* telescience experiments
* use defines
* fixed up telesci stuff
* non-working bluespace crystal experiment
* allow sec to print basic cells
* allow anyone to make basic power cells
* fix
* medical basic tools
* bad paths
* pathfix
* fixed DA experiments, and clarified proc name
* circuitboards use copper
* changed it back
* lint
* moved signal
* slime deconstructing
* circuits don't give steel
* corrected defines
* correcting designs
* autolathe is not synced yet
* lets just mirror original behavior
* keep procs
* engies get signaler
* no dupe
* destructive borg belly
* unify point generate proc
* clumsy rng
* seperate define for this too
* there are very harmful too
* replace with macros
* fixed handling
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Movement adjustments
Makes unusual running a TRAIT()
Fixes force_max_speed and haste modifier not applying HUMAN_LOWEST_SLOWDOWN
Makes species slowdown only be calculated if NOT in space (This will cover most cases of 'the species is heavy and therefore slower' while some edge cases such as diona's 'slower because of physical movement disability' are able to move faster)
Makes 'health deficiency' no longer hardset numbers but rather a percentile. (Slowdown still begins when you have taken 40% or more damage).
This means that characters that have lower max HP will require less injury to 'feel it', while characters with higher max HP will require more injury to 'feel it'.
Species trauma mod (pain sensitivity) still applies here and someone with 2x trauma mod will begin to feel the effects of their injuries at 20% instead of 40% and slowdown will be 2x more severe (slowdown of 4 while at 50% injury instead of at 100%)
Caps injury slowdown for the health percent at 4 (occurs when at 0% health, or 100% injured)
Incorporated halloss damage into the health percent calculations instead of it's own hardset numbers. This means trauma_mod now affects halloss as well.
Shock stage now operates linearly instead of applying a massive slowdown once you hit a magic number.
Once hitting a shock_stage of 10, your 'adrenaline' starts to wear off and you begin to suffer increasing slowdown. This means the longer you're in shock, the slower you will become, from a min of 0.5 (just entered shock) to a max of 3.0 (been in shock for 2 minutes OR suffered a major, traumatic injury such as the loss of a limb)
Stops doubling of limbloss slowdown. Stance_damage already took care of slowdown from limbloss, but it was duplicated, meaning lost limbs were causing 2x the slowdown they should have.
REMOVES slowdown penalty from aiming. Aim mode is -already- detrimental (it will make you always miss projectile weapons on a moving target) and applying a further debuff to the user (it applied a slowdown of FIVE, equivalent to 50 pre-change halloss) made very little sense.
Makes mRun mutation ('no slowdown mutation') actually remove slowdown after the slowdown calculation is all performed.
Cleans up the unusual running trait some and gets rid of a lot of unneeded checks it was performing.
* Update human_organs.dm
* Update human_movement.dm
* Make painkiller stacking less effective
* Makes oxycodone actually useful
* Update chemistry.dm
* Update human_movement.dm
* Update human_movement.dm
* Update vorestation.dme
* bad else if here
* Some adjustments here
* Update human_movement.dm
* Update human_movement.dm
* Another narcotic buff
* Update human_movement.dm
* yeh
* This should be a divisior, not a multiplier
* Update human_movement.dm
* Automatic changelog for PR #19086 [ci skip]
fuck off with that
.
.
allows to limit liquid generation
* .
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Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Added Skin Reagent Trait
On today's episode of "Satin sees a funny suggestion on the discord and implements it, but it's harder than she expects":
Added a new Skin Reagent trait, that allows you to pick one of six reagents that coat your skin and are applied to people when they lick you. These include: Ethanol, Capsaicin, Sleep Toxin, Rainbow Toxin, Paralysis Toxin and Pain Enzyme.
Does not trigger on licking yourself.
Also added a new option to traits to allow you to use a single list for them to select preferences, using a list variable called "multiple_choice".
Tested and seems to work great.
* Have salt as an option too, go on
* Removes flags, lazys the list
Not 100% sure if I've done the lazy right, I've not done much with lazy lists before.
* Allows stripping people by resizing
Added a new preference that allows you to drop all of your items and possibly underwear upon being suddenly resized by more than 30%.
This also adds a variable to resize() that determines whether a specific method can trigger the stripping.
It is currently enabled on size guns and bluespace crackers only, I want to add it on a case by case basis.
* More info in tooltip
* Fix mistake
* Fix the other one too
* modern style
* Update vore_prefs.dm
* Turns defines into numbers
* Makes the new preference a dropdown
The edit mode is forced to true as the preferences page does not use edit modes.
Tested and it works fine.
* dropdown
* sublist
* .
* string keys
* tooltip
* .
* Current progress (broken)
* Fixes things
Tested and they work as expected
* please never do this
* .
* Make belly temps save
* move by 1 second
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Add Major Slobberer trait
* Add a mode addon to bellies that lets you wetten prey with them
* Add tooltip
* Fix this
* consistency
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* transformation deduplication
deduplicates a bunch of tf verbs
* whoops
* double whoops
* small fix
* more deduplication
* fair point
* whoops
* some more deduplication
* Add QoL option to dodge pick up attempts with personal space bubble traits
* whitespalce
* thar she blows
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Co-authored-by: CameronSTaljaard <cameronstaljaard@gmail.com>