.fill_rect(1, 1, 1, 1)
|
||||
local_skybox.cut_overlays()
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/tgui_close(mob/user)
|
||||
. = ..()
|
||||
QDEL_IN(src, 1)
|
||||
|
||||
/datum/tgui_module/appearance_changer/vore/changed_hook(flag)
|
||||
var/mob/living/carbon/human/M = owner
|
||||
var/mob/living/O = usr
|
||||
|
||||
switch(flag)
|
||||
if(APPEARANCECHANGER_CHANGED_RACE)
|
||||
to_chat(M, span_notice("You lose sensation of your body, feeling only the warmth of everything around you... "))
|
||||
to_chat(O, span_notice("Your body shifts as you make dramatic changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_GENDER)
|
||||
to_chat(M, span_notice("Your body feels very strange..."))
|
||||
to_chat(O, span_notice("You feel strange as you alter your captive's gender."))
|
||||
if(APPEARANCECHANGER_CHANGED_GENDER_ID)
|
||||
to_chat(M, span_notice("You start to feel... [capitalize(M.gender)]?"))
|
||||
to_chat(O, span_notice("You feel strange as you alter your captive's gender identity."))
|
||||
if(APPEARANCECHANGER_CHANGED_SKINTONE, APPEARANCECHANGER_CHANGED_SKINCOLOR)
|
||||
to_chat(M, span_notice("Your body tingles all over..."))
|
||||
to_chat(O, span_notice("You tingle as you make noticeable changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_HAIRSTYLE, APPEARANCECHANGER_CHANGED_HAIRCOLOR, APPEARANCECHANGER_CHANGED_F_HAIRSTYLE, APPEARANCECHANGER_CHANGED_F_HAIRCOLOR)
|
||||
to_chat(M, span_notice("Your body tingles all over..."))
|
||||
to_chat(O, span_notice("You tingle as you make noticeable changes to your captive's body."))
|
||||
if(APPEARANCECHANGER_CHANGED_EYES)
|
||||
to_chat(M, span_notice("You feel lightheaded and drowsy..."))
|
||||
to_chat(O, span_notice("You feel warm as you make subtle changes to your captive's body."))
|
||||
|
||||
// Cocoon Stuff
|
||||
/datum/tgui_module/appearance_changer/cocoon
|
||||
name ="Appearance Editor (Cocoon)"
|
||||
flags = APPEARANCE_ALL_HAIR
|
||||
customize_usr = TRUE
|
||||
|
||||
/datum/tgui_module/appearance_changer/cocoon/tgui_status(mob/user, datum/tgui_state/state)
|
||||
//if(!istype(owner.loc, /obj/item/storage/vore_egg/bugcocoon))
|
||||
if(!owner.transforming)
|
||||
return STATUS_CLOSE
|
||||
return ..()
|
||||
@@ -0,0 +1,87 @@
|
||||
/datum/unit_test/sprite_accessories_shall_be_unique
|
||||
name = "COSMETICS: Entries shall have unique name."
|
||||
|
||||
/datum/unit_test/sprite_accessories_shall_be_unique/start_test()
|
||||
var/failed = 0
|
||||
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/ears)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/facial_hair)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/hair)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/hair_accessory)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/marking)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/tail)
|
||||
failed += validate_accessory_list( /datum/sprite_accessory/wing)
|
||||
|
||||
if(failed)
|
||||
fail("One or more /datum/sprite_accessory definitions had invalid names, icon_states, or names were reused definitions")
|
||||
else
|
||||
pass("All /datum/sprite_accessory definitions had correct settings.")
|
||||
return 1
|
||||
|
||||
/datum/unit_test/sprite_accessories_shall_be_unique/proc/validate_accessory_list(var/path)
|
||||
var/failed = 0
|
||||
var/total_good = 0
|
||||
var/total_all = 0
|
||||
|
||||
var/list/collection = list()
|
||||
for(var/SP in subtypesof(path))
|
||||
total_all++
|
||||
var/datum/sprite_accessory/A = new SP()
|
||||
if(!A)
|
||||
log_unit_test("[SP]: Cosmetic - Path resolved to null in list.")
|
||||
continue
|
||||
|
||||
if(!A.name)
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Missing name.")
|
||||
failed = 1
|
||||
|
||||
if(A.name == DEVELOPER_WARNING_NAME)
|
||||
continue
|
||||
|
||||
if(collection[A.name])
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Name defined twice. Original def [collection[A.name]]")
|
||||
failed = 1
|
||||
else
|
||||
collection[A.name] = A.type
|
||||
|
||||
if(istype(A,text2path("[path]/invisible")))
|
||||
if(A.icon_state)
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Invisible subtype has icon_state.")
|
||||
failed = 1
|
||||
else if(!A.icon_state)
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Has no icon_state.")
|
||||
failed = 1
|
||||
else
|
||||
// Check if valid icon
|
||||
failed += validate_icons(A)
|
||||
|
||||
total_good++
|
||||
qdel(A)
|
||||
|
||||
log_unit_test("[path]: Cosmetic - Total valid count: [total_good]/[total_all].")
|
||||
return failed
|
||||
|
||||
/datum/unit_test/sprite_accessories_shall_be_unique/proc/validate_icons(var/datum/sprite_accessory/A)
|
||||
var/failed = 0
|
||||
var/actual_icon_state = A.icon_state
|
||||
if(istype(A,/datum/sprite_accessory/hair))
|
||||
actual_icon_state = "[A.icon_state]_s"
|
||||
if(!(actual_icon_state in cached_icon_states(A.icon)))
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Icon_state \"[actual_icon_state]\" is not present in [A.icon].")
|
||||
failed = 1
|
||||
|
||||
if(istype(A,/datum/sprite_accessory/facial_hair))
|
||||
actual_icon_state = "[A.icon_state]_s"
|
||||
if(!(actual_icon_state in cached_icon_states(A.icon)))
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Icon_state \"[actual_icon_state]\" is not present in [A.icon].")
|
||||
failed = 1
|
||||
|
||||
if(istype(A,/datum/sprite_accessory/marking))
|
||||
var/datum/sprite_accessory/marking/MA = A
|
||||
for(var/BP in MA.body_parts)
|
||||
actual_icon_state = "[A.icon_state]-[BP]"
|
||||
if(!(actual_icon_state in cached_icon_states(A.icon)))
|
||||
log_unit_test("[A] - [A.type]: Cosmetic - Icon_state \"[actual_icon_state]\" is not present in [A.icon].")
|
||||
failed = 1
|
||||
|
||||
return failed
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 36 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 138 KiB After Width: | Height: | Size: 127 KiB |
@@ -1,5 +1,5 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, LabeledList, Section, Stack } from 'tgui-core/components';
|
||||
import { Button, ColorBox, LabeledList, Section } from 'tgui-core/components';
|
||||
|
||||
import { Data, species } from './types';
|
||||
|
||||
@@ -12,16 +12,90 @@ export const AppearanceChangerSpecies = (props) => {
|
||||
);
|
||||
|
||||
return (
|
||||
<Section title="Species" fill scrollable>
|
||||
{sortedSpecies.map((spec) => (
|
||||
<Button
|
||||
key={spec.specimen}
|
||||
selected={specimen === spec.specimen}
|
||||
onClick={() => act('race', { race: spec.specimen })}
|
||||
>
|
||||
{spec.specimen}
|
||||
</Button>
|
||||
))}
|
||||
<Section title="Unique Identifiers" fill scrollable>
|
||||
<Section title="Species">
|
||||
{sortedSpecies.map((spec) => (
|
||||
<Button
|
||||
key={spec.specimen}
|
||||
selected={specimen === spec.specimen}
|
||||
onClick={() => act('race', { race: spec.specimen })}
|
||||
>
|
||||
{spec.specimen}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
<Section title="DNA">
|
||||
<LabeledList>
|
||||
{data.is_design_console ? (
|
||||
<LabeledList.Item label="Character Name">
|
||||
<Button icon="pen" onClick={() => act('char_name')}>
|
||||
{data.name}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
) : (
|
||||
''
|
||||
)}
|
||||
<LabeledList.Item label="Custom Species Name">
|
||||
<Button icon="pen" onClick={() => act('race_name')}>
|
||||
{data.species_name ? data.species_name : specimen}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Species Appearance">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={!data.use_custom_icon}
|
||||
onClick={() => act('base_icon')}
|
||||
>
|
||||
{data.base_icon ? data.base_icon : specimen}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Blood Reagent">
|
||||
<Button icon="pen" onClick={() => act('blood_reagent')}>
|
||||
{data.blood_reagent}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Blood Color">
|
||||
<Button icon="pen" onClick={() => act('blood_color')}>
|
||||
{data.blood_color}
|
||||
</Button>
|
||||
<ColorBox color={data.blood_color} mr={1} />
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Digitigrade">
|
||||
<Button icon="pen" onClick={() => act('digitigrade')}>
|
||||
{data.digitigrade ? 'Yes' : 'No'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
{/* Disabled until species sounds ported up
|
||||
<LabeledList.Item label="Species Sound">
|
||||
<Button icon="pen" onClick={() => act('species_sound')}>
|
||||
{data.species_sound}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
*/}
|
||||
</LabeledList>
|
||||
</Section>
|
||||
<Section title="Sizing">
|
||||
<LabeledList.Item label="Scale">
|
||||
<Button icon="pen" onClick={() => act('size_scale')}>
|
||||
{data.size_scale}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Scale Appearance">
|
||||
<Button icon="pen" onClick={() => act('scale_appearance')}>
|
||||
{data.scale_appearance}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Scale Offset">
|
||||
<Button icon="pen" onClick={() => act('offset_override')}>
|
||||
{data.offset_override}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Weight">
|
||||
<Button icon="pen" onClick={() => act('weight')}>
|
||||
{data.weight}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
</Section>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -49,6 +123,7 @@ export const AppearanceChangerGender = (props) => {
|
||||
{id_genders.map((g) => (
|
||||
<Button
|
||||
key={g.gender_key}
|
||||
disabled={data.is_design_console}
|
||||
selected={g.gender_key === gender_id}
|
||||
onClick={() => act('gender_id', { gender_id: g.gender_key })}
|
||||
>
|
||||
@@ -60,115 +135,3 @@ export const AppearanceChangerGender = (props) => {
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
export const AppearanceChangerEars = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { ear_style, ear_styles } = data;
|
||||
|
||||
ear_styles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
|
||||
return (
|
||||
<Stack vertical fill>
|
||||
<Stack.Item grow>
|
||||
<Section title="Ears" fill scrollable>
|
||||
<Button
|
||||
onClick={() => act('ear', { clear: true })}
|
||||
selected={ear_style === null}
|
||||
>
|
||||
-- Not Set --
|
||||
</Button>
|
||||
{ear_styles.map((ear) => (
|
||||
<Button
|
||||
key={ear.instance}
|
||||
onClick={() => act('ear', { ref: ear.instance })}
|
||||
selected={ear.name === ear_style}
|
||||
>
|
||||
{ear.name}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow>
|
||||
<Section title="Ears - Secondary" fill scrollable>
|
||||
<Button
|
||||
onClick={() => act('ear_secondary', { clear: true })}
|
||||
selected={data.ear_secondary_style === null}
|
||||
>
|
||||
-- Not Set --
|
||||
</Button>
|
||||
{ear_styles.map((ear) => (
|
||||
<Button
|
||||
key={ear.instance}
|
||||
onClick={() => act('ear_secondary', { ref: ear.instance })}
|
||||
selected={ear.name === ear_style}
|
||||
>
|
||||
{ear.name}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
);
|
||||
};
|
||||
|
||||
export const AppearanceChangerTails = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { tail_style, tail_styles } = data;
|
||||
|
||||
tail_styles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
|
||||
return (
|
||||
<Section title="Tails" fill scrollable>
|
||||
<Button
|
||||
onClick={() => act('tail', { clear: true })}
|
||||
selected={tail_style === null}
|
||||
>
|
||||
-- Not Set --
|
||||
</Button>
|
||||
{tail_styles.map((tail) => (
|
||||
<Button
|
||||
key={tail.instance}
|
||||
onClick={() => act('tail', { ref: tail.instance })}
|
||||
selected={tail.name === tail_style}
|
||||
>
|
||||
{tail.name}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
export const AppearanceChangerWings = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { wing_style, wing_styles } = data;
|
||||
wing_styles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
|
||||
return (
|
||||
<Section title="Wings" fill scrollable>
|
||||
<Button
|
||||
onClick={() => act('wing', { clear: true })}
|
||||
selected={wing_style === null}
|
||||
>
|
||||
-- Not Set --
|
||||
</Button>
|
||||
{wing_styles.map((wing) => (
|
||||
<Button
|
||||
key={wing.instance}
|
||||
onClick={() => act('wing', { ref: wing.instance })}
|
||||
selected={wing.name === wing_style}
|
||||
>
|
||||
{wing.name}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
import { Data } from './types';
|
||||
|
||||
export const AppearanceChangerBodyRecords = () => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
const { character_records, stock_records } = data;
|
||||
return (
|
||||
<Section title="Bodyrecord Database">
|
||||
<Section title="Stock Records">
|
||||
{stock_records
|
||||
? stock_records.map((record) => (
|
||||
<Button
|
||||
icon="eye"
|
||||
key={record}
|
||||
onClick={() =>
|
||||
act('view_stock_brec', { view_stock_brec: record })
|
||||
}
|
||||
>
|
||||
{record}
|
||||
</Button>
|
||||
))
|
||||
: ''}
|
||||
</Section>
|
||||
<Section title="Crew Records">
|
||||
{character_records
|
||||
? character_records.map((record) => (
|
||||
<Button
|
||||
icon="eye"
|
||||
key={record.name}
|
||||
onClick={() => act('view_brec', { view_brec: record.recref })}
|
||||
>
|
||||
{record.name}
|
||||
</Button>
|
||||
))
|
||||
: ''}
|
||||
</Section>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,13 +1,21 @@
|
||||
import { useState } from 'react';
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import {
|
||||
Box,
|
||||
Button,
|
||||
ColorBox,
|
||||
Dropdown,
|
||||
ImageButton,
|
||||
Input,
|
||||
LabeledList,
|
||||
Section,
|
||||
Stack,
|
||||
Tabs,
|
||||
} from 'tgui-core/components';
|
||||
import { createSearch } from 'tgui-core/string';
|
||||
|
||||
import { Data, SPRITE_ACCESSORY_COLOR_CHANNEL_NAMES } from './types';
|
||||
import { MARKINGS_PER_PAGE } from './constants';
|
||||
import { bodyStyle, Data, SPRITE_ACCESSORY_COLOR_CHANNEL_NAMES } from './types';
|
||||
|
||||
export const AppearanceChangerColors = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
@@ -21,6 +29,8 @@ export const AppearanceChangerColors = (props) => {
|
||||
eye_color,
|
||||
skin_color,
|
||||
hair_color,
|
||||
hair_grad,
|
||||
hair_color_grad,
|
||||
facial_hair_color,
|
||||
ears_color,
|
||||
ears2_color,
|
||||
@@ -31,6 +41,7 @@ export const AppearanceChangerColors = (props) => {
|
||||
wing2_color,
|
||||
wing3_color,
|
||||
ear_secondary_colors,
|
||||
hair_grads,
|
||||
} = data;
|
||||
|
||||
return (
|
||||
@@ -64,6 +75,24 @@ export const AppearanceChangerColors = (props) => {
|
||||
<ColorBox color={hair_color} mr={1} />
|
||||
<Button onClick={() => act('hair_color')}>Change Hair Color</Button>
|
||||
</Box>
|
||||
<Box>
|
||||
<ColorBox color={hair_color_grad} mr={1} />
|
||||
<Button onClick={() => act('hair_color_grad')}>
|
||||
Change Hair gradiant Color
|
||||
</Button>
|
||||
<Dropdown
|
||||
autoScroll={false}
|
||||
width="30%"
|
||||
selected={hair_grad || 'None'}
|
||||
options={hair_grads.map((key: string) => {
|
||||
return {
|
||||
displayText: key,
|
||||
value: key,
|
||||
};
|
||||
})}
|
||||
onSelected={(val: string) => act('hair_grad', { picked: val })}
|
||||
/>
|
||||
</Box>
|
||||
<Box>
|
||||
<ColorBox color={ears_color} mr={1} />
|
||||
<Button onClick={() => act('ears_color')}>
|
||||
@@ -76,7 +105,7 @@ export const AppearanceChangerColors = (props) => {
|
||||
Change Ears Color (Secondary)
|
||||
</Button>
|
||||
</Box>
|
||||
{data.ear_secondary_colors.map((color, index) => (
|
||||
{ear_secondary_colors.map((color, index) => (
|
||||
<Box key={index}>
|
||||
<ColorBox color={color} mr={1} />
|
||||
<Button
|
||||
@@ -138,42 +167,124 @@ export const AppearanceChangerColors = (props) => {
|
||||
export const AppearanceChangerMarkings = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { markings } = data;
|
||||
const { markings, marking_styles } = data;
|
||||
|
||||
const [searchText, setSearchText] = useState<string>('');
|
||||
const [tabIndex, setTabIndex] = useState(0);
|
||||
|
||||
const searcher = createSearch(searchText, (style: bodyStyle) => {
|
||||
return style.name;
|
||||
});
|
||||
|
||||
const filteredStyles = marking_styles.filter(searcher);
|
||||
|
||||
filteredStyles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
const styleTabCount = Math.ceil(filteredStyles.length / MARKINGS_PER_PAGE);
|
||||
|
||||
const shownStyles: bodyStyle[][] = [];
|
||||
|
||||
for (let i = 0; i < styleTabCount; i++) {
|
||||
shownStyles[i] = filteredStyles.slice(
|
||||
i * MARKINGS_PER_PAGE,
|
||||
i * MARKINGS_PER_PAGE + MARKINGS_PER_PAGE,
|
||||
);
|
||||
}
|
||||
|
||||
return (
|
||||
<Section title="Markings" fill scrollable>
|
||||
<Box>
|
||||
<Button onClick={() => act('marking', { todo: 1, name: 'na' })}>
|
||||
Add Marking
|
||||
</Button>
|
||||
</Box>
|
||||
<LabeledList>
|
||||
{markings.map((m) => (
|
||||
<LabeledList.Item key={m.marking_name} label={m.marking_name}>
|
||||
<ColorBox color={m.marking_color} mr={1} />
|
||||
<Button
|
||||
onClick={() => act('marking', { todo: 4, name: m.marking_name })}
|
||||
<Stack vertical>
|
||||
<Stack.Item>
|
||||
<LabeledList>
|
||||
{markings.map((m) => (
|
||||
<LabeledList.Item key={m.marking_name} label={m.marking_name}>
|
||||
<Stack>
|
||||
<Stack.Item grow />
|
||||
<Stack.Item>
|
||||
<ColorBox color={m.marking_color} mr={1} />
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() =>
|
||||
act('marking', { todo: 4, name: m.marking_name })
|
||||
}
|
||||
>
|
||||
Change Color
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() =>
|
||||
act('marking', { todo: 0, name: m.marking_name })
|
||||
}
|
||||
>
|
||||
-
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() =>
|
||||
act('marking', { todo: 3, name: m.marking_name })
|
||||
}
|
||||
>
|
||||
Move down
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Button
|
||||
onClick={() =>
|
||||
act('marking', { todo: 2, name: m.marking_name })
|
||||
}
|
||||
>
|
||||
Move up
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
</LabeledList>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Input
|
||||
fluid
|
||||
placeholder={'Search for markings...'}
|
||||
value={searchText}
|
||||
onInput={(e, val) => setSearchText(val)}
|
||||
/>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Tabs>
|
||||
<Stack wrap="wrap" justify="center">
|
||||
{shownStyles.map((_, i) => (
|
||||
<Stack.Item key={i}>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === i}
|
||||
onClick={() => setTabIndex(i)}
|
||||
>
|
||||
Page {i + 1}
|
||||
</Tabs.Tab>
|
||||
</Stack.Item>
|
||||
))}
|
||||
</Stack>
|
||||
</Tabs>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
{shownStyles[tabIndex]?.map((style) => (
|
||||
<ImageButton
|
||||
key={style.name}
|
||||
tooltip={style.name}
|
||||
dmIcon={style.icon}
|
||||
dmIconState={style.icon_state}
|
||||
onClick={() => {
|
||||
act('marking', { todo: 1, name: style.name });
|
||||
}}
|
||||
>
|
||||
Change Color
|
||||
</Button>
|
||||
<Button
|
||||
onClick={() => act('marking', { todo: 0, name: m.marking_name })}
|
||||
>
|
||||
-
|
||||
</Button>
|
||||
<Button
|
||||
onClick={() => act('marking', { todo: 3, name: m.marking_name })}
|
||||
>
|
||||
Move down
|
||||
</Button>
|
||||
<Button
|
||||
onClick={() => act('marking', { todo: 2, name: m.marking_name })}
|
||||
>
|
||||
Move up
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
</LabeledList>
|
||||
{style.name}
|
||||
</ImageButton>
|
||||
))}
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Box, Button, LabeledList, Section } from 'tgui-core/components';
|
||||
import { capitalize } from 'tgui-core/string';
|
||||
|
||||
import { Data } from './types';
|
||||
|
||||
export const AppearanceChangerFlavor = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
const { flavor_text } = data;
|
||||
|
||||
return (
|
||||
<Section title="Flavor Text" fill scrollable>
|
||||
<LabeledList>
|
||||
{Object.keys(flavor_text).map((key) => (
|
||||
<LabeledList.Item key={key} label={capitalize(key)}>
|
||||
<Button
|
||||
icon="pen"
|
||||
onClick={() =>
|
||||
act('flavor_text', {
|
||||
target: key,
|
||||
})
|
||||
}
|
||||
>
|
||||
Edit
|
||||
</Button>
|
||||
<br />
|
||||
<Box preserveWhitespace style={{ wordBreak: 'break-all' }}>
|
||||
{flavor_text[key]}
|
||||
</Box>
|
||||
</LabeledList.Item>
|
||||
))}
|
||||
</LabeledList>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,46 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
import { Data } from './types';
|
||||
|
||||
export const AppearanceChangerHair = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { hair_style, hair_styles } = data;
|
||||
|
||||
return (
|
||||
<Section title="Hair" fill scrollable>
|
||||
{hair_styles.map((hair) => (
|
||||
<Button
|
||||
key={hair.hairstyle}
|
||||
onClick={() => act('hair', { hair: hair.hairstyle })}
|
||||
selected={hair.hairstyle === hair_style}
|
||||
>
|
||||
{hair.hairstyle}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
|
||||
export const AppearanceChangerFacialHair = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const { facial_hair_style, facial_hair_styles } = data;
|
||||
|
||||
return (
|
||||
<Section title="Facial Hair" fill scrollable>
|
||||
{facial_hair_styles.map((hair) => (
|
||||
<Button
|
||||
key={hair.facialhairstyle}
|
||||
onClick={() =>
|
||||
act('facial_hair', { facial_hair: hair.facialhairstyle })
|
||||
}
|
||||
selected={hair.facialhairstyle === facial_hair_style}
|
||||
>
|
||||
{hair.facialhairstyle}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
import { Data } from './types';
|
||||
|
||||
export const AppearanceChangerHeader = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
const { disk, selected_a_record } = data;
|
||||
return (
|
||||
<Section>
|
||||
<Button
|
||||
icon="arrow-left"
|
||||
disabled={!selected_a_record}
|
||||
onClick={() => act('back_to_library')}
|
||||
>
|
||||
Back
|
||||
</Button>
|
||||
<Button
|
||||
icon="save"
|
||||
onClick={() => act('savetodisk')}
|
||||
disabled={!disk || !selected_a_record}
|
||||
>
|
||||
Save To Disk
|
||||
</Button>
|
||||
<Button icon="save" onClick={() => act('loadfromdisk')} disabled={!disk}>
|
||||
Load From Disk
|
||||
</Button>
|
||||
<Button icon="eject" onClick={() => act('ejectdisk')} disabled={!disk}>
|
||||
Eject
|
||||
</Button>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,135 @@
|
||||
import { Fragment, useState } from 'react';
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { ImageButton, Input, Section, Stack } from 'tgui-core/components';
|
||||
import { createSearch } from 'tgui-core/string';
|
||||
|
||||
import { bodyStyle, Data, styles } from './types';
|
||||
|
||||
export const AppearanceChangerParts = (props: {
|
||||
sectionNames: string[];
|
||||
possibleStyles: styles[][];
|
||||
currentStyle: string[];
|
||||
actions: string[];
|
||||
canClear?: boolean;
|
||||
}) => {
|
||||
const { act } = useBackend<Data>();
|
||||
const { sectionNames, possibleStyles, currentStyle, actions, canClear } =
|
||||
props;
|
||||
const [searchText, setSearchText] = useState<string>('');
|
||||
|
||||
const selectableStyles = possibleStyles.map((styles: styles[]) => {
|
||||
const searcher = createSearch(searchText, (style: styles) => {
|
||||
return style.name;
|
||||
});
|
||||
|
||||
const filteredStyles = styles.filter(searcher);
|
||||
|
||||
return filteredStyles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<Stack vertical fill>
|
||||
{sectionNames.map((section, i) => (
|
||||
<Fragment key={section}>
|
||||
<Stack.Item>
|
||||
{i === 0 && (
|
||||
<Input
|
||||
fluid
|
||||
placeholder={'Search for ' + section.toLowerCase() + '...'}
|
||||
value={searchText}
|
||||
onInput={(e, val) => setSearchText(val)}
|
||||
/>
|
||||
)}
|
||||
</Stack.Item>
|
||||
<Stack.Item grow>
|
||||
<Section title={section} fill scrollable>
|
||||
{canClear && (
|
||||
<ImageButton
|
||||
tooltip="-- Not Set --"
|
||||
onClick={() => act(actions[i], { clear: true })}
|
||||
selected={currentStyle[i] === null}
|
||||
>
|
||||
-- Not Set --
|
||||
</ImageButton>
|
||||
)}
|
||||
{selectableStyles[i].map((style) => (
|
||||
<ImageButton
|
||||
tooltip={style.name}
|
||||
dmIcon={style.icon}
|
||||
dmIconState={style.icon_state}
|
||||
key={style.name}
|
||||
onClick={() => {
|
||||
act(actions[i], { ref: style.instance });
|
||||
}}
|
||||
selected={style.name === currentStyle[i]}
|
||||
>
|
||||
{style.name}
|
||||
</ImageButton>
|
||||
))}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
</Fragment>
|
||||
))}
|
||||
</Stack>
|
||||
);
|
||||
};
|
||||
|
||||
export const AppearanceChangerHair = (props: {
|
||||
sectionNames: string[];
|
||||
possibleStyles: bodyStyle[][];
|
||||
currentStyle: string[];
|
||||
actions: string[];
|
||||
}) => {
|
||||
const { act } = useBackend<Data>();
|
||||
const { sectionNames, possibleStyles, currentStyle, actions } = props;
|
||||
const [searchText, setSearchText] = useState<string>('');
|
||||
|
||||
const selectableStyles = possibleStyles.map((styles: bodyStyle[]) => {
|
||||
const searcher = createSearch(searchText, (style: styles) => {
|
||||
return style.name;
|
||||
});
|
||||
|
||||
const filteredStyles = styles.filter(searcher);
|
||||
|
||||
return filteredStyles.sort((a, b) =>
|
||||
a.name.toLowerCase().localeCompare(b.name.toLowerCase()),
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<Stack vertical fill>
|
||||
{sectionNames.map((section, i) => (
|
||||
<Fragment key={section}>
|
||||
<Stack.Item key={section}>
|
||||
<Input
|
||||
fluid
|
||||
placeholder={'Search for ' + section.toLowerCase() + '...'}
|
||||
value={searchText}
|
||||
onInput={(e, val) => setSearchText(val)}
|
||||
/>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow>
|
||||
<Section title={section} fill scrollable>
|
||||
{selectableStyles[i].map((style) => (
|
||||
<ImageButton
|
||||
tooltip={style.name}
|
||||
dmIcon={style.icon}
|
||||
dmIconState={style.icon_state}
|
||||
key={style.name}
|
||||
onClick={() => {
|
||||
act(actions[i], { name: style.name });
|
||||
}}
|
||||
selected={style.name === currentStyle[i]}
|
||||
>
|
||||
{style.name}
|
||||
</ImageButton>
|
||||
))}
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
</Fragment>
|
||||
))}
|
||||
</Stack>
|
||||
);
|
||||
};
|
||||
@@ -0,0 +1,12 @@
|
||||
export const TAB_RACE = 0;
|
||||
export const TAB_FLAVOR = 1;
|
||||
export const TAB_GENDER = 2;
|
||||
export const TAB_COLORS = 3;
|
||||
export const TAB_HAIR = 4;
|
||||
export const TAB_FACIAL_HAIR = 5;
|
||||
export const TAB_EARS = 6;
|
||||
export const TAB_EARS2 = 7;
|
||||
export const TAB_TAIL = 8;
|
||||
export const TAB_WINGS = 9;
|
||||
export const TAB_MARKINGS = 10;
|
||||
export const MARKINGS_PER_PAGE = 30;
|
||||
@@ -3,6 +3,7 @@ import { useBackend } from 'tgui/backend';
|
||||
import { Window } from 'tgui/layouts';
|
||||
import {
|
||||
Box,
|
||||
Button,
|
||||
ByondUi,
|
||||
LabeledList,
|
||||
Section,
|
||||
@@ -12,20 +13,33 @@ import {
|
||||
import { capitalize, decodeHtmlEntities } from 'tgui-core/string';
|
||||
|
||||
import {
|
||||
AppearanceChangerEars,
|
||||
AppearanceChangerGender,
|
||||
AppearanceChangerSpecies,
|
||||
AppearanceChangerTails,
|
||||
AppearanceChangerWings,
|
||||
} from './AppearanceChangerBody';
|
||||
import { AppearanceChangerBodyRecords } from './AppearanceChangerBodyRecords';
|
||||
import {
|
||||
AppearanceChangerColors,
|
||||
AppearanceChangerMarkings,
|
||||
} from './AppearanceChangerDetails';
|
||||
import { AppearanceChangerFlavor } from './AppearanceChangerFlavor';
|
||||
import { AppearanceChangerHeader } from './AppearanceChangerHeader';
|
||||
import {
|
||||
AppearanceChangerFacialHair,
|
||||
AppearanceChangerHair,
|
||||
} from './AppearanceChangerHairs';
|
||||
AppearanceChangerParts,
|
||||
} from './AppearanceChangerParts';
|
||||
import {
|
||||
TAB_COLORS,
|
||||
TAB_EARS,
|
||||
TAB_EARS2,
|
||||
TAB_FACIAL_HAIR,
|
||||
TAB_FLAVOR,
|
||||
TAB_GENDER,
|
||||
TAB_HAIR,
|
||||
TAB_MARKINGS,
|
||||
TAB_RACE,
|
||||
TAB_TAIL,
|
||||
TAB_WINGS,
|
||||
} from './constants';
|
||||
import { Data } from './types';
|
||||
|
||||
export const AppearanceChanger = (props) => {
|
||||
@@ -37,10 +51,16 @@ export const AppearanceChanger = (props) => {
|
||||
gender,
|
||||
gender_id,
|
||||
hair_style,
|
||||
hair_styles,
|
||||
facial_hair_style,
|
||||
facial_hair_styles,
|
||||
ear_style,
|
||||
ear_styles,
|
||||
ear_secondary_style,
|
||||
tail_style,
|
||||
tail_styles,
|
||||
wing_style,
|
||||
wing_styles,
|
||||
change_race,
|
||||
change_gender,
|
||||
change_eye_color,
|
||||
@@ -51,6 +71,8 @@ export const AppearanceChanger = (props) => {
|
||||
change_hair,
|
||||
change_facial_hair,
|
||||
mapRef,
|
||||
is_design_console,
|
||||
selected_a_record,
|
||||
} = data;
|
||||
|
||||
const { title } = config;
|
||||
@@ -64,50 +86,98 @@ export const AppearanceChanger = (props) => {
|
||||
change_hair_color ||
|
||||
change_facial_hair_color;
|
||||
|
||||
const disabled = <Box />;
|
||||
|
||||
tab[-1] = <AppearanceChangerDefaultError />;
|
||||
tab[0] = change_race ? (
|
||||
tab[TAB_RACE] = change_race ? (
|
||||
<AppearanceChangerSpecies />
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[1] = change_gender ? (
|
||||
tab[TAB_FLAVOR] = change_race ? (
|
||||
<AppearanceChangerFlavor />
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[TAB_GENDER] = change_gender ? (
|
||||
<AppearanceChangerGender />
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[2] = change_color ? (
|
||||
tab[TAB_COLORS] = change_color ? (
|
||||
<AppearanceChangerColors />
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[3] = change_hair ? (
|
||||
<AppearanceChangerHair />
|
||||
tab[TAB_HAIR] = change_hair ? (
|
||||
<AppearanceChangerHair
|
||||
key={TAB_HAIR}
|
||||
sectionNames={['Hair']}
|
||||
possibleStyles={[hair_styles]}
|
||||
currentStyle={[hair_style]}
|
||||
actions={['hair']}
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[4] = change_facial_hair ? (
|
||||
<AppearanceChangerFacialHair />
|
||||
tab[TAB_FACIAL_HAIR] = change_facial_hair ? (
|
||||
<AppearanceChangerHair
|
||||
key={TAB_FACIAL_HAIR}
|
||||
sectionNames={['Facial Hair']}
|
||||
possibleStyles={[facial_hair_styles]}
|
||||
currentStyle={[facial_hair_style]}
|
||||
actions={['facial_hair']}
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[5] = change_hair ? (
|
||||
<AppearanceChangerEars />
|
||||
tab[TAB_EARS] = change_hair ? (
|
||||
<AppearanceChangerParts
|
||||
key={TAB_EARS}
|
||||
sectionNames={['Ears']}
|
||||
possibleStyles={[ear_styles]}
|
||||
currentStyle={[ear_style]}
|
||||
actions={['ear']}
|
||||
canClear
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[6] = change_hair ? (
|
||||
<AppearanceChangerTails />
|
||||
tab[TAB_EARS2] = change_hair ? (
|
||||
<AppearanceChangerParts
|
||||
key={TAB_EARS2}
|
||||
sectionNames={['Ears - Secondary']}
|
||||
possibleStyles={[ear_styles]}
|
||||
currentStyle={[ear_secondary_style]}
|
||||
actions={['ear_secondary']}
|
||||
canClear
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[7] = change_hair ? (
|
||||
<AppearanceChangerWings />
|
||||
tab[TAB_TAIL] = change_hair ? (
|
||||
<AppearanceChangerParts
|
||||
key={TAB_TAIL}
|
||||
sectionNames={['Tail']}
|
||||
possibleStyles={[tail_styles]}
|
||||
currentStyle={[tail_style]}
|
||||
actions={['tail']}
|
||||
canClear
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[8] = change_hair ? (
|
||||
tab[TAB_WINGS] = change_hair ? (
|
||||
<AppearanceChangerParts
|
||||
key={TAB_WINGS}
|
||||
sectionNames={['Wings']}
|
||||
possibleStyles={[wing_styles]}
|
||||
currentStyle={[wing_style]}
|
||||
actions={['wing']}
|
||||
canClear
|
||||
/>
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
);
|
||||
tab[TAB_MARKINGS] = change_hair ? (
|
||||
<AppearanceChangerMarkings />
|
||||
) : (
|
||||
<AppearanceChangerDefaultError />
|
||||
@@ -115,151 +185,207 @@ export const AppearanceChanger = (props) => {
|
||||
|
||||
let firstAccesibleTab = -1;
|
||||
if (change_race) {
|
||||
firstAccesibleTab = 0;
|
||||
firstAccesibleTab = TAB_RACE;
|
||||
} else if (change_gender) {
|
||||
firstAccesibleTab = 1;
|
||||
firstAccesibleTab = TAB_GENDER;
|
||||
} else if (change_color) {
|
||||
firstAccesibleTab = 2;
|
||||
firstAccesibleTab = TAB_COLORS;
|
||||
} else if (change_hair) {
|
||||
firstAccesibleTab = 4;
|
||||
firstAccesibleTab = TAB_HAIR;
|
||||
} else if (change_facial_hair) {
|
||||
firstAccesibleTab = 5;
|
||||
firstAccesibleTab = TAB_FACIAL_HAIR;
|
||||
}
|
||||
|
||||
const [tabIndex, setTabIndex] = useState(firstAccesibleTab);
|
||||
|
||||
return (
|
||||
<Window width={700} height={650} title={decodeHtmlEntities(title)}>
|
||||
<Window.Content>
|
||||
<Section title="Reflection">
|
||||
<Stack>
|
||||
<Stack.Item grow>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Name">{name}</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Species"
|
||||
color={!change_race ? 'grey' : undefined}
|
||||
>
|
||||
{specimen}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Biological Sex"
|
||||
color={!change_gender ? 'grey' : undefined}
|
||||
>
|
||||
{gender ? capitalize(gender) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Gender Identity"
|
||||
color={!change_color ? 'grey' : undefined}
|
||||
>
|
||||
{gender_id ? capitalize(gender_id) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Hair Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{hair_style ? capitalize(hair_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Facial Hair Style"
|
||||
color={!change_facial_hair ? 'grey' : undefined}
|
||||
>
|
||||
{facial_hair_style
|
||||
? capitalize(facial_hair_style)
|
||||
: 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Ear Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{ear_style ? capitalize(ear_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Tail Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{tail_style ? capitalize(tail_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Wing Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{wing_style ? capitalize(wing_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Stack.Item>
|
||||
<Window width={700} height={850} title={decodeHtmlEntities(title)}>
|
||||
{is_design_console && !selected_a_record ? (
|
||||
<Window.Content>
|
||||
<AppearanceChangerHeader />
|
||||
<AppearanceChangerBodyRecords />
|
||||
</Window.Content>
|
||||
) : (
|
||||
<Window.Content>
|
||||
<Stack vertical fill>
|
||||
<Stack.Item>
|
||||
<ByondUi
|
||||
style={{
|
||||
width: '256px',
|
||||
height: '256px',
|
||||
}}
|
||||
params={{
|
||||
id: mapRef,
|
||||
type: 'map',
|
||||
}}
|
||||
/>
|
||||
{is_design_console ? <AppearanceChangerHeader /> : ''}
|
||||
<Section title="Reflection">
|
||||
<Stack fill>
|
||||
<Stack.Item grow>
|
||||
<Stack fill vertical>
|
||||
<Stack.Item grow>
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Name">
|
||||
{name}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Species"
|
||||
color={!change_race ? 'grey' : undefined}
|
||||
>
|
||||
{specimen}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Biological Sex"
|
||||
color={!change_gender ? 'grey' : undefined}
|
||||
>
|
||||
{gender ? capitalize(gender) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Gender Identity"
|
||||
color={!change_color ? 'grey' : undefined}
|
||||
>
|
||||
{gender_id ? capitalize(gender_id) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Hair Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{hair_style ? capitalize(hair_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Facial Hair Style"
|
||||
color={!change_facial_hair ? 'grey' : undefined}
|
||||
>
|
||||
{facial_hair_style
|
||||
? capitalize(facial_hair_style)
|
||||
: 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Ear Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{ear_style ? capitalize(ear_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Tail Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{tail_style ? capitalize(tail_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item
|
||||
label="Wing Style"
|
||||
color={!change_hair ? 'grey' : undefined}
|
||||
>
|
||||
{wing_style ? capitalize(wing_style) : 'Not Set'}
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<Stack fill>
|
||||
<Stack.Item grow />
|
||||
<Stack.Item>
|
||||
<Button onClick={() => act('rotate_view')}>
|
||||
Rotate Preview
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
<Stack.Item>
|
||||
<ByondUi
|
||||
style={{
|
||||
width: '256px',
|
||||
height: '256px',
|
||||
}}
|
||||
params={{
|
||||
id: mapRef,
|
||||
type: 'map',
|
||||
}}
|
||||
/>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Section>
|
||||
<Tabs>
|
||||
{change_race ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_RACE}
|
||||
onClick={() => setTabIndex(TAB_RACE)}
|
||||
>
|
||||
Race
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_race ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_FLAVOR}
|
||||
onClick={() => setTabIndex(TAB_FLAVOR)}
|
||||
>
|
||||
Flavor
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_gender ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_GENDER}
|
||||
onClick={() => setTabIndex(TAB_GENDER)}
|
||||
>
|
||||
Gender & Sex
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_color ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_COLORS}
|
||||
onClick={() => setTabIndex(TAB_COLORS)}
|
||||
>
|
||||
Colors
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_hair ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_HAIR}
|
||||
onClick={() => setTabIndex(TAB_HAIR)}
|
||||
>
|
||||
Hair
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_facial_hair ? (
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_FACIAL_HAIR}
|
||||
onClick={() => setTabIndex(TAB_FACIAL_HAIR)}
|
||||
>
|
||||
Facial Hair
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_hair ? (
|
||||
<>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_EARS}
|
||||
onClick={() => setTabIndex(TAB_EARS)}
|
||||
>
|
||||
Ears
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_EARS2}
|
||||
onClick={() => setTabIndex(TAB_EARS2)}
|
||||
>
|
||||
Ears Secondary
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_TAIL}
|
||||
onClick={() => setTabIndex(TAB_TAIL)}
|
||||
>
|
||||
Tail
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_WINGS}
|
||||
onClick={() => setTabIndex(TAB_WINGS)}
|
||||
>
|
||||
Wings
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === TAB_MARKINGS}
|
||||
onClick={() => setTabIndex(TAB_MARKINGS)}
|
||||
>
|
||||
Markings
|
||||
</Tabs.Tab>
|
||||
</>
|
||||
) : null}
|
||||
</Tabs>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow>{tab[tabIndex]}</Stack.Item>
|
||||
</Stack>
|
||||
</Section>
|
||||
<Tabs>
|
||||
{change_race ? (
|
||||
<Tabs.Tab selected={tabIndex === 0} onClick={() => setTabIndex(0)}>
|
||||
Race
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_gender ? (
|
||||
<Tabs.Tab selected={tabIndex === 1} onClick={() => setTabIndex(1)}>
|
||||
Gender & Sex
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_color ? (
|
||||
<Tabs.Tab selected={tabIndex === 2} onClick={() => setTabIndex(2)}>
|
||||
Colors
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
{change_hair ? (
|
||||
<>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 3}
|
||||
onClick={() => setTabIndex(3)}
|
||||
>
|
||||
Hair
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 5}
|
||||
onClick={() => setTabIndex(5)}
|
||||
>
|
||||
Ear
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 6}
|
||||
onClick={() => setTabIndex(6)}
|
||||
>
|
||||
Tail
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 7}
|
||||
onClick={() => setTabIndex(7)}
|
||||
>
|
||||
Wing
|
||||
</Tabs.Tab>
|
||||
<Tabs.Tab
|
||||
selected={tabIndex === 8}
|
||||
onClick={() => setTabIndex(8)}
|
||||
>
|
||||
Markings
|
||||
</Tabs.Tab>
|
||||
</>
|
||||
) : null}
|
||||
{change_facial_hair ? (
|
||||
<Tabs.Tab selected={tabIndex === 4} onClick={() => setTabIndex(4)}>
|
||||
Facial Hair
|
||||
</Tabs.Tab>
|
||||
) : null}
|
||||
</Tabs>
|
||||
<Box height="43%">{tab[tabIndex]}</Box>
|
||||
</Window.Content>
|
||||
</Window.Content>
|
||||
)}
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
@@ -14,6 +14,7 @@ export type Data = {
|
||||
gender: string;
|
||||
gender_id: string;
|
||||
hair_style: string;
|
||||
hair_grad: string;
|
||||
facial_hair_style: string;
|
||||
ear_style: string;
|
||||
ear_styles: styles[];
|
||||
@@ -37,6 +38,7 @@ export type Data = {
|
||||
eye_color: string;
|
||||
skin_color: string;
|
||||
hair_color: string;
|
||||
hair_color_grad: string;
|
||||
facial_hair_color: string;
|
||||
ears_color: string;
|
||||
ears2_color: string;
|
||||
@@ -46,10 +48,35 @@ export type Data = {
|
||||
wing_color: string;
|
||||
wing2_color: string;
|
||||
wing3_color: string;
|
||||
facial_hair_styles: { facialhairstyle: string }[];
|
||||
hair_styles: { hairstyle: string }[];
|
||||
facial_hair_styles: bodyStyle[];
|
||||
hair_styles: bodyStyle[];
|
||||
hair_grads: string[];
|
||||
marking_styles: bodyStyle[];
|
||||
ear_secondary_style: string;
|
||||
ear_secondary_colors: string[];
|
||||
is_design_console: BooleanLike; // If we have disk access
|
||||
selected_a_record: BooleanLike; // If we're past record selection
|
||||
character_records: bodyrecord[];
|
||||
stock_records: string[];
|
||||
disk: BooleanLike;
|
||||
stock_bodyrecords: string[];
|
||||
bodyrecords: string[];
|
||||
species_name: string;
|
||||
use_custom_icon: BooleanLike;
|
||||
base_icon: string;
|
||||
size_scale: number;
|
||||
synthetic: BooleanLike;
|
||||
scale_appearance: BooleanLike;
|
||||
offset_override: BooleanLike;
|
||||
weight: number;
|
||||
digitigrade: BooleanLike;
|
||||
blood_reagent: string;
|
||||
blood_color: string;
|
||||
species_sound: string;
|
||||
// species_sounds_gendered: BooleanLike;
|
||||
// species_sounds_female: string;
|
||||
// species_sounds_male: string;
|
||||
flavor_text: flavors;
|
||||
};
|
||||
|
||||
type genders = { gender_name: string; gender_key: string }[];
|
||||
@@ -59,6 +86,28 @@ export type styles = {
|
||||
instance: string;
|
||||
color: boolean;
|
||||
second_color: boolean;
|
||||
icon: string;
|
||||
icon_state: string;
|
||||
};
|
||||
|
||||
export type bodyStyle = {
|
||||
name: string;
|
||||
icon: string;
|
||||
icon_state: string;
|
||||
};
|
||||
|
||||
export type species = { specimen: string };
|
||||
|
||||
export type bodyrecord = { name: string; recref: string };
|
||||
|
||||
export type flavors = {
|
||||
general: string;
|
||||
head: string;
|
||||
face: string;
|
||||
eyes: string;
|
||||
torso: string;
|
||||
arms: string;
|
||||
hands: string;
|
||||
legs: string;
|
||||
feet: string;
|
||||
};
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
import { bodyrecord } from './types';
|
||||
|
||||
export const BodyDesignerBodyRecords = (props: {
|
||||
bodyrecords: bodyrecord[];
|
||||
}) => {
|
||||
const { act } = useBackend();
|
||||
const { bodyrecords } = props;
|
||||
return (
|
||||
<Section
|
||||
title="Body Records"
|
||||
buttons={
|
||||
<Button icon="arrow-left" onClick={() => act('menu', { menu: 'Main' })}>
|
||||
Back
|
||||
</Button>
|
||||
}
|
||||
>
|
||||
{bodyrecords
|
||||
? bodyrecords.map((record) => (
|
||||
<Button
|
||||
icon="eye"
|
||||
key={record.name}
|
||||
onClick={() => act('view_brec', { view_brec: record.recref })}
|
||||
>
|
||||
{record.name}
|
||||
</Button>
|
||||
))
|
||||
: ''}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,16 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
export const BodyDesignerMain = (props) => {
|
||||
const { act } = useBackend();
|
||||
return (
|
||||
<Section title="Database Functions">
|
||||
<Button icon="eye" onClick={() => act('menu', { menu: 'Body Records' })}>
|
||||
View Individual Body Records
|
||||
</Button>
|
||||
<Button icon="eye" onClick={() => act('menu', { menu: 'Stock Records' })}>
|
||||
View Stock Body Records
|
||||
</Button>
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,30 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
import { activeBodyRecord } from './types';
|
||||
|
||||
export const BodyDesignerOOCNotes = (props: {
|
||||
activeBodyRecord: activeBodyRecord;
|
||||
}) => {
|
||||
const { act } = useBackend();
|
||||
const { activeBodyRecord } = props;
|
||||
return (
|
||||
<Section
|
||||
title="Body OOC Notes (This is OOC!)"
|
||||
height="100%"
|
||||
scrollable
|
||||
buttons={
|
||||
<Button
|
||||
icon="arrow-left"
|
||||
onClick={() => act('menu', { menu: 'Specific Record' })}
|
||||
>
|
||||
Back
|
||||
</Button>
|
||||
}
|
||||
style={{ wordBreak: 'break-all' }}
|
||||
>
|
||||
{(activeBodyRecord && activeBodyRecord.booc) ||
|
||||
'ERROR: Body record not found!'}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,440 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import {
|
||||
Box,
|
||||
Button,
|
||||
ByondUi,
|
||||
ColorBox,
|
||||
LabeledList,
|
||||
Section,
|
||||
Stack,
|
||||
} from 'tgui-core/components';
|
||||
import { capitalize } from 'tgui-core/string';
|
||||
|
||||
import { activeBodyRecord } from './types';
|
||||
|
||||
export const BodyDesignerSpecificRecord = (props: {
|
||||
activeBodyRecord: activeBodyRecord;
|
||||
mapRef: string;
|
||||
}) => {
|
||||
const { act } = useBackend();
|
||||
const { activeBodyRecord, mapRef } = props;
|
||||
return activeBodyRecord ? (
|
||||
<Stack vertical>
|
||||
<Section
|
||||
title="Specific Record"
|
||||
buttons={
|
||||
<Button
|
||||
icon="arrow-left"
|
||||
onClick={() => act('menu', { menu: 'Main' })}
|
||||
>
|
||||
Back
|
||||
</Button>
|
||||
}
|
||||
>
|
||||
<Stack.Item basis="175px">
|
||||
<Stack.Item basis="130px">
|
||||
<ByondUi
|
||||
style={{
|
||||
width: '100%',
|
||||
height: '128px',
|
||||
}}
|
||||
params={{
|
||||
id: mapRef,
|
||||
type: 'map',
|
||||
}}
|
||||
/>
|
||||
</Stack.Item>
|
||||
</Stack.Item>
|
||||
</Section>
|
||||
<Stack.Item>
|
||||
<Stack>
|
||||
<Stack.Item basis="48%">
|
||||
<Section title="General">
|
||||
<LabeledList>
|
||||
<LabeledList.Item label="Name">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'rename',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.real_name}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Species">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'custom_species',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.speciesname}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Bio. Sex">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'bio_gender',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{capitalize(activeBodyRecord.gender)}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Synthetic">
|
||||
{activeBodyRecord.synthetic}
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Weight">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'weight',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.weight}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Blood">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'blood_type',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{capitalize(activeBodyRecord.blood_type)}
|
||||
</Button>
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'blood_reagents',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.blood_reagents}
|
||||
</Button>
|
||||
<Button
|
||||
icon="pen"
|
||||
backgroundColor={activeBodyRecord.blood_color}
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'blood_color',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
Color
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Species Sound">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'species_sound_options',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.species_sound}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Mind Compat">
|
||||
{activeBodyRecord.locked ? 'Low' : 'High'}
|
||||
<Button
|
||||
ml={1}
|
||||
icon="eye"
|
||||
disabled={!activeBodyRecord.booc}
|
||||
onClick={() => act('boocnotes')}
|
||||
>
|
||||
View OOC Notes
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
</LabeledList>
|
||||
</Section>
|
||||
<Section
|
||||
title="Flavor Text"
|
||||
width="400px"
|
||||
fill
|
||||
height="57%"
|
||||
scrollable
|
||||
>
|
||||
<LabeledList>
|
||||
{Object.keys(activeBodyRecord.flavors).map((key) => {
|
||||
return (
|
||||
<LabeledList.Item key={key} label={capitalize(key)}>
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'flavor_text',
|
||||
target_value: key,
|
||||
})
|
||||
}
|
||||
>
|
||||
Edit
|
||||
</Button>
|
||||
<br />
|
||||
<Box
|
||||
preserveWhitespace
|
||||
style={{ wordBreak: 'break-all' }}
|
||||
>
|
||||
{activeBodyRecord.flavors[key]}
|
||||
</Box>
|
||||
</LabeledList.Item>
|
||||
);
|
||||
})}
|
||||
</LabeledList>
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
<Stack.Item basis="50%">
|
||||
<Section title="Unique Identifiers" scrollable fill height="600px">
|
||||
<LabeledList.Item label="Scale">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'size_multiplier',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.scale}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Scaled Appearance">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'toggle_fuzzy',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.scale_appearance}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Scaling Center">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'toggle_offset_override',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.offset_override}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
<LabeledList.Item label="Digitigrade">
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'digitigrade',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{activeBodyRecord.digitigrade ? 'Yes' : 'No'}
|
||||
</Button>
|
||||
</LabeledList.Item>
|
||||
{Object.keys(activeBodyRecord.styles).map((key) => {
|
||||
const style = activeBodyRecord.styles[key];
|
||||
return (
|
||||
<LabeledList.Item key={key} label={key}>
|
||||
{style.styleHref ? (
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: style.styleHref,
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{style.style}
|
||||
</Button>
|
||||
) : (
|
||||
''
|
||||
)}
|
||||
{style.colorHref ? (
|
||||
<Box>
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: style.colorHref,
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{style.color}
|
||||
</Button>
|
||||
<ColorBox
|
||||
verticalAlign="top"
|
||||
width="32px"
|
||||
height="20px"
|
||||
color={style.color}
|
||||
style={{
|
||||
border: '1px solid #fff',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
) : (
|
||||
''
|
||||
)}
|
||||
{style.colorHref2 ? (
|
||||
<Box>
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: style.colorHref2,
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{style.color2}
|
||||
</Button>
|
||||
<ColorBox
|
||||
verticalAlign="top"
|
||||
width="32px"
|
||||
height="20px"
|
||||
color={style.color2}
|
||||
style={{
|
||||
border: '1px solid #fff',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
) : (
|
||||
''
|
||||
)}
|
||||
{style.colorHref3 ? (
|
||||
<Box>
|
||||
<Button
|
||||
icon="pen"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: style.colorHref3,
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
{style.color3}
|
||||
</Button>
|
||||
<ColorBox
|
||||
verticalAlign="top"
|
||||
width="32px"
|
||||
height="20px"
|
||||
color={style.color3}
|
||||
style={{
|
||||
border: '1px solid #fff',
|
||||
}}
|
||||
/>
|
||||
</Box>
|
||||
) : (
|
||||
''
|
||||
)}
|
||||
</LabeledList.Item>
|
||||
);
|
||||
})}
|
||||
<LabeledList.Item label="Body Markings">
|
||||
<Button
|
||||
icon="plus"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'marking_style',
|
||||
target_value: 1,
|
||||
})
|
||||
}
|
||||
>
|
||||
Add Marking
|
||||
</Button>
|
||||
<Stack wrap="wrap" justify="center" align="center">
|
||||
{Object.keys(activeBodyRecord.markings).map((key) => {
|
||||
const marking = activeBodyRecord.markings[key];
|
||||
return (
|
||||
<Stack.Item basis="100%" key={key}>
|
||||
<Stack>
|
||||
<Stack.Item>
|
||||
<Button
|
||||
mr={0.2}
|
||||
fluid
|
||||
icon="times"
|
||||
color="red"
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'marking_remove',
|
||||
target_value: key,
|
||||
})
|
||||
}
|
||||
/>
|
||||
</Stack.Item>
|
||||
<Stack.Item grow>
|
||||
<Button
|
||||
fluid
|
||||
backgroundColor={marking}
|
||||
disabled={activeBodyRecord.locked === 1}
|
||||
onClick={() =>
|
||||
act('href_conversion', {
|
||||
target_href: 'marking_color',
|
||||
target_value: key,
|
||||
})
|
||||
}
|
||||
>
|
||||
{key}
|
||||
</Button>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
);
|
||||
})}
|
||||
</Stack>
|
||||
</LabeledList.Item>
|
||||
</Section>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
</Stack.Item>
|
||||
</Stack>
|
||||
) : (
|
||||
<Box color="bad">ERROR: Record Not Found!</Box>
|
||||
);
|
||||
};
|
||||
@@ -1,29 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Button, Section } from 'tgui-core/components';
|
||||
|
||||
export const BodyDesignerStockRecords = (props: {
|
||||
stock_bodyrecords: string[];
|
||||
}) => {
|
||||
const { act } = useBackend();
|
||||
const { stock_bodyrecords } = props;
|
||||
return (
|
||||
<Section
|
||||
title="Stock Records"
|
||||
buttons={
|
||||
<Button icon="arrow-left" onClick={() => act('menu', { menu: 'Main' })}>
|
||||
Back
|
||||
</Button>
|
||||
}
|
||||
>
|
||||
{stock_bodyrecords.map((record) => (
|
||||
<Button
|
||||
icon="eye"
|
||||
key={record}
|
||||
onClick={() => act('view_stock_brec', { view_stock_brec: record })}
|
||||
>
|
||||
{record}
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
);
|
||||
};
|
||||
@@ -1,72 +0,0 @@
|
||||
import { useBackend } from 'tgui/backend';
|
||||
import { Window } from 'tgui/layouts';
|
||||
import { Box, Button } from 'tgui-core/components';
|
||||
|
||||
import { BodyDesignerBodyRecords } from './BodyDesignerBodyRecords';
|
||||
import { BodyDesignerMain } from './BodyDesignerMain';
|
||||
import { BodyDesignerOOCNotes } from './BodyDesignerOOCNotes';
|
||||
import { BodyDesignerSpecificRecord } from './BodyDesignerSpecificRecord';
|
||||
import { BodyDesignerStockRecords } from './BodyDesignerStockRecords';
|
||||
import { Data } from './types';
|
||||
|
||||
export const BodyDesigner = (props) => {
|
||||
const { act, data } = useBackend<Data>();
|
||||
|
||||
const {
|
||||
menu,
|
||||
disk,
|
||||
diskStored,
|
||||
activeBodyRecord,
|
||||
stock_bodyrecords,
|
||||
bodyrecords,
|
||||
mapRef,
|
||||
} = data;
|
||||
|
||||
const MenuToTemplate = {
|
||||
Main: <BodyDesignerMain />,
|
||||
'Body Records': <BodyDesignerBodyRecords bodyrecords={bodyrecords} />,
|
||||
'Stock Records': (
|
||||
<BodyDesignerStockRecords stock_bodyrecords={stock_bodyrecords} />
|
||||
),
|
||||
'Specific Record': (
|
||||
<BodyDesignerSpecificRecord
|
||||
activeBodyRecord={activeBodyRecord}
|
||||
mapRef={mapRef}
|
||||
/>
|
||||
),
|
||||
'OOC Notes': <BodyDesignerOOCNotes activeBodyRecord={activeBodyRecord} />,
|
||||
};
|
||||
|
||||
let body = MenuToTemplate[menu];
|
||||
|
||||
return (
|
||||
<Window width={750} height={850}>
|
||||
<Window.Content>
|
||||
<Box>
|
||||
<Button
|
||||
icon="save"
|
||||
onClick={() => act('savetodisk')}
|
||||
disabled={!disk || !activeBodyRecord}
|
||||
>
|
||||
Save To Disk
|
||||
</Button>
|
||||
<Button
|
||||
icon="save"
|
||||
onClick={() => act('loadfromdisk')}
|
||||
disabled={!disk || !diskStored}
|
||||
>
|
||||
Load From Disk
|
||||
</Button>
|
||||
<Button
|
||||
icon="eject"
|
||||
onClick={() => act('ejectdisk')}
|
||||
disabled={!disk}
|
||||
>
|
||||
Eject
|
||||
</Button>
|
||||
</Box>
|
||||
{body}
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
@@ -1,82 +0,0 @@
|
||||
import { BooleanLike } from 'tgui-core/react';
|
||||
|
||||
export type Data = {
|
||||
mapRef: string;
|
||||
bodyrecords: bodyrecord[];
|
||||
stock_bodyrecords: string[];
|
||||
activeBodyRecord: activeBodyRecord;
|
||||
menu: string;
|
||||
temp: {
|
||||
styleHref: string;
|
||||
style: string;
|
||||
color: string | undefined;
|
||||
colorHref: string | undefined | { act: string; params: Object };
|
||||
color2?: string | undefined;
|
||||
colorHref2?: string | undefined | { act: string; params: Object };
|
||||
};
|
||||
disk: BooleanLike;
|
||||
diskStored: BooleanLike;
|
||||
};
|
||||
|
||||
export type bodyrecord = { name: string; recref: string };
|
||||
|
||||
export type activeBodyRecord = {
|
||||
real_name: string;
|
||||
speciesname: string;
|
||||
gender: string;
|
||||
synthetic: string;
|
||||
locked: BooleanLike;
|
||||
scale: string;
|
||||
booc: string;
|
||||
digitigrade: BooleanLike;
|
||||
styles: {
|
||||
Ears: colourableStyle;
|
||||
Horns: colourableStyle;
|
||||
Tail: colourableStyle;
|
||||
Wing: colourableStyle;
|
||||
Hair: simpleStyle;
|
||||
Facial: simpleStyle;
|
||||
Eyes: colourStyle;
|
||||
'Body Color': colourStyle;
|
||||
Bodytype: { styleHref: string; style: string };
|
||||
};
|
||||
markings: { name: Record<string, { on: BooleanLike; color: string }> }; // Record entries match BP regions
|
||||
scale_appearance: string;
|
||||
offset_override: string;
|
||||
species_sound: string;
|
||||
weight: string;
|
||||
blood_type: string;
|
||||
blood_color: string;
|
||||
blood_reagents: string;
|
||||
flavors: {
|
||||
general: string;
|
||||
head: string;
|
||||
face: string;
|
||||
eyes: string;
|
||||
arms: string;
|
||||
hands: string;
|
||||
legs: string;
|
||||
feet: string;
|
||||
};
|
||||
};
|
||||
|
||||
type colourableStyle = {
|
||||
styleHref: string;
|
||||
style: string;
|
||||
color: string | undefined;
|
||||
colorHref: string | undefined;
|
||||
color2: string | undefined;
|
||||
colorHref2: string | undefined;
|
||||
};
|
||||
|
||||
type simpleStyle = {
|
||||
styleHref: string;
|
||||
style: string;
|
||||
colorHref: string;
|
||||
color: string;
|
||||
};
|
||||
|
||||
type colourStyle = {
|
||||
colorHref: string;
|
||||
color: string;
|
||||
};
|
||||
+1
-2
@@ -3501,7 +3501,6 @@
|
||||
#include "code\modules\mob\new_player\sprite_accessories_beards.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_ear.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_hair.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_hair_extra.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_markings.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_tail.dm"
|
||||
#include "code\modules\mob\new_player\sprite_accessories_taur.dm"
|
||||
@@ -4210,7 +4209,6 @@
|
||||
#include "code\modules\tgui\modules\agentcard.dm"
|
||||
#include "code\modules\tgui\modules\alarm.dm"
|
||||
#include "code\modules\tgui\modules\appearance_changer.dm"
|
||||
#include "code\modules\tgui\modules\appearance_changer_vr.dm"
|
||||
#include "code\modules\tgui\modules\atmos_control.dm"
|
||||
#include "code\modules\tgui\modules\camera.dm"
|
||||
#include "code\modules\tgui\modules\communications.dm"
|
||||
@@ -4414,6 +4412,7 @@
|
||||
#include "code\modules\xenobio\machinery\processor.dm"
|
||||
#include "code\modules\xgm\xgm_gas_data.dm"
|
||||
#include "code\modules\xgm\xgm_gas_mixture.dm"
|
||||
#include "code\unit_tests\cosmetic_tests.dm"
|
||||
#include "code\unit_tests\decl_tests.dm"
|
||||
#include "code\unit_tests\language_tests.dm"
|
||||
#include "code\unit_tests\loadout_tests.dm"
|
||||
|
||||
Reference in New Issue
Block a user