Chinsky
8b01f8bcc3
Finished up tentacle abominations.
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Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky
7806915619
Added organ mutations.
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Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky
b2ba65001e
Runtime fix. IV injecting from empty blood pack caused it. Now not doing a thing if no blood is injected.
2013-05-05 20:24:33 +04:00
Spamcat
6f1b9a44ab
Virology is working again.
2013-03-28 18:23:30 +04:00
cib
57955dbf6a
Fixed toxloss messages.
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Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Chinsky
b5e7f7d204
Running around with fractures would damage internal organs inside of fractured areas.
2013-03-16 15:47:46 +04:00
Chinsky
8ec33904dc
Moved ruptured lung effects into lung processing
2013-03-15 18:28:44 +04:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky
13b6b2f61b
Moved organ and blood code to module folder.
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Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00