Commit Graph

14 Commits

Author SHA1 Message Date
Cameron Lennox 656597529b Fixes some places that paralyze should KO as well (#18973)
* Fixes some places that paralyze should KO as well

* this too
2026-01-04 15:46:03 +01:00
Guti 838bb093e8 Refactors do_teleport (#18668)
* Teleport refactor

* Televore

* Additions

* Update

* No effects

* .

* Attempt

* proc name change

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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-07 21:28:21 +01:00
Cameron Lennox 0e24446f12 Icon Fixup [IDB IGNORE] (#18284)
* Begin the sprite consolidation

* med stand

* Library

* kitchen cart

* hydroponics

* Delete hydroponics_machines_vr.dmi

* furniture

* unused computer

* food

* fitness

* fixes the eggs

* Decals

* Drinks, Devices, and Drakie

* Cryogenic2

* combines

* chemical

* card new

* cards

* bereaucracy

* Xenoarch

* compile

* virology

* vehicles

* toys

* Surgery

* stationobjs

* clean these up

* gets rid of some dupes

* bye

* how did that get there

* Unused

* Gets rid of unused ninja dupe file

* Move all these old doors

* this too

* get rid of dupes

* Update airlock_angled_bay.dm

* fixes the map with a prop

* map fixes
2025-08-17 19:09:57 -04:00
Kashargul 9685826f7f some more grep checks (#18249)
* some more grep checks

* .

* dependency up

* fix dels

* clean up qdel macros
2025-08-14 14:24:49 +02:00
Kashargul 1890a567f1 mass refactor of holder checks (#17967)
* mass refactor of holder checks

* don't touch them

* fix

* .
2025-07-08 00:52:50 +02:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
SatinIsle 2edd5276d7 New event species - Part 1 (#16037)
* [WIP] Lleill Species

* 2nd Commit

Main functions are now complete and tested

* Renables accidentally disabled files

* Added white portal variant

* Added some glamour/whitespace props for mapping
2024-06-20 15:24:15 +10:00
Casey aa40f0411c Merge pull request #13660 from Cameron653/NO_CRASHING
Bugfix Palooza
2022-09-04 17:51:20 -04:00
C.L fab0a74144 Makes admin portals not teleport you everywhere 2022-09-03 16:36:21 -04:00
Heroman 526b66eee4 Fixes portal runtime and maybe fixes synthsong runtime 2022-09-04 06:06:34 +10:00
VerySoft 15b6f8ec47 Revamps adminbus portals
Automates the connection process a little based on how bluespace rifts work.

They also allow the portals to be linked to other portals without recursive portal-ing, or plopping people into walls or other obstructions. (It doesn't account for other conditions though, so if you put a portal next to lava or a horrible sky fall, that's on you). It only puts them immediately adjacent to linked portals or otherwise obstructed target locations.

Basically though, if there is an unlinked portal,  a staff member can click it, they get a dialogue box with some instructions. They can then fly off to where they want the linked portal to go, click the appropriate options, and it will automatically set it up for you. You can select a sister portal, or just a target. Selecting a portal in this way also brings up options for the portal's sprite too, in case you don't have your own~

This should make setting up events that use the portals a little easier.
2021-12-22 08:38:22 -05:00