Commit Graph

48 Commits

Author SHA1 Message Date
Kashargul e956d13a6b jobs, access and radio to defines (#18297)
* jobs, access and radio to defines

* .

* .

* urg

* .

* .

* finish the radio freqs

* why

* .

* .

* ticker initial

* eh

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-08-31 01:32:36 +02:00
Will cbd3f1ea2b Dna, Bodyrecord, Xenochi Revive Refactor (#17732)
* changeling fix

* Move body spawning into BR

* small fix, organization

* replace xeno regen

* Body descriptor system removed

* Revert "Body descriptor system removed"

This reverts commit 04a0aa3ac8.

* massive bodyrecord copy refactor

* this too

* dna copying is now sane

* make a merge easier

* better file for this

* may we ensure peace everlasting

* linter

* oops, missed the test

* fixed up

* furthering the test

* different way to check

* looking promising

* required exclusions

* more test

* another tweak

* setup better

* globin

* test name change

* really mess up that monkey

* gradient style to UI entry

* scramble ignore

* illegal species

* scramble fix

* grad fix, more test fixes

* doing that right

* need these too

* missed defferal

* missed pathing

* documentation wall

* blood color needs a safety

* promethean prep

* this early set isn't needed

* some protections

* fixed waddler nulltest

* failure test

* intensify scan

* second fail test

* noticing

* dna test case

* other dna test case

* Test is bunk

* huge dna cleanup, better signal

* don't edit these

* documentation

* Do not use loc = src.loc

* oops

* Use weakrefs in pods

* remaining weakrefs

* reduce changes in pr

* cloning computer does not rotate itself when used

* moved body design to new BR code, and fixed screen size

* badlinting

* updated

* No instakilling teshari

* jiggles you

* TGUI

* move along

* m ove it

* Update AppearanceChangerMisc.tsx

* this too

* gender is race whoops

* Allow old clonepods too

* xc

* further encapsulation and some fixes

* oops

* misc not race

* separated that

* custom footsteps exchanged

* Custom speech bubble and xenochi stuff

* Update xenochimera.dm

* remove digileg snowflake

* try this

* Update xenochimera.dm

* proper close

* Always update our DNA

* awa

* extremely laggy check removed, actually useless

* explaining

* lower delay time

* slower jigglin

* Revert "slower jigglin"

This reverts commit c801f7d7f5.

* disable appearance editor due to various issues

* Promie love

* xenochi vanity test

* lmao

* earwings

* wording and slot revival

* mobvar?

* Phasing out specific shapeshifter appearances

If you have access to changing your icon, you can change whatever you want.

* saveslot loading

* more

* synth

* Shoot out limbs

* almost ready

* nullcheck

* xenochi revive handles size and weight correctly

* weaver cocoon updated xenochi internal record after tf

* cannot remove from lost limbs

* limbs properly respawn on slot revive

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-06-09 08:20:42 -07:00
Kashargul d3b7ba8b43 next new to init (#17400)
* next new to init

* .

* this needs thorough testing

* .

* needs an istype

* also vnotice

* mvoe to defines
2025-03-24 06:18:39 -04:00
Kashargul 46bea7cfa2 Initialize fixing (#17279)
* Initialoize fixing

* diff fix

* add init grep test

* fixed missed ones

* .

* some more

* ,
2025-03-08 13:59:29 -05:00
Kashargul d1b65c3635 fix a mistake (#17098) 2025-02-08 18:17:09 -05:00
Kashargul adcd25a00f forward refs in usr dialog (#17090)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-02-08 14:11:16 -05:00
Cameron Lennox eeefd4ef3f Fixes the body designer [WIP] (#17062)
* designer

* finished off remaining body designer stuff, name etc

* merged _vr file, added note to use this

* harddel fix

* this one too

* unifies subtabs, adds search and improves layout

* fixes a longstanding issue with marking color appearance changer

It was feeding a /list (The object) to the color picker and the color picker just rolled with it and said 'sure'.

Now with actual sanity TGUI color picker freaks out and goes 'wtf'

This makes it actually feed a color input into the color picker.

* quick push

* adds hair grad to body designer

* push

* color works again

* hair gradient for body designer

* deconf

* Gets rid of duplicate datum

* no test tonight

* spotty fat

* Condenses hair_extras. Fixes a few missing.

Also adds a new cosmetics_tests unit test.

* fixes the rest of the sprites

* lets try this test

* why did that test compile

* another test ENHANCEMENT(fix)

* More aggressive unittest

* fixie

* invisible tail has snowflake handling

* fix for invis check

* oops

* validate existence of icon in unit test

* unittest checks marking and hair icons properly

* fixing bad unit testing again

* fixed marking icon check

* get rid of unused datum, markings show

* fixes things

* you too

---------

Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-02-07 20:57:25 -05:00
Cameron Lennox 3ac6fb4edf Revert "new to init (the rest of them) part 1 (#17052)" (#17084)
This reverts commit d02c67d6de.
2025-02-07 11:09:08 -05:00
Cameron Lennox d02c67d6de new to init (the rest of them) part 1 (#17052) 2025-02-05 14:05:41 -05:00
Cameron Lennox 2e4f1ce642 (Partially) Fixes Out Of Memory crashes (#17043)
* Fixes massive memory leak

* Brain Runtime Fix

* There was no reason for this to be a spawn(0)

And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png

* Fixes deadringer not properly deathgasping the right entity

* Wounds properly get delted off destroyed limbs

* Update vorestation.dme

* Runtime fix & DNA lock fix

* More qdels

* qdel

* comment out
2025-02-05 14:02:17 -05:00
Kashargul e6ef8b0f2c resize limits and designer / dna update (#16807)
* resize limits and designer / dna update

* .

* genes to mobs

* .

* Update designer.dm

* Update designer.dm

* species cleanup
2025-01-01 18:23:20 +10:00
Killian e9aafd2826 Merge remote-tracking branch 'upstream/master' into kk-spacetraffic 2024-12-02 06:08:55 +00:00
Kashargul 32c9f971bc tgui usr to ui.user 2024-11-13 00:49:17 +01:00
Killian 5d854f0c76 traffic update 2024-11-11 20:41:43 +00:00
silicons b36015d52a Adds a second ear slot. (#16513)
* misery

* sigh.

* last piece?

* fix

* Fix

* dna

* forgot commas there

* fix style; also that should work as a key

* fix style
2024-10-27 14:33:11 +01:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
Kashargul b93ce5619e Second part of the typescript migration (#16109)
* more Uis

* OperatingComputer & Newscaster

* some more UIs

* next set of UIs

* next set

* next set

* small thingy

* General & Medical Records

* VorePanel

* Bundles

* sorting

* fix bodyDesigner

* small thing
2024-07-21 19:56:24 +10:00
Kashargul ab31632830 even more local defines (#16033) 2024-06-12 12:57:31 +10:00
Seris02 acaed4fcf1 fixes an issue with promethean resleeving and allows bodytype changing in records 2023-01-20 11:40:31 +08:00
C.L e85bdb061b Upgrades OverlaySS. Fixes #3627
Tested on my test server and nothing appeared to be broken. Overlays were showing up as expected.

Ghosts no longer became space/stairs/stole someone's tail
2022-10-05 11:16:58 -04:00
ItsSelis 2d7b081a55 Input Conversion Part 2 2022-06-19 03:40:24 +02:00
Aronai Sieyes 4c12504e3b Replace list inputs with tgui_input_list 2021-06-26 10:39:56 -04:00
Aronai Sieyes 5a5a1ea8e9 Allow multiple SStranscore databases (#10450)
* Allow multiple SStranscore databases

* Add key to backup implanter too

* Key passing tweak

* Fix issue Leshana spotted

* Add optimization Leshana spotted

* Fixxy more multitranscore bugs
2021-05-30 18:53:18 -04:00
Unknown 11ac8b1df3 More fixes 2021-02-28 16:44:43 -05:00
Verkister 5b0a680f7c Fixes body designer stock body dna runtime
Fixes stock bodies runtiming on UpdateAppearance
2021-02-18 17:08:40 +02:00
ShadowLarkens a613010ecd TGUI Body Designer 2020-08-11 09:27:49 -07:00
Atermonera df77f1bcf2 Port Bay computer icons 2020-04-02 10:30:21 -04:00
Aronai Sieyes 967fd17048 Rename to discs_vr.dmi and correct copypaste error 2020-02-29 10:37:41 -05:00
Aronai Sieyes b3b51a7c3a New sprites for discs with unique colors
Now every disc has a unique color rather than most of them being the same and all of them being in cloning.dmi.

Sprites from CEV-Eris.
2020-02-20 21:37:15 -05:00
Meghan-Rossi 604fd1b74f Resolve conflicts, fix compile errors 2019-12-19 17:49:21 +00:00
Heroman3003 e3e715454b Makes placeholder entries for lore writing 2019-04-23 11:13:42 +10:00
Novacat 466516b066 Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good" 2019-04-08 15:24:27 -04:00
Heroman b11015107c REVERT of nanoui/chemistry becoming subsystems (temp) 2019-04-05 13:30:32 +10:00
Unknown ec19a66eff Conflict Resolution 2019-03-27 16:36:41 -04:00
Unknown a4317b1910 [5654] Makes this PR Compile
This one made me cry.
2019-02-23 12:30:16 -05:00
Arokha Sieyes b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Leshana 38f20304ca Initialize procs for virgo 2018-02-03 01:00:57 -05:00
Cameron653 947b38a7f1 Should fix the wings 2017-08-24 22:43:55 -04:00
killer653 a2f346df0f Makes wings their own seperate entity on char setup 2017-08-10 07:12:22 -04:00
killer653 4fcbbe40f1 Size changes. 2017-07-28 06:43:44 -04:00
Leshana 4f138abfcc Converts Resleeving Transcore to be a subsystem
* Since the transcore has a ticker process, it really should be a subsystem.  Converted it over.  However, because its ticker is so fast, I did not bother implementing MC_TICK_CHECK into it.  Therefore it has the SS_NO_TICK_CHECK flag.
* Because its a subsystem, the global variable is now SStranscore instead of transcore.
* Because subsystems are so easy to debug, I removed the "TC" debugging variable from the machines that used it.
* Organized a few files.  The transcore subsystem is in the subsystems folder.  Defines had to be moved to defines folder so they are included first.
2017-06-11 18:32:40 -04:00
Leshana e644dbe18a Destroy() cleanups in VOREStation code
* Remove remaining hard del()'s in our code.
* Replace deleted() and gcDestroyed with QDELETED macro.
* Fix some strange calls directly to Del() (capital D)
* Make Destroy() return qdel hints.
* Make a few of the Destroy()'s more comprehensive in cleaning up references.
* In edited Destroy() procs, converted to use qdel_null and qdel_null_list macros when possible for pretty code.
* Removed unused variable `sleevecard`
2017-06-10 22:44:03 -04:00
Arokha Sieyes 55389cc613 Tether 7 work
Houseboat, holodeck stuff.
2017-04-30 20:07:44 -04:00
Arokha Sieyes 553d3447e4 Tether 7 work, CC ship 2017-04-30 03:43:42 -04:00
Leshana f8e34eabbb Un-scale HUDs for micros and macros.
* Set appearance_flags on HUD images to prevent them from being scaled up/down when the owning mob is macro/micro.
* Optimized the resize() proc and made it adjust the vertical position of the unscaled hud to stay even with the top of the mob's head.
* Also fix the resize proc to be consistent with update_icons().   Now micros wont be in the middle of a turf temporarily after resizing.
2017-04-19 23:59:16 -04:00
Arokha Sieyes 1e9e7059bc Minor fixes, map changes, custom screen
Added body designer to Z1, 2, 4 since there are resleeving setups on each. Fixed disk box constructor, and created a custom console sprite for the designer.
2017-04-09 18:02:14 -04:00
Leshana eef8480444 Adds the Body Designer for resleeving
* Adds Body Designer computer, which allows you to customize body designs similarly to character setup, but in game.
* Designs are savable to disks which can be loaded into the the resleeving controller console to print and resleeve into.
* Fixes line breaks on OOC notes in the resleeving computer.
* Added circuits so the body designer is constructable, and designs so the circuit is researchable.
* Added a proc for reverse lookup of size_multiplier -> scale name (0.25 -> Micro etc)
2017-04-09 16:23:35 -04:00