more gammers (#4052)

* Update medsci.dm

* Update miscellaneous.dm

* Update arcade.dm

* Update transform.dm

* Update implanter.dm

* Update shuttle_console.dm
This commit is contained in:
Belsima
2017-10-14 00:32:22 -04:00
committed by Anewbe
parent f9fd492caf
commit e61efc752a
6 changed files with 24 additions and 24 deletions
@@ -1,6 +1,6 @@
/datum/power/changeling/transform
name = "Transform"
desc = "We take on the apperance and voice of one we have absorbed."
desc = "We take on the appearance and voice of one we have absorbed."
ability_icon_state = "ling_transform"
genomecost = 0
verbpath = /mob/proc/changeling_transform
+16 -16
View File
@@ -387,9 +387,9 @@
var/dat = ""
if(gameStatus == ORION_STATUS_GAMEOVER)
dat = "<center><h1>Game Over</h1></center>"
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>Forever</b>."
dat += "Like many before you, your crew never made it to Orion, lost to space... <br><b>forever</b>."
if(settlers.len == 0)
dat += "<br>Your entire crew died, your ship joins the fleet of ghost-ships littering the galaxy."
dat += "<br>Your entire crew died, and your ship joins the fleet of ghost-ships littering the galaxy."
else
if(food <= 0)
dat += "<br>You ran out of food and starved."
@@ -650,17 +650,17 @@
if(prob(success))
FU = rand(5,15)
FO = rand(5,15)
last_spaceport_action = "You successfully raided the spaceport! you gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
last_spaceport_action = "You successfully raided the spaceport! You gained [FU] Fuel and [FO] Food! (+[FU]FU,+[FO]FO)"
else
FU = rand(-5,-15)
FO = rand(-5,-15)
last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food in your scramble to escape! ([FU]FU,[FO]FO)"
//your chance of lose a crewmember is 1/2 your chance of success
//this makes higher % failures hurt more, don't get cocky space cowboy!
if(prob(success*5))
var/lost_crew = remove_crewmember()
last_spaceport_action = "You failed to raid the spaceport! you lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
last_spaceport_action = "You failed to raid the spaceport! You lost [FU*-1] Fuel and [FO*-1] Food, AND [lost_crew] in your scramble to escape! ([FU]FI,[FO]FO,-Crew)"
if(emagged)
src.visible_message("The machine states, 'YOU ARE UNDER ARREST, RAIDER!' and shoots handcuffs onto [usr]!", "You hear something say 'YOU ARE UNDER ARREST, RAIDER!' and a clinking sound")
var/obj/item/weapon/handcuffs/C = new(src.loc)
@@ -730,9 +730,9 @@
eventdat += "<br>They have stolen [sfood] <b>Food</b> and [sfuel] <b>Fuel</b>."
else if(prob(10))
var/deadname = remove_crewmember()
eventdat += "<br>[deadname] tried to fight back but was killed."
eventdat += "<br>[deadname] tried to fight back, but was killed."
else
eventdat += "<br>Fortunately you fended them off without any trouble."
eventdat += "<br>Fortunately, you fended them off without any trouble."
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];eventclose=1'>Continue</a></P>"
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];close=1'>Close</a></P>"
canContinueEvent = 1
@@ -890,7 +890,7 @@
add_crewmember()
freecrew++
eventdat += "<br>The traders of the spaceport take pitty on you, and give you some food and fuel (+[FU]FU,+[FO]FO)"
eventdat += "<br>The traders of the spaceport take pity on you, and give you some supplies. (+[FU]FU,+[FO]FO)"
if(freecrew)
eventdat += "<br>You also gain a new crewmember!"
@@ -904,13 +904,13 @@
if(food >= 10 && fuel >= 10)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buycrew=1'>Hire a new Crewmember (-10FU,-10FO)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford a new Crewmember</P>"
eventdat += "<P ALIGN=Right>You cannot afford a new Crewmember</P>"
//Sell crew
if(settlers.len > 1)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];sellcrew=1'>Sell crew for Fuel and Food (+7FU,+7FO)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to sell a Crewmember</P>"
eventdat += "<P ALIGN=Right>You cannot afford to sell a Crewmember</P>"
//BUY/SELL STUFF
eventdat += "<P ALIGN=Right>Spare Parts:</P>"
@@ -919,30 +919,30 @@
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=1'>Buy Engine Parts (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to buy Engine Parts</a>"
eventdat += "<P ALIGN=Right>You cannot afford to buy Engine Parts</a>"
//Hull plates
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=2'>Buy Hull Plates (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to buy Hull Plates</a>"
eventdat += "<P ALIGN=Right>You cannot afford to buy Hull Plates</a>"
//Electronics
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];buyparts=3'>Buy Spare Electronics (-5FU)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to buy Spare Electronics</a>"
eventdat += "<P ALIGN=Right>You cannot afford to buy Spare Electronics</a>"
//Trade
if(fuel > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=1'>Trade Fuel for Food (-5FU,+5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to Trade Fuel for Food</P"
eventdat += "<P ALIGN=Right>You cannot afford to Trade Fuel for Food</P"
if(food > 5)
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];trade=2'>Trade Food for Fuel (+5FU,-5FO)</a></P>"
else
eventdat += "<P ALIGN=Right>Cant afford to Trade Food for Fuel</P"
eventdat += "<P ALIGN=Right>You cannot afford to Trade Food for Fuel</P"
//Raid the spaceport
eventdat += "<P ALIGN=Right><a href='byond://?src=\ref[src];raid_spaceport=1'>!! Raid Spaceport !!</a></P>"
@@ -1057,4 +1057,4 @@
#undef ORION_STATUS_START
#undef ORION_STATUS_NORMAL
#undef ORION_STATUS_GAMEOVER
#undef ORION_STATUS_MARKET
#undef ORION_STATUS_MARKET
@@ -44,7 +44,7 @@
return
if(active)
if (imp)
M.visible_message("<span class='warning'>[user] is attemping to implant [M].</span>")
M.visible_message("<span class='warning'>[user] is attempting to implant [M].</span>")
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
+2 -2
View File
@@ -16,7 +16,7 @@
/obj/item/clothing/under/rank/research_director/dress_rd
name = "research director dress uniform"
desc = "Feminine fashion for the style concious RD. Its fabric provides minor protection from biological contaminants."
desc = "Feminine fashion for the style conscious RD. Its fabric provides minor protection from biological contaminants."
icon_state = "dress_rd"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -194,4 +194,4 @@
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
permeability_coefficient = 0.50
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
rolled_sleeves = 0
rolled_sleeves = 0
+3 -3
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@@ -363,13 +363,13 @@
/obj/item/clothing/under/dress/dress_cap
name = "colony director's dress uniform"
desc = "Feminine fashion for the style concious Colony Director."
desc = "Feminine fashion for the style conscious Colony Director."
icon_state = "dress_cap"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
/obj/item/clothing/under/dress/dress_hop
name = "head of personnel dress uniform"
desc = "Feminine fashion for the style concious HoP."
desc = "Feminine fashion for the style conscious HoP."
icon_state = "dress_hop"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
@@ -808,4 +808,4 @@
name = "bathrobe"
desc = "A fluffy robe to keep you from showing off to the world."
icon_state = "bathrobe"
worn_state = "bathrobe"
worn_state = "bathrobe"
+1 -1
View File
@@ -40,7 +40,7 @@
else
shuttle_status = "Standing-by at offsite location."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has recieved command and will depart shortly."
shuttle_status = "Shuttle has received command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to destination."
if(WAIT_FINISH)