Commit Graph

62 Commits

Author SHA1 Message Date
Cameron Lennox 8590089158 Fixes tesla_zap proc (#19351)
* move these

* gibs
2026-03-28 14:21:08 -04:00
Cameron Lennox 453080616b SM, Tesla, and general engineering adjustments [MDB IGNORE] [IDB IGNORE] (#19339)
* Update supermatter.dm

* fix

* clamps these

* gwah

* Stops tesla from zapping unwrenched coils

* tesla upgrade

* unglobals this

* fix these

* Update coil.dm

* Update coil.dm

* Descriptions

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* Update coil.dm

* ranges

* UGH

* Update vorestation.dme

* meth

* monster math

* Update coil.dm

* Update coil.dm

* Update coil.dm

* THEY DID THE MATH

* the monster math

* egwah

* desc

* Update coil.dm

* Returns

* Update coil.dm

* Lowers amount gained

* this

* im dumb

* tesy

* Update coil.dm

* Update coil.dm

* fixes initial density on blast doors

* dot

* fixes these

* Mapper Tools

* icon

* these

* Fixes the sound following people

* recursive geigers

* Make this a proc

* Update supermatter.dm

* less ear destroying

* these

* makes canisters not get softlocked

* Hotkeys

* proper return

* Makes shield gen useful. Gets rid of a harddel

Adds hydromagnetic trap

* math

* Makes buttons more clear.

* lol

* Fixes ancient runtime

* Adds craftable mass driver buttons

* button

* fixes this

* Makes misclicks not destroy solar panels

* Update solar.dm

* fix this

* make them both numbers

* upports reflectors

* Update reflector.dm

* Update reflectors.dm

* solar panel and climbable

* Gets rid of 'as X'

* Adds account console

* Update vorestation.dme

* Craftable message server

* Update message_server.dm

* These

* con struct

* Update smartfridge.dm

* whoop

* edits
2026-03-26 22:20:06 -04:00
Will 0c8488b0ae Move autolathe design datums to techweb datums (#19202)
* testing makes me feel good

* invalid lists

* get rid of those boards

* show expected mats

* oop

* error

* wip techweb porting

* more techweb entries

* ported too

* disable those for now

* okay nevermind i guess

* already exists

* assemblies

* moar

* welding helmet

* many entries

* lol tg

* fix test

* again

* fixagain

* more moved

* update techweb test

* catch that too

* screeee

* more fixes

* missing announcement

* orphaned sleevecard

* some more fixing

* test

* more

* oops

* glasses

* illegal icons

* non starting

* it's starting

* messed up

* cleanup

* more generic stuff

* morrrreee

* the plastic set

* oops

* correct value

* barbed wires

* more cleaning

* many more

* gone

* cleanup

* no longer

* do not allow duped designs

* it's own node

* proper order no dupes

* last of the broken nodes

* fix bad path

* cleanup

* more test more limits

* gone

* almost done

* these are gone

* syringe gun

* bioregenerator design

* all moved

* organized and webbed

* more fixes

* oops

* cleaning up

* organization

* clean up

* organize

* organized

* didn't save

* wrong mat

* adds many missing ammo types

* svd doesn't exist

* 10mm pistol added

* magazines not casings

* these are pistols

* this is used by like, one weapon

* m1 is ancient

* this is hunting

* extremely botched untested lathe

* disk junk

* rough foundations

* slowly converting

* slowly building this

* local materials

* almost

* big reorganization

* more cleanup

* more cleaning

* lathe stuff

* small fixes

* oops

* many fixes

* mat fix

* more fixes

* actually isolate the hacked designs

* protolathe hacking

* imprinter hacking

* missing ammos

* sheet printing for autolathe

* fixs

* again

* fixed test

* test test

* fix

* fix

* WHY

* fix it...

* here we go

* material print

* on turf

* body disk

* consistant name

* Many weapons to hacked lathe

* missing node

* wrong section

* fixes

* this list should be unified

* ammo boxes

* don't do single shells anymore

* wat

* specifics

* snowflake

* not needed

* already available

* pickaxe too

* tweak

* removed unneeded node

* missing surgery items

* Apply suggestion from @Cameron-The-Raven

* Adds RMS

* typo

* illegal needs hacked

* disabled material weapons

* circuit testing

* STRING TEST

* test

* fixing some things

* huh?

* hidden circuits

* some flakey boards

* grammar

* fixes

* more hidden

* wrong board

* security cams

* alert consoles

* spaceheater is simple enough to not have one

* pcus

* cargo vendors

* tcomms stuff

* solar tracker circuit

* artifact stuff

* SM stuff

* illegal machines

* med machines

* no longer needed

* more stuff

* these are not standard

* moreeee

* doppler and more

* organized

* finishing

* oop

* use the define

* inheret

* dopper fixes

* space heater

* doing some organization

* explain the var

* some tweaks

* wrong one

* fixed test

* material test too

* simple roto gens

* use the define

* emergency power node

* tgui fixes for icons

* not needed

* color blended material designs

* icons for large research

* oops

* unshit that

* use stack here

* center math

* .

* .

* .

* .

* .

* unifi

* fix these

* NO COPYPASTA

* ILLEEGGALLL

* mandate descriptions

* agony

* actually lets do this

* use macros

* description

* desc

* desc

* desc

* desc

* desc

* desc

* gps desc

* telecomms component desc

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2026-03-20 19:38:00 -04:00
Kashargul 56b8a39999 coil up port (#19014) 2026-01-12 18:46:50 +01:00
Guti 29eaa9948e Adds clothing traits (#18804)
* clothes

* zap

* Makes boxing gloves use the new system

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-21 06:38:43 -05:00
Cameron Lennox 37779acf01 Gets rid of hasvar usage and moves up some vars (#18262)
* Gets rid of hasvar usage

* thiiis

* moves damtype to /obj/item

* throwing

* Move vars moved

* matter as well

Pretty much only used for the robot lathe and when crafting...When you could only smelt down obj/item for its materials

* Update floor_light.dm

* exploitable

* this can be moved up...

* move persist to /item

you can't ever place /obj in storage anyway...It would imply you can store the supermatter, which I think we don't want.

* gets rid of being_used

I added this for xenoarch, that was a mistake

* move these

* move these to the base file

* Makes floorlight autolathe recipe not shit

* Update floor_light.dm

* Update floor_light.dm

* Mechs no longer gib when hitting things

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
2025-08-21 23:08:10 +02:00
ShadowLarkens b60cd47309 Techwebs & Experi-Sci (#17987)
* Techwebs

* Add basic stock parts

* Techweb production machines

* Circuit Imprinter

* More work

* More designs

* More designs, nodes'

* More more

* Better sorting for designs

* Add the exosuit fab'

* More conversions

* More and more and more

* mechfab parts

* Modsuit Designs

* Pinnace baron

* Equipment

* more mechfab

* vehicles

* more mecha

* Micro mechs

* Update mechfab_designs.dm

* no time

* zero

* Update mechfab_designs.dm

* Prosthetics Fabricator and fixes

* Update maps to use new parts

* Whoops, fix a few maps

* Fix lint error

* Port scene tools

* Fireworks~~

* Don't label the sex toys as sex toys

* Fixup maps in TGM format

26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Significant portion of designs converted

* Fix paths

* Fix tgui lints

* Just a whole bunch of designs

* Almost doneeee

* ALL DESIGNS CONVERTED

* Merk all of the old stuff

* Fix a few errors

* Fix more errors

* MORE FIX

* Make server control work

* Undo changes to archive

* Fix a TODO

* Make disks work

* Start the long process of finishing the node tree

* One more oops

* All mechfab designs

* Add departmental protolathes

* Down to 200 designs unsorted

* FINISH TECHWEBS

* Fuck whoops

* Remove the debug verbs

* Little map tweaks

* Fix mousedrop

* More map fixes

* Upstream bug lmao

* guess CI hates this

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-03-surface3.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* I gotta stop committing this

* Change scree requested

* Make science able to print implants too

* Fix ghost spawns

* Move NSFW gun

* Merk partbundles, make janus module work

* Pretty animation when you complete the tree :)

* Don't display designs you can't print

* Move security protolathes to warden's office

* Make servers recover from power failure gracefully

* Make fabricators drop their mats on the ground when destroyed

* Ore Silo

* Make CI happy

* Fixup maps in TGM format

fe062e7bc4: maps/tether/tether-05-station1.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Fix MC crash

* Make experiscanner work for borgs

* I REALLY gotta stop committing this

* Make scientists and the RD spawn with an experiscanner

* Lock NIFs behind scanning mice

* Make Biome happy

* Allow scanning Cocoa and Kendrick in case they can't find mice

* Change from Kendrick to Ratthew, ;help maint, or Brick

* Change the name of the /rat/pet class so the experiscanner is more helpful

* Add departmental_flags to a bunch of things

* Remove a few things from security's techfab

* Add a second engineering lathe to atmos

* Fix runtime recycling rig modules, add name to cost sequence

* Add a discount experiment for scanning slime cores

* Change some fluff and shuffle chameleon clothes to bluespace yadayada

* Make closets alt click immune

* Do a bunch of sorting

* Silly

* Hopefully fix all infinite material bugs in techwebs

* bad merge

* quick ai fix

* fix some robot stuff

* axe downlaod fully

* list

* no ref

* easier readable

---------

Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-26 06:30:08 +02:00
Cameron Lennox 18db172f87 Signals and God (#18031)
* Begin godmode

* Adds signals to a LOT of things

Also makes godmode signal based.

* Delete life_signals.dm

* better like this tbh

* this toooo

* logic is hard sometime

* Info and moving that detach

* Unreg these

* Organs

* yeh

* BESPOKE

* emp

* robutt

* YEEE HAAA

* Instant Damage

* these should be updated as well

* Update human_damage.dm

* eh lets move this as well
2025-07-25 12:07:16 +02:00
Cameron Lennox 84dc5535dc var/global/list -> GLOB. conversion (#17928)
* These two are easy

* !!!runlevel_flags

the fact it was global.runlevel_flags.len has me a bit...iffy on this.

* !!!json_cache

Same as above. used global.

* player_list & observer_mob_list

* mechas_list

* this wasn't even used

* surgery_steps

* event_triggers

* landmarks_list

* dead_mob_list

* living_mob_list

* ai_list

* cable_list

* cleanbot_reserved_turfs

* listening_objects

* silicon_mob_list

* human_mob_list

* Update global_lists.dm

* joblist

* mob_list

* Update global_lists.dm

* holomap_markers

* mapping_units

* mapping_beacons

* hair_styles_list

* facial_hair_styles_list

* Update global_lists.dm

* facial_hair_styles_male_list

* facial_hair_styles_female_list

* body_marking_styles_list

* body_marking_nopersist_list

* ear_styles_list

* hair_styles_male_list

* tail_styles_list

* wing_styles_list

* escape_list & rune_list & endgame_exits

these were all really small

* endgame_safespawns

* stool_cache

* emotes_by_key

* random_maps & map_count

* item_tf_spawnpoints

* narsie_list

* active_radio_jammers

* unused

* paikeys

* pai_software_by_key & default_pai_software

* plant_seed_sprites

* magazine_icondata_keys  & magazine_icondata_states

* unused

* ashtray_cache

* light_type_cache

* HOLIDAY!!!

this one was annoying

* faction stuff (red?!)

* Update preferences_factions.dm

* vs edit removal

* backbaglist, pdachoicelist, exclude_jobs

* item_digestion_blacklist, edible_tech, blacklisted_artifact_effect, selectable_footstep, hexNums, syndicate_access

* string_slot_flags and hexdigits->hexNums

* possible_changeling_IDs

* vr_mob_tf_options

* vr_mob_spawner_options

* pipe_colors

* vr_mob_spawner_options

* common_tools

* newscaster_standard_feeds

* Update periodic_news.dm

* changeling_fabricated_clothing

* semirandom_mob_spawner_decisions

* id_card_states

* Update syndicate_ids.dm

* overlay_cache & gear_distributed_to

* more

* radio_channels_by_freq

* Update global_lists.dm

* proper

* default_medbay_channels & default_internal_channels

default_internal_channels is weird as it has a mapbased proc() but that proc is never called...

* valid_ringtones

* move this

* possible_plants

* more

* separate these

moves xeno2chemlist from a hook to a new global list.

* tube_dir_list

* valid_bloodreagents & monitor_states

* Junk

* valid_bloodtypes

* breach_burn_descriptors & burn

* more!!

appliance_available_recipes seems uber cursed, re-look at later

* Appliance code is cursed

* wide_chassis & flying_chassis

* allows_eye_color

* all_tooltip_styles

* direction_table

* gun_choices

* severity_to_string

* old event_viruses

* description_icons

* MOVE_KEY_MAPPINGS

* more more

* pai & robot modules

* Update global_lists.dm

* GEOSAMPLES

Also swaps a .len to LAZYLEN()

* shieldgens

* reagent recipies

* global ammo types

* rad collector

* old file and unused global

* nif_look_messages

* FESH

* nifsoft

* chamelion

* the death of sortAtom

* globulins

* lazylen that

* Update global_lists.dm

* LAZY

* Theese too

* quick fix

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-07-14 20:14:31 +02:00
Will 5d31f14e94 Climbable Element (#17764)
* Initial work

* small fix

* another fix

* this better?

* proper type

* condensing this a bit

* functioning

* death reporting subsystemed

* fixed

* cleanup

* use proper sql sending

* listvar

* add more climbable things

* moving things while climbing them is considered shaking

* tabbing fix

* knockdown should stop climbing

* no need to bother

* spaces

* more climbable objects

* fix

* small fixes

* office climbables

* yet more stuff

* engineering things

* a few more

* it's funny

* fixes

* additional

* Moved to element

* some more stragglers

* unneeded

* more graceful

* cliffs require special handling

* don't do dumb init things

* unneeded sanitization, mass insert sanitizes

* some small condition fixes

* return if climbable

* incorporeal check

* stop using numbers directly

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-20 09:56:56 +02:00
Cameron Lennox d0787362cd Kitchen Sink PR (#17515)
* insanity

- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now

GET IN THERE

* whoops forgot to give it to mobs

* Bellyrubbing is now an emote

* Update vorestation.dme

* some small edits

actually gives voice freq a valid starting selection
makes the default voice less jarring

* Update atoms_movable.dm

* Update atoms_movable.dm
2025-04-25 16:21:35 -04:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Kashargul cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
Kashargul 4d36cfdaeb Finish Machinery new to init (#17334)
* Finish Machinery new to init

* fix that

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-16 03:57:48 -04:00
Kashargul 1def015bad end of file Fix (#17308)
* end of file Fix

* fix those lints too
2025-03-10 16:15:35 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul 55a61bc38f up ports incorp and proximity handling (#17106)
* up ports inCorp and proximity handling

* anim size

* bullets no longer hit shadekin

* fix throwing and clicking

* use the proc

* and add the proc

* .

* No moving when you can't move

* fixes portal runtime

* No bonk when throwing at incorporeal entities

* MAR

- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.

- Makes attack_hand not happen if the person is incorporeal
- Makes you not  contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.

* no more spreading viruses while phased  / to phased

* F

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-01 12:09:35 -05:00
Nadyr 900d0144a7 Up port orbit improvements (#17122) 2025-02-14 02:52:10 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul 6cabe9f7e6 Undefines local defines and moves global to __define (#16028)
* first set of defines

* some more

* .

* final defines

* del local define
2024-06-09 17:29:20 +10:00
Heroman 9a94306585 Refactors tool typechecks, refactors transforming tools, makes Altevian wrench into one 2023-10-01 09:34:43 +10:00
Killian bc646ab0d5 fixed tesla examines (again) 2023-09-11 03:44:30 +01:00
Heroman 10b3895fcd Fixes recaster 2023-09-02 21:58:35 +10:00
Heroman e8d739008a Replaces Limiter with Collector due to redundancy 2023-09-02 21:46:37 +10:00
Heroman d31f91fb65 Adds a variety of new tesla coils with unique properties and upgrades 2023-09-02 21:39:24 +10:00
Killian c5216c0645 tesla component examine tweaks 2023-09-02 01:17:47 +01:00
ItsSelis 10d2178516 More 515 Compatibility 2023-06-05 19:29:40 +02:00
Killian fc9c2732de friendlier tesla components 2023-05-06 08:28:27 +01:00
Novacat 1aa4c73e8d Revert "[MIRROR] /atom New() => Initialize() [MDB IGNORE]" 2022-08-27 08:49:56 -04:00
MistakeNot4892 3f9af78f3a /atom New() => Initialize() [MDB IGNORE] 2021-11-14 03:09:51 -05:00
Aronai Sieyes 34982728cb Add 'as anything' to various for loops 2021-07-20 12:39:59 -04:00
Aronai Sieyes b71c7e7271 Use material defines more 2021-07-03 18:18:05 -04:00
Unknown b8c1f06675 Finishes this PR 2021-05-27 13:06:41 -04:00
Aronai Sieyes 4690411915 Remove unnecessary 'signatures' 2021-04-08 12:39:14 -04:00
Heroman b936cd6f25 Updates the _vr recipies to include copper. 2021-03-11 06:35:28 +10:00
Verkister af3f77e8ca Merge pull request #9221 from VOREStation/upstream-merge-7703
[MIRROR] Make the tesla ball eventually run out of energy
2020-10-18 15:25:42 +03:00
Meghan-Rossi 066a36487b Make the tesla ball eventually run out of energy (#7703)
Currently the tesla ball only loses energy until it runs out of orbiting mini-balls, then sticks around forever.  This makes it keep losing energy until it dissipates.
2020-10-15 05:42:02 -04:00
Cyantime d057218154 no escape from electric fate (#7702) 2020-10-15 05:40:44 -04:00
Atermonera 736fdab6e3 Merge pull request #7273 from Cyantime/obs
Observing improvements
2020-06-24 11:36:18 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Aronai Sieyes 6ebd249748 Rewrite examine() to pass a list around 2020-04-29 16:42:50 -04:00
Atermonera 1d4d3afd45 Merge pull request #6756 from Neerti/lightning_fixes
Fixes various lightning strike bugs
2020-02-27 23:58:36 -05:00
Atermonera 88df3de3e6 Merge pull request #6195 from TheFurryFeline/TFF-Infinite-Frame-Fixy
Infinite Frame Fixy
2019-06-06 13:11:59 -04:00
Heroman3003 16fb2c1036 Fixes tesla logic bug 2019-04-10 12:00:24 +10:00
Unknown 55b4d304f5 Conflict Resolution Part One 2019-03-27 15:21:58 -04:00
Neerti fe0b7373b3 Ports TGstation view variables + admin proccall guards, and all the baggage that comes with it 2019-03-27 14:49:30 -04:00
Atermonera 131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Atermonera 2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Arokha Sieyes b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00