Commit Graph

47 Commits

Author SHA1 Message Date
Kashargul 0c23b94075 cleans up robot gripper code (#19153)
* cleans up robot gripper code

* try to select next

* .

* .

* wtf

* .

* .

* ye that

* dripper table palcement

* add that

* actually fine

* better

* clean that

* Cell hitting

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2026-02-08 00:26:15 -05:00
SatinIsle 3fa903d57b Fixes not being able to fall onto tables (#19011)
Allows players to drop from above onto tables. People typically expect to be able to fall onto tables from above (often for the purposes of landing on them specifically or onto people on said table). It looks and feels like a bug when you can't because there's no reason you should hover in the air 6ft above a table.

It will also be funny when people fall onto tables expecting to magically fly over them for the first few days.

Also includes a check for mobs hiding under tables when you land on them, to protect them from being squished/eaten.
2026-01-12 21:07:35 -08:00
Cameron Lennox 5917c7bdee Completes the /datum/component/shadekin work (#17895)
* Makes shadekin a component

* Update shadekin.dm

* Update human.dm

* a

* i love typos

* Update life.dm

* guh

* Upports the shadekin stuff

Also fixes an 8 year bug where the ability master would delete itself

* boh

* flashlight flickering

* flickery

* Update flashlight.dm

* i hate lightcode

* no clue

* reenable

* more changes

* evil

* Update living.dm

* simplekin fix

* yeah

* maw fixes
2025-07-05 20:04:24 +02:00
Will 5d31f14e94 Climbable Element (#17764)
* Initial work

* small fix

* another fix

* this better?

* proper type

* condensing this a bit

* functioning

* death reporting subsystemed

* fixed

* cleanup

* use proper sql sending

* listvar

* add more climbable things

* moving things while climbing them is considered shaking

* tabbing fix

* knockdown should stop climbing

* no need to bother

* spaces

* more climbable objects

* fix

* small fixes

* office climbables

* yet more stuff

* engineering things

* a few more

* it's funny

* fixes

* additional

* Moved to element

* some more stragglers

* unneeded

* more graceful

* cliffs require special handling

* don't do dumb init things

* unneeded sanitization, mass insert sanitizes

* some small condition fixes

* return if climbable

* incorporeal check

* stop using numbers directly

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-06-20 09:56:56 +02:00
Selis 28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Guti 356e3228ad Adds an animation when placing objects on tables (#17443)
* Animation

* .
2025-04-09 09:26:48 +02:00
Kashargul c8aff28c5b space cleanup (#17300)
* space cleanup

* this

* this too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-03-14 06:37:13 -04:00
Kashargul 55a61bc38f up ports incorp and proximity handling (#17106)
* up ports inCorp and proximity handling

* anim size

* bullets no longer hit shadekin

* fix throwing and clicking

* use the proc

* and add the proc

* .

* No moving when you can't move

* fixes portal runtime

* No bonk when throwing at incorporeal entities

* MAR

- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.

- Makes attack_hand not happen if the person is incorporeal
- Makes you not  contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.

* no more spreading viruses while phased  / to phased

* F

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-03-01 12:09:35 -05:00
Kashargul 59b9802628 some istype to macros (#16826) 2025-01-06 06:45:02 +10:00
Kashargul a2c673ab7a refactors most spans 2024-10-02 21:10:31 +02:00
Kashargul e0d694e8ac rid of old span macros 2024-10-01 23:51:48 +02:00
Guti 409aaba802 Remove 2024-09-09 02:36:53 +02:00
ShadowLarkens e9ee57df18 Revert "Revert "/tg/ preference datums part 1: take two"" 2024-09-07 23:58:49 -07:00
ShadowLarkens 02410abcf3 Revert "/tg/ preference datums part 1: take two" 2024-09-07 23:17:16 -07:00
ShadowLarkens f9052dbb60 Revert "Merge pull request #16240 from ShadowLarkens/revert"
This reverts commit 885171f985, reversing
changes made to 3e314f8064.
2024-09-07 14:11:15 -07:00
ShadowLarkens 3c09f52c6a Revert "/tg/ pref datums (part 1) (#16219)"
This reverts commit faac97e352.
2024-08-31 12:04:15 -07:00
ShadowLarkens faac97e352 /tg/ pref datums (part 1) (#16219)
* TG Prefs (Step 1: JSON savefiles)

* TG Prefs (Step 2: Preference Datum Code)

* TG Prefs (Step 3: Convert /datum/client_preferences)

* TG Prefs (Step 4: Clean up and finishing touches)

* Fix some weird compile errors from the rebase
2024-08-31 07:09:05 +10:00
Drathek 7c8bb85de3 Whitespace Standardization [MDB IGNORE] (#15748)
* Update settings

* Whitespace changes

* Comment out merger hooks in gitattributes

Corrupt maps would have to be resolved in repo before hooks could be updated

* Revert "Whitespace changes"

This reverts commit afbdd1d844.

* Whitespace again minus example

* Gitignore example changelog

* Restore changelog merge setting

* Keep older dmi hook attribute until hooks can be updated

* update vscode settings too

* Renormalize remaining

* Revert "Gitignore example changelog"

This reverts commit de22ad375d.

* Attempt to normalize example.yml (and another file I guess)

* Try again
2024-02-20 11:28:51 +01:00
Heroman d4040fe13b Fixes some table passing bugs 2021-11-21 08:40:21 +10:00
Aronai Sieyes 8557966aee Adapt for virgo code 2021-08-26 13:57:19 -04:00
MistakeNot4892 e03d8429ae Ports sliding things along tables 2021-08-25 21:47:39 -04:00
Aronai Sieyes 5572e62c25 Remove atom/Uncross override
It's the most overtime proc on the server
2021-07-28 16:01:41 -04:00
Aronai Sieyes 8e4f05baed Tables behave better for flipping purposes 2021-07-27 19:59:29 -04:00
Aronai Sieyes 6a5d9a5660 Add building steps! 2021-07-22 16:01:52 -04:00
Aronai Sieyes 09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Atermonera 50d2b5f191 Fixes custom table placement (#6735) 2020-02-25 04:32:22 -05:00
Atermonera 89a32f867f Merge pull request #6723 from Heroman3003/placementpref
Creates a preference for precise item placement
2020-02-24 16:10:22 -05:00
Atermonera 11eed81b92 Ports precision placement of items 2020-02-22 02:35:41 -05:00
Arokha Sieyes 47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Unknown d3837b76e8 Conflict Resolution 2019-03-28 19:41:16 -04:00
Anewbe 8ed384b38c Rewrites Atmospherics 2019-03-28 19:25:11 -04:00
Neerti 3256202407 [READY]Ports /tg/station pixel projectiles, processing subsystems, timer subsystems, and some misc stuff to make it all work 2019-03-27 22:02:07 -04:00
Cyantime 5b9cf75355 Tabling nerf reduction(?) 2017-08-07 21:34:34 -04:00
Cyantime b9e3e0e57e Nerfs tabling 2017-08-06 02:36:23 -04:00
Anewbe ee0a8b7fbe Adds ling claw power 2017-05-15 15:51:21 -05:00
SinTwo afb6f1b572 Fixes: #3268 2017-04-10 23:32:38 -04:00
SinTwo a7aa2a7f33 makes benches a subtype of tables 2016-06-29 17:52:27 -04:00
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Neerti ecaf6758df Begins work on new ling. 2015-08-20 11:38:48 -04:00
Kelenius 3de25ceb00 Fixes #8161 2015-07-15 16:34:05 +03:00
mwerezak e510f6625f Fixes IV stands blocking bullets
IV stands now check PASSTABLE, allowing projectiles and small mobs to
pass through them.

Flipped tables now block small mobs.
2015-05-26 23:05:38 -04:00
Zuhayr 93b014c699 Merge with dev. 2015-05-20 13:39:31 +09:30
GinjaNinja32 cda71446eb Fixes #9341 2015-05-18 07:10:37 +01:00
Zuhayr 8aa24b86bb Renamed shards, katanas, claymores. 2015-05-16 20:36:33 +09:30
GinjaNinja32 354859b889 Generalises shards, makes tables possibly create shards when falling apart, make tablesmash potentially give someone a faceful of broken glass if the table breaks 2015-05-15 04:47:18 +01:00
GinjaNinja32 a3662a9088 Fixes, improvements, suggestions. 2015-05-15 00:06:47 +01:00
GinjaNinja32 4b87799072 New tables, code section. Changelog entry soon. 2015-05-13 19:08:39 +01:00