Commit Graph

1000 Commits

Author SHA1 Message Date
TheToaster98 8bf28ba3dd Welp (#17603)
Co-authored-by: VM_USER <VM_USER>
2025-04-26 14:53:59 -04:00
Cameron Lennox d4ba675db4 fix (#17571)
* fix

* Update loadout.dm
2025-04-22 02:09:50 -04:00
SatinIsle d803a38bdf AllergyPen and autoinjector costs (#17545)
* AllergyPen and autoinjector costs

Added a new AllergyPen autoinjector, available via the loadout (1 point) and medical vendors. Basically the same as the inaprovaline injectors that everyone starts with anyway, but with a new sprite and text to theme them around characters with allergies.

Reduced the cost of large autoinjectors in the injector maker from 1500 to 300. The small ones cost 30 already, and the large ones are definitely worth way more but getting more than one per sheet of plastic would be really nice! Hopefully will make the injector maker more used.

* Update injector_maker.dm
2025-04-21 20:02:48 -04:00
Killian 18d348bf07 sleeveless duster (#17538) 2025-04-17 13:57:34 +02:00
SatinIsle d641b79d75 Fluff item (#17522)
Fluff item for thistle, approved via modmail. As the forums are still down, I'm leaving the modmail open so that maintainers can verify this before merging.
2025-04-13 04:41:38 +02:00
TheToaster98 0c2663ead1 Adds more lost clothes to the loadouts (#17479)
* I do loadout and loadout accessory PRs only

* A last second request

---------

Co-authored-by: VM_USER <VM_USER>
2025-04-09 09:38:08 +02:00
TheToaster98 3145e69e32 Adds leg warmers + modern labcoat to loadout (#17442)
* Modern labcoat to loadout

* Adds legwarmers part 1

* Woops, needs contrast, also proper loadout settings

* space indentation my behated

---------

Co-authored-by: VM_USER <VM_USER>
2025-03-30 22:22:21 +02:00
SatinIsle 5828c866d8 Fluff item for digitalsquirrel (#17417)
* Fluff item for digitalsquirrel

Approved here: https://forum.vore-station.net/viewtopic.php?f=27&t=2482&p=14258#p14258

* no as mob

* Update toys_vr.dm
2025-03-30 21:52:30 +02:00
Cameron Lennox 07ef1a2a18 Zaddat gear (#17354)
* Zaddat gear

Nobody plays them so whatever

* 6 year typo

* TF
2025-03-20 20:54:11 +01:00
Cameron Lennox 1efd3719da Makes a few loadout fluff items NOT give you 50% armor (#17335)
* Makes a loadout fluff item NOT give you 50% armor

* these too

* Adjusts numbers
2025-03-18 15:36:16 +01:00
Kashargul f881d54dbf Panel port test [IDB IGNORE] (#17350)
* no more self callbacks on update fullness

* fix missing code

* Belly test

* import type

* full partiy

* .

* fix preview

* in belly to late join

* robot nutri

* .

* .

* update export

* finish open todos

* code cleanup

* fix some old slacking

* move this to a define

* fixing

* ,

* .

* Creates a Consume Belly Reagents pref (#10)

* Creates a Consume Belly Reagents pref

Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.

* These changes at least do not cause any problems

* Missed this one

* Reverts reagent_names

* _BELLY versions

* Fixed typo

* .

* fix admin spawn mobs bellies

* also fix that bug

* hints

* fix that

* .

* initial

* should be all

* that is no longer needed

* fluids into hand items

I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.

ARC = active-hand reagent container. IRC = inactive-hand reagent container.

* some stuff

---------

Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 17:08:47 -04:00
Kashargul c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Killian d39234c734 fake coins and coin/mint refactors (#17218)
* fake coins and fake coin accessories

* coin and mint refactors

* coin and mint refactors
2025-03-06 22:54:13 +01:00
Selis 7a7ae89713 [MAJOR CHANGE] Admin rank datum (#17133)
* Admin ranks update

* Permissions fix

* One missing thing

* Further rework to make database also fully work

* Adds admin rank bitflag calculator to tools

* ZA WARUDO

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-06 01:38:19 +01:00
dan 8e4aadc657 fluff items tweaks (#17240) 2025-03-03 22:08:06 -05:00
Cameron Lennox edb68a5640 Loadout Tweaks and Additions (#17203)
* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
2025-03-03 19:16:59 -05:00
Kashargul cb56adaa37 more font tag replacements (#17123)
* more font tag replacements

* few more

* more span conversion (#9)

---------

Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com>
2025-03-01 11:58:58 -05:00
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Cameron Lennox 7c19cdffdc Adds bloodpacks for vampiric crew to loadout (#17201) 2025-02-23 16:56:15 +01:00
Cameron Lennox cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Cameron Lennox 0f3a3516ec Adds Deluxe Bluespace Bracelet (#17004)
* Adds deluxe bluespace bracelet

Original code by me.

* send it

* whoop

* make it able to go to RESIZE_HUGE

* FULL RANGE
2025-02-01 14:23:49 -05:00
SatinIsle 792c28e0dc Simple wrestling mask (#16985)
Added a simple recolourable wrestling mask to the loadout for the upcoming event.
2025-01-29 05:09:01 -05:00
Kashargul c0e339b1ea ports tgui color input from bubbers (#16934)
* ports tgui color input from monkeystation

* .

* push that real quick

* .

* .

* cleanup

* fix for 516

* port bubbers pre set selection

* also this

* allow 20 saved states

* oups

* regex replace

* urg

* use the update by type

* .

* .

* highlight?

* larger?

* fix those

* keep anyone below 516 on old style
2025-01-21 18:27:45 -05:00
Cameron Lennox 56575082ff Merge pull request #16891 from KillianKirilenko/kk-loadouts
Update & Cleanup Loadouts
2025-01-14 15:36:36 -05:00
Cameron Lennox 39b0b2839f Merge pull request #16894 from KillianKirilenko/kk-aces
ACE Security Outfit
2025-01-14 15:29:36 -05:00
Killian f14fdfb11e Merge remote-tracking branch 'upstream/master' into kk-loadouts 2025-01-13 21:26:32 +00:00
Killian 27a6b7eed0 clean up _vr files 2025-01-13 21:26:08 +00:00
Killian 95fa27627c Update loadout_suit.dm 2025-01-13 21:07:20 +00:00
Killian 433aa9a0a3 ace security outfit 2025-01-12 22:07:36 +00:00
Killian 89ad7e1fa6 Update loadout_shoes.dm 2025-01-12 20:50:45 +00:00
Lilly-Lira 3ec79e0665 MemoryCrown 2025-01-12 03:41:09 -05:00
Killian 764a0fca83 gorka suit refactor touchup
added black command and grey variants, touched up cuff tones for department colours
2025-01-11 13:23:09 +00:00
Killian e73ef00ca6 gorka suit refactor 2025-01-10 23:22:18 +00:00
ShadowLarkens a98ffeaf72 Actually make Evelynn able to spawn their fluff item... z.z (#16870) 2025-01-08 20:14:59 +01:00
Wickedtemp c7a4f05bbf Update loadout_fluffitems_vr.dm (#16829)
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-01-04 03:05:14 +01:00
Kashargul e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
ShadowLarkens 5a47c9b8a1 Check for 516 byond:// hrefs (#16359)
* Add a lint to check for hrefs that don't start with byond://

* Regex convert href links

* Regex convert _src_ as well

* Clean up the last few

* Missed a few
2024-12-11 08:33:17 +10:00
Killian e9aafd2826 Merge remote-tracking branch 'upstream/master' into kk-spacetraffic 2024-12-02 06:08:55 +00:00
Killian 9d3a7986d8 traffic update
more khi cleanup
2024-12-01 18:37:08 +00:00
Killian c80b0df3d4 recolourable fingerless gloves parity 2024-11-23 22:45:20 +00:00
Heroman3003 ed09e84a67 Merge pull request #16599 from SatinIsle/millie-tarot
Fluff item
2024-11-17 20:55:47 +10:00
SatinIsle 24e798346f Another approved fluff item 2024-11-17 10:40:04 +00:00
SatinIsle 642b9d481e Fluff item [not approved yet]
Do not merge yet, this application has not yet been approved, I will update the commit if/when it is.
2024-11-12 19:08:40 +00:00
Killian 361effe064 bracelet refactor 2024-11-10 15:11:05 +00:00
Killian 3ff9ace3b9 Merge remote-tracking branch 'upstream/master' into kk-rings 2024-10-29 01:00:23 +00:00
Killian 4869595855 ring/watch accessory transfer 2024-10-29 00:23:23 +00:00
SatinIsle c56d5ab8e1 Bunny suits
Added 6 variations of bunny suits, all recolourable: A white bunny suit, a maid themed bunny suit, a white reverse bunny suit, a maid themed reverse bunny suit and the two reversed bunny suits without leg parts.

Changed the rabbit ears headwear to be recolourable.

Added a bunny tail accessory, recolourable.

Added all of the above to the costume vending machine.
2024-10-27 12:47:22 +00:00
Selis 242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
Kashargul b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00