Commit Graph

236 Commits

Author SHA1 Message Date
Cameron Lennox 674c3570d3 Some more suit fixes (#18855)
Fixes hand sprites
Fixes #18548
2025-12-09 23:24:34 +01:00
Cameron Lennox 4924a73ba2 Start of TG Click Code Port (#18734)
* click code start

* snake_span

* Update click.dm

* Update click.dm

* Update click.dm

* Update click.dm

* Fixes borg ctrl_click

Also implements allowing  blocking of items being ctrl_clicked

* Makes the statpanel not annihilate peoples ratelimiter

Statpanel calls aren't really user controlled (and 180 of them get sent upon loading, as each verb counts as a topic calls when it calls Send-Tabs) so let's not count it towards the user when they log in.
2025-12-06 01:13:12 -05:00
Killian 6e463de693 clothing _vr dmi cleanup: hats and headwear [IDB IGNORE] (#18348)
* _vr dmi cleanup: backpacks, bags, and belts

* _vr dmi cleanup: backpacks, bags, and belts

* dmi cleanup: ears/headsets

* clothing _vr dmi cleanup: hats and headgear

* Update rig_pieces.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-10 21:47:18 -04:00
Cameron Lennox cc246f5c85 Metamorphic suits [IDB IGNORE] (#18259)
* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* Metamorphic Config

* Consolidates all the /suit sprites

* replace these

* these

* final

* suit item consolidation

* No config

* Fixes this

This got messed up during a decon

* Update sprite_sheets.dm

* Upports some sprites
2025-08-19 23:09:59 -04:00
Kashargul a2e4625bec Allows crew kin to use rigs (#18220)
* kin rigs

* no real kin wearing

* .

* that

* Update asset_loading.dm
2025-08-13 16:44:12 -04:00
Selis 47564346fb View Variables Update (2) (#17946)
* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* Nicer ahelp bot text formatting

* clean up all inputs

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* ummm

* .

* fix that

* .

* Begin

* Begin 2

* move to tsx

* fix that UI

* fix gib

* bunch of fixes

* fix this one

* clean up all inputs

* Nicer ahelp bot text formatting

* .

* fix MC tab

* fix ore spawn

* with rare

* More filter stuff

* Cleaned up world

* Fix

* Added missing props

* useContext fix

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-05 23:01:00 +02:00
Cameron Lennox 07ef1a2a18 Zaddat gear (#17354)
* Zaddat gear

Nobody plays them so whatever

* 6 year typo

* TF
2025-03-20 20:54:11 +01:00
Cameron Lennox e5483acc6a Voidsuit Oxygen Integration (#17387)
* Makes oxygen tanks able to be used in voidsuits again

Actually incorporates and lets you use the oxygen tank that is INSIDE OF THE SUIT without it being put into your suit storage. When I was bugfixing and saw it just spew the oxygen tank out into the suit storage slot I thought to myself 'what is even the point'

Rigsuits can already do this and are superior in every way (they splint all your limbs, they have integrated oxygen tanks, self cooling, among other things), so let's let voidsuits have a little buff

* POCKET_ALL_TANKS
2025-03-20 15:58:18 +01:00
Cameron Lennox 032196072a No more fake hoods (#17314)
* No more fake hoods

Fixes #17306

* Moves the vars to be with the normal /suit

Also cleans up the code a bit.

* Moves the hood stuff to /suit

The rest of the snowflake code needs to be moved from being specific code on its children to /suit.

* fixes the code further

* hoodup

* Gets rid of the overrides

Sprites still work. See: https://i.imgur.com/3qvHaZz.png
2025-03-14 22:39:07 +01:00
Cameron Lennox b36e238cd1 Cleaned up every clothing item to use defined pocket lists #35 (#17235)
* cleaned up every clothing item to use defined pocket lists

* oop, changeling armor weird

* invalid prybar

* allow any emergency tank, for non-oxy breathers

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-12 16:32:55 -04:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Killian cc58d111cb Veymed Voidsuit Tweaks (#17180)
* veymed voidsuit tweaks

* deconflict

adds the teshhood

* these were removed

* Fixes sergal

* Fixes altevian. Gives them the taj base sprites

* Fixes akula head

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-03 18:31:08 -05:00
Cameron Lennox 6a157d8614 Rig glovefix and Clothing protection fix (#17118)
* Fixes RIG gear to not drop your equipped items

Fixes the rig gear to not drop your equipped gear after undeployment

* better fix

* Fixes suits and RIGS

- Makes rigsuits no longer eat your gloves
- Allows you to properly wear a ring under a rigsuit
- Gets rid of a LOT of duplicate var  = XYZ in places
- Makes it so clothing actually properly provide protection to the areas they're covering. (This doesn't change anything unless their actual min_cold_protection or max_heat_protection is adjusted!)
- Adds a define for CHEST which is just UPPER_TORSO|LOWER_TORSO to make it clear it's protecting your WHOLE chest at a glance.
- Gives some things like knee-high and thigh-high boots proper leg protection

* Clothing unit test

* fixes

* oops

* hoods are snowflakes

* hood fix

* path fix

* no nullspace turf

* nullcheck

* don't test devwarning cloths

* ignore this too

* more exclusions

* more exclusions, disabled species test

* Changes So Far

* holding/wearing icons for clothing

* fixed

* more fixes

* lets try this again

* go

* tesh cloak

* some more

* devwarning

* the cursed one

* oops

* fixed species scan

* Update clothing.dm

* restrict this down a bit more, we don't want unit-test to choke

* no more CI killer

* suit defined name twice

* suit

* some more exclusions

* etc

* gwah

* gwah

* clarifying exclusions

* yet more exclusions

* another set of exclusions

* ranger

* compile

* more bitflag

* yet more exclusions

* more

* more missing

* Update sifguard.dm

comment (also to wake up travis)

* more exclusions

* sifguard

* more exclusions

* more

* send help, yes more exclusions

* lost to time

* skrell stuff

* offear is special

* fixes more and unbreaks protean rigs

* The big one

* wrong ifdef

* more

* boots

* Update accessory.dm

* small object fix

* lets be more careful

* Does this fix the signal

* is it the signal?

* FIXES THE REST OF THEM

* wah

* disable test

* the last one

* fix signal check

* fixes

* ignore storage

* teshari blacklist

* tesh

* God speed

* fixed progression removed lizard

* fixes some i guess but what's the point

* disable indepth check

* START ROBOT SPRITE VALIDITY

* Revert "START ROBOT SPRITE VALIDITY"

This reverts commit c9bfb7e9ce.

* consistency with another test

* yuh uh

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-03-01 11:56:30 -05:00
Selis 1f1dbcdb2f Makes the code OpenDream compileable (#17155) 2025-02-24 23:27:48 +01:00
Kashargul 7be621e7c3 usr to user part two (#16884)
* usr to user part two

* this can be null

* A few edits

- Gets rid of src. in a few places that were edited
- Gets rid of a few //VORESTATION comments
- Removes an unneeded sanity check in sizegun_vr
- Gets rid of a mind boggling !usr check in mob.dm
- Changes usr to user in sizegun_vr.dm

---------

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
2025-01-30 17:17:46 -05:00
Kashargul 0436afea65 some dropped sanity 2025-01-06 21:14:40 +01:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul 987be6070d bunch of inits without return and a few easy new to init (#16815)
* bunch of inits withou return

* Update cans.dm

* bunch of New to Init

* fix that

* .

* .

* move black hole to init and callbacks

* .

* oups, should not do that late at night

* some more without returns
2025-01-02 18:31:38 +01:00
Kashargul e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
ShadowLarkens 152c3fe29e Revert "Add support for deploying space helmets over top of other helmets (#16475)" (#16545)
This reverts commit a046ae1fa7.
2024-10-31 02:41:21 +01:00
ShadowLarkens a046ae1fa7 Add support for deploying space helmets over top of other helmets (#16475)
* Add support for deploying space helmets over top of other helmets

* Make all /obj/item/clothing/head/helmet overhead
2024-10-27 14:33:56 +01:00
ShadowLarkens bcc107c7cd Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673

* Add a small delay to icon updating to cover up SSoverlays

* Fix actions on robot modules
2024-10-20 17:12:24 +02:00
Kashargul b594520a74 next set of spans (#16434)
* next set of spans

* some more

* next

* next

* next

* .

* text...

* next... rest soon

* .

* .

* ok last set for the night

* .

* .

* .

* .

* some more

* next

* next

* all for now

* .

* some more easy ones

* some more easy ones

* .

* .

* some more bolds

* oups auto complete moment

* add the remaining spans

* this as well

* this as well

* .

* .,

* resync them properly
2024-10-16 23:37:27 +02:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti f4f5476121 Merge branch 'master' into weapon-removal 2024-09-18 18:07:43 +02:00
Kashargul 4ba7beeb9c up to field medic 2024-09-12 21:20:47 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Killian 85632ad493 helmet cams on networks (#16113) 2024-07-21 19:59:46 +10:00
SatinIsle 2edd5276d7 New event species - Part 1 (#16037)
* [WIP] Lleill Species

* 2nd Commit

Main functions are now complete and tested

* Renables accidentally disabled files

* Added white portal variant

* Added some glamour/whitespace props for mapping
2024-06-20 15:24:15 +10:00
Kashargul 496cff40ff fixes broken chars (#15810) 2024-03-05 23:33:23 +01:00
Enzo-Leon f13f395db7 Altevian Adjustments - Descriptions & Small Tweaks 2023-10-02 11:40:19 -07:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Selis 271ff9408f Spell Fixes 2023-06-18 12:47:36 +02:00
Youtubeboy139 d79036cf88 Voidsuit Upgrade 2023-05-31 14:46:39 -04:00
Killian e0c1979c45 industrial action 2023-05-08 13:40:00 +01:00
Unknown b672da570d More value adjustments 2023-01-19 17:03:07 -05:00
Unknown f631ae70fb Event Stuff Bugfix/Balance Pass
- Fixes some pathing bugs on a submap
- Fixes the Frontier DMR to have the correct ammo cost and firing sound
- Fixes ERT voidsuits back slots
- Buffs armor values of ERT and Merc voidsuits
- Nerfs armor values of Heartbreaker voidsuits
- Buffs armor values of Asset Protection, Combat, and Military rigs, as well as the knockoff Breacher rig
- Nerfs armor values of the genuine Breacher rig
2023-01-19 16:58:18 -05:00
Heroman 10596cfb1b Adds a ton mroe altevian stuff 2022-09-21 14:59:26 +10:00
Heroman d02ff8266b Finishes adding altevian spacesuits 2022-08-10 16:56:39 +10:00
PastelPrinceDan ad7a96bfa3 talon mining 2022-02-06 22:51:28 +00:00
Ghost Actual 0085a5bd10 Adds more clothing from Polaris and various sources (#11546)
* Base Commit

* Secondary Commit

* Small Addition

* Small Fix

* Yet another Commit

* small fix

* Small Fix

* Small Addition

* More Commit

* I don't know how to stop

* ushanka

* Small Fix

* *aaaaaaa*

* another add-on

* Small Fix

* Revert "Small Fix"

This reverts commit e674b81a0ddee893c6aa2dcdb92040040677351a.

* Conflict Fixes

* Revert "Conflict Fixes"

This reverts commit 1af644bdca.

* Conflict Fix 2
2021-09-27 14:31:10 -04:00
Aronai Sieyes a7acf8f34e Remove sprite_sheets_refit 2021-07-19 22:23:19 -04:00
MarinaGryphon a843667af3 Fixes a bunch of bools missed in #11100 2021-07-16 15:55:49 -05:00
MarinaGryphon 577b986ba6 Convert some bools to TRUE/FALSE instead of 1/0. (#11100)
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
2021-07-16 13:43:25 -04:00
Aronai Sieyes 5071490945 Tweak various sprites 'n things 2021-07-15 16:17:21 -04:00
Aronai Sieyes fcafbb9554 Commonwealth suit definitions 2021-07-15 01:20:17 -04:00
Aronai Sieyes b3fb7c181d Make more object lists lazy to pay for my sins 2021-07-15 01:20:17 -04:00
Aronai Sieyes 2f08905c72 Rearrange icon files to have _vr for vore species 2021-07-15 01:19:18 -04:00