Commit Graph

1259 Commits

Author SHA1 Message Date
Chinsky 8b01f8bcc3 Finished up tentacle abominations.
Clone damage will cause body parts to mutate.
The more damage you have, the more chance to get a sweet tentacle.
Healing works other way, the less damage you have, the more chance to unmutate it.
Healing all the damage fixes everything.
2013-05-21 05:40:00 +04:00
Chinsky 7806915619 Added organ mutations.
Only have sprites for humans yet.
Added is_usable() proc that checks for both limb missing or being a tentacle
2013-05-19 17:56:29 +04:00
Chinsky b2ba65001e Runtime fix. IV injecting from empty blood pack caused it. Now not doing a thing if no blood is injected. 2013-05-05 20:24:33 +04:00
Spamcat 6f1b9a44ab Virology is working again. 2013-03-28 18:23:30 +04:00
cib 57955dbf6a Fixed toxloss messages.
Also added anti-spam checks to custom_pain
2013-03-16 15:48:50 +01:00
Chinsky b5e7f7d204 Running around with fractures would damage internal organs inside of fractured areas. 2013-03-16 15:47:46 +04:00
Chinsky 8ec33904dc Moved ruptured lung effects into lung processing 2013-03-15 18:28:44 +04:00
Chinsky 38a8246994 Moved code for injecting and taking blood to separate procs.
Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky 13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00