Commit Graph

102 Commits

Author SHA1 Message Date
Kashargul 72628d226c More globals (#19247)
* More globals

* planets

* .

* .

* Update jukebox.dm

* Fix timer callback syntax in jukebox.dm

* .
2026-03-15 02:54:17 -04:00
Will 53a1373611 fix some remote view component desyncs and crashes (#18627)
* fix some crashes

* lets clean this all up

* trymove

* the rest

* Revert "the rest"

This reverts commit a2076cbfb0.

* Revert "trymove"

This reverts commit f63e3c822f.

* Revert "lets clean this all up"

This reverts commit c590eef512.

* lets keep this in scope

* admin stuff

* this too

* fix

* this needs to be forceMoved

* Revert "this needs to be forceMoved"

This reverts commit d24f883699.

* stardog mouth fix and qdel
2025-10-14 06:35:57 -07:00
Cameron Lennox f71f0bc673 Facing component (#18574)
* save this because im afraid

* Directions

* Triggering list

* don't

* Update reactive_icon_update.dm

* Update vorestation.dme

* Update reactive_icon_update.dm

* Update reactive_icon_update.dm

* this can be an obj as well!
2025-10-01 23:14:54 +02:00
Will 1fe94df762 Moves destroy_on_drop to TG style and adds signal (#18454)
* to tg style

* unify drop proc

* protection and logging on qdeleted item pickup

* prevent stripping items from the inventory menu too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 05:27:24 -04:00
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
Cameron Lennox d0787362cd Kitchen Sink PR (#17515)
* insanity

- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now

GET IN THERE

* whoops forgot to give it to mobs

* Bellyrubbing is now an emote

* Update vorestation.dme

* some small edits

actually gives voice freq a valid starting selection
makes the default voice less jarring

* Update atoms_movable.dm

* Update atoms_movable.dm
2025-04-25 16:21:35 -04:00
Cameron Lennox cdafe425a5 Adds Trait Genetics (#16921)
* Adds Trait Genetics from Outpost21

Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)

* Morph trait

* Fixes a server crashing bug with flip

aa

* flip

* Makes morph superpower better

- Makes it use the appearance_changer instead of 1000 different  procs

- Makes cocoon weaver able to change eye and skin color.

I did NOT select you. BAD

* begone

* fix dna modifier

* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* revert

revert the dna changes there

* Deconf

* gets rid of unused proc vars that did nothing

* expects enough free slots

* glob

* fixed and added two other tests

* another few tests

* this is a list

* fixed bad injector

* lets wrap these for sanity

* better feedback

* wrong name

* don't allow multiple occupants into the dna pod

* future traits will have activation levels instead of binary on/off

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
2025-02-11 02:01:27 -05:00
Kashargul e21e3d25c9 properly forwards the user on dropped 2025-01-12 16:46:37 +01:00
ShadowLarkens bcc107c7cd Ports tgstation/tgstation/pull/15673 (#16495)
* Ports tgstation/tgstation/pull/15673

* Add a small delay to icon updating to cover up SSoverlays

* Fix actions on robot modules
2024-10-20 17:12:24 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Kashargul e4b62dfa35 remove static chat colour tags 2024-01-21 12:34:53 +01:00
Heroman3003 cfb4b8734a Update inventory.dm 2023-01-22 11:30:22 +10:00
Spookerton d9d4c51c2e Cleans up drop_from_inventory(), fixes drake harness population. 2023-01-21 08:37:37 -05:00
Heroman 2e9e0ce9ca fuck 2022-12-24 14:55:39 +10:00
Heroman 0131a9169c Fixes critical inventory equipment bug 2022-12-24 14:45:09 +10:00
GhostActual 3d57004141 Base Commit 2022-04-01 13:45:16 -04:00
MistakeNot4892 e03d8429ae Ports sliding things along tables 2021-08-25 21:47:39 -04:00
Aronai Sieyes ba76d87604 Fix inventory bugs and add tgui state 2021-07-03 22:12:52 -04:00
Aronai Sieyes 5c640872eb Tries to put the trash in a free hand 2021-07-01 17:18:15 -04:00
Aronai Sieyes 4e7eab11fc Revert mistakes in commit b4387f251d
This reverts commit b4387f251d.
2021-06-30 16:19:45 -04:00
Aronai Sieyes b4387f251d /tg/ vis openspace 2021-06-30 15:39:07 -04:00
Aronai Sieyes 8b4048f65f Improve E-quip hotkey 2021-06-27 14:06:51 -04:00
Verkister 01b4560275 Fixes a thing that somehow never got mirrored here
Fixes a couple ancient comments that the mirrorbot somehow missed completely.
2021-03-24 11:49:19 +02:00
Killian b2f5f747c7 Corpse Landmarks Update pt1 2021-01-10 01:57:46 -05:00
Atermonera 0ebcca246e Merge pull request #7518 from Meghan-Rossi/borgcookfix
Fix cyborgs not being able to cook
2020-08-21 01:25:40 -04:00
ShadowLarkens 3ea0e50432 Port TGUI Wire datums (ParadiseSS13/Paradise#13769) 2020-07-22 00:23:58 -07:00
Atermonera 8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Neerti 22954a5a04 QoL: Hacking (#6810)
* Makes hacking window consider all hands instead of just the active one.

* Makes bottom indicators in hacking window go bold if they changed since the last refresh.

* Changelog
2020-03-11 20:36:42 -04:00
Atermonera 11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Atermonera a45472b446 Update Chat System to use to_chat(src, "") instead of src << "" 2019-11-05 19:22:38 -05:00
Leshana a0de41f24f Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
# Conflicts:
#	README.md
#	code/__defines/mobs.dm
#	code/__defines/subsystems.dm
#	code/_helpers/global_lists.dm
#	code/controllers/subsystems/garbage.dm
#	code/controllers/subsystems/overlays.dm
#	code/datums/datacore.dm
#	code/datums/supplypacks/munitions.dm
#	code/game/machinery/suit_storage_unit.dm
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/items/weapons/id cards/station_ids.dm
#	code/game/objects/random/random.dm
#	code/game/turfs/simulated/floor.dm
#	code/game/turfs/simulated/floor_icon.dm
#	code/modules/awaymissions/gateway.dm
#	code/modules/client/preferences.dm
#	code/modules/ext_scripts/python.dm
#	code/modules/mob/living/carbon/human/human.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/carbon/human/update_icons.dm
#	code/modules/mob/living/living.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/living/simple_animal/animals/bear.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/new_player/new_player.dm
#	code/modules/mob/new_player/preferences_setup.dm
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/robolimbs.dm
#	code/modules/reagents/reagent_containers/glass.dm
#	code/modules/reagents/reagent_containers/syringes.dm
#	html/changelogs/.all_changelog.yml
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-4.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	vorestation.dme
2018-03-15 22:41:14 -04:00
Arokha Sieyes 2970b37fa1 U_I Phase 2.6: Blood, Helmets, Unneeded calls 2018-03-08 19:34:01 -05:00
Arokha Sieyes 53a185f838 U_I Phase 2.0: Code cleanup
Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes 4538a6859f POLARIS: Use drop_location() for things 2018-03-08 13:03:09 -05:00
Arokha Sieyes f2fef6f410 Planes Framework (#4545)
* Polaris initial plane upstream merge

* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT

* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.

* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking

Setting stuff like colorblindness variety and things.

* Remove NIF reference, fix lighting layer define

* Handle effects above lighting plane

* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE

* Merge: 3000% human/update_icons() speed improvement

* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Neerti 96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Cameron653 e158fcd3cc Macro Replacements. (#3574)
* A preface to my madness

Travis failed one of my PR's because I copied old code
that used /red /blue /green.

Because of this, I am going to find and replace every
instance of it that I find.

Also this is a test commit to make sure I'm comitting
to the correct branch.

* /blue /green /red replacements

Dear god.

A slow and painful death from acid is more fun than this.

I wouldn't wish this torture on my worst enemy.
And this is only the beginning

* Replace part 2.

Time to fix the human error.

* Fixes mismatches

* Sets macro count to 220

One above the current number of macros in the code.

* Fixes last of the mismatches.

* Removes spaces, replaces \black

Removes spaces
Replaces \black in a few areas where seen
Replaces \bold with <B> </B> where seen

* Updating macro count again

* More fixes!

* Issues fixed! For real this time!

I swear!

* Fixing all the merge conflict files.
2017-07-19 12:47:23 -05:00
Nerezza f94bf5c18f Fixes runtime in inventory.dm
Clicking an inventory slot with nothing in your active hand would runtime. Now it checks to make sure you have something in your active hand, and if not it returns 0.
2016-11-21 20:36:39 -06:00
PsiOmegaDelta 2007c143d2 Refactors the forceMove() drop.
Makes dropping a its proc instead, cleaning up forceMove() handling.
2016-09-15 17:11:57 +01:00
Jon 21f898e047 First commit of manual port of BS12
#13042
and
#13086
2016-05-29 00:56:11 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Neerti 3ea6635f6a Fixes two very common runtimes
Fixes some null.Topic() runtimes caused by AI hotkeys.
removeItem() now checks if the item actually exists before modifying variables.
2016-05-02 00:46:31 -04:00
Chinsky 11b7a38cf4 Makes inventory slots forward clicks to items in them. In effect that means you don't have to pixelhunt item in the slot, just click the slot. Smoking cigs is easy mode now. 2016-04-22 20:39:45 +01:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr 36c0bb0f13 Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-22 01:33:09 +10:30
Zuhayr f89948d666 Added functionality for two-handed gun use. 2016-01-21 00:51:54 +10:30