-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
-Made dual-color wagtails possible.
-Added extra color features to curltail(wag), vulptail(wag), stripeytail, tigertail(wag), ringtail, naga, lizardtaur, felinetaur.
-As with the wolftaur earlier, naga, lizard, and felinetaurs have dual-color versions as subtypes to prevent compatibility issues with custom taurs.
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
-Added one pixel to every wolf taursuit to match them with the earlier body tweak that smoothed out the 90 degree tail snap angle.
-Added a few bootleg raccoon marking bits.
-Ported otie taur by request sure why not.
-Probably forgot to list something here but it's past 3 am and me no feel like braining no more.
-Added a bunch of markings from my older citadel ones.(otie, cow, corvid)
-Ported over the colorable otie wagtail.
-Added ears for otie and cow, colorable and plain versions.
-Ported over my old citadel drake taur.
-Added a fixed _vr version of ponytail 6.
-posibrains do get their individual move since the general loot moving now excludes organs for a reason. (that was such a horrible thing to witness with the loot drop before adding the exclusion lmao)
-Managed to build a vore organ equivalent for the inventory gurgle tweaks I made for dogborg guts.
-This means that gurgled prey now drops their loot into the gut.
-After this, the loot in the gut will slowly gurgle away one item at a time, each giving a trace amount of nourishment, multiplied by the item size.
-All the loot will show up in vore panel. However you need to be bashing refresh to see the progress in real time.
-The forbidden/important items list should still work.
-Not so sure about televore beacons tho. Better keep those in with hold mode and pop em out when you go for gurgles :v