Commit Graph

60 Commits

Author SHA1 Message Date
Cameron Lennox d5849910e5 Begin clickcode attack_self fix (#18797)
* Begin clickcode attack_self fix

Begins the work to make everything call back to parent for attack_self so that signals are sacred.

* Makes MORE things call the attack_self() parent

Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.

* Finishes making the rest of attack_self call parent.

As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.

* begone foul demon

* some more cleanup

* These

* GOD this was annoying

* yeh

* Fix this

* fLARES

* Thesee too

* toys!

* Even more!

* More fixes

* Even more

* rest of em

* these too

* Update syndie.dm

* hardref clear

* Update code/game/gamemodes/nuclear/pinpointer.dm

* Update code/game/objects/effects/mines.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/blueprints_vr.dm

* Update code/game/objects/items/contraband_vr.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/gunbox_vr.dm

* Update code/game/objects/items/weapons/gift_wrappaper.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/crayons.dm

* Update code/game/objects/items/gunbox.dm

* these too

* Update maintpanel_stack.dm

* angry warning

* Fixes packaged snacks.

Fixes improper var default.

* Special handling for these

* proper poly types

* Fixes magclaws

Makes the 'features' it had just part  of base magboots that can be adjusted via varswap.

* Fixes jackets

Fixes https://github.com/VOREStation/VOREStation/issues/18941

* Small bugfix

Makes p_Theyre properly capitialize
Makes examine show proper wording

* Update gift_wrappaper.dm
2025-12-29 13:21:10 -05:00
Cameron Lennox d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul 4f8e9f7ef8 some more new to init (#17231)
* some more new to init

* rigs

* rigs

* intellisense moment

* telcoms and landmarks

* fix that as well

* some more minor things

* re add missing message

* fix trash eating...
2025-03-01 13:39:52 -05:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 d717a4b50a Merge branch 'master' of https://github.com/VOREStation/VOREStation into upstream-merge-8298 2022-08-25 14:26:20 +10:00
Heroman 6906356b1a Fixes implanter implant teleportation 2022-07-04 16:39:37 +10:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Mechoid f5ade3682c Adds the Restraining Bolt. 2021-02-28 18:04:08 -05:00
Anewbe edf92c57f9 Language and Larynx Additions 2018-07-14 00:14:49 -04:00
Arokha Sieyes 2c9bdf3ae4 POLARIS: Revamp logging to be consistent 2018-03-10 17:18:09 -05:00
killer653 1bb71ef429 Polaris Sync 2017-10-16 22:16:24 -04:00
Belsima e61efc752a more gammers (#4052)
* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
2017-10-13 23:32:22 -05:00
Cameron Lennox e650c62c6b LOTS OF FIXES 2017-10-08 18:05:27 -04:00
Cameron Lennox 15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Anewbe 66837464d2 Implanters should have an icon again 2017-10-04 23:07:59 -05:00
Anewbe 73ddd22296 Implanter tweaks 2017-09-27 11:59:59 -05:00
Arokha Sieyes c7857a5bf3 Improves AR glasses, makes them available
Now you can start with them in loadout. They are no longer SUNglasses though, so they won't protect you from flashes.

There are several models, the loadout ones are the civilian ones.

- Civilian: Displays job ID icon based on the person's ID, and shows a health bar only if they are injured.
- Medical: Same as civlian, but displays advanced status (virus, borer, etc) along with backup implant status, and allows medical records access.
- Security: Same as civilian, but displays warrant and arrest status, and will automatically darken (electrochromic) in response to flashes, making the wearer immune, plus security records access.
- Engineering: Same as civilian, but will automatically darken to protect one's eyes during welding.
- Research: Same as civilian, but has a trendy goggle form factor for SCIENCE reasons.
- Omni: Has the combined features of all of the above. The only pair available spawns in the CD's office. (CC officers also)
2017-03-05 20:58:59 -05:00
Arokha Sieyes 50a8b94294 Make implanters able to be created
Under 'medical' in the autolathe. 1 sheet metal, 1 sheet glass (syringes were 2 sheets total so just keeping with that).
2017-02-28 16:25:55 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax cd9fdd228b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-28 20:22:09 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
mwerezak 4951790b50 Fixes missing cooldowns, missing cult blade sound.
Conflicts:
	code/game/objects/items/weapons/material/kitchen.dm
2016-04-22 04:58:25 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Neerti 4f77afece1 Revert 58ef59734f 2015-11-08 10:09:14 -05:00
mwerezak af52b475ff Fixes missing cooldowns, missing cult blade sound. 2015-09-09 15:15:43 -04:00
PsiOmegaDelta 2f183e1cee Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/devices/uplink.dm
	code/modules/nano/modules/human_appearance.dm
2015-09-08 07:58:25 +02:00
Zuhayr 88b95e1207 Fixes #7951 2015-09-07 14:40:23 +09:30
GinjaNinja32 c77605265c code/game/objects, code/game/machinery merge fix 2015-06-02 20:18:45 +01:00
PsiOmega d14904e1d6 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/response_team.dm
	code/modules/hydroponics/spreading/spreading.dm
	code/modules/mob/dead/observer/observer.dm
2015-05-11 09:28:59 +02:00
PsiOmega 9d883ea914 Corrects implanter attack log.
The contents of the implant was reported in the attacker/victim log but not the admin log.
2015-05-10 15:11:37 +02:00
mwerezak 398459c2e7 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
mwerezak 9b2f5cea33 Merge remote-tracking branch 'upstream/dev' into inventoryfix
Conflicts:
	code/game/gamemodes/revolution/rp-revolution.dm
	code/game/machinery/kitchen/juicer.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/cigs_lighters.dm
	code/game/objects/structures/stool_bed_chair_nest/stools.dm
	code/modules/destilery/main.dm
	code/modules/hydroponics/biogenerator.dm
	code/modules/mob/living/carbon/human/inventory.dm
	code/modules/mob/living/carbon/monkey/inventory.dm
	code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
mwerezak cdfce64ad0 Replaces uses of u_equip() with remove_from_mob() or drop_from_inventory(), where appropriate. 2015-03-30 22:05:00 -04:00
Zuhayr e0f23aead5 Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP. 2015-03-11 21:17:51 +10:30
Zulker Nayeen Nahiyan 6e550d7308 Cleanup helper files maths.dm, time.dm, type2type.dm, add macros for bit-manipulation
`maths.dm`:
	Rewrite `Gcd(x)` to remove recursive behaviour.
	Remove `RaiseToPower(x)` and its usage from `event_manager.dm`.
	Rename `Lerp()` to `Interpolate()`.
	Add `Square(x)`, which squares a number.
	Rearrange most of the functions in the file. (trigonometric functions together, etc.)

`type2type.dm`:
	Rewrite `num2hex()` and optimise `hex2num()` for superior clarity and a 100% speed improvement.
	Correct indenting, spaces, make switches more concise.

`time.dm`:
	Remove old, slanderous commented-out function `/proc/time_stamp()`

`lists.dm`:
	Add the macros, `BITTEST(bitfield,index)`, `BITSET(...)`, `BITRESET(...)`
	  and `BITFLIP(...)` for bit-manipulation and use them where 20+ files
	  do it manually, for arguments of reader clarity and standardness.
2015-01-09 21:55:11 +06:00
Zuhayr b47d91b612 Merge resolution, master into dev. 2014-08-21 12:01:38 +09:30
GinjaNinja32 d1fc12e1c7 More proximity fixes 2014-08-13 20:58:49 +01:00
Decius 0b314561ca Now allows admin override via player panel, a small fix, and...
implantation works again. Since they'll only be accessible via an admin
specifically spawning it, except for in cases where it is configured
to be allowed, it'll be fine.

This now allows admins to incorporate loyalty implants still if they so
wish for whatever reason, but it is normally inaccessible.

Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 19:02:21 -04:00
Decius b37ce454df Removed from map + made implanters conform to configuration...
Signed-off-by: Decius <deciusreln97@gmail.com>
2014-07-14 18:02:04 -04:00
Loganbacca f32d281132 Compressed matter implanter fix
Compressed matter implanters will now correctly remove the compressed item from the game world if it is in an inventory (player or storage container).
2014-05-11 18:30:18 +12:00
Ccomp5950 ebc188c600 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
Erthilo 3fbdc99079 Standardises logging. All attack logs now print in main logs. Added stripping and syringe logging. Added Jump commands to most attack logs. 2013-08-28 03:33:04 +01:00
Chinsky 28c8c67946 Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant. 2013-02-20 09:20:32 +04:00
Chinsky 5f0c39f1cf Added implant removal surgery.
If you fail the step, has small chance of activating implant.
Gives you a sound and ~15 ticks to run away like hell.

Changes I did to other parts to make this possible:
-Implants are now organ-based, not mob-based
-Part of implant working code is moved to appropriate activate() procs
2013-01-06 11:25:53 +04:00
Cael_Aislinn 31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00