* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
* Update settings
* Whitespace changes
* Comment out merger hooks in gitattributes
Corrupt maps would have to be resolved in repo before hooks could be updated
* Revert "Whitespace changes"
This reverts commit afbdd1d844.
* Whitespace again minus example
* Gitignore example changelog
* Restore changelog merge setting
* Keep older dmi hook attribute until hooks can be updated
* update vscode settings too
* Renormalize remaining
* Revert "Gitignore example changelog"
This reverts commit de22ad375d.
* Attempt to normalize example.yml (and another file I guess)
* Try again
* can now add multiple items to rolling papers
* adds blunt wraps and blunts
* un-scuffs the scuffed code
more scuffed up than a wooden middle school gym floor after a dodgeball game
* further optimization
* adds rolling paper and joints
F O U R T W E N T Y B L A Z E I T
* adds joint sprites
(they're pretty bad though)
* adds rolling paper box, adds papers to cig vendors
* c h a n g e l o g
smoke
weed
every
day
* Adds the gift vendor, AlliCo Hallmark Goods, ran the name by Elgeon beforehand. Is a delightfully gaudy vending machine placed in the locker rooms. The coffee machine was removed and the sweatmax moved to take it's place so the gift vendor is next to the laptop and cigarette vendors. Prices were based off of the SweatMax vendor.
Before: https://i.gyazo.com/0d6758fc8a469fea6e340b5937b95f82.png
After: https://i.gyazo.com/ab21b6ff7ed012786d475b71f1ec180e.png
Vendor will normally dispense:
- Heart box chocolates
- Bouquets
- Cheaper fake bouquets
- Each of the 4 cards previously added.
- All the therapy dolls.
Will dispense the following with a coin:
- All small plushies
- Newly added trinket box.
Will dispense the following when hacked:
- Gilthari Luxury Champagne
- Plans to add a handbuzzer in the future but not right now.
Items & Reagents added:
- Champagne. Is not a mixable reagent, listed as a child of wine.
- Gilthari Luxury Champagne. Contains said reagent.
- Trinket box. Think an engagement ring box, except it can also hold coins and medals. May be toggled open/closed, when opened it's description will say what's inside. Can only hold one item. Thanks to Mechoid for helping me code this mess. https://i.gyazo.com/7a16faada015ef0795a4db2ec6429e68.png
- Also goes in and fixes a small bug with the heart box saying it contains donuts when it does, in fact, not contain donuts.
Side note, mapping things in is scary!!!
* In the process of fixing the map merger nonsense w/ mechoid's help.
* We're almost there lads.
* If this doesn't work I'll cry.
* Changes name to AlliCo Baubles and Confectioneries, fixes conflict (hopefully), and adds friendship bracelets to vendor.
* REVERTING ITEMS.DMI. Attempting to fix conflict.
* Recommitting items.dmi
* One last attempt to fix the conflict before I make some bigger changes to get this through.
* Removed conflicting file and committed out calls on the sprite. Will readd in separate PR.
* now with 20% less silly
* Bouquets
* Fake Bouquets. Can be won from arcade machines.
* Heart box chocolates containing a set arrangement of chocolates.
* Adds said chocolates (milk chocolate, white chocolate, and truffles) all bite-sized.
* Adds 5 cards, one blank and four with covers. Function identical to paper except you can't make an airplane because I hate fun.
* Adds The four cards with covers, 3 real bouquets, and 2 chocolate boxes to cargo under a 'gift crate' for 10 points.
Sprites by me. Code would not be possible without cerebul's help. Let me know if I've goofed on something, but I did test all of the items + ordering them from cargo.
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.