Commit Graph

2664 Commits

Author SHA1 Message Date
woodratt 2f3a2559b8 1.4.5- Fixes and Ecofriendly Lighting Tweaks
- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to  active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
2016-01-31 21:06:05 -08:00
Zuhayr f31438bd77 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate 2016-01-30 08:49:35 +10:30
Kearel 5727971690 Semi ports Baystation12/Baystation12#11445 2016-01-25 20:35:52 +00:00
Zuhayr 1c100bf457 Cleaning up post-merge. 2016-01-22 01:22:49 +10:30
Zuhayr e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Mark9013100 ea6231215f Clarifies a few custom loadout items 2016-01-15 12:29:07 -05:00
Yoshax eda657a272 Adds orange and violet hairflower pins 2016-01-13 19:51:37 +00:00
Neerti cbdff5d241 Merge pull request #746 from Datraen/TeleCrystal-Item2
Gives telecrystals tech levels, restores PDA default to new PDA.
2016-01-12 01:17:17 -07:00
Zuhayr 0c2ec6422a Merge pull request #727 from Mark9013100/1/3/2016edits
Edits/Changes, 1/3/2016
2016-01-12 04:31:38 +10:30
Datraen ee8b26b942 Gives telecrystals tech levels, restores PDA default to new PDA. 2016-01-08 18:06:45 -05:00
Datraen 2494df8b1d Merge pull request #731 from Zuhayr/ipcscreen
Display monitors and manufacturer fixes.
2016-01-07 12:34:03 -05:00
EmperorJon 6cc010f662 Merge pull request #730 from Woodratt/1.4.1_paramedic_tweaks
1.4.1 Minor Medical Tweaks
2016-01-05 17:01:02 +00:00
Zuhayr fb1c3c10b7 Should fix some issues with prosthesis customisation for FBPs. 2016-01-05 16:32:38 +10:30
Zuhayr 51deb6cd7e Made old IPC icons into a mask slot item for prosthetic heads. 2016-01-05 16:20:42 +10:30
woodratt bd71920178 1.4.0 Minor Medical Tweaks
- Fixed the HUD icon for paramedics (Also for the ERT)
- Paramedics now have access to the morgue.
- Chemists and Psychiatrists now have access to the medical skirt in the load out.
2016-01-04 16:53:28 -08:00
Mark9013100 91f191e800 Edits/Changes, 1/3/2016 2016-01-03 20:21:34 -05:00
Datraen 37e1913fda Creates telecrystal item for exchanging telecrystals between antags. 2016-01-03 01:22:48 -05:00
Datraen 8e70e4e91a Merge pull request #709 from SinTwo/New_PDA_Sprites
New PDA Sprites
2016-01-02 23:29:36 -05:00
SinTwo b0916167c0 Adds new PDA sprites. 2015-12-31 15:19:11 -05:00
PsiOmegaDelta 059d9cd131 Re-fixes skin tone not displaying the proper value when being edited in the character setup. 2015-12-30 16:29:41 +01:00
PsiOmegaDelta cacdb48863 Can now load/save/reload while readied.
The load window also no longer pops under the character setup screen.
Just some small character preference QoL changes.
2015-12-30 16:29:35 +01:00
Zuhayr 4456a8c424 Added gear harnesses to the loadout. 2015-12-29 21:26:06 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30
Neerti 96b2d6faf2 Merge pull request #524 from Zuhayr/jobages
Job age refactor.
2015-12-21 21:02:29 -05:00
Neerti 0483cc3126 Merge pull request #637 from zekesulastin/flame-dress
Adds black-with-blue-flame dress to custom loadout
2015-12-21 00:09:18 -05:00
ZekeSulastin a29dce6070 Adds black-with-blue-flame dress to custom loadout 2015-12-21 00:05:03 -05:00
EmperorJon 0928e88e02 Merge pull request #636 from EmperorJon/21_Dec._Fix_general_flavour_text
Fixes the general flavour text field.
2015-12-21 00:31:47 +00:00
Jon 330c7c1cc8 Fixes the general flavour text field.
The field was blanking each time it was opened to edit.
2015-12-21 00:19:08 +00:00
woodratt 8cd20b03f3 1.3.6 - Bug Fixes and Spurs
- Replaced 971 left facing windows with ones without super health.
- Adjusted lights in both the medical and engineering rest rooms.
- Adjusted several intercoms across the station, including the AI core ones.
- Centcomm beach area sounds removed.
- Adjusted maintenance between bridge and kitchen.
- Keycard Identification thing added to HoP office.
- Plastic flaps added to cargo deliveries office.
- Fixed Emitter in Engineering outpost.
- Fixed voided tile on t-comms, fixed the dark tiles.
- Added a mighty fine cowboy hat.
2015-12-19 21:41:35 -08:00
SinTwo e63e9b0b2a The great childrening. 2015-12-19 00:54:29 -05:00
SinTwo b03a4d68be Sin's Sprite Attack 2015-12-18 23:35:29 -05:00
SinTwo c43289b7fc Adds more clothes. (againagainagainagain) 2015-12-18 18:19:17 -05:00
SinTwo 41dcee7d0e Jackets 2015-12-16 17:36:48 -05:00
SinTwo a1a286cccb Adds Clothes, Hair, clothes fixes, and hair fixes. 2015-12-16 16:19:57 -05:00
Zuhayr 6e8368ac4c Rewrote targeting. 2015-12-16 10:26:40 +10:30
Zuhayr 0148e78eda Removed targeting. 2015-12-16 10:25:18 +10:30
Mark9013100 edd53b813c Corrections to custom loadout 2015-12-14 19:18:56 -05:00
Mark9013100 172ef26cc9 Adds festive santa hats! 2015-12-14 18:32:00 -05:00
Neerti e9e163f5ed Merge pull request #569 from Neerti/12/14/2015_communicators_v2
Communicators: Reloaded: Revenge of the NanoUI
2015-12-14 17:32:09 -05:00
SinTwo 52095fb4d5 Merge pull request #568 from EmperorJon/14_Dec._Fix_flavour_text
Fixes flavour text
2015-12-14 17:28:32 -05:00
Neerti 8d3cc68771 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/14/2015_communicators_v2 2015-12-14 15:44:38 -05:00
Neerti 3e5436c4b7 Upgrades communicators to NanoUI, adds a new EPv2 fake networking system, adds new semi-telecomms machine, lets communicators call ghosts, call other communicators, and have as many ghosts or communicators linked as the user desires. Adds preference option to remain invisible on communicator device searches. 2015-12-14 15:43:53 -05:00
Jon 14bc2afe43 Removes errant debug line. 2015-12-14 20:22:18 +00:00
Jon af802266e4 Removes the else to properly for the switch statement, meaning that it no longer wipes your flavour text/thinks you're opening the general slot ever time. 2015-12-14 20:20:35 +00:00
Neerti 2aaa4e9a5e Merge pull request #525 from Zuhayr/qol
Porting various QOL from Bay.
2015-12-13 21:25:43 -05:00
Jon 6bc3390841 HEADPHONES.
DO THEY WORK PROPERLY NOW? OF COURSE!

Okay, now that's all sorted, Zuhayr's sprites, so kudos.
They cost 1 point in the loadout menu. Work just like earmuffs with added verb functionality to toggle cool animation. That's all.
2015-12-13 01:37:34 +00:00
woodratt a22195aed3 1.3.0 of Grenades and Elevators
- Explosive grenades have gotten a major upgrade, (borrowed code from fragmentation grenades).
- Box for explosive grenades lowered to 5 grenades per box instead of 7.
- Evidence locker moved to forensics area from detective's office. Body bags, latex gloves, and evidence bags moved to said locker.
- Low yield EMP grenades created including sprites. Box for them created (neither added to the map).
- Can now spawn from the elevator.
2015-12-11 23:05:15 -08:00
woodratt 3d750f1ff6 1.2.9.
- Added missing shutters to certain areas.
- Military Jacket variant added (different patches)
- Added different colored jumpsuits to the loadout
- Fixed some voided tiles on the telecomm outpost
- Added missing equipment to the forensics area
- Edited the crew transfer wording to be more lore friendly
2015-12-10 22:12:07 -08:00
Zuhayr 1ea7aebb62 Added boot knives and putting a knife in your boot. 2015-12-11 15:55:23 +10:30