Commit Graph

2511 Commits

Author SHA1 Message Date
Spades bf34eaef5a Merge pull request #1869 from Cameron6531/master
Micro step code changes.
2017-07-20 00:45:13 -04:00
Spades a04bca6da9 Merge pull request #1863 from Ketrai/patch-1
Add approved fluff item: pink bear hat.
2017-07-19 12:26:48 -04:00
Verkister abcc7c3975 Eliminates another possible culprit for the ID bug :v
-Gurgle drop now checks and dumps ID slot before dumping uniform pockets.
2017-07-18 22:44:12 +03:00
Verkister 955d73d07b Should fix the double ID bug I think.
-Seems like the code pulled an entry of the ID as the PDA's subitem.
-Moved the PDA handling part above the subitem part.
2017-07-18 22:28:27 +03:00
Ketrai 55402f1c73 Update custom_clothes_vr.dm 2017-07-18 20:53:51 +02:00
Verkister f33c48670c fixed digested fooditems showing flavor message on human types 2017-07-18 17:49:49 +03:00
Verkister f2df2b531c not again lmao 2017-07-18 11:09:31 +03:00
Verkister b936f72d9a Merge branch 'master' of https://github.com/VOREStation/VOREStation into blehh
# Conflicts:
#	code/modules/vore/appearance/sprite_accessories_vr.dm
#	icons/mob/vore/tails_vr.dmi
2017-07-18 11:05:33 +03:00
Verkister d0f52905c1 the commits keep coming and they don't stop coming
-Redirected zorren species code towards the new icon file.
-Added colourable elf ears.
2017-07-18 10:46:29 +03:00
Spades 5d99c848f5 Merge pull request #1858 from killer653/master
Adds more jackets to the loadout menu.
2017-07-17 21:30:34 -04:00
Verkister 9e00488221 Prepared the file to not become a destructive conflict disaster against ShadowLarkens' Big snake tail. 2017-07-17 22:42:58 +03:00
ShadowLarkens e702578eba Add new tail: Big snake tail 2017-07-17 11:08:51 -07:00
Verkister 7faf79cda3 WE NEED TO GO DEEPER 2017-07-17 19:40:20 +03:00
Verkister 780c548745 weakgurgle subitem shit
-Since the initial drop no longer unpacks shit :v
2017-07-17 19:35:53 +03:00
Verkister 3ca18843c4 MORE VORE
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
2017-07-17 19:17:23 +03:00
Verkister e7ae63b6bf Adds the item-friendly gurglemode.
-This can be found in the belly hold mode selection.
-Also slightly reduces borgo trash nom sound volume.
2017-07-17 09:44:42 +03:00
Cameron6531 9092c2c81c Update resize_vr.dm 2017-07-17 01:12:20 -04:00
Cameron6531 abd0f015ba Forgot a " 2017-07-16 23:21:42 -04:00
Cameron6531 82ead648a4 Update resize_vr.dm 2017-07-16 23:14:11 -04:00
Verkister a69c18b7dc Snacks.
-Normal itemgurglemode now also takes partial nutritional reagent contents from prey's snack stashes.
2017-07-16 13:59:39 +03:00
Ketrai ac9440956b Add approved fluff item: pink bear hat.
link to approved form : https://forum.vore-station.net/viewtopic.php?f=26&t=956

First time I'm adding fluff, no idea if this is how I'm supposed to do it, just tried to follow the instructions.
2017-07-15 19:43:40 +02:00
Verkister 8a2f27fc0d Reagent tweak.
-Foods give their nutriment content separately from their reagents.
-Reagent and nutriment gain from prey's snack stashes reduced to 0.3x in order to reduce unintended overdose risk.
2017-07-15 14:45:16 +03:00
Verkister 41bea7e695 A slightly more polished weakmode itemgurgle placeholder.
-Gurgled prey drops all their loot, but the gut will still act on the stuff over time one by one.
-Instead of gurglin the items, it only gurgles foodstuffs.
-However once picked for handling, the nonfood items get contaminated if applicable. You probably shouldn't wear/use the gear someone just got digested in unwashed :v
-All of this is just commented out for an example in case the required var gets made into a trait/gurglemode.
2017-07-15 14:27:42 +03:00
Verkister 50449b4920 snip.
Removed a thing made obsolete by the ear color liberation.
2017-07-15 12:39:37 +03:00
Verkister 7a7ab6484c Done with the tweaks and shit.
-Gurgled items no longer drop their invisible pocket space holder thingies while dumping their contents.
-IDs and probably some other special items shouldn't randomly vanish now.
-Transfering contents from gut to another now also transfers their preserved status and cleans up the list entries from source gut.
-Ejection, single and complete, now properly clears the lists from ejected stuff.
-Some other cleanups yadda yadda.
-Added a commented example part hinting that the system is pretty much ready for a trait based item-weak gurgle option.
-All should be well now unless you try to gurgle a synth expecting a preserved brain on borgo gut right now. I just remembered I forgot to steal the posibrain yankage bits from the voreorgan code. Oh well it's not like you could've done that with the old code either :v
2017-07-14 18:09:48 +03:00
Verkister e8c478ec95 uhh
This should prevent invisible storage holders getting dropped out of pocket gear.
2017-07-14 12:49:44 +03:00
Verkister 8de1582879 more borgogut interminglery
AAAAAAAAAAAA
fingerscrossed
2017-07-14 02:12:18 +03:00
Cameron653 b7608f81e8 Fixes code up. 2017-07-13 17:12:46 -04:00
killer653 c736b6f824 Everything works except for the loadout spawn
Work on later.
2017-07-13 10:15:26 -04:00
Verkister 0c6cba9b49 stomp 2017-07-13 16:11:39 +03:00
Verkister 8a7246d86f More features!
-Made dual-color wagtails possible.
-Added extra color features to curltail(wag), vulptail(wag), stripeytail, tigertail(wag), ringtail, naga, lizardtaur, felinetaur.
-As with the wolftaur earlier, naga, lizard, and felinetaurs have dual-color versions as subtypes to prevent compatibility issues with custom taurs.
2017-07-13 16:02:02 +03:00
Verkister 1987b57549 Figured out why the saddlebags weren't working on the new taur. 2017-07-13 00:28:54 +03:00
Verkister 7cfdaac3f2 Caught a blooper while checking the diffs. 2017-07-13 00:25:05 +03:00
Verkister 84b994b2d7 Slight charstomization overhauls.
-Lined up and un-overlapped the setup previews. Also taurs can now fit into the frame and not be cropped in half.
-Unlocked the hidden and forgotten feature for secondary tail/taur colors.
-Currently the only enabled things are the colorable wolf tail and a new dual color wolftaur. The framework for more is ready for use though!
-Liberated ear coloring from the oppression of hair color.
-Disabled drake and otie taurs since they lack all gear compatibility :v
2017-07-13 00:20:02 +03:00
Spades a349e389c2 Update custom_clothes_vr.dm 2017-07-12 13:06:39 -04:00
kcin2001 97a5269bfd Update custom_clothes_vr.dm 2017-07-12 02:04:27 -07:00
Verkister ea0578c547 More stuff.
-Added one pixel to every wolf taursuit to match them with the earlier body tweak that smoothed out the 90 degree tail snap angle.
-Added a few bootleg raccoon marking bits.
-Ported otie taur by request sure why not.
-Probably forgot to list something here but it's past 3 am and me no feel like braining no more.
2017-07-12 03:23:20 +03:00
Verkister b1be362c22 A bunch of markings stuff.
-Added a bunch of markings from my older citadel ones.(otie, cow, corvid)
-Ported over the colorable otie wagtail.
-Added ears for otie and cow, colorable and plain versions.
-Ported over my old citadel drake taur.
-Added a fixed _vr version of ponytail 6.
2017-07-12 01:13:15 +03:00
Verkister 57c54bb727 Slight oversight. 2017-07-11 19:33:37 +03:00
Spades 6434fa862d Update custom_clothes_vr.dm 2017-07-10 22:58:15 -04:00
kcin2001 612b5b94c3 minor changes as requested 2017-07-10 18:56:28 -07:00
Verkister c5df5b7d99 Tiny overlook fix whoops.
-posibrains do get their individual move since the general loot moving now excludes organs for a reason. (that was such a horrible thing to witness with the loot drop before adding the exclusion lmao)
2017-07-11 00:15:03 +03:00
Verkister 592fd8d6bb pointless artifact removal 2017-07-11 00:08:38 +03:00
Verkister 8323f012ce ANTINUKE LOOTGURGLE UPDATE
-Managed to build a vore organ equivalent for the inventory gurgle tweaks I made for dogborg guts.
-This means that gurgled prey now drops their loot into the gut.
-After this, the loot in the gut will slowly gurgle away one item at a time, each giving a trace amount of nourishment, multiplied by the item size.
-All the loot will show up in vore panel. However you need to be bashing refresh to see the progress in real time.
-The forbidden/important items list should still work.
-Not so sure about televore beacons tho. Better keep those in with hold mode and pop em out when you go for gurgles :v
2017-07-10 23:56:52 +03:00
kcin2001 e706cd80f0 adds a description to the undercoat 2017-07-09 22:18:01 -07:00
kcin2001 2b6e33df2e new tesh items - code edition 2017-07-09 21:58:04 -07:00
killer653 c4a2caba2e Duplicate of #1799 2017-07-05 12:07:21 -04:00
killer653 c97ded0da9 Adds in Icowom's custom items
Resolves #1695
2017-07-02 03:21:48 -04:00
Spades 87fa10e48e Merge pull request #1794 from Cyantime/koi
Improves koi
2017-07-02 02:29:57 -04:00
Spades 08704251b2 Merge pull request #1793 from VOREStation/guns
Dakka Dakka
2017-07-02 02:29:46 -04:00