-Mainly ports from old Citadel assets.
-Markings: Otter face, Otter nose, Deer face, Cloven hooves, Shepherd snout, Shepherd back.
-Head accessories: Small bear ears, Deer ears, Small antlers, Deer ears with small antlers, Caprine horns, Drake frills.
-Also fixed a Polaris blooper from our tajaran sprite file. (The legs were facing in different directions in side views.)
-Moved to get_tail_image() taur check, the same spot that applies the offset and such.
-Enables the riding and applies the verb if the taur type is mountable and hasn't been set up for riding before.
- Made the buckling a verb for the mountable person to use instead of free drag action by anyone.
- This however makes it require the mount's consent and input to let people hop right on.
- The verb has all the sanity checks and such without overriding other actions on the drawback of being available to the mount only.
- Made the riding datum and verb to be applied on on spawn to taurs only instead of everyone.
- Made the riding allow a 20% size difference leeway between rider and mount.
- And made riders bigger or heavier than the mount to cause slowdown while at it.
- Changed side oriented views to layer rider above the mount.
- Adds missing icons for other species in the Explorer suit cycler
- Fixes slot issue with drop straps and metal necklaces
- Pathfinder's Office can now only be accessed by the Pathfinder
-Fixes UI autoupdated firing off the popups after closing the window.
-Fixes mob digestion order for clean cycle. Dead mobs will no longer linger on the mercy of the rng against other loose crap.
-Makes the gurgledamages draw water from mobs as well.
-Removes redundant mob_energy corpse gain since corpse handling now comes after the damage gains.
-Sanitizes a whole bunch of UI update stuff.
-The UI window now starts with a less cluttery size.
-Makes clean cycle actually finish the limbo when nothing but protected stuff is left.
-Also fixed runtimes on digest_act for protected items while at it.
-Now all different looking IDs have their sprited gurgled counterparts.
-This means gurgled IDs and guestpasses no longer all turn into the nasty default ID sprite.
- Adds a new defensive exploration weapon intended for use by rear-line explorers, such as SARs and Pilots
- Ported Machete Sheath from Baystation, intended to be used with the machetes here
NOTE: I intended them to not be usable alongside holsters, but I am not sure how to go about this
- Explorer lockers will now come with a survival knife, machete, and machete sheath
-Fixes armored, synthetic, and otherwise resistant prey giving several times more nutrition than their squishy counterparts.
-They will still take longer to digest, but what would ya expect for armor, at least the gains are at the correct level now.
-Same for sleeperbellies.
-Also made sleeperbelly gurgledamages non-hardcoded vars but there's no knob for them yet.
-Applies the suggested durability tweak.
-Makes backups save nif examine message.
-Makes new nifs spawn with the examine message if provided upon resleeving and such. Basically the initial character spawn pref loading was the only case that wasn't resetting the message to default.
-Fixes soulcatcher backups breaking ooc notes. (Applies ooc notes from character to the brainmob before saving it. Also includes brainmobs into the formerly human exclusive backup part responsible of saving nif and ooc notes to backups.)
-Makes soulcatcher backup feature back up the owner if dying inside a belly of a soulcatcher lacking pred. (SC backup setting was completely voided if the pred didn't have SC themselves so your shit would be gone for good)
-Fixes contaminate/digest_act sending holder mobs to shadow realm if holder is contained inside the equipment(storage/pockets) of a prey getting gurgled instead of the pred's gut. (As prey gear gets all contaminated at once while getting dumped in the gut, which would contaminate>digest_act the holder items prematurely during the gurgle dump.)