* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Fixes necrosis steps setting bone
Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.
* Update other.dm
* Crowbar Augment
* descriptors
* Update carbon.dm
* no typecasting
* removes unused proc
* Limb status
* Makes butchering take time
Gives a warning as well when starting it.
* Update organ.dm
* Update organ.dm
* Closing surgical stages and desc.
Opened organs have descriptions that they're opened.
Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.
Allows fixing amputated organs
A BUNCH of stuff
* Update organ.dm
* Keep the washing
* Update external_repair.dm
* Update other.dm
* Organizes surgeries
* fix a typo
* Update surgery.dm
* More surgery
* Nerve Surgery
Adds template for nerve surgery
* Prevents pain from limbs that feel no pain
* Update external_repair.dm
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Allows stripping people by resizing
Added a new preference that allows you to drop all of your items and possibly underwear upon being suddenly resized by more than 30%.
This also adds a variable to resize() that determines whether a specific method can trigger the stripping.
It is currently enabled on size guns and bluespace crackers only, I want to add it on a case by case basis.
* More info in tooltip
* Fix mistake
* Fix the other one too
* modern style
* Update vore_prefs.dm
* Turns defines into numbers
* Makes the new preference a dropdown
The edit mode is forced to true as the preferences page does not use edit modes.
Tested and it works fine.
* dropdown
* sublist
* .
* string keys
* tooltip
* .
* Current progress (broken)
* Fixes things
Tested and they work as expected
* please never do this
* .
* Make belly temps save
* move by 1 second
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* I FUCKING FOUND YOU. YOU LITTLE PIECE OF SHIT.
SO LONG. I HAVE BEEN LOOKING FOR THESE LINES OF CODE. SO LONG. HAVE I BEEN SUFFERING DUE TO THESE FUCKING LINES OF CODE.
does anyone even read commit details on PRs?
* Actually, no edgecases. No disfigurement on synths anymore.
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Begin clickcode attack_self fix
Begins the work to make everything call back to parent for attack_self so that signals are sacred.
* Makes MORE things call the attack_self() parent
Yes, I could make special_handling a var on obj/item HOWEVER i want it to be specific so it can be tracked down later and ONLY the objects that use it can be refactored instead of sitting there literally forever and it just becoming 'a thing'.
* Finishes making the rest of attack_self call parent.
As mentioned, things such as 'specialty_goggles' 'special_handling' and the such are only there to help with attack_self until the attack_self is recoded for those items.
* begone foul demon
* some more cleanup
* These
* GOD this was annoying
* yeh
* Fix this
* fLARES
* Thesee too
* toys!
* Even more!
* More fixes
* Even more
* rest of em
* these too
* Update syndie.dm
* hardref clear
* Update code/game/gamemodes/nuclear/pinpointer.dm
* Update code/game/objects/effects/mines.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/blueprints_vr.dm
* Update code/game/objects/items/contraband_vr.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/gunbox_vr.dm
* Update code/game/objects/items/weapons/gift_wrappaper.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/crayons.dm
* Update code/game/objects/items/gunbox.dm
* these too
* Update maintpanel_stack.dm
* angry warning
* Fixes packaged snacks.
Fixes improper var default.
* Special handling for these
* proper poly types
* Fixes magclaws
Makes the 'features' it had just part of base magboots that can be adjusted via varswap.
* Fixes jackets
Fixes https://github.com/VOREStation/VOREStation/issues/18941
* Small bugfix
Makes p_Theyre properly capitialize
Makes examine show proper wording
* Update gift_wrappaper.dm
* Scannable rework
Makes scannable have tiers.
WIP
* Some more adjustments
* Scanning
* Bodyscanner
* Some more fixes
Fixes amatoxin
Fixes synap not processing when drank
Makes fakedeath show up as braindeath, not massive O2 loss.
Makes zombie and lich powder show time of death properly
* Scanners for fakedeath
* This too
* Refactors bloodloss
* rounding
* Surgery Defines
Adds some defines to surgery to make it easier to track how 'open' someone is instead of magical numbers.
* Make frankensurgery less punishing
Makes frankensurgery less painful.
Resleeving is a thing and is MUCH easier to do.
Having brain surgery apply a permanent debuff to people just means that the 'ideal' thing is to always resleeve/clone. This gets rid of the debuff.
* Setting vital in a few places
* Makes infected wounds not kill in stomachs
Wounds still accumulate in stomachs, BUT the germ level of the external organ won't increase while being digested, meaning you won't get massive infections while doing a long-digestion scene.
It was done here instead of in handle_germ_effects() so you can't just eat someone with major infections and act as a statis stomach.
* Internal bleeding tweaks
Makes internal bleeding slower if you have the IB cure (myelamine)
Makes internal bleeding not get worse if you have the dermal equivalents of bicard+inaprovaline
* Update neck.dm
* Some more aggressive reform healing
Makes reform healing do some more healing to bring them back. Instead of healing just 6, heals a flat 25 now of brute, fire, clone, and toxins.
It then sees if you're 'below revival point' and if so, it gives you a much stronger heal to ENSURE you are brought back.
* forgor to check this in the .dmi
This is what happens when you have minitest selected and have your .dme ignored by default!
* Update blood.dm
* this comment is no longer relevent
We have LVADs now!
* Makes tourettes not trigger more if you have slow pulse
This was presumably meant to increase your chance of a tic if you have a higher pulse, not if you have a slower/more calm pulse.
* More edits
* Update generic.dm
* bunch of medical adjustments
* or so i thought
* De-death surgery
* Update carbon.dm
* Update mob_grab_specials.dm
* yeh
* Palpation
* internal bleeding
* Update life.dm
* duration increase
* adjust these
* Fixes a bug with defibs that I caused
When I reworked get_crit_point, it caused defibs to DEAL oxyloss instead of HEALING it, like it has been doing for the past 8 years. This fixes it.
* fixcees this
* fixes syringe stabbing
* Converts these to managed global lists
* gets rid of disabilities
* Change injury check to use do_after with delay
* lungfix
* actually remove the necrosis
* Fixes brain surgery
* fix language bug
* Update brain.dm
* ghetto surgery adjustments
Buffs some ghetto surgery
Makes some injuries sustained less gnarly if you fail with a ghetto tool.
Some mild typo fixes.
* Save~
* Fixes launch_many_projectiles having 100% miss chance
Adds laser landmines.
Makes it so portable turrets don't do janky BS for lasertag.
Gives portable lasertag turrets a fun emag/EMP effect
* emag and equipment
* cargo
* tur et
* milsim rp
* clarify
* PLEASE I HAVE A FAMILY
* cries
* signal drop
* no spawn
* Swaps species.total_health for getMaxHealth()
* fix this as well
shock_stage is what they want to increase, NOT traumatic val as it gets reeset as soon as we have a shock tick
* Remote view setting datums
* remote view handles relayed move
* setting up checks
* many fixes
* small fixes
* default relay behavior
* use camera settings
* coordinated for overmap shuttle
* lock this down
* not needed
* not needed
* inaccurate doc
* small fixes
* various set machine calls no longer needed
* runtime
* health hud moved to signal controls
* overriding huds
* allow signal based huds entirely
* uav health icon
* fix
* oops that's important
* more return types
* mmis view fix
* not needed
* protect against instantly deleted ghosts
* all of these need remote on enter
* these too
* order
* starting cleanup
* thankyou vsc very cool
* resleeving mind signal
* id card modifier signals
* fix
* borgifying mob signal
* button and brain
* death
* explosions, mob init
* oooop
* semantic
* payment account revoke and status
* missed hook listener
* wip for now
* fixes
* round signals
* only remaining
* doppler arrays behave with z levels
* audible message it is
* wizard spells applied correctly to mind datum
* Add an health scanner implant. Corrects slight naming mistakes of nearby implants.
* Makes it craftable + advanced
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* to tg style
* unify drop proc
* protection and logging on qdeleted item pickup
* prevent stripping items from the inventory menu too
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* first adjustements
* few more
* construct
* next
* next set
* next
* next
* next
* next
* next
* .
* last non modular set
* make it compile
* .
* .
* change that
* synx
* teamush
* override fix
* TEAMUSH
* adds organ sell element
* adds pick color
* get rid of these chompcomments
* removes chomp comments
* Update gaslamp_vr.dm
* zipgun
* zip and synx
* fixes synx
* Update topic.dm
* move the trash verbs
* .
* .
* .
* port
* Update rakshasa_trap.dm
* Update slug.dm
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Gets rid of hasvar usage
* thiiis
* moves damtype to /obj/item
* throwing
* Move vars moved
* matter as well
Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials
* Update floor_light.dm
* exploitable
* this can be moved up...
* move persist to /item
you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.
* gets rid of being_used
I added this for xenoarch, that was a mistake
* move these
* move these to the base file
* Makes floorlight autolathe recipe not shit
* Update floor_light.dm
* Update floor_light.dm
* Mechs no longer gib when hitting things
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Begin the sprite consolidation
* med stand
* Library
* kitchen cart
* hydroponics
* Delete hydroponics_machines_vr.dmi
* furniture
* unused computer
* food
* fitness
* fixes the eggs
* Decals
* Drinks, Devices, and Drakie
* Cryogenic2
* combines
* chemical
* card new
* cards
* bereaucracy
* Xenoarch
* compile
* virology
* vehicles
* toys
* Surgery
* stationobjs
* clean these up
* gets rid of some dupes
* bye
* how did that get there
* Unused
* Gets rid of unused ninja dupe file
* Move all these old doors
* this too
* get rid of dupes
* Update airlock_angled_bay.dm
* fixes the map with a prop
* map fixes
* Fixes some medical issue stuff
Fixed medical issues not proccing for species that can't be infected.
Fixed medical issues so that they can be cured by ingested reagents too.
* Make the symptoms less frequent