Commit Graph

1782 Commits

Author SHA1 Message Date
Zuhayr f55f9c7fce Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2014-12-23 00:00:48 +10:30
Mloc f647906f3d Merge pull request #7492 from mwerezak/casings
Fixes shotgun shell description
2014-12-22 13:29:32 +00:00
mwerezak d74f49ce9b Fixes shotgun shell description
Fixes shotgun shell description not indicating when a shell is spent.
2014-12-21 17:53:12 -05:00
Amunak 064357495d Decreased fire delay on the unobtainable pulse funguns.
They were as lame as the death squad guns.
2014-12-18 03:13:04 +01:00
Amunak 4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Amunak edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
PsiOmega 924955a4c8 Merge remote-tracking branch 'upstream/master' into dev-freeze 2014-12-09 09:07:38 +01:00
Segrain 4b7b910311 Fix for #7324. 2014-12-09 09:39:05 +03:00
Mloc-Argent 117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
Zuhayr 4c1ea8cd3a Several hardsuit fixes. 2014-11-30 12:46:03 +10:30
GinjaNinja32 48343a23fb Fix most nullspace items, rewrite floor tiles not to del() on every place/remove 2014-11-24 17:05:46 +00:00
PsiOmegaDelta d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
mwerezak aaba7e5c74 Adds intent-based firing control to guns 2014-11-20 23:10:47 -05:00
Zuhayr 823f01f4bf Changed helmet lights over to a general system/overlays. 2014-11-16 13:40:13 +10:30
Zuhayr 4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr 4090f04839 Readded monkey dexterity checks in each attack_hand as appropriate. 2014-11-13 17:46:37 +10:30
Chinsky 42e2409408 Merge pull request #6942 from PsiOmegaDelta/Hacking
Wiring Upgrade
2014-11-07 03:49:38 +03:00
PsiOmega bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
PsiOmega a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
PsiOmega 0a7cbfa4cf Merge remote-tracking branch 'upstream/dev' into PortaTurret 2014-10-24 23:54:35 +02:00
PsiOmega a49fd52732 Fixes a bug with stationary turrets. Removes quotes in path-name to ensure type always exists. Includes code review suggestions. 2014-10-24 07:23:48 +02:00
Zuhayr 8d9d83d5ef Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-10-24 09:12:02 +10:30
RavingManiac 782e9f520d Changed the wording of the sniper rifle/binoculars zoom messages.
Updated changelog.
2014-10-22 02:19:38 +08:00
Chinsky bad385e1d1 Merge pull request #6791 from Zuhayr/dev
Removes references to the Syndicate and renames nuclear emergency mode.
2014-10-21 01:13:17 +04:00
Zuhayr 99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
mwerezak b8cfe87ca2 Fixes #6783, moves spacesuits to a separate file
Adds an update_clothing_icon() proc to clothing items that will call the
relevant icon update proc on the mob which is equipping the clothing, if
any. Changes various clothing procs to not call update icon procs on usr
which may not even be the mob wearing the clothing.
2014-10-18 22:12:15 -04:00
Zuhayr 77917fb2c4 Merge pull request #6584 from Iamgoofball/patch-6
quick fix for #6498
2014-10-05 10:10:50 +10:30
RavingManiac 756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
RavingManiac f0da0380a5 Sniper rifle zoom now adds a client.pixel_x/y offset in addition to zoom. Currently 11 tiles in the direction the user is facing. Zooming can now be done through the right-click menu.
Binoculars added. Functionally similar to sniper scope. Adminspawn-only as of this commit.
2014-10-04 04:01:56 +08:00
Iamgoofball a5dacfc5bd Update boxes.dm 2014-10-02 16:35:44 -07:00
Zuhayr 223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Kelenius 505f857eb8 Stack update 2014-09-02 09:59:32 +04:00
Kelenius a1348faa8c Cables are now stacks 2014-08-25 18:54:35 +04:00
mwerezak bd397ff844 Adjusts laser cannon damage
Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
mwerezak d399fb610d Renames "laser gun" to "laser carbine" 2014-08-14 22:59:18 -04:00
Zuhayr f09d1218fe Master to dev merge. 2014-08-11 17:23:40 +09:30
mwerezak a6c31bc5e8 Fixes xbow tension not being rest when fired 2014-08-07 17:06:01 -04:00
Zuhayr f8e50b28f5 Bevy of newhydro fixes. 2014-07-29 00:20:38 +09:30
Zuhayr efe1c2feb2 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics 2014-07-26 15:39:25 +09:30
DJSnapshot de282a4e2a Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/client/preferences.dm
2014-07-25 17:19:59 -07:00
Zuhayr 5da36d265e Merge resolution with PDA nanoui. 2014-07-25 22:57:53 +09:30
Zuhayr 57b790ad92 Merging. 2014-07-25 22:50:35 +09:30
DJSnapshot bb336b7691 temporary fix for #4907 2014-07-23 21:48:32 -07:00
DJSnapshot f8d478fcbb Updates to gun targeting UI. Fixes #5710 2014-07-23 20:51:58 -07:00
Zuhayr d02e370830 Integrated crossbows/pneumatic cannons into launcher gun type, added back sprites. 2014-07-21 19:02:38 +09:30
mwerezak ad211b19f7 Tweaks shotgun beanbag rounds
Makes them more comparable to the shotgun stunshot.
2014-07-18 16:03:54 -04:00
Zuhayr 3976433396 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-17 20:57:06 +09:30
Zuhayr f4ff51f146 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:32:00 +09:30
Zuhayr f795712a95 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2014-07-16 19:30:41 +09:30