* More hanner transformations
Added additional animals to hanner transformations:
Lizard
Mouse (with ventcrawl disabled)
Possum
Raccoon
Unicorn (nerfed with no lasers)
* Fixes stuff
Changed the threshold of simple mob nutrition notifications to match those of humans, as these were set to insane percentages previously. For most simple mobs, this means:
- Starving starts at <150 rather than <3000 nutrition
- Feeling hungry starts at <250 rather than <5400 nutrition
Note that the only thing this effects is the little HUD icon showing the hunger bar.
* intent struggle basic
* .
* .
* .
* scss
* no hover effect
* swap those
* intent based struggling
* dropdown
* .
* .
* .
* .
* show current intent
* .
* .
* .
* up
* also that
* try that
* just resuse where we can
* use a string key
* eh
* yolo
* fine
* Refactored and fixed the Electrovore code in compliance with the review and requests for fixes.
* Address review feedback for electrovore element and traits
* Removed unneeded return
Missed this while I was going through unresolved issues - unneeded return has been removed.
* Remove redundant check and use spark_effect helper
* Switched to spark_effect
Should clean up nicely.
* Swaps to !isitem
Changes from if(!istype(target, /obj/item)) to if(!isitem(target)) as requested.
* Spark Spread reinstated
Uses the proper, updated code block for spark_spread.
* ident
* should be fine
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Quick fix to map rotation
Puts the SD back on for this week.
* Facility Redgate Map
Added Facility Redgate Map from the recent facility event.
* Fixed one active edge
Fixed an active edge in the oldhotel plains POI.
* Fixed scrubble resting
Fixed scrubble resting sprites being broken.
* Revert "Fixed scrubble resting"
This reverts commit 5ca4ce9231.
* Fixes mantraps eating when dead
Fixed mantraps voring people that step on them when they're dead.
* Revert "Fixes mantraps eating when dead"
This reverts commit 656fe7bd79.
* Updates eating descriptions to be more neutral
* Revert "Updates eating descriptions to be more neutral"
This reverts commit b137c152c2.
* Protean SCAs
* Spontaneous Prey Bellies
This adds the ability to choose which bellies spontaneous prey will end up in. If left null, they will go into the preds currently selected belly as per usual.
* quick push
* .
* .
* .
* .
* .
* datas
* use our eleemnt
* .
* .
* migrate a bunch of changes not to conflict myself
* realtimne preview coloring
* fine enough
* larger, smoothen
* .
* fix it
* axe
* trurn
* cardinal
* .
* fixes throw vore
* Update spontaneous_vore.dm
* fixes
* this
* alpha
* debounce
* immediately update states
* key that
* .
* only then
* no more flashing
* order
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: C.L. <killer65311@gmail.com>
* limits belly contetns to 200 items
* there too
* this too
* don't strip blacklisted things
* .
* sometime later
* no remains if belly is full
* this
* just warn for now
* .
* .
* .
* .
* .
* -
* .
* .
* linter
* faster
* .
* .
* optimize
* fix that
* 20 should be ok
* nom atom
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Add ability for any non-kin species to change their eye colour mid-round.
* done
* quality control
* okay, try this
---------
Co-authored-by: CameronSTaljaard <cameronstaljaard@gmail.com>
* we gots this
* removes verb implementation
* no clue why that was such a mess
* clean up the rest
* implementation
* cleanup
* .
* hide it otherwise
* quick fix
* missing stackitem
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Initial asset and license upload
* Edited to work with our code
* add the actual borgs
* typo
* FINE keep your secrets then
* X, Y, (but not) Z
* look good
* Update xenoborgs.dm
* Update CREDIT.MD
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* move the internal preview to canvas
* use a helper
* basic readme prep
* .
* .
* transform better
* byond can't handle icon states of large files...
* move fully to the rust version
* fix typing
* just wtf. NO
* fix the legacy path
* keep it all centralized
* tiny oversight
* unit test rewrite
* rename
* fix bad layering
* fixes a bunch of layering issues
* artifact
* move crash to log_runtime
* missing overlay warning
* why not
* del VBOs with questionable sourcing
* .
* unit test the usages
* move
* remove these as well
* remove from lists
* daian....
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* Fixes sleevemate APPLYING instead of CHECKING fakedeath
* Just make this apply to the body, not the mind
* Hud status effect
And scanner
* Remove the rand oxyloss
This should never come into play really
* bug fix
* bug fix on S.dullahan_overlays
* removed left over neck light from metal frame, wasnt supposed to be there
removed left over neck light from metal frame, wasnt supposed to be there
* Makes zombie powder and lich powder somewhat more useful
Also makes the scanners act mostly the same with fakedeath
* Makes patches actually apply via touch
I killed myself during testing with bicaridaze
* Make things respect fakedeath
* Some more fixes
* Makes paralysis apply in more places
Also makes paralysis no longer make you unable to see emotes.
Makes it so you can not /me, but you can /subtle while paralyzed
* Adds another method for zombie powder mix
* Adds a new neutral trait - Unique mind-structure
Adds a new neutral trait, unique mind structure.
Used twofold:
* One, for scenes where someone is using dominate-pred and they don't want to easily be detected who is in control at what time.
* Two, for characters that aren't exactly 'normal' in the sense of a singular mind and their body structure would accompany this. (Think Diona)
* Additionally, changelings will appear as though they have this trait.
* Update sleevemate.dm
* forgot to tick this in git
* Update station.dm