Commit Graph

45 Commits

Author SHA1 Message Date
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul 8c66f479f0 fix missing naming (#17082)
* fix missing naming

* .

* fix init order

* fix that

* init order

* -

* this needs  to go to init

* another readio

* fix turbolift init order
2025-02-07 10:55:28 -05:00
Kashargul 3d9113eae3 removes center of mass list (#17064)
* removes center of mass list

* .

* .

* fix that icon

* .
2025-02-05 14:06:59 -05:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Heroman3003 7a5c03bb65 Update toolbox.dm 2023-03-13 15:04:26 +10:00
Cerebulon 19715ab471 /tg/ era language pass 2023-02-25 02:34:24 -05:00
klaasjared 0c404f2553 Small Addition 2021-10-22 23:29:50 -04:00
klaasjared 5631e420df Base Commit 2021-10-22 23:29:48 -04:00
Rykka d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
Atermonera 8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Atermonera 11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Neerti 30b967e28a Items are now assumed to be conductive, rather than the opposite 2019-03-28 21:45:38 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Anewbe 729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Arokha Sieyes 3178b95b6c POLARIS: Moves most boxes to use starts_with 2018-02-18 13:29:21 -06:00
mistyLuminescence 79f774e591 Fixes syndie powertool toolboxes 2018-02-04 21:17:51 +00:00
Neerti 4263a9b70b Makes Syndie Toolboxes Special Again
The syndie toolboxes have been split into two versions, one with the old contents pre-powertools and one with the current powertools. Both are in the uplink, however only the regular tool version of the syndie toolbox can be found in maint now. This is to make power tools less commom, as there are several spots where syndie toolboxes are guaranteed to spawn at,  and it made the CE's tools less special.
2017-11-18 08:06:38 -05:00
Andrew 4c133ba95d Adds More Ways to Obtain Power Tools
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
2017-08-25 20:15:09 -05:00
Yoshax 55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades 9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Yoshax 60c4fb436c no message 2016-08-07 01:39:55 +01:00
Yoshax 403c9adcdb Low/er end combat force adjustments 2016-08-07 01:31:45 +01:00
SinTwo 8e9676aa26 storage item item_state fix 2016-07-24 00:19:45 -04:00
redstryker ff361c2023 Changes all references to 'Mars University' to 'Mojave University' 2016-05-06 18:23:40 -04:00
EmperorJon 482316ed55 Merge pull request #1368 from Neerti/4/6/2016_new_inventory_port
Ports Bay's new inventory system.
2016-04-16 02:58:07 +01:00
Anewbe ac79c48293 Lunchboxes should now fit in backpacks
* Lunchboxes should now fit in backpacks

* Makes lunchbox max_w_class 2
2016-04-06 20:19:55 -04:00
Neerti 469c01daf9 Manually ports Bay's volume inventory system. 2016-04-06 03:31:21 -04:00
PsiOmegaDelta 48b773fcfa Can now select the design and contents of your loadout lunchbox.
Also allows gear tweaks to take up a whole row on their own, due to potential length.
Also fixes a couple of incorrect && logical operations. Should have been ||.
2016-04-05 11:57:30 -04:00
Yoshax fc845d12af Adds a missing comma 2016-04-03 17:31:51 +01:00
Yoshax 35d8092d98 Further cleans up pathing in file 2016-04-03 17:26:23 +01:00
Yoshax a7e5116598 Adds lunchboxes 2016-04-03 17:12:01 +01:00
Yoshax 288be19de4 Changes some antag items to not have 'suspicious' in their name 2016-03-25 19:28:49 +00:00
Kelenius db30c15e4c Updates to science
Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
mwerezak 9f55526bce Toolboxes can now hold a limited number of w_class 3 items
They can hold up to 3 w_class 3 items, or the usual 7 w_class 2 items.
2015-03-05 11:10:26 -05:00
Kelenius 10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Kelenius a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
johnsonmt88@gmail.com 35cb1b2530 Removed storage.dm from defines and moved the storage item defines to the location of their respective procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 19:00:33 +00:00
giacomand@gmail.com 6d05ae60de Balance change: Malf AIs can't shunt from APC to APC and must first return to their core. They can also start a takeover from their APC now. This is a test run with it and if people don't like it I'll remove it.
General work to advance diseases.
-Changed the possible cures to a list which is ordered from easiest to cure to -hardest to cure.
-Some tweak valuables to symptoms.

-Air alarms will update their window when you cut/pulse wires.
-Re-added analysers to mechanical (blue) toolboxes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 18:30:05 +00:00
giacomand@gmail.com 69ceec33db Committing for Skasi:
Blue Toolboxes will have t-ray scanners instead of analysers.
Atmostech toolbelts will have t-ray scanners instead of analysers.

Map Changes By Skasi:

Adjusted a cable at teleporter room. (power comes from left)
Southern chapel vent active by default.
Roro pen door was missing stripes on the right side of the entrance.
Moved genetics exit button a few pixels. Many players don't know it exists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5064 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-14 19:11:37 +00:00
giacomand@gmail.com 2ae7aee08c Added flares! One time activation item that stays on until it runs out of fuel.
You can randomly get them from emergency toolboxes, instead of a flash light.
Icon by Ausops!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4892 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 16:48:22 +00:00
johnsonmt88@gmail.com d36387607f More file structure stuff.
- The folders themselves are now finished
- Next I'll go through each file and organize them
- Lastly I'll start pulling the object definitions out of /code/defines/ and put them into their respective files.

**Note to committers**
Make sure the .dme file updates when you update to this revision. If necessary delete the .dme and svn-update.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4546 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-26 01:20:02 +00:00