PsiOmega
bc438e21ad
All the relevant examine changes.
2014-11-05 12:44:23 +01:00
RavingManiac
3e61102908
another minor change to the sniper rifle zoom message
2014-10-22 02:28:23 +08:00
RavingManiac
782e9f520d
Changed the wording of the sniper rifle/binoculars zoom messages.
...
Updated changelog.
2014-10-22 02:19:38 +08:00
Zuhayr
4c070bad02
Bunch of xeno fixes, details in PR.
2014-10-13 17:32:13 +10:30
Zuhayr
37cb78eefa
Fixes #6613 and #6492
2014-10-08 23:10:12 +10:30
RavingManiac
756e9ae030
Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle.
2014-10-04 17:38:38 +08:00
Zuhayr
223bd86f18
Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
...
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f
Organ rewrite mapclean attempt.
2014-09-29 06:18:58 +09:30
mwerezak
30464da6ef
Allows refitting to change worn sprite
2014-09-02 08:31:16 -04:00
Walter0o
df6ac58d84
fixes nullpointer caused by broken organ list pt 2
...
more a prevention than a fix, but meh
2014-07-26 13:08:25 +02:00
mwerezak
e8c4ad07bb
Adds a system for refitting species clothing
2014-07-19 22:08:31 -04:00
mwerezak
c0487b9c90
Fixes human internal organs list
2014-07-12 16:15:37 -04:00
Ccomp5950
4bb59352f5
Merge pull request #4968 from MrLeebo/mutiny
...
Mutiny Mode
2014-05-28 00:13:42 -05:00
Zuhayr
4538fbabca
Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits.
2014-05-27 01:18:07 +09:30
Jeremy Liberman
5f025b630a
Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs
2014-05-18 11:05:04 -05:00
Jeremy Liberman
d23340a49b
Mutiny Mode
2014-05-11 15:03:50 -05:00
Mloc-Argent
e1ddec4a73
Merge remote-tracking branch 'upstream/master' into dev
...
Conflicts:
code/game/area/Space Station 13 areas.dm
code/game/objects/items/weapons/manuals.dm
code/modules/mob/living/say.dm
code/modules/organs/organ_internal.dm
code/modules/paperwork/paper.dm
code/modules/supermatter/supermatter.dm
html/changelog.html
icons/mob/uniform.dmi
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-05-03 16:56:19 +01:00
Mike
d684a77119
Fixes #4780
2014-05-01 23:58:47 -04:00
Mike
e84747510c
Cleaned up reference to outdated proc
...
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267
Clean up check for item being equipped
...
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Furlucis
b95c437b0f
Removes an unnecessary check
...
The things you can attach to suits should already be determined by the
allowed list, no need to restrict it based off of size if it's in the
allowed items.
2014-03-08 23:15:53 -05:00
RKF45
4ca429fdf3
Actually allowing tiny objects on ears
2014-01-25 13:06:22 +01:00
RKF45
5649bb7fe2
Various tiny improvements
2014-01-18 22:15:46 +01:00
RKF45
16cc421e34
Tiny objects on ears
2014-01-09 23:45:08 +01:00
Chinsky
3ee2430425
Made blood overlays respect blood color
2013-12-26 15:28:03 +04:00
Chinsky
ab727aef11
Added link to examine shown item.
...
Removed grab handler because it's an abstract item.
2013-12-25 02:44:42 +04:00
Chinsky
ddcc5386eb
Adds verb similar to ID showing capability for quick showing item in active hand.
2013-12-24 09:49:23 +04:00
Zuhayr
b2ca9f9ccb
Added icon_override var to obj/item. When worn, items with icon_override set will use this DMI instead of the hardcoded clothing DMI to determine on-mob sprite.
2013-11-22 22:51:55 +10:30
Nanai
cba1a9585d
Medical Hoopery
...
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.
Updated the sleeper to allow for ejection of the beakers and occupants in panel.
Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.
Laid the groundwork for mechanical and assisted internal organs.
Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
2013-11-14 12:40:30 -05:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
...
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Mloc
49c0a30301
Merge branch 'master' into dev
...
Conflicts:
baystation12.dme
html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
...
500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Erthilo
b75d97a488
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
...
Conflicts:
code/game/machinery/kitchen/gibber.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/reagents/reagent_containers/hypospray.dm
maps/tgstation2.dmm
2013-08-31 17:45:31 +01:00
Erthilo
0cb361f737
Removed undeeded "ATTACK:"
2013-08-28 03:37:11 +01:00
Erthilo
3fbdc99079
Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs.
2013-08-28 03:33:04 +01:00
Erthilo
5437b1bbac
Added two ears back.
2013-08-27 22:05:27 +01:00
Mloc-Argent
71bdaa1698
Fully reverts clickdelay change.
...
It was immensely buggy with certain mobs, and server lag all but negated the benefits.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-13 13:10:09 +01:00
Mloc-Argent
9d2e107005
Reactiveness update part 1: Removed click delays from most objects, keeping them on for attacks and breaking windows/grilles.
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-25 18:30:24 +01:00
Chinsky
300a73da71
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
Chinsky
89fff29db1
Showed that huge proc in /atom what polymorphism' is.
...
Now instead of huge condition line it's handled where it was supposed to be handled.
2013-06-01 12:24:43 +04:00
MisterBook
06b7700086
Cobpipe fix
...
Smoking pipe icon fix.
Eye-stab admin logging fix.
Tasers now do halloss, representing non-lethal PAIN.
http://baystation12.net/forums/viewtopic.php?f=5&t=7773
Tasers now check their target's limb for armor, and deflect if armored (Represented by coeffecient = 0).
http://baystation12.net/forums/viewtopic.php?f=5&t=7772
2013-05-31 00:09:00 -05:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
...
Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Cael_Aislinn
104bc8dd98
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/datums/supplypacks.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/security.dm
code/modules/clothing/spacesuits/rig.dm
icons/mob/head.dmi
icons/mob/suit.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:48:07 +10:00
Cael_Aislinn
bb5a349fcf
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/controllers/master_controller.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/wizard/rightandwrong.dm
code/game/hud.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/job.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/machinery/computer/cloning.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/implants/implantnanoaug.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/turfs/turf.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/shoes/miscellaneous.dm
code/modules/clothing/under/ties.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/silicon/say.dm
code/modules/mob/mob_defines.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/pen.dm
code/modules/paperwork/stamps.dm
code/modules/projectiles/projectile.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/glass.dm
code/setup.dm
config/config.txt
html/changelog.html
icons/effects/effects.dmi
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
maps/tgstation.2.1.0.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-23 00:23:37 +10:00
Kortgstation@gmail.com
b0077b3498
Removed nanoaugs, they were unbalanced and never used outside of badmins shitting things up.
...
They also added extra checks to
-Everytime a mob attacked (checking for super strength and electric hands)
-Every time a mob was attacked (checking for dermal armour)
-Every time a human was shot (checking for reflex)
-Every time a human breathed (checking for rebreather)
-Every tick of human life (checking for regen)
-Every hud update (checking for radar)
Not to mention just cluttered mob code in general. I know there won't be any noticeable performance increase from this but seeing as they were never going to be finished (I asked Doohl beforehand) and mob code is messy enough as is, I think only good can come of removing the code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5587 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-20 10:45:20 +00:00
johnsonmt88@gmail.com
1f07f31b64
Grammar fixes for item-suicides.
...
I got about half-way through changing these when SuperSayu came up and said he fixed this a while ago but never posted the fix. So technically half of these were fixed by me and half by him. Credit to both of us!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5564 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-17 02:52:57 +00:00
Chinsky
6d830af37c
Merge branch 'master' into surgery
...
Conflicts:
code/WorkInProgress/surgery.dm
code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
baloh.matevz@gmail.com
5bb06b184c
- Added a killswitch to the master controller for air processing and pipe processing, accessible through two toggle-verbs in debug verbs.
...
- Added a verb that breaks all airgroups into individually processing tiles and a verb that forces a group-rejoin attempt on all airgroups. Once the verb to break all air groups is used, they will not attempt to recreate until the recreate verb is used. In other words, this is for debugging, not goofing around. Verbs available in debug verbs.
- Some atmos code standardization
- Decreased the pressure resistance of most items by a factor of 10, meaning pressure will finally actually move items around!
I also attempted to speed up air movement, but it caused runtimes and everything moved in checkered patterns and I got scared so I didn't include it in this commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5554 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-15 07:12:32 +00:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
...
Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
...
Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00